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internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
Updates #2613
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parent
dbb167c2d0
commit
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@ -81,7 +81,7 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
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}
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}()
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wg.Go(func() error {
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v, err := _D3DCompile([]byte(vs), "shader", nil, nil, "VSMain", "vs_5_0", flag, 0)
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v, err := _D3DCompile([]byte(vs), "shader", nil, nil, "VSMain", "vs_4_0", flag, 0)
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if err != nil {
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return fmt.Errorf("directx: D3DCompile for VSMain failed, original source: %s, %w", vs, err)
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}
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@ -90,7 +90,7 @@ func compileShader(vs, ps string) (vsh, psh *_ID3DBlob, ferr error) {
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})
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}
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wg.Go(func() error {
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p, err := _D3DCompile([]byte(ps), "shader", nil, nil, "PSMain", "ps_5_0", flag, 0)
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p, err := _D3DCompile([]byte(ps), "shader", nil, nil, "PSMain", "ps_4_0", flag, 0)
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if err != nil {
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return fmt.Errorf("directx: D3DCompile for PSMain failed, original source: %s, %w", ps, err)
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}
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