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mobile: Move mutex to mobile.go
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7a00f0f599
commit
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@ -18,22 +18,17 @@ package mobile
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import (
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import (
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"errors"
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"errors"
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"sync"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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)
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var (
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var (
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chError <-chan error
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chError <-chan error
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running bool
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running bool
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mobileMutex sync.Mutex
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)
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)
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func update() error {
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func update() error {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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if chError == nil {
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if chError == nil {
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return errors.New("mobile: chError must not be nil: Start is not called yet?")
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return errors.New("mobile: chError must not be nil: Start is not called yet?")
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}
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}
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@ -44,9 +39,6 @@ func update() error {
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}
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}
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func start(f func(*ebiten.Image) error, width, height int, scale float64, title string) {
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func start(f func(*ebiten.Image) error, width, height int, scale float64, title string) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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running = true
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running = true
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chError = ebiten.RunWithoutMainLoop(f, width, height, scale, title)
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chError = ebiten.RunWithoutMainLoop(f, width, height, scale, title)
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}
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}
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@ -21,17 +21,31 @@
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package mobile
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package mobile
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import (
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import (
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"sync"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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)
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)
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var (
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// mobileMutex is a mutex required for each function.
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// For example, on Android, Update can be called from a different thread:
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// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
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mobileMutex sync.Mutex
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)
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// Start starts the game and returns immediately.
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// Start starts the game and returns immediately.
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//
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//
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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//
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//
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// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
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// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
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//
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//
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// Start is concurrent-safe.
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//
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// Start always returns nil as of 1.5.0-alpha.
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// Start always returns nil as of 1.5.0-alpha.
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func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
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func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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start(f, width, height, scale, title)
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start(f, width, height, scale, title)
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return nil
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return nil
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}
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}
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@ -43,8 +57,13 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
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//
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//
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// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
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// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
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//
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//
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// Update is concurrent-safe.
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//
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// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
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// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
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func Update() error {
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func Update() error {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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return update()
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return update()
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}
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}
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@ -76,8 +95,13 @@ func Update() error {
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//
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//
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// The coodinate x/y is in dp.
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// The coodinate x/y is in dp.
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//
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//
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// UpdateTouchesOnAndroid is concurrent-safe.
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateTouchesOnAndroid(action, id, x, y)
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updateTouchesOnAndroid(action, id, x, y)
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}
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}
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@ -113,7 +137,12 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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//
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//
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// The coodinate x/y is in point.
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// The coodinate x/y is in point.
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//
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//
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// UpdateTouchesOnIOS is concurrent-safe.
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//
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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mobileMutex.Lock()
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defer mobileMutex.Unlock()
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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updateTouchesOnIOSImpl(phase, ptr, x, y)
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}
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}
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