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1
.clang-format
Normal file
1
.clang-format
Normal file
@ -0,0 +1 @@
|
||||
CommentPragmas: '^go:build'
|
12
.github/workflows/test.yml
vendored
12
.github/workflows/test.yml
vendored
@ -7,7 +7,7 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
go: ['1.19.x', '1.20.x', '1.21.x', '1.22.x', '1.23.0-rc.2']
|
||||
go: ['1.19.x', '1.20.x', '1.21.x', '1.22.x', '1.23.x']
|
||||
name: Test with Go ${{ matrix.go }} on ${{ matrix.os }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
@ -42,9 +42,12 @@ jobs:
|
||||
sudo apt-get update
|
||||
sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev
|
||||
|
||||
- name: Install Chrome
|
||||
uses: browser-actions/setup-chrome@latest
|
||||
|
||||
- name: Install wasmbrowsertest
|
||||
run: |
|
||||
wasmbrowsertest_version=6e494bb3a5ddfe6cccb449250dbdcaa5777b593d
|
||||
wasmbrowsertest_version=06679196c7e76f227e71456cdc16fccd6cc33601
|
||||
go install github.com/agnivade/wasmbrowsertest@${wasmbrowsertest_version}
|
||||
mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }}
|
||||
go install github.com/agnivade/wasmbrowsertest/cmd/cleanenv@${wasmbrowsertest_version}
|
||||
@ -150,7 +153,7 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get install libgles2-mesa-dev
|
||||
env EBITENGINE_GRAPHICS_LIBRARY=opengl EBITENGINE_OPENGL=es go test -shuffle=on -v -p=1 ./...
|
||||
env EBITENGINE_GRAPHICS_LIBRARY=opengl go test -shuffle=on -v -p=1 ./...
|
||||
|
||||
- name: go test (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
@ -165,10 +168,9 @@ jobs:
|
||||
env GOARCH=386 EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
|
||||
|
||||
- name: go test (Wasm)
|
||||
if: ${{ runner.os != 'macOS' && runner.os != 'Windows' }}
|
||||
if: runner.os != 'macOS'
|
||||
run: |
|
||||
# Wasm tests don't work on macOS with the headless mode enabled, but the headless mode cannot be disabled in GitHub Actions (#2972).
|
||||
# Wasm tests don't work on Windows well due to mysterious timeouts (#2982).
|
||||
env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./...
|
||||
|
||||
- name: Install ebitenmobile
|
||||
|
@ -17,7 +17,6 @@ package audio_test
|
||||
import (
|
||||
"bytes"
|
||||
"io"
|
||||
"os"
|
||||
"runtime"
|
||||
"testing"
|
||||
"time"
|
||||
@ -36,14 +35,6 @@ func teardown() {
|
||||
context = nil
|
||||
}
|
||||
|
||||
func TestMain(m *testing.M) {
|
||||
code := m.Run()
|
||||
// 200[ms] should be enough all the players are consumed.
|
||||
// TODO: This is a dirty hack. Would it be possible to use virtual time?
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
os.Exit(code)
|
||||
}
|
||||
|
||||
// Issue #746
|
||||
func TestGC(t *testing.T) {
|
||||
setup()
|
||||
|
@ -18,22 +18,12 @@ import (
|
||||
"bytes"
|
||||
"io"
|
||||
"math/rand" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22.
|
||||
"os"
|
||||
"testing"
|
||||
"time"
|
||||
"unsafe"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/audio/internal/convert"
|
||||
)
|
||||
|
||||
func TestMain(m *testing.M) {
|
||||
code := m.Run()
|
||||
// Tests in this package often fails on GitHub Actions due to unfinished goroutines.
|
||||
// That's mysterious, but to avoid this, sleep for a while before exiting.
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
os.Exit(code)
|
||||
}
|
||||
|
||||
func randInt16s(n int) []int16 {
|
||||
r := make([]int16, n)
|
||||
for i := range r {
|
||||
|
5
doc.go
5
doc.go
@ -93,11 +93,6 @@
|
||||
// The option "featurelevel" is valid only for DirectX 12.
|
||||
// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2". The default value is "11_0".
|
||||
//
|
||||
// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
|
||||
// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
|
||||
//
|
||||
// "es": Use OpenGL ES. Without this, OpenGL and OpenGL ES are automatically chosen.
|
||||
//
|
||||
// # Build tags
|
||||
//
|
||||
// `ebitenginedebug` outputs a log of graphics commands. This is useful to know what happens in Ebitengine. In general, the
|
||||
|
@ -17,6 +17,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
@ -77,7 +78,11 @@ func run() error {
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
if err := png.Encode(f, dst); err != nil {
|
||||
w := bufio.NewWriter(f)
|
||||
if err := png.Encode(w, dst); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := w.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"flag"
|
||||
"log"
|
||||
"os"
|
||||
@ -33,9 +34,15 @@ func main() {
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
if err := pprof.StartCPUProfile(f); err != nil {
|
||||
w := bufio.NewWriter(f)
|
||||
if err := pprof.StartCPUProfile(w); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer func() {
|
||||
if err := w.Flush(); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}()
|
||||
defer pprof.StopCPUProfile()
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"bytes"
|
||||
"image"
|
||||
"image/png"
|
||||
@ -220,7 +221,11 @@ func outputKeyboardImage() (map[ebiten.Key]image.Rectangle, error) {
|
||||
}
|
||||
defer out.Close()
|
||||
|
||||
if err := png.Encode(out, img); err != nil {
|
||||
w := bufio.NewWriter(out)
|
||||
if err := png.Encode(w, img); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := w.Flush(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
@ -278,10 +283,17 @@ func outputKeyRectsGo(k map[ebiten.Key]image.Rectangle) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return tmpl.Execute(f, map[string]any{
|
||||
w := bufio.NewWriter(f)
|
||||
if err := tmpl.Execute(w, map[string]any{
|
||||
"License": license,
|
||||
"KeyRectsMap": k,
|
||||
})
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := w.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type game struct {
|
||||
|
@ -20,6 +20,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"errors"
|
||||
"fmt"
|
||||
"os"
|
||||
@ -88,7 +89,15 @@ func generateHSLSFiles(source *shaderprecomp.ShaderSource, index int, tmpdir str
|
||||
}
|
||||
defer psf.Close()
|
||||
|
||||
if err := shaderprecomp.CompileToHLSL(vsf, psf, source); err != nil {
|
||||
vsfw := bufio.NewWriter(vsf)
|
||||
psfw := bufio.NewWriter(psf)
|
||||
if err := shaderprecomp.CompileToHLSL(vsfw, psfw, source); err != nil {
|
||||
return "", "", err
|
||||
}
|
||||
if err := vsfw.Flush(); err != nil {
|
||||
return "", "", err
|
||||
}
|
||||
if err := psfw.Flush(); err != nil {
|
||||
return "", "", err
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"os"
|
||||
"os/exec"
|
||||
@ -68,10 +69,11 @@ func compile(source *shaderprecomp.ShaderSource, index int, tmpdir string) error
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
if err := shaderprecomp.CompileToMSL(f, source); err != nil {
|
||||
w := bufio.NewWriter(f)
|
||||
if err := shaderprecomp.CompileToMSL(w, source); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := f.Sync(); err != nil {
|
||||
if err := w.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,17 @@ const (
|
||||
screenHeight = 480
|
||||
)
|
||||
|
||||
func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
type Game struct {
|
||||
counter int
|
||||
|
||||
aa bool
|
||||
line bool
|
||||
|
||||
vertices []ebiten.Vertex
|
||||
indices []uint16
|
||||
}
|
||||
|
||||
func (g *Game) drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
var path vector.Path
|
||||
|
||||
// E
|
||||
@ -116,26 +126,24 @@ func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
path.LineTo(290, 20)
|
||||
path.Close()
|
||||
|
||||
var vs []ebiten.Vertex
|
||||
var is []uint16
|
||||
if line {
|
||||
op := &vector.StrokeOptions{}
|
||||
op.Width = 5
|
||||
op.LineJoin = vector.LineJoinRound
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op)
|
||||
} else {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0])
|
||||
}
|
||||
|
||||
for i := range vs {
|
||||
vs[i].DstX = (vs[i].DstX + float32(x))
|
||||
vs[i].DstY = (vs[i].DstY + float32(y))
|
||||
vs[i].SrcX = 1
|
||||
vs[i].SrcY = 1
|
||||
vs[i].ColorR = 0xdb / float32(0xff)
|
||||
vs[i].ColorG = 0x56 / float32(0xff)
|
||||
vs[i].ColorB = 0x20 / float32(0xff)
|
||||
vs[i].ColorA = 1
|
||||
for i := range g.vertices {
|
||||
g.vertices[i].DstX = (g.vertices[i].DstX + float32(x))
|
||||
g.vertices[i].DstY = (g.vertices[i].DstY + float32(y))
|
||||
g.vertices[i].SrcX = 1
|
||||
g.vertices[i].SrcY = 1
|
||||
g.vertices[i].ColorR = 0xdb / float32(0xff)
|
||||
g.vertices[i].ColorG = 0x56 / float32(0xff)
|
||||
g.vertices[i].ColorB = 0x20 / float32(0xff)
|
||||
g.vertices[i].ColorA = 1
|
||||
}
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
@ -150,10 +158,10 @@ func drawEbitenText(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
// For simplicity, this example always uses FillRuleNonZero, whichever strokes or filling is done.
|
||||
op.FillRule = ebiten.FillRuleNonZero
|
||||
|
||||
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op)
|
||||
}
|
||||
|
||||
func drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
func (g *Game) drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
const unit = 16
|
||||
|
||||
var path vector.Path
|
||||
@ -179,35 +187,33 @@ func drawEbitenLogo(screen *ebiten.Image, x, y int, aa bool, line bool) {
|
||||
path.LineTo(unit, 4*unit)
|
||||
path.Close()
|
||||
|
||||
var vs []ebiten.Vertex
|
||||
var is []uint16
|
||||
if line {
|
||||
op := &vector.StrokeOptions{}
|
||||
op.Width = 5
|
||||
op.LineJoin = vector.LineJoinRound
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op)
|
||||
} else {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0])
|
||||
}
|
||||
|
||||
for i := range vs {
|
||||
vs[i].DstX = (vs[i].DstX + float32(x))
|
||||
vs[i].DstY = (vs[i].DstY + float32(y))
|
||||
vs[i].SrcX = 1
|
||||
vs[i].SrcY = 1
|
||||
vs[i].ColorR = 0xdb / float32(0xff)
|
||||
vs[i].ColorG = 0x56 / float32(0xff)
|
||||
vs[i].ColorB = 0x20 / float32(0xff)
|
||||
vs[i].ColorA = 1
|
||||
for i := range g.vertices {
|
||||
g.vertices[i].DstX = (g.vertices[i].DstX + float32(x))
|
||||
g.vertices[i].DstY = (g.vertices[i].DstY + float32(y))
|
||||
g.vertices[i].SrcX = 1
|
||||
g.vertices[i].SrcY = 1
|
||||
g.vertices[i].ColorR = 0xdb / float32(0xff)
|
||||
g.vertices[i].ColorG = 0x56 / float32(0xff)
|
||||
g.vertices[i].ColorB = 0x20 / float32(0xff)
|
||||
g.vertices[i].ColorA = 1
|
||||
}
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.AntiAlias = aa
|
||||
op.FillRule = ebiten.FillRuleNonZero
|
||||
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op)
|
||||
}
|
||||
|
||||
func drawArc(screen *ebiten.Image, count int, aa bool, line bool) {
|
||||
func (g *Game) drawArc(screen *ebiten.Image, count int, aa bool, line bool) {
|
||||
var path vector.Path
|
||||
|
||||
path.MoveTo(350, 100)
|
||||
@ -223,37 +229,35 @@ func drawArc(screen *ebiten.Image, count int, aa bool, line bool) {
|
||||
path.Arc(550, 100, 50, float32(theta1), float32(theta2), vector.Clockwise)
|
||||
path.Close()
|
||||
|
||||
var vs []ebiten.Vertex
|
||||
var is []uint16
|
||||
if line {
|
||||
op := &vector.StrokeOptions{}
|
||||
op.Width = 5
|
||||
op.LineJoin = vector.LineJoinRound
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op)
|
||||
} else {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0])
|
||||
}
|
||||
|
||||
for i := range vs {
|
||||
vs[i].SrcX = 1
|
||||
vs[i].SrcY = 1
|
||||
vs[i].ColorR = 0x33 / float32(0xff)
|
||||
vs[i].ColorG = 0xcc / float32(0xff)
|
||||
vs[i].ColorB = 0x66 / float32(0xff)
|
||||
vs[i].ColorA = 1
|
||||
for i := range g.vertices {
|
||||
g.vertices[i].SrcX = 1
|
||||
g.vertices[i].SrcY = 1
|
||||
g.vertices[i].ColorR = 0x33 / float32(0xff)
|
||||
g.vertices[i].ColorG = 0xcc / float32(0xff)
|
||||
g.vertices[i].ColorB = 0x66 / float32(0xff)
|
||||
g.vertices[i].ColorA = 1
|
||||
}
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.AntiAlias = aa
|
||||
op.FillRule = ebiten.FillRuleNonZero
|
||||
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op)
|
||||
}
|
||||
|
||||
func maxCounter(index int) int {
|
||||
return 128 + (17*index+32)%64
|
||||
}
|
||||
|
||||
func drawWave(screen *ebiten.Image, counter int, aa bool, line bool) {
|
||||
func (g *Game) drawWave(screen *ebiten.Image, counter int, aa bool, line bool) {
|
||||
var path vector.Path
|
||||
|
||||
const npoints = 8
|
||||
@ -278,37 +282,28 @@ func drawWave(screen *ebiten.Image, counter int, aa bool, line bool) {
|
||||
path.LineTo(screenWidth, screenHeight)
|
||||
path.LineTo(0, screenHeight)
|
||||
|
||||
var vs []ebiten.Vertex
|
||||
var is []uint16
|
||||
if line {
|
||||
op := &vector.StrokeOptions{}
|
||||
op.Width = 5
|
||||
op.LineJoin = vector.LineJoinRound
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(nil, nil, op)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForStroke(g.vertices[:0], g.indices[:0], op)
|
||||
} else {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
g.vertices, g.indices = path.AppendVerticesAndIndicesForFilling(g.vertices[:0], g.indices[:0])
|
||||
}
|
||||
|
||||
for i := range vs {
|
||||
vs[i].SrcX = 1
|
||||
vs[i].SrcY = 1
|
||||
vs[i].ColorR = 0x33 / float32(0xff)
|
||||
vs[i].ColorG = 0x66 / float32(0xff)
|
||||
vs[i].ColorB = 0xff / float32(0xff)
|
||||
vs[i].ColorA = 1
|
||||
for i := range g.vertices {
|
||||
g.vertices[i].SrcX = 1
|
||||
g.vertices[i].SrcY = 1
|
||||
g.vertices[i].ColorR = 0x33 / float32(0xff)
|
||||
g.vertices[i].ColorG = 0x66 / float32(0xff)
|
||||
g.vertices[i].ColorB = 0xff / float32(0xff)
|
||||
g.vertices[i].ColorA = 1
|
||||
}
|
||||
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
op.AntiAlias = aa
|
||||
op.FillRule = ebiten.FillRuleNonZero
|
||||
screen.DrawTriangles(vs, is, whiteSubImage, op)
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
counter int
|
||||
|
||||
aa bool
|
||||
line bool
|
||||
screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, op)
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
@ -331,10 +326,10 @@ func (g *Game) Draw(screen *ebiten.Image) {
|
||||
dst := screen
|
||||
|
||||
dst.Fill(color.RGBA{0xe0, 0xe0, 0xe0, 0xff})
|
||||
drawEbitenText(dst, 0, 50, g.aa, g.line)
|
||||
drawEbitenLogo(dst, 20, 150, g.aa, g.line)
|
||||
drawArc(dst, g.counter, g.aa, g.line)
|
||||
drawWave(dst, g.counter, g.aa, g.line)
|
||||
g.drawEbitenText(dst, 0, 50, g.aa, g.line)
|
||||
g.drawEbitenLogo(dst, 20, 150, g.aa, g.line)
|
||||
g.drawArc(dst, g.counter, g.aa, g.line)
|
||||
g.drawWave(dst, g.counter, g.aa, g.line)
|
||||
|
||||
msg := fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS())
|
||||
msg += "\nPress A to switch anti-alias."
