internal/graphicsdriver/directx: remove .errcheck_excludes_windows

These DirectX functions don't return any value and should not affect
the last error. Then it should be fine to ignore the returning values
from syscall.Syscall*.

Updates #2287
This commit is contained in:
Hajime Hoshi 2022-09-10 02:47:43 +09:00
parent f2255b8fa6
commit fccb43e15b
5 changed files with 92 additions and 91 deletions

View File

@ -1,4 +1,4 @@
// Copyright 2021 The Ebiten Authors
// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@ -16,7 +16,6 @@ package main
import (
"os"
"runtime"
"github.com/kisielk/errcheck/errcheck"
"golang.org/x/tools/go/analysis/multichecker"
@ -24,19 +23,9 @@ import (
)
func main() {
GOOS, ok := os.LookupEnv("GOOS")
if !ok {
GOOS = runtime.GOOS
}
for _, filename := range []string{
".errcheck_excludes",
".errcheck_excludes_" + GOOS,
} {
filename := ".errcheck_excludes"
if _, err := os.Stat(filename); err == nil {
errcheck.Analyzer.Flags.Set("exclude", filename)
}
}
multichecker.Main(atomicalign.Analyzer, errcheck.Analyzer)
}

View File

@ -1,4 +0,0 @@
syscall.Syscall
syscall.Syscall6
syscall.Syscall9
syscall.Syscall12

View File

@ -55,8 +55,8 @@ package directx
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef) {
// static_cast<ID3D12GraphicsCommandList*>(i)->OMSetStencilRef(stencilRef);
// }
// void Ebitengine_ID3D12GraphicsCommandList_Release(void* i) {
// static_cast<ID3D12GraphicsCommandList*>(i)->Release();
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i) {
// return static_cast<uint32_t>(static_cast<ID3D12GraphicsCommandList*>(i)->Release());
// }
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState) {
// auto r = static_cast<ID3D12GraphicsCommandList*>(i)->Reset(static_cast<ID3D12CommandAllocator*>(pAllocator), static_cast<ID3D12PipelineState*>(pInitialState));
@ -97,7 +97,7 @@ package directx
// void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews);
// void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor);
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef);
// void Ebitengine_ID3D12GraphicsCommandList_Release(void* i);
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i);
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState);
// void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers);
// void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports);
@ -175,8 +175,8 @@ func _ID3D12GraphicsCommandList_OMSetStencilRef(i *_ID3D12GraphicsCommandList, s
C.Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(unsafe.Pointer(i), C.uint32_t(stencilRef))
}
func _ID3D12GraphicsCommandList_Release(i *_ID3D12GraphicsCommandList) {
C.Ebitengine_ID3D12GraphicsCommandList_Release(unsafe.Pointer(i))
func _ID3D12GraphicsCommandList_Release(i *_ID3D12GraphicsCommandList) uint32 {
return uint32(C.Ebitengine_ID3D12GraphicsCommandList_Release(unsafe.Pointer(i)))
}
func _ID3D12GraphicsCommandList_Reset(i *_ID3D12GraphicsCommandList, pAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) uintptr {

View File

@ -61,7 +61,7 @@ func _ID3D12GraphicsCommandList_OMSetStencilRef(i *_ID3D12GraphicsCommandList, s
panic("not implemented")
}
func _ID3D12GraphicsCommandList_Release(i *_ID3D12GraphicsCommandList) {
func _ID3D12GraphicsCommandList_Release(i *_ID3D12GraphicsCommandList) uint32 {
panic("not implemented")
}

