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internal/ui: force to put the window in the initial monitor
To make things simple, let's not put the window outside the initial monitor. Updates #1351 Closes #1575
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@ -883,6 +883,19 @@ func (u *userInterfaceImpl) init() error {
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// setWindowSize refers the current monitor's device scale.
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// setWindowSize refers the current monitor's device scale.
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// TODO: currentMonitor is very hard to use correctly. Refactor this.
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// TODO: currentMonitor is very hard to use correctly. Refactor this.
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wx, wy := u.getInitWindowPositionInDIP()
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wx, wy := u.getInitWindowPositionInDIP()
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// Force to put the window in the initial monitor (#1575).
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if wx < 0 {
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wx = 0
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}
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if wy < 0 {
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wy = 0
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}
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if max := u.initFullscreenWidthInDIP - ww; wx >= max {
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wx = max
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}
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if max := u.initFullscreenHeightInDIP - wh; wy >= max {
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wy = max
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}
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u.setWindowPositionInDIP(wx, wy, u.initMonitor)
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u.setWindowPositionInDIP(wx, wy, u.initMonitor)
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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