|
||||
|
@ -15,6 +15,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"bytes"
|
||||
_ "embed"
|
||||
"fmt"
|
||||
@ -81,7 +82,7 @@ func main() {
|
||||
fmt.Println("Play the default video. You can specify a video file as an argument.")
|
||||
}
|
||||
|
||||
player, err := newMPEGPlayer(in)
|
||||
player, err := newMPEGPlayer(bufio.NewReader(in))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
@ -809,7 +810,8 @@ func main() {
|
||||
buildConstraints = "//go:build !android && !ios && !js && !nintendosdk && !playstation5"
|
||||
}
|
||||
// NOTE: According to godoc, maps are automatically sorted by key.
|
||||
if err := tmpl.Execute(f, struct {
|
||||
w := bufio.NewWriter(f)
|
||||
if err := tmpl.Execute(w, struct {
|
||||
License string
|
||||
DoNotEdit string
|
||||
BuildConstraints string
|
||||
@ -840,5 +842,9 @@ func main() {
|
||||
}); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
if err := w.Flush(); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
go.mod
18
go.mod
@ -3,10 +3,10 @@ module github.com/hajimehoshi/ebiten/v2
|
||||
go 1.19
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895
|
||||
github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc
|
||||
github.com/ebitengine/hideconsole v1.0.0
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.2
|
||||
github.com/ebitengine/purego v0.8.0-alpha.3
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.4
|
||||
github.com/ebitengine/purego v0.8.0-alpha.4
|
||||
github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f
|
||||
github.com/go-text/typesetting v0.1.1
|
||||
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.3
|
||||
@ -15,15 +15,15 @@ require (
|
||||
github.com/jezek/xgb v1.1.1
|
||||
github.com/jfreymuth/oggvorbis v1.0.5
|
||||
github.com/kisielk/errcheck v1.7.0
|
||||
golang.org/x/image v0.18.0
|
||||
golang.org/x/sync v0.7.0
|
||||
golang.org/x/sys v0.22.0
|
||||
golang.org/x/text v0.16.0
|
||||
golang.org/x/tools v0.23.0
|
||||
golang.org/x/image v0.19.0
|
||||
golang.org/x/sync v0.8.0
|
||||
golang.org/x/sys v0.24.0
|
||||
golang.org/x/text v0.17.0
|
||||
golang.org/x/tools v0.24.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/jfreymuth/vorbis v1.0.2 // indirect
|
||||
github.com/pierrec/lz4/v4 v4.1.21 // indirect
|
||||
golang.org/x/mod v0.19.0 // indirect
|
||||
golang.org/x/mod v0.20.0 // indirect
|
||||
)
|
||||
|
33
go.sum
33
go.sum
@ -1,11 +1,11 @@
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||
github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc h1:76TYsaP1F48tiQRlrr71NsbfxBcFM9/8bEHS9/JbsQg=
|
||||
github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc/go.mod h1:RM/c3pvru6dRqgGEW7RCTb6czFXYAa3MxbXu3u8/dcI=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.2 h1:ex2UbULSPuLt76yyaR2JBXICx83Ph6Oz5ugN7h1Jo/I=
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.2/go.mod h1:yYvXK7mgNwsFawY5RsvGI6yhMHtD+0MfaPkDTl9/uv8=
|
||||
github.com/ebitengine/purego v0.8.0-alpha.3 h1:qoFlpGuVwJ6J85kuj6Qpyp0DBgxsNYfSY9efidSNFgA=
|
||||
github.com/ebitengine/purego v0.8.0-alpha.3/go.mod h1:b94LtM1jUWDZPKDyENVhB0WsLdLWFApjbNw5AyxmKyI=
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.4 h1:w9SD7kK4GgJULkh5pWVTToMA5Ia1bP7VxD4rIjQqb8M=
|
||||
github.com/ebitengine/oto/v3 v3.3.0-alpha.4/go.mod h1:B+Sz3hzZXcx251YqSPIj+cVMicvlx7Xiq29AEUIbc7E=
|
||||
github.com/ebitengine/purego v0.8.0-alpha.4 h1:Dg9xRGC3giyQedfISyHH94eQM0md4a84+HHr7KBBH/Q=
|
||||
github.com/ebitengine/purego v0.8.0-alpha.4/go.mod h1:SQ56/omnSL8DdaBSKswoBvsMjgaWQyxyeMtb48sOskI=
|
||||
github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f h1:ysqRe+lvUiL0dH5XzkH0Bz68bFMPJ4f5Si4L/HD9SGk=
|
||||
github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f/go.mod h1:i/ebyRRv/IoHixuZ9bElZnXbmfoUVPGQpdsJ4sVuX38=
|
||||
github.com/go-text/typesetting v0.1.1 h1:bGAesCuo85nXnEN5LmFMVGAGpGkCPtHrZLi//qD7EJo=
|
||||
@ -37,15 +37,16 @@ golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5y
|
||||
golang.org/x/crypto v0.13.0/go.mod h1:y6Z2r+Rw4iayiXXAIxJIDAJ1zMW4yaTpebo8fPOliYc=
|
||||
golang.org/x/crypto v0.19.0/go.mod h1:Iy9bg/ha4yyC70EfRS8jz+B6ybOBKMaSxLj6P6oBDfU=
|
||||
golang.org/x/crypto v0.23.0/go.mod h1:CKFgDieR+mRhux2Lsu27y0fO304Db0wZe70UKqHu0v8=
|
||||
golang.org/x/image v0.18.0 h1:jGzIakQa/ZXI1I0Fxvaa9W7yP25TqT6cHIHn+6CqvSQ=
|
||||
golang.org/x/image v0.18.0/go.mod h1:4yyo5vMFQjVjUcVk4jEQcU9MGy/rulF5WvUILseCM2E=
|
||||
golang.org/x/image v0.19.0 h1:D9FX4QWkLfkeqaC62SonffIIuYdOk/UE2XKUBgRIBIQ=
|
||||
golang.org/x/image v0.19.0/go.mod h1:y0zrRqlQRWQ5PXaYCOMLTW2fpsxZ8Qh9I/ohnInJEys=
|
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
||||
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
|
||||
golang.org/x/mod v0.12.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
|
||||
golang.org/x/mod v0.15.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
|
||||
golang.org/x/mod v0.17.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
|
||||
golang.org/x/mod v0.19.0 h1:fEdghXQSo20giMthA7cd28ZC+jts4amQ3YMXiP5oMQ8=
|
||||
golang.org/x/mod v0.19.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
|
||||
golang.org/x/mod v0.20.0 h1:utOm6MM3R3dnawAiJgn0y+xvuYRsm1RKM/4giyfDgV0=
|
||||
golang.org/x/mod v0.20.0/go.mod h1:hTbmBsO62+eylJbnUtE2MGJUyE7QWk4xUqPFrRgJ+7c=
|
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
||||
@ -59,8 +60,9 @@ golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJ
|
||||
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.3.0/go.mod h1:FU7BRWz2tNW+3quACPkgCx/L+uEAv1htQ0V83Z9Rj+Y=
|
||||
golang.org/x/sync v0.6.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
|
||||
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
@ -73,8 +75,8 @@ golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
golang.org/x/sys v0.22.0 h1:RI27ohtqKCnwULzJLqkv897zojh5/DwS/ENaMzUOaWI=
|
||||
golang.org/x/sys v0.22.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
golang.org/x/sys v0.24.0 h1:Twjiwq9dn6R1fQcyiK+wQyHWfaz/BJB+YIpzU/Cv3Xg=
|
||||
golang.org/x/sys v0.24.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
golang.org/x/telemetry v0.0.0-20240228155512-f48c80bd79b2/go.mod h1:TeRTkGYfJXctD9OcfyVLyj2J3IxLnKwHJR8f4D8a3YE=
|
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||
@ -91,14 +93,15 @@ golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
|
||||
golang.org/x/text v0.13.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
|
||||
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
||||
golang.org/x/text v0.15.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
||||
golang.org/x/text v0.16.0 h1:a94ExnEXNtEwYLGJSIUxnWoxoRz/ZcCsV63ROupILh4=
|
||||
golang.org/x/text v0.16.0/go.mod h1:GhwF1Be+LQoKShO3cGOHzqOgRrGaYc9AvblQOmPVHnI=
|
||||
golang.org/x/text v0.17.0 h1:XtiM5bkSOt+ewxlOE/aE/AKEHibwj/6gvWMl9Rsh0Qc=
|
||||
golang.org/x/text v0.17.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
|
||||
golang.org/x/tools v0.13.0/go.mod h1:HvlwmtVNQAhOuCjW7xxvovg8wbNq7LwfXh/k7wXUl58=
|
||||
golang.org/x/tools v0.21.1-0.20240508182429-e35e4ccd0d2d/go.mod h1:aiJjzUbINMkxbQROHiO6hDPo2LHcIPhhQsa9DLh0yGk=
|
||||
golang.org/x/tools v0.23.0 h1:SGsXPZ+2l4JsgaCKkx+FQ9YZ5XEtA1GZYuoDjenLjvg=
|
||||
golang.org/x/tools v0.23.0/go.mod h1:pnu6ufv6vQkll6szChhK3C3L/ruaIv5eBeztNG8wtsI=
|
||||
golang.org/x/tools v0.24.0 h1:J1shsA93PJUEVaUSaay7UXAyE8aimq3GW0pjlolpa24=
|
||||
golang.org/x/tools v0.24.0/go.mod h1:YhNqVBIfWHdzvTLs0d8LCuMhkKUgSUKldakyV7W/WDQ=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
|
4
image.go
4
image.go
@ -247,7 +247,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
|
||||
colorm, cr, cg, cb, ca := colorMToScale(options.ColorM.affineColorM())
|
||||
cr, cg, cb, ca = options.ColorScale.apply(cr, cg, cb, ca)
|
||||
vs := i.ensureTmpVertices(4 * graphics.VertexFloatCount)
|
||||
graphics.QuadVertices(vs, float32(sx0), float32(sy0), float32(sx1), float32(sy1), a, b, c, d, tx, ty, cr, cg, cb, ca)
|
||||
graphics.QuadVerticesFromSrcAndMatrix(vs, float32(sx0), float32(sy0), float32(sx1), float32(sy1), a, b, c, d, tx, ty, cr, cg, cb, ca)
|
||||
is := graphics.QuadIndices()
|
||||
|
||||
srcs := [graphics.ShaderSrcImageCount]*ui.Image{img.image}
|
||||
@ -829,7 +829,7 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
|
||||
vs := i.ensureTmpVertices(4 * graphics.VertexFloatCount)
|
||||
|
||||
// Do not use srcRegions[0].Dx() and srcRegions[0].Dy() as these might be empty.
