From ffc6be0c100a0fccdaeb8e114a7d258f41c438ea Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 4 Jun 2017 16:04:51 +0900 Subject: [PATCH] examples/2048: Add comments --- examples/2048/2048/tile.go | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/examples/2048/2048/tile.go b/examples/2048/2048/tile.go index 1222bea64..893b8ed34 100644 --- a/examples/2048/2048/tile.go +++ b/examples/2048/2048/tile.go @@ -18,6 +18,7 @@ package twenty48 import ( "errors" + "fmt" "image/color" "math/rand" "sort" @@ -27,12 +28,14 @@ import ( "github.com/hajimehoshi/ebiten/examples/common" ) +// TileData represents a tile information like a value and a position. type TileData struct { value int x int y int } +// Tile represents a tile infomation including TileData and animation states. type Tile struct { current TileData next TileData @@ -41,6 +44,7 @@ type Tile struct { poppingCount int } +// NewTile creates a new Tile object. func NewTile(value int, x, y int) *Tile { return &Tile{ current: TileData{ @@ -52,22 +56,27 @@ func NewTile(value int, x, y int) *Tile { } } +// Value returns the current value. func (t *Tile) Value() int { return t.current.value } +// Pos returns the current position. func (t *Tile) Pos() (int, int) { return t.current.x, t.current.y } +// NextValue returns the next value. func (t *Tile) NextValue() int { return t.next.value } +// NextPos returns the next position. func (t *Tile) NextPos() (int, int) { return t.next.x, t.next.y } +// IsMoving returns a boolean value indicating if the tile is animating. func (t *Tile) IsMoving() bool { return 0 < t.movingCount } @@ -121,6 +130,8 @@ const ( maxPoppingCount = 6 ) +// MoveTiles moves tiles in the given tiles map if possible. +// MoveTiles returns true if there are movable tiles, otherwise false. func MoveTiles(tiles map[*Tile]struct{}, size int, dir Dir) bool { vx, vy := dir.Vector() tx := []int{} @@ -289,6 +300,7 @@ func init() { tileImage.Fill(color.White) } +// Draw draws the current tile to the given boardImage. func (t *Tile) Draw(boardImage *ebiten.Image) { i, j := t.current.x, t.current.y ni, nj := t.next.x, t.next.y