mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
mobile: Move mutex to mobile.go
This commit is contained in:
parent
7a00f0f599
commit
fd43848568
@ -18,7 +18,6 @@ package mobile
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/internal/ui"
|
||||
@ -27,13 +26,9 @@ import (
|
||||
var (
|
||||
chError <-chan error
|
||||
running bool
|
||||
mobileMutex sync.Mutex
|
||||
)
|
||||
|
||||
func update() error {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
if chError == nil {
|
||||
return errors.New("mobile: chError must not be nil: Start is not called yet?")
|
||||
}
|
||||
@ -44,9 +39,6 @@ func update() error {
|
||||
}
|
||||
|
||||
func start(f func(*ebiten.Image) error, width, height int, scale float64, title string) {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
running = true
|
||||
chError = ebiten.RunWithoutMainLoop(f, width, height, scale, title)
|
||||
}
|
||||
|
@ -21,17 +21,31 @@
|
||||
package mobile
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
var (
|
||||
// mobileMutex is a mutex required for each function.
|
||||
// For example, on Android, Update can be called from a different thread:
|
||||
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
|
||||
mobileMutex sync.Mutex
|
||||
)
|
||||
|
||||
// Start starts the game and returns immediately.
|
||||
//
|
||||
// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
|
||||
//
|
||||
// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
|
||||
//
|
||||
// Start is concurrent-safe.
|
||||
//
|
||||
// Start always returns nil as of 1.5.0-alpha.
|
||||
func Start(f func(*ebiten.Image) error, width, height int, scale float64, title string) error {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
start(f, width, height, scale, title)
|
||||
return nil
|
||||
}
|
||||
@ -43,8 +57,13 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
|
||||
//
|
||||
// On iOS, this should be called at glkView:drawInRect: of GLKViewDelegate.
|
||||
//
|
||||
// Update is concurrent-safe.
|
||||
//
|
||||
// Update returns error when 1) OpenGL error happens, or 2) f in Start returns error samely as ebiten.Run.
|
||||
func Update() error {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
return update()
|
||||
}
|
||||
|
||||
@ -76,8 +95,13 @@ func Update() error {
|
||||
//
|
||||
// The coodinate x/y is in dp.
|
||||
//
|
||||
// UpdateTouchesOnAndroid is concurrent-safe.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/wiki/Android.
|
||||
func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
updateTouchesOnAndroid(action, id, x, y)
|
||||
}
|
||||
|
||||
@ -113,7 +137,12 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
|
||||
//
|
||||
// The coodinate x/y is in point.
|
||||
//
|
||||
// UpdateTouchesOnIOS is concurrent-safe.
|
||||
//
|
||||
// For more details, see https://github.com/hajimehoshi/ebiten/wiki/iOS.
|
||||
func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
|
||||
mobileMutex.Lock()
|
||||
defer mobileMutex.Unlock()
|
||||
|
||||
updateTouchesOnIOSImpl(phase, ptr, x, y)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user