mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
graphicscommand: Refactoring
This commit is contained in:
parent
d22026d366
commit
fe79bb27af
6
image.go
6
image.go
@ -384,10 +384,6 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
|
||||
|
||||
mode := driver.CompositeMode(options.CompositeMode)
|
||||
|
||||
// The first uniform variable is Internal_ViewportSize.
|
||||
// The actual value is set at graphicscommand package.
|
||||
us := append([]interface{}{[]float32{0, 0}}, options.Uniforms...)
|
||||
|
||||
var imgw, imgh int
|
||||
var imgs [graphics.ShaderImageNum]*buffered.Image
|
||||
for i, img := range options.Images {
|
||||
@ -419,7 +415,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
|
||||
is := make([]uint16, len(indices))
|
||||
copy(is, indices)
|
||||
|
||||
i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us)
|
||||
i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
|
||||
}
|
||||
|
||||
// SubImage returns an image representing the portion of the image p visible through r.
|
||||
|
@ -424,12 +424,6 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
|
||||
imgs[i] = src.image.ID()
|
||||
}
|
||||
|
||||
// The last uniform variables are added at /shader.go and represents a viewport size.
|
||||
w, h := c.dst.InternalSize()
|
||||
viewport := c.uniforms[0].([]float32)
|
||||
viewport[0] = float32(w)
|
||||
viewport[1] = float32(h)
|
||||
|
||||
return theGraphicsDriver.DrawShader(c.dst.image.ID(), imgs, c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms)
|
||||
}
|
||||
return theGraphicsDriver.Draw(c.dst.image.ID(), c.srcs[0].image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
|
||||
|
@ -298,10 +298,14 @@ func (g *Graphics) DrawShader(dst driver.ImageID, srcs [graphics.ShaderImageNum]
|
||||
}
|
||||
g.context.blendFunc(mode)
|
||||
|
||||
us := make([]uniformVariable, len(uniforms))
|
||||
us := make([]uniformVariable, 1+len(uniforms))
|
||||
vw := graphics.InternalImageSize(d.width)
|
||||
vh := graphics.InternalImageSize(d.height)
|
||||
us[0].name = "U0"
|
||||
us[0].value = []float32{float32(vw), float32(vh)}
|
||||
for k, v := range uniforms {
|
||||
us[k].name = fmt.Sprintf("U%d", k)
|
||||
us[k].value = v
|
||||
us[k+1].name = fmt.Sprintf("U%d", k+1)
|
||||
us[k+1].value = v
|
||||
}
|
||||
|
||||
var ts [graphics.ShaderImageNum]textureVariable
|
||||
|
Loading…
Reference in New Issue
Block a user