View File

@ -1248,8 +1248,9 @@ type _ID3D12CommandAllocator_Vtbl struct {
Reset uintptr
}
func (i *_ID3D12CommandAllocator) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12CommandAllocator) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_ID3D12CommandAllocator) Reset() error {
@ -1304,7 +1305,7 @@ type _ID3D12CommandQueue_Vtbl struct {
}
func (i *_ID3D12CommandQueue) ExecuteCommandLists(ppCommandLists []*_ID3D12GraphicsCommandList) {
syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.ExecuteCommandLists, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(ppCommandLists)), uintptr(unsafe.Pointer(&ppCommandLists[0])))
runtime.KeepAlive(ppCommandLists)
}
@ -1335,8 +1336,9 @@ func (i *_ID3D12CommandQueue) Signal(signal *_ID3D12Fence, value uint64) error {
return nil
}
func (i *_ID3D12CommandQueue) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12CommandQueue) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _ID3D12Debug struct {
@ -1356,11 +1358,12 @@ func (i *_ID3D12Debug) As(debug **_ID3D12Debug3) {
}
func (i *_ID3D12Debug) EnableDebugLayer() {
syscall.Syscall(i.vtbl.EnableDebugLayer, 1, uintptr(unsafe.Pointer(i)), 0, 0)
_, _, _ = syscall.Syscall(i.vtbl.EnableDebugLayer, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12Debug) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12Debug) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _ID3D12Debug3 struct {
@ -1379,7 +1382,7 @@ type _ID3D12Debug3_Vtbl struct {
}
func (i *_ID3D12Debug3) SetEnableGPUBasedValidation(enable bool) {
syscall.Syscall(i.vtbl.SetEnableGPUBasedValidation, 2, uintptr(unsafe.Pointer(i)), boolToUintptr(enable), 0)
_, _, _ = syscall.Syscall(i.vtbl.SetEnableGPUBasedValidation, 2, uintptr(unsafe.Pointer(i)), boolToUintptr(enable), 0)
}
type _ID3D12DebugCommandList struct {
@ -1470,8 +1473,9 @@ func (i *_ID3D12DescriptorHeap) GetGPUDescriptorHandleForHeapStart() (_D3D12_GPU
return handle, nil
}
func (i *_ID3D12DescriptorHeap) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12DescriptorHeap) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _ID3D12Device struct {
@ -1642,7 +1646,7 @@ func (i *_ID3D12Device) CreateCommandQueue(desc *_D3D12_COMMAND_QUEUE_DESC) (*_I
}
func (i *_ID3D12Device) CreateConstantBufferView(pDesc *_D3D12_CONSTANT_BUFFER_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall(i.vtbl.CreateConstantBufferView, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.CreateConstantBufferView, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
runtime.KeepAlive(pDesc)
}
@ -1663,7 +1667,7 @@ func (i *_ID3D12Device) CreateDepthStencilView(pResource *_ID3D12Resource, pDesc
if pDesc != nil {
panic("directx: D3D12_DEPTH_STENCIL_VIEW_DESC is not implemented yet (especially for 32bit machine)")
}
syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
@ -1701,7 +1705,7 @@ func (i *_ID3D12Device) CreateGraphicsPipelineState(pDesc *_D3D12_GRAPHICS_PIPEL
}
func (i *_ID3D12Device) CreateRenderTargetView(pResource *_ID3D12Resource, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
@ -1720,13 +1724,13 @@ func (i *_ID3D12Device) CreateRootSignature(nodeMask uint32, pBlobWithRootSignat
}
func (i *_ID3D12Device) CreateSampler(pDesc *_D3D12_SAMPLER_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall(i.vtbl.CreateSampler, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.CreateSampler, 3, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr)
runtime.KeepAlive(pDesc)
}
func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
0, 0)
runtime.KeepAlive(pResource)
@ -1735,12 +1739,12 @@ func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource, pDe
func (i *_ID3D12Device) GetCopyableFootprints(pResourceDesc *_D3D12_RESOURCE_DESC, firstSubresource uint32, numSubresources uint32, baseOffset uint64) (layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT, numRows uint, rowSizeInBytes uint64, totalBytes uint64) {
if is64bit {
syscall.Syscall9(i.vtbl.GetCopyableFootprints, 9, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall9(i.vtbl.GetCopyableFootprints, 9, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
