shader: Parse uniform and global variables

This commit is contained in:
Hajime Hoshi 2020-05-09 03:38:37 +09:00
parent b3df3a7864
commit ffae970c26
2 changed files with 78 additions and 13 deletions

View File

@ -41,9 +41,15 @@ type Shader struct {
// position is the field name of VertexOut that represents a vertex position (gl_Position in GLSL).
position nameAndType
// varyings is a set of varying variables.
// varyings is a collection of varying variables.
varyings []nameAndType
// uniforms is a collection of uniform variables.
uniforms []nameAndType
// globals is a collection of global variables.
globals []nameAndType
errs []string
}
@ -68,16 +74,35 @@ func NewShader(src []byte) (*Shader, error) {
return nil, &ParseError{s.errs}
}
sort.Slice(s.varyings, func(a, b int) bool {
return s.varyings[a].name < s.varyings[b].name
})
sort.Slice(s.uniforms, func(a, b int) bool {
return s.uniforms[a].name < s.uniforms[b].name
})
sort.Slice(s.globals, func(a, b int) bool {
return s.globals[a].name < s.globals[b].name
})
// TODO: Make a call graph and reorder the elements.
return s, nil
}
func (s *Shader) addError(str string) {
s.errs = append(s.errs, str)
}
func (s *Shader) parse(f *ast.File) {
// TODO: Accumulate errors
for name, obj := range f.Scope.Objects {
switch name {
case varyingStructName:
s.parseVaryingStruct(obj)
default:
switch obj.Kind {
case ast.Var:
s.parsePackageLevelVariable(name, obj)
}
}
}
}
@ -85,13 +110,13 @@ func (s *Shader) parse(f *ast.File) {
func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
name := obj.Name
if obj.Kind != ast.Typ {
sh.errs = append(sh.errs, fmt.Sprintf("%s must be a type but %s", name, obj.Kind))
sh.addError(fmt.Sprintf("%s must be a type but %s", name, obj.Kind))
return
}
t := obj.Decl.(*ast.TypeSpec).Type
s, ok := t.(*ast.StructType)
if !ok {
sh.errs = append(sh.errs, fmt.Sprintf("%s must be a struct but not", name))
sh.addError(fmt.Sprintf("%s must be a struct but not", name))
return
}
@ -100,24 +125,24 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
tag := f.Tag.Value
m := kageTagRe.FindStringSubmatch(tag)
if m == nil {
sh.errs = append(sh.errs, fmt.Sprintf("invalid struct tag: %s", tag))
sh.addError(fmt.Sprintf("invalid struct tag: %s", tag))
continue
}
if m[1] != "position" {
sh.errs = append(sh.errs, fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
sh.addError(fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
continue
}
if len(f.Names) != 1 {
sh.errs = append(sh.errs, fmt.Sprintf("position members must be one"))
sh.addError(fmt.Sprintf("position members must be one"))
continue
}
t, err := parseType(f.Type)
if err != nil {
sh.errs = append(sh.errs, err.Error())
sh.addError(err.Error())
continue
}
if t != typVec4 {
sh.errs = append(sh.errs, fmt.Sprintf("position must be vec4 but %s", t))
sh.addError(fmt.Sprintf("position must be vec4 but %s", t))
continue
}
sh.position = nameAndType{
@ -128,11 +153,11 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
}
t, err := parseType(f.Type)
if err != nil {
sh.errs = append(sh.errs, err.Error())
sh.addError(err.Error())
continue
}
if !t.numeric() {
sh.errs = append(sh.errs, fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
sh.addError(fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
continue
}
for _, n := range f.Names {
@ -142,9 +167,28 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
})
}
}
sort.Slice(sh.varyings, func(a, b int) bool {
return sh.varyings[a].name < sh.varyings[b].name
})
}
func (s *Shader) parsePackageLevelVariable(name string, obj *ast.Object) {
v, ok := obj.Decl.(*ast.ValueSpec)
if !ok {
s.addError("value spec expected")
return
}
t, err := parseType(v.Type)
if err != nil {
s.addError(err.Error())
return
}
nt := nameAndType{
name: name,
typ: t,
}
if 'A' <= name[0] && name[0] <= 'Z' {
s.uniforms = append(s.uniforms, nt)
} else {
s.globals = append(s.globals, nt)
}
}
// Dump dumps the shader state in an intermediate language.
@ -155,6 +199,15 @@ func (s *Shader) Dump() string {
for _, v := range s.varyings {
lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ))
}
for _, u := range s.uniforms {
lines = append(lines, fmt.Sprintf("var %s uniform %s", u.name, u.typ))
}
for _, g := range s.globals {
lines = append(lines, fmt.Sprintf("var %s %s", g.name, g.typ))
}
return strings.Join(lines, "\n") + "\n"
}

View File

@ -33,10 +33,22 @@ type VertexOut struct {
TexCoord vec2
Color vec4
}
var Foo float
var (
Bar vec2
Baz, Quux vec3
qux vec4
)
`,
Dump: `var Position varying vec4 // position
var Color varying vec4
var TexCoord varying vec2
var Bar uniform vec2
var Baz uniform vec3
var Foo uniform float
var Quux uniform vec3
var qux vec4
`,
},
}