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shader: Parse uniform and global variables
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b3df3a7864
commit
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@ -41,9 +41,15 @@ type Shader struct {
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// position is the field name of VertexOut that represents a vertex position (gl_Position in GLSL).
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position nameAndType
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// varyings is a set of varying variables.
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// varyings is a collection of varying variables.
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varyings []nameAndType
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// uniforms is a collection of uniform variables.
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uniforms []nameAndType
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// globals is a collection of global variables.
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globals []nameAndType
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errs []string
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}
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@ -68,16 +74,35 @@ func NewShader(src []byte) (*Shader, error) {
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return nil, &ParseError{s.errs}
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}
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sort.Slice(s.varyings, func(a, b int) bool {
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return s.varyings[a].name < s.varyings[b].name
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})
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sort.Slice(s.uniforms, func(a, b int) bool {
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return s.uniforms[a].name < s.uniforms[b].name
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})
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sort.Slice(s.globals, func(a, b int) bool {
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return s.globals[a].name < s.globals[b].name
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})
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// TODO: Make a call graph and reorder the elements.
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return s, nil
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}
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func (s *Shader) addError(str string) {
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s.errs = append(s.errs, str)
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}
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func (s *Shader) parse(f *ast.File) {
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// TODO: Accumulate errors
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for name, obj := range f.Scope.Objects {
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switch name {
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case varyingStructName:
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s.parseVaryingStruct(obj)
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default:
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switch obj.Kind {
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case ast.Var:
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s.parsePackageLevelVariable(name, obj)
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}
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}
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}
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}
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@ -85,13 +110,13 @@ func (s *Shader) parse(f *ast.File) {
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func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
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name := obj.Name
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if obj.Kind != ast.Typ {
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sh.errs = append(sh.errs, fmt.Sprintf("%s must be a type but %s", name, obj.Kind))
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sh.addError(fmt.Sprintf("%s must be a type but %s", name, obj.Kind))
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return
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}
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t := obj.Decl.(*ast.TypeSpec).Type
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s, ok := t.(*ast.StructType)
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if !ok {
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sh.errs = append(sh.errs, fmt.Sprintf("%s must be a struct but not", name))
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sh.addError(fmt.Sprintf("%s must be a struct but not", name))
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return
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}
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@ -100,24 +125,24 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
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tag := f.Tag.Value
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m := kageTagRe.FindStringSubmatch(tag)
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if m == nil {
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sh.errs = append(sh.errs, fmt.Sprintf("invalid struct tag: %s", tag))
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sh.addError(fmt.Sprintf("invalid struct tag: %s", tag))
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continue
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}
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if m[1] != "position" {
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sh.errs = append(sh.errs, fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
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sh.addError(fmt.Sprintf("struct tag value must be position in %s but %s", varyingStructName, m[1]))
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continue
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}
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if len(f.Names) != 1 {
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sh.errs = append(sh.errs, fmt.Sprintf("position members must be one"))
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sh.addError(fmt.Sprintf("position members must be one"))
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continue
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}
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t, err := parseType(f.Type)
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if err != nil {
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sh.errs = append(sh.errs, err.Error())
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sh.addError(err.Error())
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continue
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}
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if t != typVec4 {
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sh.errs = append(sh.errs, fmt.Sprintf("position must be vec4 but %s", t))
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sh.addError(fmt.Sprintf("position must be vec4 but %s", t))
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continue
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}
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sh.position = nameAndType{
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@ -128,11 +153,11 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
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}
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t, err := parseType(f.Type)
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if err != nil {
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sh.errs = append(sh.errs, err.Error())
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sh.addError(err.Error())
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continue
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}
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if !t.numeric() {
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sh.errs = append(sh.errs, fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
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sh.addError(fmt.Sprintf("members in %s must be numeric but %s", varyingStructName, t))
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continue
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}
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for _, n := range f.Names {
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@ -142,9 +167,28 @@ func (sh *Shader) parseVaryingStruct(obj *ast.Object) {
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})
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}
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}
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sort.Slice(sh.varyings, func(a, b int) bool {
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return sh.varyings[a].name < sh.varyings[b].name
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})
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}
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func (s *Shader) parsePackageLevelVariable(name string, obj *ast.Object) {
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v, ok := obj.Decl.(*ast.ValueSpec)
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if !ok {
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s.addError("value spec expected")
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return
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}
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t, err := parseType(v.Type)
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if err != nil {
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s.addError(err.Error())
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return
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}
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nt := nameAndType{
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name: name,
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typ: t,
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}
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if 'A' <= name[0] && name[0] <= 'Z' {
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s.uniforms = append(s.uniforms, nt)
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} else {
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s.globals = append(s.globals, nt)
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}
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}
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// Dump dumps the shader state in an intermediate language.
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@ -155,6 +199,15 @@ func (s *Shader) Dump() string {
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for _, v := range s.varyings {
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lines = append(lines, fmt.Sprintf("var %s varying %s", v.name, v.typ))
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}
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for _, u := range s.uniforms {
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lines = append(lines, fmt.Sprintf("var %s uniform %s", u.name, u.typ))
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}
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for _, g := range s.globals {
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lines = append(lines, fmt.Sprintf("var %s %s", g.name, g.typ))
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}
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return strings.Join(lines, "\n") + "\n"
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}
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@ -33,10 +33,22 @@ type VertexOut struct {
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TexCoord vec2
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Color vec4
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}
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var Foo float
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var (
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Bar vec2
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Baz, Quux vec3
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qux vec4
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)
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`,
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Dump: `var Position varying vec4 // position
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var Color varying vec4
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var TexCoord varying vec2
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var Bar uniform vec2
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var Baz uniform vec3
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var Foo uniform float
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var Quux uniform vec3
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var qux vec4
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`,
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},
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}
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