|
||||
graphics.QuadVertices(vs,
|
||||
graphics.QuadVerticesFromSrcAndMatrix(vs,
|
||||
float32(srcRegions[0].Min.X), float32(srcRegions[0].Min.Y),
|
||||
float32(srcRegions[0].Min.X+width), float32(srcRegions[0].Min.Y+height),
|
||||
a, b, c, d, tx, ty, cr, cg, cb, ca)
|
||||
|
@ -662,6 +662,59 @@ func BenchmarkDrawImage(b *testing.B) {
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDrawTriangles(b *testing.B) {
|
||||
const w, h = 16, 16
|
||||
img0 := ebiten.NewImage(w, h)
|
||||
img1 := ebiten.NewImage(w, h)
|
||||
op := &ebiten.DrawTrianglesOptions{}
|
||||
vs := []ebiten.Vertex{
|
||||
{
|
||||
DstX: 0,
|
||||
DstY: 0,
|
||||
SrcX: 0,
|
||||
SrcY: 0,
|
||||
ColorR: 1,
|
||||
ColorG: 1,
|
||||
ColorB: 1,
|
||||
ColorA: 1,
|
||||
},
|
||||
{
|
||||
DstX: w,
|
||||
DstY: 0,
|
||||
SrcX: w,
|
||||
SrcY: 0,
|
||||
ColorR: 1,
|
||||
ColorG: 1,
|
||||
ColorB: 1,
|
||||
ColorA: 1,
|
||||
},
|
||||
{
|
||||
DstX: 0,
|
||||
DstY: h,
|
||||
SrcX: 0,
|
||||
SrcY: h,
|
||||
ColorR: 1,
|
||||
ColorG: 1,
|
||||
ColorB: 1,
|
||||
ColorA: 1,
|
||||
},
|
||||
{
|
||||
DstX: w,
|
||||
DstY: h,
|
||||
SrcX: w,
|
||||
SrcY: h,
|
||||
ColorR: 1,
|
||||
ColorG: 1,
|
||||
ColorB: 1,
|
||||
ColorA: 1,
|
||||
},
|
||||
}
|
||||
is := []uint16{0, 1, 2, 1, 2, 3}
|
||||
for i := 0; i < b.N; i++ {
|
||||
img0.DrawTriangles(vs, is, img1, op)
|
||||
}
|
||||
}
|
||||
|
||||
func TestImageLinearGraduation(t *testing.T) {
|
||||
img0 := ebiten.NewImage(2, 2)
|
||||
img0.WritePixels([]byte{
|
||||
|
@ -43,16 +43,6 @@ func min(a, b int) int {
|
||||
return b
|
||||
}
|
||||
|
||||
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
|
||||
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
|
||||
return []float32{
|
||||
dx0, dy0, sx0, sy0, cr, cg, cb, ca,
|
||||
dx1, dy0, sx1, sy0, cr, cg, cb, ca,
|
||||
dx0, dy1, sx0, sy1, cr, cg, cb, ca,
|
||||
dx1, dy1, sx1, sy1, cr, cg, cb, ca,
|
||||
}
|
||||
}
|
||||
|
||||
func appendDeferred(f func()) {
|
||||
deferredM.Lock()
|
||||
defer deferredM.Unlock()
|
||||
@ -149,7 +139,8 @@ func (b *backend) extendIfNeeded(width, height int) {
|
||||
|
||||
srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image}
|
||||
sw, sh := b.image.InternalSize()
|
||||
vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, sw, sh)
|
||||
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
|
||||
@ -174,7 +165,8 @@ func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
|
||||
}
|
||||
|
||||
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
||||
vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
|
||||
}
|
||||
@ -353,7 +345,7 @@ func (i *Image) ensureIsolatedFromSource(backends []*backend) {
|
||||
|
||||
w, h := float32(i.width), float32(i.height)
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, i.width, i.height)
|
||||
|
||||
@ -384,7 +376,7 @@ func (i *Image) putOnSourceBackend() {
|
||||
|
||||
w, h := float32(i.width), float32(i.height)
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, i.width, i.height)
|
||||
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
@ -866,7 +858,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
||||
}()
|
||||
|
||||
if debug.IsDebug {
|
||||
debug.Logf("Internal image sizes:\n")
|
||||
debug.FrameLogf("Internal image sizes:\n")
|
||||
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
|
||||
for _, backend := range theBackends {
|
||||
imgs = append(imgs, backend.image)
|
||||
|
@ -50,12 +50,9 @@ func quadVertices(sw, sh, x, y int, scalex float32) []float32 {
|
||||
sy0 := float32(0)
|
||||
sx1 := float32(sw)
|
||||
sy1 := float32(sh)
|
||||
return []float32{
|
||||
dx0, dy0, sx0, sy0, 1, 1, 1, 1,
|
||||
dx1, dy0, sx1, sy0, 1, 1, 1, 1,
|
||||
dx0, dy1, sx0, sy1, 1, 1, 1, 1,
|
||||
dx1, dy1, sx1, sy1, 1, 1, 1, 1,
|
||||
}
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1)
|
||||
return vs
|
||||
}
|
||||
|
||||
const bigSize = 2049
|
||||
|
@ -246,45 +246,51 @@ func (i *Image) syncPixelsIfNeeded() {
|
||||
cbf := float32(c[2]) / 0xff
|
||||
caf := float32(c[3]) / 0xff
|
||||
|
||||
vs[graphics.VertexFloatCount*4*idx] = dx
|
||||
vs[graphics.VertexFloatCount*4*idx+1] = dy
|
||||
vs[graphics.VertexFloatCount*4*idx+2] = sx
|
||||
vs[graphics.VertexFloatCount*4*idx+3] = sy
|
||||
vs[graphics.VertexFloatCount*4*idx+4] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+5] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+6] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+7] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+8] = dx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+9] = dy
|
||||
vs[graphics.VertexFloatCount*4*idx+10] = sx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+11] = sy
|
||||
vs[graphics.VertexFloatCount*4*idx+12] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+13] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+14] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+15] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+16] = dx
|
||||
vs[graphics.VertexFloatCount*4*idx+17] = dy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+18] = sx
|
||||
vs[graphics.VertexFloatCount*4*idx+19] = sy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+20] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+21] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+22] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+23] = caf
|
||||
vs[graphics.VertexFloatCount*4*idx+24] = dx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+25] = dy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+26] = sx + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+27] = sy + 1
|
||||
vs[graphics.VertexFloatCount*4*idx+28] = crf
|
||||
vs[graphics.VertexFloatCount*4*idx+29] = cgf
|
||||
vs[graphics.VertexFloatCount*4*idx+30] = cbf
|
||||
vs[graphics.VertexFloatCount*4*idx+31] = caf
|
||||
vidx := 4 * idx
|
||||
iidx := 6 * idx
|
||||
|
||||
is[6*idx] = uint32(4 * idx)
|
||||
is[6*idx+1] = uint32(4*idx + 1)
|
||||
is[6*idx+2] = uint32(4*idx + 2)
|
||||
is[6*idx+3] = uint32(4*idx + 1)
|
||||
is[6*idx+4] = uint32(4*idx + 2)
|
||||
is[6*idx+5] = uint32(4*idx + 3)
|
||||
vs[graphics.VertexFloatCount*vidx] = dx
|
||||
vs[graphics.VertexFloatCount*vidx+1] = dy
|
||||
vs[graphics.VertexFloatCount*vidx+2] = sx
|
||||
vs[graphics.VertexFloatCount*vidx+3] = sy
|
||||
vs[graphics.VertexFloatCount*vidx+4] = crf
|
||||
vs[graphics.VertexFloatCount*vidx+5] = cgf
|
||||
vs[graphics.VertexFloatCount*vidx+6] = cbf
|
||||
vs[graphics.VertexFloatCount*vidx+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+1)] = dx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+1] = dy
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+2] = sx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+3] = sy
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+1)+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+2)] = dx
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+1] = dy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+2] = sx
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+3] = sy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+2)+7] = caf
|
||||
|
||||
vs[graphics.VertexFloatCount*(vidx+3)] = dx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+1] = dy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+2] = sx + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+3] = sy + 1
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+4] = crf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+5] = cgf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+6] = cbf
|
||||
vs[graphics.VertexFloatCount*(vidx+3)+7] = caf
|
||||
|
||||
is[iidx] = uint32(vidx)
|
||||
is[iidx+1] = uint32(vidx + 1)
|
||||
is[iidx+2] = uint32(vidx + 2)
|
||||
is[iidx+3] = uint32(vidx + 1)
|
||||
is[iidx+4] = uint32(vidx + 2)
|
||||
is[iidx+5] = uint32(vidx + 3)
|
||||
|
||||
idx++
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ func TestUnsyncedPixels(t *testing.T) {
|
||||
// Flush unsynced pixel cache.
|
||||
src := buffered.NewImage(16, 16, atlas.ImageTypeRegular)
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVertices(vs, 0, 0, 16, 16, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, 16, 16, 0, 0, 16, 16, 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, 16, 16)
|
||||
sr := [graphics.ShaderSrcImageCount]image.Rectangle{image.Rect(0, 0, 16, 16)}
|
||||
|
@ -14,7 +14,8 @@
|
||||
|
||||
package debug
|
||||
|
||||
type Logger interface {
|
||||
Logf(format string, args ...any)
|
||||
// FrameLogger defines the interface for logging debug information for each frame.
|
||||
type FrameLogger interface {
|
||||
FrameLogf(format string, args ...any)
|
||||
Flush()
|
||||
}
|
||||
|
@ -23,30 +23,32 @@ import (
|
||||
|
||||
const IsDebug = true
|
||||
|
||||
var theLogger = &logger{}
|
||||
var theFrameLogger = &frameLogger{}
|
||||
|
||||
var flushM sync.Mutex
|
||||
|
||||
// Logf calls the current global logger's Logf.
|
||||
// Logf buffers the arguments and doesn't dump the log immediately.
|
||||
// FrameLogf calls the current global logger's FrameLogf.
|
||||
// FrameLogf buffers the arguments and doesn't dump the log immediately.
|
||||
// You can dump logs by calling SwitchLogger and Flush.
|
||||
//
|
||||
// Logf is not concurrent safe.
|
||||
func Logf(format string, args ...any) {
|
||||
theLogger.Logf(format, args...)
|
||||
// FrameLogf is not concurrent safe.
|
||||
// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
|
||||
func FrameLogf(format string, args ...any) {
|
||||
theFrameLogger.FrameLogf(format, args...)
|
||||
}
|
||||
|
||||
// SwitchLogger sets a new logger as the current logger and returns the original global logger.
|
||||
// SwitchFrameLogger sets a new logger as the current logger and returns the original global logger.
|
||||
// The new global logger and the returned logger have separate statuses, so you can use them for different goroutines.
|
||||
//
|
||||
// SwitchLogger and a returned Logger are not concurrent safe.
|
||||
func SwitchLogger() Logger {
|
||||
current := theLogger
|
||||
theLogger = &logger{}
|
||||
// SwitchFrameLogger and a returned Logger are not concurrent safe.
|
||||
// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
|
||||
func SwitchFrameLogger() FrameLogger {
|
||||
current := theFrameLogger
|
||||
theFrameLogger = &frameLogger{}
|
||||
return current
|
||||
}
|
||||
|
||||
type logger struct {
|
||||
type frameLogger struct {
|
||||
items []logItem
|
||||
}
|
||||
|
||||
@ -55,14 +57,14 @@ type logItem struct {
|
||||
args []any
|
||||
}
|
||||
|
||||
func (l *logger) Logf(format string, args ...any) {
|
||||
func (l *frameLogger) FrameLogf(format string, args ...any) {
|
||||
l.items = append(l.items, logItem{
|
||||
format: format,
|
||||
args: args,
|
||||
})
|
||||
}
|
||||
|
||||
func (l *logger) Flush() {
|
||||
func (l *frameLogger) Flush() {
|
||||
// Flushing is protected by a mutex not to mix another logger's logs.
|
||||
flushM.Lock()
|
||||
defer flushM.Unlock()
|
||||
|
@ -18,17 +18,17 @@ package debug
|
||||
|
||||
const IsDebug = false
|
||||
|
||||
func Logf(format string, args ...any) {
|
||||
func FrameLogf(format string, args ...any) {
|
||||
}
|
||||
|
||||
func SwitchLogger() Logger {
|
||||
return dummyLogger{}
|
||||
func SwitchFrameLogger() FrameLogger {
|
||||
return dummyFrameLogger{}
|
||||
}
|
||||
|
||||
type dummyLogger struct{}
|
||||
type dummyFrameLogger struct{}
|
||||
|
||||
func (dummyLogger) Logf(format string, args ...any) {
|
||||
func (dummyFrameLogger) FrameLogf(format string, args ...any) {
|
||||
}
|
||||
|
||||
func (dummyLogger) Flush() {
|
||||
func (dummyFrameLogger) Flush() {
|
||||
}
|
||||
|
@ -24,13 +24,24 @@ import (
|
||||
)
|
||||
|
||||
type FileEntryFS struct {
|
||||
rootEntry js.Value
|
||||
rootEntries []js.Value
|
||||
}
|
||||
|
||||
func NewFileEntryFS(root js.Value) *FileEntryFS {
|
||||
return &FileEntryFS{
|
||||
rootEntry: root,
|
||||
func NewFileEntryFS(rootEntries []js.Value) (*FileEntryFS, error) {
|
||||
// Check all the full paths are the same.