uintptr(baseOffset), uintptr(unsafe.Pointer(&layouts)), uintptr(unsafe.Pointer(&numRows)),
uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)))
} else {
syscall.Syscall12(i.vtbl.GetCopyableFootprints, 10, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall12(i.vtbl.GetCopyableFootprints, 10, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pResourceDesc)), uintptr(firstSubresource), uintptr(numSubresources),
uintptr(baseOffset), uintptr(baseOffset>>32), uintptr(unsafe.Pointer(&layouts)),
uintptr(unsafe.Pointer(&numRows)), uintptr(unsafe.Pointer(&rowSizeInBytes)), uintptr(unsafe.Pointer(&totalBytes)),
@ -1831,8 +1835,9 @@ func (i *_ID3D12Fence) GetCompletedValue() uint64 {
}
}
func (i *_ID3D12Fence) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12Fence) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_ID3D12Fence) SetEventOnCompletion(value uint64, hEvent windows.Handle) error {
@ -1926,7 +1931,7 @@ func (i *_ID3D12GraphicsCommandList) ClearDepthStencilView(depthStencilView _D3D
if len(rects) > 0 {
pRects = &rects[0]
}
syscall.Syscall9(i.vtbl.ClearDepthStencilView, 7, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall9(i.vtbl.ClearDepthStencilView, 7, uintptr(unsafe.Pointer(i)),
depthStencilView.ptr, uintptr(clearFlags), uintptr(math.Float32bits(depth)),
uintptr(stencil), uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)),
0, 0)
@ -1942,7 +1947,7 @@ func (i *_ID3D12GraphicsCommandList) ClearRenderTargetView(pRenderTargetView _D3
if len(rects) > 0 {
pRects = &rects[0]
}
syscall.Syscall6(i.vtbl.ClearRenderTargetView, 5, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.ClearRenderTargetView, 5, uintptr(unsafe.Pointer(i)),
pRenderTargetView.ptr, uintptr(unsafe.Pointer(&colorRGBA[0])), uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)),
0)
}
@ -1967,7 +1972,7 @@ func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_PlacedFootPrint_Subresour
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_CopyTextureRegion(i, unsafe.Pointer(pDst), dstX, dstY, dstZ, unsafe.Pointer(pSrc), pSrcBox)
} else {
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
0, 0)
@ -1981,7 +1986,7 @@ func (i *_ID3D12GraphicsCommandList) CopyTextureRegion_SubresourceIndex_PlacedFo
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_CopyTextureRegion(i, unsafe.Pointer(pDst), dstX, dstY, dstZ, unsafe.Pointer(pSrc), pSrcBox)
} else {
syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall9(i.vtbl.CopyTextureRegion, 7, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pDst)), uintptr(dstX), uintptr(dstY),
uintptr(dstZ), uintptr(unsafe.Pointer(pSrc)), uintptr(unsafe.Pointer(pSrcBox)),
0, 0)
@ -1996,7 +2001,7 @@ func (i *_ID3D12GraphicsCommandList) DrawIndexedInstanced(indexCountPerInstance
_ID3D12GraphicsCommandList_DrawIndexedInstanced(i, indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation)
return
}
syscall.Syscall6(i.vtbl.DrawIndexedInstanced, 6, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.DrawIndexedInstanced, 6, uintptr(unsafe.Pointer(i)),
uintptr(indexCountPerInstance), uintptr(instanceCount), uintptr(startIndexLocation), uintptr(baseVertexLocation), uintptr(startInstanceLocation))
}
@ -2004,7 +2009,7 @@ func (i *_ID3D12GraphicsCommandList) IASetIndexBuffer(pView *_D3D12_INDEX_BUFFER
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_IASetIndexBuffer(i, pView)
} else {
syscall.Syscall(i.vtbl.IASetIndexBuffer, 2, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.IASetIndexBuffer, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pView)), 0)
}
runtime.KeepAlive(pView)
@ -2015,7 +2020,7 @@ func (i *_ID3D12GraphicsCommandList) IASetPrimitiveTopology(primitiveTopology _D
_ID3D12GraphicsCommandList_IASetPrimitiveTopology(i, primitiveTopology)
return
}
syscall.Syscall(i.vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.IASetPrimitiveTopology, 2, uintptr(unsafe.Pointer(i)),
uintptr(primitiveTopology), 0)
}
@ -2028,7 +2033,7 @@ func (i *_ID3D12GraphicsCommandList) IASetVertexBuffers(startSlot uint32, views
