From ffee5eb6b88dde2d6729212eb56c17e8a5150fdb Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Wed, 5 Aug 2020 01:50:41 +0900 Subject: [PATCH] shaderir/glsl: Fix the panic messages --- internal/shaderir/glsl/glsl.go | 2 +- internal/shaderir/glsl/type.go | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/internal/shaderir/glsl/glsl.go b/internal/shaderir/glsl/glsl.go index ad52ac862..29ad9ee15 100644 --- a/internal/shaderir/glsl/glsl.go +++ b/internal/shaderir/glsl/glsl.go @@ -75,7 +75,7 @@ type compileContext struct { func (c *compileContext) structName(p *shaderir.Program, t *shaderir.Type) string { if t.Main != shaderir.Struct { - panic("shaderir: the given type at structName must be a struct") + panic("glsl: the given type at structName must be a struct") } s := t.String() if n, ok := c.structNames[s]; ok { diff --git a/internal/shaderir/glsl/type.go b/internal/shaderir/glsl/type.go index d971d996d..7fc163ef8 100644 --- a/internal/shaderir/glsl/type.go +++ b/internal/shaderir/glsl/type.go @@ -26,7 +26,7 @@ func typeString(t *shaderir.Type) (string, string) { t0, t1 := typeString(&t.Sub[0]) return t0 + t1, fmt.Sprintf("[%d]", t.Length) case shaderir.Struct: - panic("shaderir: a struct is not implemented") + panic("glsl: a struct is not implemented") default: return basicTypeString(t.Main), "" }