|
||||
var fullpath string
|
||||
for _, ent := range rootEntries {
|
||||
if fullpath == "" {
|
||||
fullpath = ent.Get("fullPath").String()
|
||||
continue
|
||||
}
|
||||
if fullpath != ent.Get("fullPath").String() {
|
||||
return nil, errors.New("file: all the full paths must be the same")
|
||||
}
|
||||
}
|
||||
return &FileEntryFS{
|
||||
rootEntries: rootEntries,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
@ -43,9 +54,27 @@ func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
}
|
||||
|
||||
if name == "." {
|
||||
return &dir{entry: f.rootEntry}, nil
|
||||
var dirName string
|
||||
for _, ent := range f.rootEntries {
|
||||
if dirName == "" {
|
||||
dirName = ent.Get("name").String()
|
||||
continue
|
||||
}
|
||||
if dirName != ent.Get("name").String() {
|
||||
return nil, &fs.PathError{
|
||||
Op: "open",
|
||||
Path: name,
|
||||
Err: errors.New("invalid directory"),
|
||||
}
|
||||
}
|
||||
}
|
||||
return &dir{
|
||||
name: dirName,
|
||||
dirEntries: f.rootEntries,
|
||||
}, nil
|
||||
}
|
||||
|
||||
for _, ent := range f.rootEntries {
|
||||
var chEntry chan js.Value
|
||||
cbSuccess := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
chEntry <- args[0]
|
||||
@ -61,15 +90,19 @@ func (f *FileEntryFS) Open(name string) (fs.File, error) {
|
||||
defer cbFailure.Release()
|
||||
|
||||
chEntry = make(chan js.Value)
|
||||
f.rootEntry.Call("getFile", name, nil, cbSuccess, cbFailure)
|
||||
ent.Call("getFile", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &file{entry: entry}, nil
|
||||
}
|
||||
|
||||
chEntry = make(chan js.Value)
|
||||
f.rootEntry.Call("getDirectory", name, nil, cbSuccess, cbFailure)
|
||||
ent.Call("getDirectory", name, nil, cbSuccess, cbFailure)
|
||||
if entry := <-chEntry; entry.Truthy() {
|
||||
return &dir{entry: entry}, nil
|
||||
return &dir{
|
||||
name: entry.Get("name").String(),
|
||||
dirEntries: []js.Value{entry},
|
||||
}, nil
|
||||
}
|
||||
}
|
||||
|
||||
return nil, &fs.PathError{
|
||||
@ -109,7 +142,7 @@ func (f *file) ensureFile() js.Value {
|
||||
|
||||
func (f *file) Stat() (fs.FileInfo, error) {
|
||||
return &fileInfo{
|
||||
entry: f.entry,
|
||||
name: f.entry.Get("name").String(),
|
||||
file: f.ensureFile(),
|
||||
}, nil
|
||||
}
|
||||
@ -163,21 +196,22 @@ func (f *file) Close() error {
|
||||
}
|
||||
|
||||
type dir struct {
|
||||
entry js.Value
|
||||
entries []js.Value
|
||||
name string
|
||||
dirEntries []js.Value
|
||||
fileEntries []js.Value
|
||||
offset int
|
||||
}
|
||||
|
||||
func (d *dir) Stat() (fs.FileInfo, error) {
|
||||
return &fileInfo{
|
||||
entry: d.entry,
|
||||
name: d.name,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (d *dir) Read(buf []byte) (int, error) {
|
||||
return 0, &fs.PathError{
|
||||
Op: "read",
|
||||
Path: d.entry.Get("name").String(),
|
||||
Path: d.name,
|
||||
Err: errors.New("is a directory"),
|
||||
}
|
||||
}
|
||||
@ -187,7 +221,9 @@ func (d *dir) Close() error {
|
||||
}
|
||||
|
||||
func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
if d.entries == nil {
|
||||
if d.fileEntries == nil {
|
||||
names := map[string]struct{}{}
|
||||
for _, dirEntry := range d.dirEntries {
|
||||
ch := make(chan struct{})
|
||||
var rec js.Func
|
||||
cb := js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
@ -198,21 +234,27 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
}
|
||||
for i := 0; i < entries.Length(); i++ {
|
||||
ent := entries.Index(i)
|
||||
name := ent.Get("name").String()
|
||||
// A name can be empty when this directory is a root directory.
|
||||
if ent.Get("name").String() == "" {
|
||||
if name == "" {
|
||||
continue
|
||||
}
|
||||
// Avoid entry duplications. Entry duplications happen when multiple files are dropped on Chrome.
|
||||
if _, ok := names[name]; ok {
|
||||
continue
|
||||
}
|
||||
if !ent.Get("isFile").Bool() && !ent.Get("isDirectory").Bool() {
|
||||
continue
|
||||
}
|
||||
d.entries = append(d.entries, ent)
|
||||
d.fileEntries = append(d.fileEntries, ent)
|
||||
names[name] = struct{}{}
|
||||
}
|
||||
rec.Value.Call("call")
|
||||
return nil
|
||||
})
|
||||
defer cb.Release()
|
||||
|
||||
reader := d.entry.Call("createReader")
|
||||
reader := dirEntry.Call("createReader")
|
||||
rec = js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
reader.Call("readEntries", cb)
|
||||
return nil
|
||||
@ -222,8 +264,9 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
rec.Value.Call("call")
|
||||
<-ch
|
||||
}
|
||||
}
|
||||
|
||||
n := len(d.entries) - d.offset
|
||||
n := len(d.fileEntries) - d.offset
|
||||
|
||||
if n == 0 {
|
||||
if count <= 0 {
|
||||
@ -238,11 +281,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
|
||||
ents := make([]fs.DirEntry, n)
|
||||
for i := range ents {
|
||||
entry := d.fileEntries[d.offset+i]
|
||||
fi := &fileInfo{
|
||||
entry: d.entries[d.offset+i],
|
||||
name: entry.Get("name").String(),
|
||||
}
|
||||
if fi.entry.Get("isFile").Bool() {
|
||||
fi.file = getFile(fi.entry)
|
||||
if entry.Get("isFile").Bool() {
|
||||
fi.file = getFile(entry)
|
||||
}
|
||||
ents[i] = fs.FileInfoToDirEntry(fi)
|
||||
}
|
||||
@ -252,12 +296,12 @@ func (d *dir) ReadDir(count int) ([]fs.DirEntry, error) {
|
||||
}
|
||||
|
||||
type fileInfo struct {
|
||||
entry js.Value
|
||||
name string
|
||||
file js.Value
|
||||
}
|
||||
|
||||
func (f *fileInfo) Name() string {
|
||||
return f.entry.Get("name").String()
|
||||
return f.name
|
||||
}
|
||||
|
||||
func (f *fileInfo) Size() int64 {
|
||||
|
@ -54,6 +54,10 @@ func (g *nativeGamepadsImpl) init(gamepads *gamepads) error {
|
||||
if err == unix.ENOENT {
|
||||
return nil
|
||||
}
|
||||
// `/dev/input` might not be accessible in some environments (#3057).
|
||||
if err == unix.EACCES {
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("gamepad: Stat failed: %w", err)
|
||||
}
|
||||
if stat.Mode&unix.S_IFDIR == 0 {
|
||||
|
@ -155,7 +155,8 @@ func run() error {
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
if err := tmpl.Execute(f, struct {
|
||||
w := bufio.NewWriter(f)
|
||||
if err := tmpl.Execute(w, struct {
|
||||
License string
|
||||
DoNotEdit string
|
||||
BuildConstraints string
|
||||
@ -170,6 +171,9 @@ func run() error {
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := w.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -50,16 +50,16 @@ func QuadIndices() []uint32 {
|
||||
return quadIndices
|
||||
}
|
||||
|
||||
// QuadVertices sets a float32 slice for a quadrangle.
|
||||
// QuadVertices sets a slice that never overlaps with other slices returned this function,
|
||||
// and users can do optimization based on this fact.
|
||||
func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) {
|
||||
// QuadVerticesFromSrcAndMatrix sets a float32 slice for a quadrangle.
|
||||
func QuadVerticesFromSrcAndMatrix(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty float32, cr, cg, cb, ca float32) {
|
||||
x := sx1 - sx0
|
||||
y := sy1 - sy0
|
||||
ax, by, cx, dy := a*x, b*y, c*x, d*y
|
||||
u0, v0, u1, v1 := sx0, sy0, sx1, sy1
|
||||
|
||||
// This function is very performance-sensitive and implement in a very dumb way.
|
||||
|
||||
// Remove the boundary check.
|
||||
dst = dst[:4*VertexFloatCount]
|
||||
|
||||
dst[0] = adjustDestinationPixel(tx)
|
||||
@ -71,32 +71,79 @@ func QuadVertices(dst []float32, sx0, sy0, sx1, sy1 float32, a, b, c, d, tx, ty
|
||||
dst[6] = cb
|
||||
dst[7] = ca
|
||||
|
||||
dst[8] = adjustDestinationPixel(ax + tx)
|
||||
dst[9] = adjustDestinationPixel(cx + ty)
|
||||
dst[10] = u1
|
||||
dst[11] = v0
|
||||
dst[12] = cr
|
||||
dst[13] = cg
|
||||
dst[14] = cb
|
||||
dst[15] = ca
|
||||
dst[VertexFloatCount] = adjustDestinationPixel(ax + tx)
|
||||
dst[VertexFloatCount+1] = adjustDestinationPixel(cx + ty)
|
||||
dst[VertexFloatCount+2] = u1
|
||||
dst[VertexFloatCount+3] = v0
|
||||
dst[VertexFloatCount+4] = cr
|
||||
dst[VertexFloatCount+5] = cg
|
||||
dst[VertexFloatCount+6] = cb
|
||||
dst[VertexFloatCount+7] = ca
|
||||
|
||||
dst[16] = adjustDestinationPixel(by + tx)
|
||||
dst[17] = adjustDestinationPixel(dy + ty)
|
||||
dst[18] = u0
|
||||
dst[19] = v1
|
||||
dst[20] = cr
|
||||
dst[21] = cg
|
||||
dst[22] = cb
|
||||
dst[23] = ca
|
||||
dst[2*VertexFloatCount] = adjustDestinationPixel(by + tx)
|
||||
dst[2*VertexFloatCount+1] = adjustDestinationPixel(dy + ty)
|
||||
dst[2*VertexFloatCount+2] = u0
|
||||
dst[2*VertexFloatCount+3] = v1
|
||||
dst[2*VertexFloatCount+4] = cr
|
||||
dst[2*VertexFloatCount+5] = cg
|
||||
dst[2*VertexFloatCount+6] = cb
|
||||
dst[2*VertexFloatCount+7] = ca
|
||||
|
||||
dst[24] = adjustDestinationPixel(ax + by + tx)
|
||||
dst[25] = adjustDestinationPixel(cx + dy + ty)
|
||||
dst[26] = u1
|
||||
dst[27] = v1
|
||||
dst[28] = cr
|
||||
dst[29] = cg
|
||||
dst[30] = cb
|
||||
dst[31] = ca
|
||||
dst[3*VertexFloatCount] = adjustDestinationPixel(ax + by + tx)
|
||||
dst[3*VertexFloatCount+1] = adjustDestinationPixel(cx + dy + ty)
|
||||
dst[3*VertexFloatCount+2] = u1
|
||||
dst[3*VertexFloatCount+3] = v1
|
||||
dst[3*VertexFloatCount+4] = cr
|
||||
dst[3*VertexFloatCount+5] = cg
|
||||
dst[3*VertexFloatCount+6] = cb
|
||||
dst[3*VertexFloatCount+7] = ca
|
||||
}
|
||||
|
||||
// QuadVerticesFromDstAndSrc sets a float32 slice for a quadrangle.
|
||||
func QuadVerticesFromDstAndSrc(dst []float32, dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) {
|
||||
dx0 = adjustDestinationPixel(dx0)
|
||||
dy0 = adjustDestinationPixel(dy0)
|
||||
dx1 = adjustDestinationPixel(dx1)
|
||||
dy1 = adjustDestinationPixel(dy1)
|
||||
|
||||
// Remove the boundary check.