if len(views) > 0 {
pViews = &views[0]
}
syscall.Syscall6(i.vtbl.IASetVertexBuffers, 4, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.IASetVertexBuffers, 4, uintptr(unsafe.Pointer(i)),
uintptr(startSlot), uintptr(len(views)), uintptr(unsafe.Pointer(pViews)),
0, 0)
}
@ -2043,7 +2048,7 @@ func (i *_ID3D12GraphicsCommandList) OMSetRenderTargets(renderTargetDescriptors
if len(renderTargetDescriptors) > 0 {
pRenderTargetDescriptors = &renderTargetDescriptors[0]
}
syscall.Syscall6(i.vtbl.OMSetRenderTargets, 5, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.OMSetRenderTargets, 5, uintptr(unsafe.Pointer(i)),
uintptr(len(renderTargetDescriptors)), uintptr(unsafe.Pointer(pRenderTargetDescriptors)), boolToUintptr(rtsSingleHandleToDescriptorRange), uintptr(unsafe.Pointer(pDepthStencilDescriptor)),
0)
}
@ -2056,15 +2061,15 @@ func (i *_ID3D12GraphicsCommandList) OMSetStencilRef(stencilRef uint32) {
_ID3D12GraphicsCommandList_OMSetStencilRef(i, stencilRef)
return
}
syscall.Syscall(i.vtbl.OMSetStencilRef, 2, uintptr(unsafe.Pointer(i)), uintptr(stencilRef), 0)
_, _, _ = syscall.Syscall(i.vtbl.OMSetStencilRef, 2, uintptr(unsafe.Pointer(i)), uintptr(stencilRef), 0)
}
func (i *_ID3D12GraphicsCommandList) Release() {
func (i *_ID3D12GraphicsCommandList) Release() uint32 {
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_Release(i)
return
return _ID3D12GraphicsCommandList_Release(i)
}
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_ID3D12GraphicsCommandList) Reset(pAllocator *_ID3D12CommandAllocator, pInitialState *_ID3D12PipelineState) error {
@ -2091,7 +2096,7 @@ func (i *_ID3D12GraphicsCommandList) ResourceBarrier(barriers []_D3D12_RESOURCE_
if len(barriers) > 0 {
pBarriers = &barriers[0]
}
syscall.Syscall(i.vtbl.ResourceBarrier, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.ResourceBarrier, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(barriers)), uintptr(unsafe.Pointer(pBarriers)))
}
runtime.KeepAlive(barriers)
@ -2105,7 +2110,7 @@ func (i *_ID3D12GraphicsCommandList) RSSetViewports(viewports []_D3D12_VIEWPORT)
if len(viewports) > 0 {
pViewports = &viewports[0]
}
syscall.Syscall(i.vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.RSSetViewports, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(viewports)), uintptr(unsafe.Pointer(pViewports)))
}
runtime.KeepAlive(viewports)
@ -2119,7 +2124,7 @@ func (i *_ID3D12GraphicsCommandList) RSSetScissorRects(rects []_D3D12_RECT) {
if len(rects) > 0 {
pRects = &rects[0]
}
syscall.Syscall(i.vtbl.RSSetScissorRects, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.RSSetScissorRects, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(rects)), uintptr(unsafe.Pointer(pRects)))
}
runtime.KeepAlive(rects)
@ -2133,7 +2138,7 @@ func (i *_ID3D12GraphicsCommandList) SetDescriptorHeaps(descriptorHeaps []*_ID3D
if len(descriptorHeaps) > 0 {
ppDescriptorHeaps = &descriptorHeaps[0]
}
syscall.Syscall(i.vtbl.SetDescriptorHeaps, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.SetDescriptorHeaps, 3, uintptr(unsafe.Pointer(i)),
uintptr(len(descriptorHeaps)), uintptr(unsafe.Pointer(ppDescriptorHeaps)))
}
runtime.KeepAlive(descriptorHeaps)
@ -2145,10 +2150,10 @@ func (i *_ID3D12GraphicsCommandList) SetGraphicsRootDescriptorTable(rootParamete
return
}
if is64bit {
syscall.Syscall(i.vtbl.SetGraphicsRootDescriptorTable, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.SetGraphicsRootDescriptorTable, 3, uintptr(unsafe.Pointer(i)),
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr))
} else {
syscall.Syscall6(i.vtbl.SetGraphicsRootDescriptorTable, 4, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall6(i.vtbl.SetGraphicsRootDescriptorTable, 4, uintptr(unsafe.Pointer(i)),
uintptr(rootParameterIndex), uintptr(baseDescriptor.ptr), uintptr(baseDescriptor.ptr>>32), 0, 0)
}
}
@ -2157,7 +2162,7 @@ func (i *_ID3D12GraphicsCommandList) SetGraphicsRootSignature(pRootSignature *_I
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_SetGraphicsRootSignature(i, pRootSignature)
} else {
