From ff86f8bd9331a772cd1c5b0f8a712733c27fa8d1 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sat, 23 Jun 2018 04:43:56 +0900 Subject: [PATCH] opengl: Refactoring --- internal/opengl/context_js.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/opengl/context_js.go b/internal/opengl/context_js.go index b7284a34e..6e611b03d 100644 --- a/internal/opengl/context_js.go +++ b/internal/opengl/context_js.go @@ -371,7 +371,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) { gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3]) case 16: u8 := js.ValueOf(v) - m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset").Int(), 16) + m := float32Array.New(u8.Get("buffer"), u8.Get("byteOffset"), 16) gl.Call("uniformMatrix4fv", js.Value(l), false, m) default: panic("not reached")