|
||||
dst = dst[:4*VertexFloatCount]
|
||||
|
||||
dst[0] = dx0
|
||||
dst[1] = dy0
|
||||
dst[2] = sx0
|
||||
dst[3] = sy0
|
||||
dst[4] = cr
|
||||
dst[5] = cg
|
||||
dst[6] = cb
|
||||
dst[7] = ca
|
||||
|
||||
dst[VertexFloatCount] = dx1
|
||||
dst[VertexFloatCount+1] = dy0
|
||||
dst[VertexFloatCount+2] = sx1
|
||||
dst[VertexFloatCount+3] = sy0
|
||||
dst[VertexFloatCount+4] = cr
|
||||
dst[VertexFloatCount+5] = cg
|
||||
dst[VertexFloatCount+6] = cb
|
||||
dst[VertexFloatCount+7] = ca
|
||||
|
||||
dst[2*VertexFloatCount] = dx0
|
||||
dst[2*VertexFloatCount+1] = dy1
|
||||
dst[2*VertexFloatCount+2] = sx0
|
||||
dst[2*VertexFloatCount+3] = sy1
|
||||
dst[2*VertexFloatCount+4] = cr
|
||||
dst[2*VertexFloatCount+5] = cg
|
||||
dst[2*VertexFloatCount+6] = cb
|
||||
dst[2*VertexFloatCount+7] = ca
|
||||
|
||||
dst[3*VertexFloatCount] = dx1
|
||||
dst[3*VertexFloatCount+1] = dy1
|
||||
dst[3*VertexFloatCount+2] = sx1
|
||||
dst[3*VertexFloatCount+3] = sy1
|
||||
dst[3*VertexFloatCount+4] = cr
|
||||
dst[3*VertexFloatCount+5] = cg
|
||||
dst[3*VertexFloatCount+6] = cb
|
||||
dst[3*VertexFloatCount+7] = ca
|
||||
}
|
||||
|
||||
func adjustDestinationPixel(x float32) float32 {
|
||||
|
@ -183,9 +183,9 @@ func dstRegionFromVertices(vertices []float32) (minX, minY, maxX, maxY float32)
|
||||
maxX = negInf32
|
||||
maxY = negInf32
|
||||
|
||||
for i := 0; i < len(vertices)/graphics.VertexFloatCount; i++ {
|
||||
x := vertices[graphics.VertexFloatCount*i]
|
||||
y := vertices[graphics.VertexFloatCount*i+1]
|
||||
for i := 0; i < len(vertices); i += graphics.VertexFloatCount {
|
||||
x := vertices[i]
|
||||
y := vertices[i+1]
|
||||
if x < minX {
|
||||
minX = x
|
||||
}
|
||||
|
@ -197,7 +197,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
}
|
||||
}
|
||||
|
||||
logger := debug.SwitchLogger()
|
||||
logger := debug.SwitchFrameLogger()
|
||||
|
||||
var flushErr error
|
||||
runOnRenderThread(func() {
|
||||
@ -223,7 +223,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
}
|
||||
|
||||
// flush must be called the render thread.
|
||||
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.Logger) (err error) {
|
||||
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.FrameLogger) (err error) {
|
||||
// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
|
||||
if len(q.commands) == 0 && !endFrame {
|
||||
return nil
|
||||
@ -231,7 +231,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
|
||||
es := q.indices
|
||||
vs := q.vertices
|
||||
logger.Logf("Graphics commands:\n")
|
||||
logger.FrameLogf("Graphics commands:\n")
|
||||
|
||||
if err := graphicsDriver.Begin(); err != nil {
|
||||
return err
|
||||
@ -294,7 +294,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
if err := c.Exec(q, graphicsDriver, indexOffset); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Logf(" %s\n", c)
|
||||
logger.FrameLogf(" %s\n", c)
|
||||
// TODO: indexOffset should be reset if the command type is different
|
||||
// from the previous one. This fix is needed when another drawing command is
|
||||
// introduced than drawTrianglesCommand.
|
||||
|
@ -234,6 +234,6 @@ func LogImagesInfo(images []*Image) {
|
||||
if i.screen {
|
||||
screen = " (screen)"
|
||||
}
|
||||
debug.Logf(" %d: (%d, %d)%s\n", i.id, w, h, screen)
|
||||
debug.FrameLogf(" %d: (%d, %d)%s\n", i.id, w, h, screen)
|
||||
}
|
||||
}
|
||||
|
@ -43,12 +43,9 @@ func TestMain(m *testing.M) {
|
||||
}
|
||||
|
||||
func quadVertices(w, h float32) []float32 {
|
||||
return []float32{
|
||||
0, 0, 0, 0, 1, 1, 1, 1,
|
||||
w, 0, w, 0, 1, 1, 1, 1,
|
||||
0, w, 0, h, 1, 1, 1, 1,
|
||||
w, h, w, h, 1, 1, 1, 1,
|
||||
}
|
||||
vs := make([]float32, 8*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
|
||||
return vs
|
||||
}
|
||||
|
||||
func TestClear(t *testing.T) {
|
||||
|
@ -15,6 +15,7 @@
|
||||
package mtl_test
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
@ -147,7 +148,7 @@ func readPNG(name string) (image.Image, error) {
|
||||
defer func() {
|
||||
_ = f.Close()
|
||||
}()
|
||||
return png.Decode(f)
|
||||
return png.Decode(bufio.NewReader(f))
|
||||
}
|
||||
|
||||
// imageEq reports whether images m, n are considered equivalent. Two images are considered
|
||||
|
@ -90,7 +90,6 @@ type (
|
||||
|
||||
type (
|
||||
uniformLocation int32
|
||||
attribLocation int32
|
||||
)
|
||||
|
||||
const (
|
||||
@ -111,8 +110,6 @@ type context struct {
|
||||
lastBlend graphicsdriver.Blend
|
||||
maxTextureSize int
|
||||
maxTextureSizeOnce sync.Once
|
||||
highp bool
|
||||
highpOnce sync.Once
|
||||
initOnce sync.Once
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,6 @@ package gl
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"runtime"
|
||||
"strings"
|
||||
|
||||
"github.com/ebitengine/purego"
|
||||
@ -31,22 +29,21 @@ var (
|
||||
)
|
||||
|
||||
func (c *defaultContext) init() error {
|
||||
var preferES bool
|
||||
if runtime.GOOS == "android" {
|
||||
preferES = true
|
||||
}
|
||||
if !preferES {
|
||||
for _, t := range strings.Split(os.Getenv("EBITENGINE_OPENGL"), ",") {
|
||||
switch strings.TrimSpace(t) {
|
||||
case "es":
|
||||
preferES = true
|
||||
break
|
||||
}
|
||||
// TODO: Use multiple %w-s as of Go 1.20.
|
||||
var errors []string
|
||||
|
||||
// Try OpenGL ES first. Some machines like Android and Raspberry Pi might work only with OpenGL ES.
|
||||
for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} {
|
||||
lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL)
|
||||
if err == nil {
|
||||
libGLES = lib
|
||||
c.isES = true
|
||||
return nil
|
||||
}
|
||||
errors = append(errors, fmt.Sprintf("%s: %v", name, err))
|
||||
}
|
||||
|
||||
// Try OpenGL first. OpenGL is preferable as this doesn't cause context losses.
|
||||
if !preferES {
|
||||
// Try OpenGL next.
|
||||
// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
|
||||
// TODO: Should "libOpenGL.so.0" [1] and "libGLX.so.0" [2] be added? These were added as of GLFW 3.3.9.
|
||||
// [1] https://github.com/glfw/glfw/commit/55aad3c37b67f17279378db52da0a3ab81bbf26d
|
||||
@ -57,20 +54,10 @@ func (c *defaultContext) init() error {
|
||||
libGL = lib
|
||||
return nil
|
||||
}
|
||||
}
|
||||
errors = append(errors, fmt.Sprintf("%s: %v", name, err))
|
||||
}
|
||||
|
||||
// Try OpenGL ES.
|
||||
for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} {
|
||||
lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL)
|
||||
if err == nil {
|
||||
libGLES = lib
|
||||
c.isES = true
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so")
|
||||
return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so: %s", strings.Join(errors, ", "))
|
||||
}
|
||||
|
||||
func (c *defaultContext) getProcAddress(name string) (uintptr, error) {
|
||||
|
@ -12,7 +12,7 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ebitenginegldebug
|
||||
//go:build !playstation5 && ebitenginegldebug
|
||||
|
||||
package opengl
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !ebitenginegldebug
|
||||
//go:build !playstation5 && !ebitenginegldebug
|
||||
|
||||
package opengl
|
||||
|
||||
|
@ -53,14 +53,14 @@ func (a *arrayBufferLayout) names() []string {
|
||||
return ns
|
||||
}
|
||||
|
||||
// totalBytes returns the size in bytes for one element of the array buffer.
|
||||
func (a *arrayBufferLayout) totalBytes() int {
|
||||
// float32Count returns the total float32 count for one element of the array buffer.
|
||||
func (a *arrayBufferLayout) float32Count() int {
|
||||
if a.total != 0 {
|
||||
return a.total
|
||||
}
|
||||
t := 0
|
||||
for _, p := range a.parts {
|
||||
t += floatSizeInBytes * p.num
|
||||
t += p.num
|
||||
}
|
||||
a.total = t
|
||||
return a.total
|
||||
@ -71,10 +71,10 @@ func (a *arrayBufferLayout) enable(context *context) {
|
||||
for i := range a.parts {
|
||||
context.ctx.EnableVertexAttribArray(uint32(i))
|
||||
}
|
||||
total := a.totalBytes()
|
||||
total := a.float32Count()
|
||||
offset := 0
|
||||
for i, p := range a.parts {
|
||||
context.ctx.VertexAttribPointer(uint32(i), int32(p.num), gl.FLOAT, false, int32(total), offset)
|
||||
context.ctx.VertexAttribPointer(uint32(i), int32(p.num), gl.FLOAT, false, int32(floatSizeInBytes*total), offset)
|
||||
offset += floatSizeInBytes * p.num
|
||||
}
|
||||
}
|
||||
@ -88,7 +88,10 @@ func (a *arrayBufferLayout) disable(context *context) {
|
||||
}
|
||||
|
||||
// theArrayBufferLayout is the array buffer layout for Ebitengine.
|
||||
var theArrayBufferLayout = arrayBufferLayout{
|
||||
var theArrayBufferLayout arrayBufferLayout
|
||||
|
||||
func init() {
|
||||
theArrayBufferLayout = arrayBufferLayout{
|
||||
// Note that GL_MAX_VERTEX_ATTRIBS is at least 16.
