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audio/internal/readerdriver: Refactoring for documentations
Updates #1779
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fb1ab5e779
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@ -18,21 +18,92 @@ import (
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"io"
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)
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type Context interface {
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NewPlayer(io.Reader) Player
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Suspend() error
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Resume() error
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// Context is the main object in Oto. It interacts with the audio drivers.
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//
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// To play sound with Oto, first create a context. Then use the context to create
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// an arbitrary number of players. Then use the players to play sound.
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//
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// There can only be one context at any time. Closing a context and opening a new one is allowed.
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type Context struct {
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context *context
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}
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// NewPlayer creates a new, ready-to-use Player belonging to the Context.
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//
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// The r's format is as follows:
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// [data] = [sample 1] [sample 2] [sample 3] ...
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// [sample *] = [channel 1] ...
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// [channel *] = [byte 1] [byte 2] ...
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// Byte ordering is little endian.
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//
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// A player has some amount of an underlying buffer.
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// Read data from r is queued to the player's underlying buffer.
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// The underlying buffer is consumed by its playing.
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// Then, r's position and the current playing position don't necessarily match.
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// If you want to clear the underlying buffer for some reasons e.g., you want to seek the position of r,
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// call the player's Reset function.
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//
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// You cannot share r by multiple players.
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func (c *Context) NewPlayer(r io.Reader) Player {
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return c.context.NewPlayer(r)
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}
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// Suspend suspends the entire audio play.
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func (c *Context) Suspend() error {
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return c.context.Suspend()
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}
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// Resume resumes the entire audio play, which was suspended by Suspend.
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func (c *Context) Resume() error {
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return c.context.Resume()
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}
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// NewContext creates a new context, that creates and holds ready-to-use Player objects,
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// and returns a context, a channel that is closed when the context is ready, and an error if it exists.
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//
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// The sampleRate argument specifies the number of samples that should be played during one second.
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// Usual numbers are 44100 or 48000.
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//
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// The channelNum argument specifies the number of channels. One channel is mono playback. Two
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// channels are stereo playback. No other values are supported.
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//
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// The bitDepthInBytes argument specifies the number of bytes per sample per channel. The usual value
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// is 2. Only values 1 and 2 are supported.
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func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (*Context, chan struct{}, error) {
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ctx, ready, err := newContext(sampleRate, channelNum, bitDepthInBytes)
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if err != nil {
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return nil, nil, err
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}
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return &Context{context: ctx}, ready, nil
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}
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// Player is a PCM (pulse-code modulation) audio player.
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type Player interface {
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// Pause pauses its playing.
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Pause()
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// Play starts its playing if it doesn't play.
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Play()
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// IsPlaying reports whether this player is playing.
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IsPlaying() bool
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// Reset clears the underyling buffer and pauses its playing.
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Reset()
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// Volume returns the current volume in between [0, 1].
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// The default volume is 1.
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Volume() float64
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// SetVolume sets the current volume in between [0, 1].
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SetVolume(volume float64)
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// UnplayedBufferSize returns the byte size in the underlying buffer that is not played yet.
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UnplayedBufferSize() int
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// Err returns an error if this player has an error.
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Err() error
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io.Closer
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}
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@ -26,7 +26,7 @@ type context struct {
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players *players
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}
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func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, chan struct{}, error) {
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func newContext(sampleRate int, channelNum int, bitDepthInBytes int) (*context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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@ -89,7 +89,7 @@ type context struct {
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var theContext *context
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (*context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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@ -36,7 +36,7 @@ type context struct {
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bitDepthInBytes int
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}
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func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, chan struct{}, error) {
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func newContext(sampleRate int, channelNum int, bitDepthInBytes int) (*context, chan struct{}, error) {
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ready := make(chan struct{})
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if js.Global().Get("go2cpp").Truthy() {
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close(ready)
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@ -50,7 +50,7 @@ func alsaError(err C.int) error {
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return fmt.Errorf("readerdriver: ALSA error: %s", C.GoString(C.snd_strerror(err)))
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}
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (*context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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@ -78,7 +78,7 @@ type context struct {
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var theContext *context
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func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan struct{}, error) {
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func newContext(sampleRate, channelNum, bitDepthInBytes int) (*context, chan struct{}, error) {
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ready := make(chan struct{})
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close(ready)
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@ -23,14 +23,20 @@ import (
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"github.com/hajimehoshi/ebiten/v2/audio/internal/readerdriver"
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)
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type context interface {
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NewPlayer(io.Reader) readerdriver.Player
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Suspend() error
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Resume() error
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}
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type playerFactory struct {
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context readerdriver.Context
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context context
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sampleRate int
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m sync.Mutex
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}
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var driverForTesting readerdriver.Context
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var driverForTesting context
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func newPlayerFactory(sampleRate int) *playerFactory {
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f := &playerFactory{
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