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@ -93,7 +93,7 @@ func (i *Input) CursorPosition() (x, y int) {
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func (i *Input) GamepadSDLID(id driver.GamepadID) string {
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func (i *Input) GamepadSDLID(id driver.GamepadID) string {
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// This emulates the implementation of EMSCRIPTEN_JoystickGetDeviceGUID.
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// This emulates the implementation of EMSCRIPTEN_JoystickGetDeviceGUID.
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// https://hg.libsdl.org/SDL/file/bc90ce38f1e2/src/joystick/emscripten/SDL_sysjoystick.c#l385
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// https://github.com/libsdl-org/SDL/blob/0e9560aea22818884921e5e5064953257bfe7fa7/src/joystick/emscripten/SDL_sysjoystick.c#L385
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g, ok := i.gamepads[id]
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g, ok := i.gamepads[id]
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if !ok {
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if !ok {
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return ""
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return ""
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@ -275,7 +275,7 @@ func OnGamepadAxesChanged(deviceID int, axisID int, value float32) {
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func OnGamepadAdded(deviceID int, name string, buttonNum int, axisNum int, descriptor string, vendorID int, productID int, buttonMask int, axisMask int) {
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func OnGamepadAdded(deviceID int, name string, buttonNum int, axisNum int, descriptor string, vendorID int, productID int, buttonMask int, axisMask int) {
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// This emulates the implementation of Android_AddJoystick.
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// This emulates the implementation of Android_AddJoystick.
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// https://hg.libsdl.org/SDL/file/bc90ce38f1e2/src/joystick/android/SDL_sysjoystick.c#l386
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// https://github.com/libsdl-org/SDL/blob/0e9560aea22818884921e5e5064953257bfe7fa7/src/joystick/android/SDL_sysjoystick.c#L386
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const SDL_HARDWARE_BUS_BLUETOOTH = 0x05
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const SDL_HARDWARE_BUS_BLUETOOTH = 0x05
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var sdlid [16]byte
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var sdlid [16]byte
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