|
||||
parts: []arrayBufferLayoutPart{
|
||||
{
|
||||
@ -104,12 +107,20 @@ var theArrayBufferLayout = arrayBufferLayout{
|
||||
num: 4,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
func init() {
|
||||
vertexFloatCount := theArrayBufferLayout.totalBytes() / floatSizeInBytes
|
||||
if graphics.VertexFloatCount != vertexFloatCount {
|
||||
panic(fmt.Sprintf("vertex float num must be %d but %d", graphics.VertexFloatCount, vertexFloatCount))
|
||||
}
|
||||
n := theArrayBufferLayout.float32Count()
|
||||
if n > graphics.VertexFloatCount {
|
||||
panic("opengl: the array buffer layout is too large")
|
||||
}
|
||||
if n < graphics.VertexFloatCount {
|
||||
d := graphics.VertexFloatCount - n
|
||||
if d > 4 {
|
||||
panic("opengl: the array buffer layout is too small")
|
||||
}
|
||||
theArrayBufferLayout.parts = append(theArrayBufferLayout.parts, arrayBufferLayoutPart{
|
||||
name: "A3",
|
||||
num: d,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,24 +18,31 @@
|
||||
|
||||
#include "graphics_playstation5.h"
|
||||
|
||||
extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) {
|
||||
extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { return {}; }
|
||||
|
||||
extern "C" ebitengine_Error ebitengine_NewImage(int *image, int width,
|
||||
int height) {
|
||||
return {};
|
||||
}
|
||||
|
||||
extern "C" ebitengine_Error ebitengine_NewImage(int* image, int width, int height) {
|
||||
extern "C" ebitengine_Error
|
||||
ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
|
||||
return {};
|
||||
}
|
||||
|
||||
extern "C" ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height) {
|
||||
extern "C" void ebitengine_DisposeImage(int id) {}
|
||||
|
||||
ebitengine_Error
|
||||
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
|
||||
ebitengine_DstRegion *dstRegions, int dstRegionCount,
|
||||
int indexOffset, ebitengine_Blend blend,
|
||||
uint32_t *uniforms, int uniformCount, int fillRule) {
|
||||
return {};
|
||||
}
|
||||
|
||||
extern "C" void ebitengine_DisposeImage(int id) {
|
||||
}
|
||||
|
||||
extern "C" ebitengine_Error ebitengine_NewShader(int* shader, const char* source) {
|
||||
extern "C" ebitengine_Error ebitengine_NewShader(int *shader,
|
||||
const char *source) {
|
||||
return {};
|
||||
}
|
||||
|
||||
extern "C" void ebitengine_DisposeShader(int id) {
|
||||
}
|
||||
extern "C" void ebitengine_DisposeShader(int id) {}
|
||||
|
@ -21,6 +21,7 @@ import "C"
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
@ -98,7 +99,7 @@ func (g *Graphics) SetVsyncEnabled(enabled bool) {
|
||||
}
|
||||
|
||||
func (g *Graphics) NeedsClearingScreen() bool {
|
||||
return false
|
||||
return true
|
||||
}
|
||||
|
||||
func (g *Graphics) MaxImageSize() int {
|
||||
@ -117,6 +118,42 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
|
||||
cSrcs := make([]C.int, len(srcs))
|
||||
for i, src := range srcs {
|
||||
cSrcs[i] = C.int(src)
|
||||
}
|
||||
defer runtime.KeepAlive(cSrcs)
|
||||
|
||||
cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
|
||||
defer runtime.KeepAlive(cDstRegions)
|
||||
for i, r := range dstRegions {
|
||||
cDstRegions[i] = C.ebitengine_DstRegion{
|
||||
MinX: C.int(r.Region.Min.X),
|
||||
MinY: C.int(r.Region.Min.Y),
|
||||
MaxX: C.int(r.Region.Max.X),
|
||||
MaxY: C.int(r.Region.Max.Y),
|
||||
IndexCount: C.int(r.IndexCount),
|
||||
}
|
||||
}
|
||||
|
||||
cBlend := C.ebitengine_Blend{
|
||||
BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB),
|
||||
BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha),
|
||||
BlendFactorDestinationRGB: C.uint8_t(blend.BlendFactorDestinationRGB),
|
||||
BlendFactorDestinationAlpha: C.uint8_t(blend.BlendFactorDestinationAlpha),
|
||||
BlendOperationRGB: C.uint8_t(blend.BlendOperationRGB),
|
||||
BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha),
|
||||
}
|
||||
|
||||
cUniforms := make([]C.uint32_t, len(uniforms))
|
||||
defer runtime.KeepAlive(cUniforms)
|
||||
for i, u := range uniforms {
|
||||
cUniforms[i] = C.uint32_t(u)
|
||||
}
|
||||
|
||||
if err := C.ebitengine_DrawTriangles(C.int(dst), &cSrcs[0], C.int(len(cSrcs)), C.int(shader), &cDstRegions[0], C.int(len(cDstRegions)), C.int(indexOffset), cBlend, &cUniforms[0], C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
|
||||
return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -19,26 +19,51 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct ebitengine_Error {
|
||||
const char* Message;
|
||||
const char *Message;
|
||||
int Code;
|
||||
} ebitengine_Error;
|
||||
|
||||
static bool ebitengine_IsErrorNil(ebitengine_Error* err) {
|
||||
static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
|
||||
return err->Message == NULL && err->Code == 0;
|
||||
}
|
||||
|
||||
typedef struct ebitengine_DstRegion {
|
||||
int MinX;
|
||||
int MinY;
|
||||
int MaxX;
|
||||
int MaxY;
|
||||
int IndexCount;
|
||||
} ebitengine_DstRegion;
|
||||
|
||||
typedef struct ebitengine_Blend {
|
||||
uint8_t BlendFactorSourceRGB;
|
||||
uint8_t BlendFactorSourceAlpha;
|
||||
uint8_t BlendFactorDestinationRGB;
|
||||
uint8_t BlendFactorDestinationAlpha;
|
||||
uint8_t BlendOperationRGB;
|
||||
uint8_t BlendOperationAlpha;
|
||||
} ebitengine_Blend;
|
||||
|
||||
ebitengine_Error ebitengine_InitializeGraphics(void);
|
||||
ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
|
||||
ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
|
||||
ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
|
||||
ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
|
||||
int height);
|
||||
void ebitengine_DisposeImage(int id);
|
||||
|
||||
ebitengine_Error ebitengine_NewShader(int* shader, const char* source);
|
||||
ebitengine_Error
|
||||
ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
|
||||
ebitengine_DstRegion *dstRegions, int dstRegionCount,
|
||||
int indexOffset, ebitengine_Blend blend,
|
||||
uint32_t *uniforms, int uniformCount, int fillRule);
|
||||
|
||||
ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
|
||||
void ebitengine_DisposeShader(int id);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -73,20 +73,22 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti
|
||||
level := 0
|
||||
if !canSkipMipmap && srcs[0] != nil && canUseMipmap(srcs[0].imageType) {
|
||||
level = math.MaxInt32
|
||||
for i := 0; i < len(indices)/3; i++ {
|
||||
const n = graphics.VertexFloatCount
|
||||
dx0 := vertices[n*indices[3*i]+0]
|
||||
dy0 := vertices[n*indices[3*i]+1]
|
||||
sx0 := vertices[n*indices[3*i]+2]
|
||||
sy0 := vertices[n*indices[3*i]+3]
|
||||
dx1 := vertices[n*indices[3*i+1]+0]
|
||||
dy1 := vertices[n*indices[3*i+1]+1]
|
||||
sx1 := vertices[n*indices[3*i+1]+2]
|
||||
sy1 := vertices[n*indices[3*i+1]+3]
|
||||
dx2 := vertices[n*indices[3*i+2]+0]
|
||||
dy2 := vertices[n*indices[3*i+2]+1]
|
||||
sx2 := vertices[n*indices[3*i+2]+2]
|
||||
sy2 := vertices[n*indices[3*i+2]+3]
|
||||
for i := 0; i < len(indices); i += 3 {
|
||||
idx0 := indices[i]
|
||||
idx1 := indices[i+1]
|
||||
idx2 := indices[i+2]
|
||||
dx0 := vertices[graphics.VertexFloatCount*idx0]
|
||||
dy0 := vertices[graphics.VertexFloatCount*idx0+1]
|
||||
sx0 := vertices[graphics.VertexFloatCount*idx0+2]
|
||||
sy0 := vertices[graphics.VertexFloatCount*idx0+3]
|
||||
dx1 := vertices[graphics.VertexFloatCount*idx1]
|
||||
dy1 := vertices[graphics.VertexFloatCount*idx1+1]
|
||||
sx1 := vertices[graphics.VertexFloatCount*idx1+2]
|
||||
sy1 := vertices[graphics.VertexFloatCount*idx1+3]
|
||||
dx2 := vertices[graphics.VertexFloatCount*idx2]
|
||||
dy2 := vertices[graphics.VertexFloatCount*idx2+1]
|
||||
sx2 := vertices[graphics.VertexFloatCount*idx2+2]
|
||||
sy2 := vertices[graphics.VertexFloatCount*idx2+3]
|
||||
if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l {
|
||||
level = l
|
||||
}
|
||||
@ -109,11 +111,10 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Mipmap, verti
|
||||
}
|
||||
if level != 0 {
|
||||
if img := src.level(level); img != nil {
|
||||
const n = graphics.VertexFloatCount
|
||||
s := float32(pow2(level))
|
||||
for i := 0; i < len(vertices)/n; i++ {
|
||||
vertices[i*n+2] /= s
|
||||
vertices[i*n+3] /= s
|
||||
for i := 0; i < len(vertices); i += graphics.VertexFloatCount {
|
||||
vertices[i+2] /= s
|
||||
vertices[i+3] /= s
|
||||
}
|
||||
imgs[i] = img
|
||||
continue
|
||||
@ -148,12 +149,10 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
|
||||
var src *buffered.Image
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
shader := atlas.NearestFilterShader
|
||||
switch {
|
||||
case level == 1:
|
||||
src = m.orig
|
||||
graphics.QuadVertices(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
shader = atlas.LinearFilterShader
|
||||
graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
case level > 1:
|
||||
src = m.level(level - 1)
|
||||
if src == nil {
|
||||
@ -162,8 +161,7 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
}
|
||||
w := sizeForLevel(m.width, level-1)
|
||||
h := sizeForLevel(m.height, level-1)
|
||||
graphics.QuadVertices(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
shader = atlas.LinearFilterShader
|
||||
graphics.QuadVerticesFromSrcAndMatrix(vs, 0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
|
||||
default:
|
||||
panic(fmt.Sprintf("mipmap: invalid level: %d", level))
|
||||
}
|
||||
@ -186,7 +184,7 @@ func (m *Mipmap) level(level int) *buffered.Image {
|
||||
s := buffered.NewImage(w2, h2, m.imageType)
|
||||
|
||||
dstRegion := image.Rect(0, 0, w2, h2)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, shader, nil, graphicsdriver.FillRuleFillAll)
|
||||
s.DrawTriangles([graphics.ShaderSrcImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendCopy, dstRegion, [graphics.ShaderSrcImageCount]image.Rectangle{}, atlas.LinearFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
m.setImg(level, s)
|
||||
|
||||
return m.imgs[level]
|
||||
|
@ -17,6 +17,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"go/ast"
|
||||
"go/format"
|
||||
@ -93,6 +94,8 @@ func run() error {
|
||||
}
|
||||
defer out.Close()
|
||||
|
||||
w := bufio.NewWriter(out)
|
||||
|
||||
// TODO: Remove call of RegisterDecoder
|
||||
|
||||
data, err := os.ReadFile(filepath.Join(dir, f))
|
||||
@ -129,14 +132,14 @@ func run() error {
|
||||
return true
|
||||
}, nil)
|
||||
|
||||
fmt.Fprintln(out, "// Code generated by gen.go. DO NOT EDIT.")
|
||||
fmt.Fprintln(out)
|
||||
format.Node(out, fset, tree)
|
||||
fmt.Fprintln(w, "// Code generated by gen.go. DO NOT EDIT.")
|
||||
fmt.Fprintln(w)
|
||||
format.Node(w, fset, tree)
|
||||
|
||||
if f == "reader.go" {
|
||||
// The min function was removed as of Go 1.22, but this is needed for old Go.
|
||||
// TODO: Remove this when Go 1.21 is the minimum supported version.
|
||||
fmt.Fprintln(out, `
|
||||
fmt.Fprintln(w, `
|
||||
func min(a, b int) int {
|
||||
if a < b {
|
||||
return a
|
||||
@ -144,6 +147,10 @@ func min(a, b int) int {
|
||||
return b
|
||||
}`)
|
||||
}
|
||||
|
||||
if err := w.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
@ -1150,6 +1150,11 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
|
||||
x := exprs[0]
|
||||
t := ts[0]
|
||||
|
||||
if (t.IsFloatVector() || t.IsIntVector()) && idx.Const == nil {
|
||||
cs.addError(e.Pos(), fmt.Sprintf("index must be a constant for the type %s", t.String()))
|
||||
return nil, nil, nil, false
|
||||
}
|
||||
|
||||
var typ shaderir.Type
|
||||
switch t.Main {
|
||||
case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
|
||||
|
@ -21,7 +21,6 @@ import (
|
||||
"runtime"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shader"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
@ -30,13 +29,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl"
|
||||
)
|
||||
|
||||
func TestMain(m *testing.M) {
|
||||
code := m.Run()
|
||||
// The Wasm tests on GitHub CI often fail due to some remaining functions. Wait for a while to finish them.
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
os.Exit(code)
|
||||
}
|
||||
|
||||
func glslVertexNormalize(str string) string {
|
||||
p := glsl.VertexPrelude(glsl.GLSLVersionDefault)
|
||||
if strings.HasPrefix(str, p) {
|
||||
|
@ -4363,3 +4363,67 @@ func Foo() int {
|
||||
t.Error(err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSyntaxIndex(t *testing.T) {
|
||||
// Issue #3011
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() float {
|
||||
var a int
|
||||
var b vec4
|
||||
return b[a]
|
||||
}
|
||||
`)); err == nil {
|
||||
t.Error("compileToIR must return an error but did not")
|
||||
}
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() int {
|
||||
var a int
|
||||
var b ivec4
|
||||
return b[a]
|
||||
}
|
||||
`)); err == nil {
|
||||
t.Error("compileToIR must return an error but did not")
|
||||
}
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() float {
|
||||
var a int
|
||||
var b mat4
|
||||
return b[a][0]
|
||||
}
|
||||
`)); err != nil {
|
||||
t.Error(err)
|
||||
}
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() float {
|
||||
const a = 0
|
||||
var b vec4
|
||||
return b[a]
|
||||
}
|
||||
`)); err != nil {
|
||||
t.Error(err)
|
||||
}
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() int {
|
||||
const a = 0
|
||||
var b ivec4
|
||||
return b[a]
|
||||
}
|
||||
`)); err != nil {
|
||||
t.Error(err)
|
||||
}
|
||||
if _, err := compileToIR([]byte(`package main
|
||||
|
||||
func Foo() float {
|
||||
const a = 0
|
||||
var b mat4
|
||||
return b[a][0]
|
||||
}
|
||||
`)); err != nil {
|
||||
t.Error(err)
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
|
||||
return nil
|
||||
}
|
||||
|
||||
debug.Logf("----\n")
|
||||
debug.FrameLogf("----\n")
|
||||
|
||||
if err := atlas.BeginFrame(graphicsDriver); err != nil {
|
||||
return err
|
||||
@ -133,7 +133,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
|
||||
updateCount = 1
|
||||
c.updateCalled = true
|
||||
}
|
||||
debug.Logf("Update count per frame: %d\n", updateCount)
|
||||
debug.FrameLogf("Update count per frame: %d\n", updateCount)
|
||||
|
||||
// Update the game.
|
||||
for i := 0; i < updateCount; i++ {
|
||||
@ -192,7 +192,7 @@ func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInter
|
||||
return err
|
||||
}
|
||||
|
||||
const maxSkipCount = 3
|
||||
const maxSkipCount = 4
|
||||
|
||||
if !forceDraw && !c.isOffscreenModified {
|
||||
if c.skipCount < maxSkipCount {
|
||||
|
@ -158,7 +158,7 @@ func (i *Image) Fill(r, g, b, a float32, region image.Rectangle) {
|
||||
i.tmpVerticesForFill = make([]float32, 4*graphics.VertexFloatCount)
|
||||
}
|
||||
// i.tmpVerticesForFill can be reused as this is sent to DrawTriangles immediately.
|
||||
graphics.QuadVertices(
|
||||
graphics.QuadVerticesFromSrcAndMatrix(
|
||||
i.tmpVerticesForFill,
|
||||
1, 1, float32(i.ui.whiteImage.width-1), float32(i.ui.whiteImage.height-1),
|
||||
float32(i.width), 0, 0, float32(i.height), 0, 0,
|
||||
@ -235,7 +235,7 @@ func (i *bigOffscreenImage) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Im
|
||||
i.tmpVerticesForCopying = make([]float32, 4*graphics.VertexFloatCount)
|
||||
}
|
||||
// i.tmpVerticesForCopying can be reused as this is sent to DrawTriangles immediately.
