graphicsdriver/opengl: Pass uniform values to useProgram

This commit is contained in:
Hajime Hoshi 2020-05-17 19:12:26 +09:00
parent 84e2c6f994
commit ff311dd564
2 changed files with 50 additions and 56 deletions

View File

@ -113,13 +113,52 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
}
func (g *Graphics) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
destination := g.state.destination
if destination == nil {
panic("destination image is not set")
}
source := g.state.source
if source == nil {
panic("source image is not set")
}
g.drawCalled = true
g.context.blendFunc(mode)
if err := g.useProgram(colorM, filter, address); err != nil {
if err := destination.setViewport(); err != nil {
return err
}
g.context.blendFunc(mode)
program := g.state.programs[programKey{
useColorM: colorM != nil,
filter: filter,
address: address,
}]
uniforms := map[string][]float32{}
vw := destination.framebuffer.width
vh := destination.framebuffer.height
uniforms["viewport_size"] = []float32{float32(vw), float32(vh)}
if colorM != nil {
// ColorM's elements are immutable. It's OK to hold the reference without copying.
esBody, esTranslate := colorM.UnsafeElements()
uniforms["color_matrix_body"] = esBody
uniforms["color_matrix_translation"] = esTranslate
}
if filter != driver.FilterNearest {
srcW, srcH := source.width, source.height
sw := graphics.InternalImageSize(srcW)
sh := graphics.InternalImageSize(srcH)
uniforms["source_size"] = []float32{float32(sw), float32(sh)}
}
if err := g.useProgram(program, uniforms, filter); err != nil {
return err
}
g.context.drawElements(indexLen, indexOffset*2) // 2 is uint16 size in bytes
// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
// but basically this pass the tests (esp. TestImageTooManyFill).

View File

@ -17,7 +17,6 @@ package opengl
import (
"fmt"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/web"
@ -241,27 +240,7 @@ func areSameFloat32Array(a, b []float32) bool {
}
// useProgram uses the program (programTexture).
func (g *Graphics) useProgram(colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
destination := g.state.destination
if destination == nil {
panic("destination image is not set")
}
source := g.state.source
if source == nil {
panic("source image is not set")
}
if err := destination.setViewport(); err != nil {
return err
}
dstW := destination.width
srcW, srcH := source.width, source.height
program := g.state.programs[programKey{
useColorM: colorM != nil,
filter: filter,
address: address,
}]
func (g *Graphics) useProgram(program program, uniforms map[string][]float32, filter driver.Filter) error {
if !g.state.lastProgram.equal(program) {
g.context.useProgram(program)
if g.state.lastProgram.equal(zeroProgram) {
@ -275,46 +254,22 @@ func (g *Graphics) useProgram(colorM *affine.ColorM, filter driver.Filter, addre
g.state.lastUniforms = map[string][]float32{}
}
vw := destination.framebuffer.width
vh := destination.framebuffer.height
vs := []float32{float32(vw), float32(vh)}
if !areSameFloat32Array(g.state.lastUniforms["viewport_size"], vs) {
g.context.uniformFloats(program, "viewport_size", vs)
g.state.lastUniforms["viewport_size"] = vs
}
if colorM != nil {
esBody, esTranslate := colorM.UnsafeElements()
if !areSameFloat32Array(g.state.lastUniforms["color_matrix_body"], esBody) {
g.context.uniformFloats(program, "color_matrix_body", esBody)
// ColorM's elements are immutable. It's OK to hold the reference without copying.
g.state.lastUniforms["color_matrix_body"] = esBody
}
if !areSameFloat32Array(g.state.lastUniforms["color_matrix_translation"], esTranslate) {
g.context.uniformFloats(program, "color_matrix_translation", esTranslate)
// ColorM's elements are immutable. It's OK to hold the reference without copying.
g.state.lastUniforms["color_matrix_translation"] = esTranslate
}
}
if filter != driver.FilterNearest {
sw := graphics.InternalImageSize(srcW)
sh := graphics.InternalImageSize(srcH)
s := []float32{float32(sw), float32(sh)}
if !areSameFloat32Array(g.state.lastUniforms["source_size"], s) {
g.context.uniformFloats(program, "source_size", s)
g.state.lastUniforms["source_size"] = s
for key, u := range uniforms {
if areSameFloat32Array(g.state.lastUniforms[key], u) {
continue
}
g.context.uniformFloats(program, key, u)
g.state.lastUniforms[key] = u
}
if filter == driver.FilterScreen {
scale := float32(dstW) / float32(srcW)
scale := float32(g.state.destination.width) / float32(g.state.source.width)
g.context.uniformFloat(program, "scale", scale)
}
// We don't have to call gl.ActiveTexture here: GL_TEXTURE0 is the default active texture
// See also: https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
g.context.bindTexture(source.textureNative)
g.context.bindTexture(g.state.source.textureNative)
g.state.source = nil
g.state.destination = nil