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internal/uidriver/js: Remove unnecessary event handlers
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@ -446,11 +446,6 @@ func setWindowEventHandlers(v js.Value) {
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}
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}
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return nil
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return nil
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}))
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}))
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v.Call("addEventListener", "gamepadconnected", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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// Do nothing.
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return nil
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}))
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}
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}
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func setCanvasEventHandlers(v js.Value) {
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func setCanvasEventHandlers(v js.Value) {
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