|
||||
graphics.QuadVertices(
|
||||
graphics.QuadVerticesFromSrcAndMatrix(
|
||||
i.tmpVerticesForCopying,
|
||||
float32(i.region.Min.X), float32(i.region.Min.Y), float32(i.region.Max.X), float32(i.region.Max.Y),
|
||||
bigOffscreenScale, 0, 0, bigOffscreenScale, 0, 0,
|
||||
@ -279,7 +279,7 @@ func (i *bigOffscreenImage) flush() {
|
||||
i.tmpVerticesForFlushing = make([]float32, 4*graphics.VertexFloatCount)
|
||||
}
|
||||
// i.tmpVerticesForFlushing can be reused as this is sent to DrawTriangles in this function.
|
||||
graphics.QuadVertices(
|
||||
graphics.QuadVerticesFromSrcAndMatrix(
|
||||
i.tmpVerticesForFlushing,
|
||||
0, 0, float32(i.region.Dx()*bigOffscreenScale), float32(i.region.Dy()*bigOffscreenScale),
|
||||
1.0/bigOffscreenScale, 0, 0, 1.0/bigOffscreenScale, float32(i.region.Min.X), float32(i.region.Min.Y),
|
||||
|
@ -238,6 +238,7 @@ var (
|
||||
sel_origResizable = objc.RegisterName("isOrigResizable")
|
||||
sel_setCollectionBehavior = objc.RegisterName("setCollectionBehavior:")
|
||||
sel_setDelegate = objc.RegisterName("setDelegate:")
|
||||
sel_setDocumentEdited = objc.RegisterName("setDocumentEdited:")
|
||||
sel_setOrigDelegate = objc.RegisterName("setOrigDelegate:")
|
||||
sel_setOrigResizable = objc.RegisterName("setOrigResizable:")
|
||||
sel_toggleFullScreen = objc.RegisterName("toggleFullScreen:")
|
||||
@ -433,3 +434,13 @@ func initializeWindowAfterCreation(w *glfw.Window) error {
|
||||
func (u *UserInterface) skipTaskbar() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// setDocumentEdited must be called from the main thread.
|
||||
func (u *UserInterface) setDocumentEdited(edited bool) error {
|
||||
w, err := u.window.GetCocoaWindow()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
objc.ID(w).Send(sel_setDocumentEdited, edited)
|
||||
return nil
|
||||
}
|
||||
|
@ -568,6 +568,22 @@ func (u *UserInterface) setWindowClosingHandled(handled bool) {
|
||||
u.m.Lock()
|
||||
u.windowClosingHandled = handled
|
||||
u.m.Unlock()
|
||||
|
||||
if !u.isRunning() {
|
||||
return
|
||||
}
|
||||
if u.isTerminated() {
|
||||
return
|
||||
}
|
||||
u.mainThread.Call(func() {
|
||||
if u.isTerminated() {
|
||||
return
|
||||
}
|
||||
if err := u.setDocumentEdited(handled); err != nil {
|
||||
u.setError(err)
|
||||
return
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// isFullscreen must be called from the main thread.
|
||||
@ -874,6 +890,13 @@ func (u *UserInterface) createWindow() error {
|
||||
return err
|
||||
}
|
||||
|
||||
u.m.Lock()
|
||||
closingHandled := u.windowClosingHandled
|
||||
u.m.Unlock()
|
||||
if err := u.setDocumentEdited(closingHandled); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -512,6 +512,7 @@ func (u *UserInterface) init() error {
|
||||
canvasStyle.Set("height", "100%")
|
||||
canvasStyle.Set("margin", "0")
|
||||
canvasStyle.Set("padding", "0")
|
||||
canvasStyle.Set("display", "block")
|
||||
|
||||
// Make the canvas focusable.
|
||||
canvas.Call("setAttribute", "tabindex", 1)
|
||||
@ -707,14 +708,21 @@ func (u *UserInterface) appendDroppedFiles(data js.Value) {
|
||||
defer u.dropFileM.Unlock()
|
||||
items := data.Get("items")
|
||||
|
||||
var entries []js.Value
|
||||
for i := 0; i < items.Length(); i++ {
|
||||
kind := items.Index(i).Get("kind").String()
|
||||
switch kind {
|
||||
case "file":
|
||||
fs := items.Index(i).Call("webkitGetAsEntry").Get("filesystem").Get("root")
|
||||
u.inputState.DroppedFiles = file.NewFileEntryFS(fs)
|
||||
entries = append(entries, items.Index(i).Call("webkitGetAsEntry").Get("filesystem").Get("root"))
|
||||
}
|
||||
}
|
||||
if len(entries) > 0 {
|
||||
fs, err := file.NewFileEntryFS(entries)
|
||||
if err != nil {
|
||||
u.setError(err)
|
||||
return
|
||||
}
|
||||
u.inputState.DroppedFiles = fs
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,3 +200,7 @@ func initializeWindowAfterCreation(w *glfw.Window) error {
|
||||
func (u *UserInterface) skipTaskbar() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *UserInterface) setDocumentEdited(edited bool) error {
|
||||
return nil
|
||||
}
|
||||
|
@ -242,6 +242,10 @@ func (u *UserInterface) skipTaskbar() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *UserInterface) setDocumentEdited(edited bool) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
if microsoftgdk.IsXbox() {
|
||||
// TimeBeginPeriod might not be defined in Xbox.
|
||||
|
@ -20,7 +20,6 @@ import (
|
||||
"io"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/playstation5"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/pssl"
|
||||
)
|
||||
|
||||
@ -41,10 +40,3 @@ func CompileToPSSL(vertexWriter, pixelWriter io.Writer, source *ShaderSource) er
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// RegisterPlayStationShaders registers a precompiled PlayStation Shader for a shader source.
|
||||
//
|
||||
// RegisterPlayStationShaders is concurrent-safe.
|
||||
func RegisterPlayStationShaders(source *ShaderSource, vertexShader, pixelShader []byte) {
|
||||
playstation5.RegisterPrecompiledShaders(source.source, vertexShader, pixelShader)
|
||||
}
|
||||
|
@ -12,12 +12,21 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build playstation5
|
||||
package vector
|
||||
|
||||
// This is a separated pure Go file so that the `shaderprecomp` package can use this without Cgo.
|
||||
|
||||
package playstation5
|
||||
|
||||
func RegisterPrecompiledShaders(source []byte, vertex, pixel []byte) {
|
||||
// TODO: Implement this.
|
||||
type Point struct {
|
||||
X, Y float32
|
||||
}
|
||||
|
||||
func IsPointCloseToSegment(p, p0, p1 Point, allow float32) bool {
|
||||
return isPointCloseToSegment(point{
|
||||
x: p.X,
|
||||
y: p.Y,
|
||||
}, point{
|
||||
x: p0.X,
|
||||
y: p0.Y,
|
||||
}, point{
|
||||
x: p1.X,
|
||||
y: p1.Y,
|
||||
}, allow)
|
||||
}
|
318
vector/path.go
318
vector/path.go
@ -31,6 +31,23 @@ const (
|
||||
CounterClockwise
|
||||
)
|
||||
|
||||
type opType int
|
||||
|
||||
const (
|
||||
opTypeMoveTo opType = iota
|
||||
opTypeLineTo
|
||||
opTypeQuadTo
|
||||
opTypeCubicTo
|
||||
opTypeClose
|
||||
)
|
||||
|
||||
type op struct {
|
||||
typ opType
|
||||
p1 point
|
||||
p2 point
|
||||
p3 point
|
||||
}
|
||||
|
||||
func abs(x float32) float32 {
|
||||
if x < 0 {
|
||||
return -x
|
||||
@ -48,21 +65,18 @@ type subpath struct {
|
||||
closed bool
|
||||
}
|
||||
|
||||
func (s *subpath) currentPosition() (point, bool) {
|
||||
if len(s.points) == 0 {
|
||||
return point{}, false
|
||||
}
|
||||
if s.closed {
|
||||
return point{}, false
|
||||
}
|
||||
return s.points[len(s.points)-1], true
|
||||
// reset resets the subpath.
|
||||
// reset doesn't release the allocated memory so that the memory can be reused.
|
||||
func (s *subpath) reset() {
|
||||
s.points = s.points[:0]
|
||||
s.closed = false
|
||||
}
|
||||
|
||||
func (s *subpath) pointCount() int {
|
||||
func (s subpath) pointCount() int {
|
||||
return len(s.points)
|
||||
}
|
||||
|
||||
func (s *subpath) lastPoint() point {
|
||||
func (s subpath) lastPoint() point {
|
||||
return s.points[len(s.points)-1]
|
||||
}
|
||||
|
||||
@ -71,11 +85,13 @@ func (s *subpath) appendPoint(pt point) {
|
||||
panic("vector: a closed subpathment cannot append a new point")
|
||||
}
|
||||
|
||||
if len(s.points) > 0 {
|
||||
// Do not add a too close point to the last point.
|
||||
// This can cause unexpected rendering results.
|
||||
if lp := s.lastPoint(); abs(lp.x-pt.x) < 1e-2 && abs(lp.y-pt.y) < 1e-2 {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
s.points = append(s.points, pt)
|
||||
}
|
||||
@ -91,15 +107,66 @@ func (s *subpath) close() {
|
||||
|
||||
// Path represents a collection of path subpathments.
|
||||
type Path struct {
|
||||
subpaths []*subpath
|
||||
ops []op
|
||||
|
||||
subpaths []subpath
|
||||
}
|
||||
|
||||
// reset resets the path.
|
||||
// reset doesn't release the allocated memory so that the memory can be reused.
|
||||
func (p *Path) reset() {
|
||||
p.ops = p.ops[:0]
|
||||
p.subpaths = p.subpaths[:0]
|
||||
}
|
||||
|
||||
func (p *Path) appendNewSubpath(pt point) {
|
||||
if cap(p.subpaths) > len(p.subpaths) {
|
||||
// Reuse the last subpath since the last subpath might have an already allocated slice.
|
||||
p.subpaths = p.subpaths[:len(p.subpaths)+1]
|
||||
p.subpaths[len(p.subpaths)-1].reset()
|
||||
p.subpaths[len(p.subpaths)-1].appendPoint(pt)
|
||||
return
|
||||
}
|
||||
p.subpaths = append(p.subpaths, subpath{
|
||||
points: []point{pt},
|
||||
})
|
||||
}
|
||||
|
||||
func (p *Path) ensureSubpaths() []subpath {
|
||||
if len(p.subpaths) > 0 || len(p.ops) == 0 {
|
||||
return p.subpaths
|
||||
}
|
||||
|
||||
var cur point
|
||||
for _, op := range p.ops {
|
||||
switch op.typ {
|
||||
case opTypeMoveTo:
|
||||
p.appendNewSubpath(op.p1)
|
||||
cur = op.p1
|
||||
case opTypeLineTo:
|
||||
p.lineTo(op.p1)
|
||||
cur = op.p1
|
||||
case opTypeQuadTo:
|
||||
p.quadTo(cur, op.p1, op.p2, 0)
|
||||
cur = op.p2
|
||||
case opTypeCubicTo:
|
||||
p.cubicTo(cur, op.p1, op.p2, op.p3, 0)
|
||||
cur = op.p3
|
||||
case opTypeClose:
|
||||
p.close()
|
||||
cur = point{}
|
||||
}
|
||||
}
|
||||
|
||||
return p.subpaths
|
||||
}
|
||||
|
||||
// MoveTo starts a new subpath with the given position (x, y) without adding a subpath,
|
||||
func (p *Path) MoveTo(x, y float32) {
|
||||
p.subpaths = append(p.subpaths, &subpath{
|
||||
points: []point{
|
||||
{x: x, y: y},
|
||||
},
|
||||
p.subpaths = p.subpaths[:0]
|
||||
p.ops = append(p.ops, op{
|
||||
typ: opTypeMoveTo,
|
||||
p1: point{x: x, y: y},
|
||||
})
|
||||
}
|
||||
|
||||
@ -107,22 +174,52 @@ func (p *Path) MoveTo(x, y float32) {
|
||||
// and ends to the given position (x, y).
|
||||
// If p doesn't have any subpaths or the last subpath is closed, LineTo sets (x, y) as the start position of a new subpath.
|
||||
func (p *Path) LineTo(x, y float32) {
|
||||
if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed {
|
||||
p.subpaths = append(p.subpaths, &subpath{
|
||||
points: []point{
|
||||
{x: x, y: y},
|
||||
},
|
||||
p.subpaths = p.subpaths[:0]
|
||||
p.ops = append(p.ops, op{
|
||||
typ: opTypeLineTo,
|
||||
p1: point{x: x, y: y},
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
p.subpaths[len(p.subpaths)-1].appendPoint(point{x: x, y: y})
|
||||
}
|
||||
|
||||
// QuadTo adds a quadratic Bézier curve to the path.
|
||||
// (x1, y1) is the control point, and (x2, y2) is the destination.