syscall.Syscall(i.vtbl.SetGraphicsRootSignature, 2, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.SetGraphicsRootSignature, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pRootSignature)), 0)
}
runtime.KeepAlive(pRootSignature)
@ -2167,7 +2172,7 @@ func (i *_ID3D12GraphicsCommandList) SetPipelineState(pPipelineState *_ID3D12Pip
if microsoftgdk.IsXbox() {
_ID3D12GraphicsCommandList_SetPipelineState(i, pPipelineState)
} else {
syscall.Syscall(i.vtbl.SetPipelineState, 2, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.SetPipelineState, 2, uintptr(unsafe.Pointer(i)),
uintptr(unsafe.Pointer(pPipelineState)), 0)
}
runtime.KeepAlive(pPipelineState)
@ -2190,8 +2195,9 @@ type _ID3D12PipelineState_Vtbl struct {
GetCachedBlob uintptr
}
func (i *_ID3D12PipelineState) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12PipelineState) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _ID3D12Resource struct {
@ -2217,7 +2223,7 @@ type _ID3D12Resource_Vtbl struct {
func (i *_ID3D12Resource) GetDesc() _D3D12_RESOURCE_DESC {
var resourceDesc _D3D12_RESOURCE_DESC
syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
_, _, _ = syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
return resourceDesc
}
@ -2242,12 +2248,13 @@ func (i *_ID3D12Resource) Map(subresource uint32, pReadRange *_D3D12_RANGE) (uin
return data, nil
}
func (i *_ID3D12Resource) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12Resource) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) {
syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
_, _, _ = syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
runtime.KeepAlive(pWrittenRange)
}
@ -2277,8 +2284,9 @@ func (i *_ID3DBlob) GetBufferSize() uintptr {
return r
}
func (i *_ID3DBlob) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3DBlob) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_ID3DBlob) String() string {
@ -2316,8 +2324,9 @@ func (i *_IDXGIAdapter) EnumOutputs(output uint32) (*_IDXGIOutput, error) {
return pOutput, nil
}
func (i *_IDXGIAdapter) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIAdapter) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _IDXGIAdapter1 struct {
@ -2339,8 +2348,9 @@ type _IDXGIAdapter1_Vtbl struct {
GetDesc1 uintptr
}
func (i *_IDXGIAdapter1) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIAdapter1) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
func (i *_IDXGIAdapter1) GetDesc1() (*_DXGI_ADAPTER_DESC1, error) {
@ -2381,8 +2391,9 @@ func (i *_IDXGIDevice) GetAdapter() (*_IDXGIAdapter, error) {
return adapter, nil
}
func (i *_IDXGIDevice) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIDevice) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _IDXGIFactory4 struct {
@ -2485,8 +2496,9 @@ func (i *_IDXGIFactory4) QueryInterface(riid *windows.GUID) (unsafe.Pointer, err
return v, nil
}
func (i *_IDXGIFactory4) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIFactory4) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _IDXGIFactory5 struct {
@ -2537,8 +2549,9 @@ func (i *_IDXGIFactory5) CheckFeatureSupport(feature _DXGI_FEATURE, pFeatureSupp
return nil
}
func (i *_IDXGIFactory5) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIFactory5) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _IDXGIOutput struct {
@ -2568,8 +2581,9 @@ type _IDXGIOutput_Vtbl struct {
GetFrameStatistics uintptr
}
func (i *_IDXGIOutput) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGIOutput) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _ID3D12RootSignature struct {
@ -2588,8 +2602,9 @@ type _ID3D12RootSignature_Vtbl struct {
GetDevice uintptr
}
func (i *_ID3D12RootSignature) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_ID3D12RootSignature) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}
type _IDXGISwapChain1 struct {
@ -2721,6 +2736,7 @@ func (i *_IDXGISwapChain4) ResizeBuffers(bufferCount uint32, width uint32, heigh
return nil
}
func (i *_IDXGISwapChain4) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
func (i *_IDXGISwapChain4) Release() uint32 {
r, _, _ := syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
return uint32(r)
}