|
||||
func (p *Path) QuadTo(x1, y1, x2, y2 float32) {
|
||||
p.quadTo(point{x: x1, y: y1}, point{x: x2, y: y2}, 0)
|
||||
p.subpaths = p.subpaths[:0]
|
||||
p.ops = append(p.ops, op{
|
||||
typ: opTypeQuadTo,
|
||||
p1: point{x: x1, y: y1},
|
||||
p2: point{x: x2, y: y2},
|
||||
})
|
||||
}
|
||||
|
||||
// CubicTo adds a cubic Bézier curve to the path.
|
||||
// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
|
||||
func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
|
||||
p.subpaths = p.subpaths[:0]
|
||||
p.ops = append(p.ops, op{
|
||||
typ: opTypeCubicTo,
|
||||
p1: point{x: x1, y: y1},
|
||||
p2: point{x: x2, y: y2},
|
||||
p3: point{x: x3, y: y3},
|
||||
})
|
||||
}
|
||||
|
||||
// Close adds a new line from the last position of the current subpath to the first position of the current subpath,
|
||||
// and marks the current subpath closed.
|
||||
// Following operations for this path will start with a new subpath.
|
||||
func (p *Path) Close() {
|
||||
p.subpaths = p.subpaths[:0]
|
||||
p.ops = append(p.ops, op{
|
||||
typ: opTypeClose,
|
||||
})
|
||||
}
|
||||
|
||||
func (p *Path) lineTo(pt point) {
|
||||
if len(p.subpaths) == 0 || p.subpaths[len(p.subpaths)-1].closed {
|
||||
p.appendNewSubpath(pt)
|
||||
return
|
||||
}
|
||||
p.subpaths[len(p.subpaths)-1].appendPoint(pt)
|
||||
}
|
||||
|
||||
// lineForTwoPoints returns parameters for a line passing through p0 and p1.
|
||||
@ -135,12 +232,17 @@ func lineForTwoPoints(p0, p1 point) (a, b, c float32) {
|
||||
}
|
||||
|
||||
// isPointCloseToSegment detects the distance between a segment (x0, y0)-(x1, y1) and a point (x, y) is less than allow.
|
||||
// If p0 and p1 are the same, isPointCloseToSegment returns true when the distance between p0 and p is less than allow.
|
||||
func isPointCloseToSegment(p, p0, p1 point, allow float32) bool {
|
||||
if p0 == p1 {
|
||||
return allow*allow >= (p0.x-p.x)*(p0.x-p.x)+(p0.y-p.y)*(p0.y-p.y)
|
||||
}
|
||||
|
||||
a, b, c := lineForTwoPoints(p0, p1)
|
||||
|
||||
// The distance between a line ax+by+c=0 and (x0, y0) is
|
||||
// |ax0 + by0 + c| / √(a² + b²)
|
||||
return allow*allow*(a*a+b*b) > (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c)
|
||||
return allow*allow*(a*a+b*b) >= (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c)
|
||||
}
|
||||
|
||||
// crossingPointForTwoLines returns a crossing point for two lines.
|
||||
@ -154,24 +256,13 @@ func crossingPointForTwoLines(p00, p01, p10, p11 point) point {
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Path) currentPosition() (point, bool) {
|
||||
if len(p.subpaths) == 0 {
|
||||
return point{}, false
|
||||
}
|
||||
return p.subpaths[len(p.subpaths)-1].currentPosition()
|
||||
}
|
||||
|
||||
func (p *Path) quadTo(p1, p2 point, level int) {
|
||||
func (p *Path) quadTo(p0, p1, p2 point, level int) {
|
||||
if level > 10 {
|
||||
return
|
||||
}
|
||||
|
||||
p0, ok := p.currentPosition()
|
||||
if !ok {
|
||||
p0 = p1
|
||||
}
|
||||
if isPointCloseToSegment(p1, p0, p2, 0.5) {
|
||||
p.LineTo(p2.x, p2.y)
|
||||
p.lineTo(p2)
|
||||
return
|
||||
}
|
||||
|
||||
@ -187,27 +278,17 @@ func (p *Path) quadTo(p1, p2 point, level int) {
|
||||
x: (p01.x + p12.x) / 2,
|
||||
y: (p01.y + p12.y) / 2,
|
||||
}
|
||||
p.quadTo(p01, p012, level+1)
|
||||
p.quadTo(p12, p2, level+1)
|
||||
p.quadTo(p0, p01, p012, level+1)
|
||||
p.quadTo(p012, p12, p2, level+1)
|
||||
}
|
||||
|
||||
// CubicTo adds a cubic Bézier curve to the path.
|
||||
// (x1, y1) and (x2, y2) are the control points, and (x3, y3) is the destination.
|
||||
func (p *Path) CubicTo(x1, y1, x2, y2, x3, y3 float32) {
|
||||
p.cubicTo(point{x: x1, y: y1}, point{x: x2, y: y2}, point{x: x3, y: y3}, 0)
|
||||
}
|
||||
|
||||
func (p *Path) cubicTo(p1, p2, p3 point, level int) {
|
||||
func (p *Path) cubicTo(p0, p1, p2, p3 point, level int) {
|
||||
if level > 10 {
|
||||
return
|
||||
}
|
||||
|
||||
p0, ok := p.currentPosition()
|
||||
if !ok {
|
||||
p0 = p1
|
||||
}
|
||||
if isPointCloseToSegment(p1, p0, p3, 0.5) && isPointCloseToSegment(p2, p0, p3, 0.5) {
|
||||
p.LineTo(p3.x, p3.y)
|
||||
p.lineTo(p3)
|
||||
return
|
||||
}
|
||||
|
||||
@ -235,8 +316,8 @@ func (p *Path) cubicTo(p1, p2, p3 point, level int) {
|
||||
x: (p012.x + p123.x) / 2,
|
||||
y: (p012.y + p123.y) / 2,
|
||||
}
|
||||
p.cubicTo(p01, p012, p0123, level+1)
|
||||
p.cubicTo(p123, p23, p3, level+1)
|
||||
p.cubicTo(p0, p01, p012, p0123, level+1)
|
||||
p.cubicTo(p0123, p123, p23, p3, level+1)
|
||||
}
|
||||
|
||||
func normalize(p point) point {
|
||||
@ -248,6 +329,26 @@ func cross(p0, p1 point) float32 {
|
||||
return p0.x*p1.y - p1.x*p0.y
|
||||
}
|
||||
|
||||
func (p *Path) currentPosition() (point, bool) {
|
||||
if len(p.ops) == 0 {
|
||||
return point{}, false
|
||||
}
|
||||
op := p.ops[len(p.ops)-1]
|
||||
switch op.typ {
|
||||
case opTypeMoveTo:
|
||||
return op.p1, true
|
||||
case opTypeLineTo:
|
||||
return op.p1, true
|
||||
case opTypeQuadTo:
|
||||
return op.p2, true
|
||||
case opTypeCubicTo:
|
||||
return op.p3, true
|
||||
case opTypeClose:
|
||||
return point{}, false
|
||||
}
|
||||
return point{}, false
|
||||
}
|
||||
|
||||
// ArcTo adds an arc curve to the path.
|
||||
// (x1, y1) is the first control point, and (x2, y2) is the second control point.
|
||||
func (p *Path) ArcTo(x1, y1, x2, y2, radius float32) {
|
||||
@ -362,7 +463,7 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
||||
p.LineTo(x0, y0)
|
||||
|
||||
// Calculate the control points for an approximated Bézier curve.
|
||||
// See https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers.
|
||||
// See https://learn.microsoft.com/en-us/previous-versions/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/beziers.
|
||||
l := radius * float32(math.Tan(da/4)*4/3)
|
||||
var cx0, cy0, cx1, cy1 float32
|
||||
if dir == Clockwise {
|
||||
@ -379,15 +480,11 @@ func (p *Path) Arc(x, y, radius, startAngle, endAngle float32, dir Direction) {
|
||||
p.CubicTo(cx0, cy0, cx1, cy1, x1, y1)
|
||||
}
|
||||
|
||||
// Close adds a new line from the last position of the current subpath to the first position of the current subpath,
|
||||
// and marks the current subpath closed.
|
||||
// Following operations for this path will start with a new subpath.
|
||||
func (p *Path) Close() {
|
||||
func (p *Path) close() {
|
||||
if len(p.subpaths) == 0 {
|
||||
return
|
||||
}
|
||||
subpath := p.subpaths[len(p.subpaths)-1]
|
||||
subpath.close()
|
||||
p.subpaths[len(p.subpaths)-1].close()
|
||||
}
|
||||
|
||||
// AppendVerticesAndIndicesForFilling appends vertices and indices to fill this path and returns them.
|
||||
@ -405,7 +502,7 @@ func (p *Path) AppendVerticesAndIndicesForFilling(vertices []ebiten.Vertex, indi
|
||||
// TODO: Add tests.
|
||||
|
||||
base := uint16(len(vertices))
|
||||
for _, subpath := range p.subpaths {
|
||||
for _, subpath := range p.ensureSubpaths() {
|
||||
if subpath.pointCount() < 3 {
|
||||
continue
|
||||
}
|
||||
@ -486,12 +583,14 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
||||
return vertices, indices
|
||||
}
|
||||
|
||||
for _, subpath := range p.subpaths {
|
||||
var rects [][4]point
|
||||
var tmpPath Path
|
||||
for _, subpath := range p.ensureSubpaths() {
|
||||
if subpath.pointCount() < 2 {
|
||||
continue
|
||||
}
|
||||
|
||||
var rects [][4]point
|
||||
rects = rects[:0]
|
||||
for i := 0; i < subpath.pointCount()-1; i++ {
|
||||
pt := subpath.points[i]
|
||||
|
||||
@ -571,46 +670,49 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
||||
delta := math.Pi - da
|
||||
exceed := float32(math.Abs(1/math.Sin(float64(delta/2)))) > op.MiterLimit
|
||||
|
||||
var quad Path
|
||||
quad.MoveTo(c.x, c.y)
|
||||
// Quadrilateral
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(c.x, c.y)
|
||||
if da < math.Pi {
|
||||
quad.LineTo(rect[1].x, rect[1].y)
|
||||
tmpPath.LineTo(rect[1].x, rect[1].y)
|
||||
if !exceed {
|
||||
pt := crossingPointForTwoLines(rect[0], rect[1], nextRect[0], nextRect[1])
|
||||
quad.LineTo(pt.x, pt.y)
|
||||
tmpPath.LineTo(pt.x, pt.y)
|
||||
}
|
||||
quad.LineTo(nextRect[0].x, nextRect[0].y)
|
||||
tmpPath.LineTo(nextRect[0].x, nextRect[0].y)
|
||||
} else {
|
||||
quad.LineTo(rect[3].x, rect[3].y)
|
||||
tmpPath.LineTo(rect[3].x, rect[3].y)
|
||||
if !exceed {
|
||||
pt := crossingPointForTwoLines(rect[2], rect[3], nextRect[2], nextRect[3])
|
||||
quad.LineTo(pt.x, pt.y)
|
||||
tmpPath.LineTo(pt.x, pt.y)
|
||||
}
|
||||
quad.LineTo(nextRect[2].x, nextRect[2].y)
|
||||
tmpPath.LineTo(nextRect[2].x, nextRect[2].y)
|
||||
}
|
||||
vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
|
||||
case LineJoinBevel:
|
||||
var tri Path
|
||||
tri.MoveTo(c.x, c.y)
|
||||
// Triangle
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(c.x, c.y)
|
||||
if da < math.Pi {
|
||||
tri.LineTo(rect[1].x, rect[1].y)
|
||||
tri.LineTo(nextRect[0].x, nextRect[0].y)
|
||||
tmpPath.LineTo(rect[1].x, rect[1].y)
|
||||
tmpPath.LineTo(nextRect[0].x, nextRect[0].y)
|
||||
} else {
|
||||
tri.LineTo(rect[3].x, rect[3].y)
|
||||
tri.LineTo(nextRect[2].x, nextRect[2].y)
|
||||
tmpPath.LineTo(rect[3].x, rect[3].y)
|
||||
tmpPath.LineTo(nextRect[2].x, nextRect[2].y)
|
||||
}
|
||||
vertices, indices = tri.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
|
||||
case LineJoinRound:
|
||||
var arc Path
|
||||
arc.MoveTo(c.x, c.y)
|
||||
// Arc
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(c.x, c.y)
|
||||
if da < math.Pi {
|
||||
arc.Arc(c.x, c.y, op.Width/2, a0, a1, Clockwise)
|
||||
tmpPath.Arc(c.x, c.y, op.Width/2, a0, a1, Clockwise)
|
||||
} else {
|
||||
arc.Arc(c.x, c.y, op.Width/2, a0+math.Pi, a1+math.Pi, CounterClockwise)
|
||||
tmpPath.Arc(c.x, c.y, op.Width/2, a0+math.Pi, a1+math.Pi, CounterClockwise)
|
||||
}
|
||||
vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
}
|
||||
}
|
||||
|
||||
@ -635,10 +737,11 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
||||
y: (startR[0].y + startR[2].y) / 2,
|
||||
}
|
||||
a := float32(math.Atan2(float64(startR[0].y-startR[2].y), float64(startR[0].x-startR[2].x)))
|
||||
var arc Path
|
||||
arc.MoveTo(startR[0].x, startR[0].y)
|
||||
arc.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, CounterClockwise)
|
||||
vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
// Arc
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(startR[0].x, startR[0].y)
|
||||
tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, CounterClockwise)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
}
|
||||
{
|
||||
c := point{
|
||||
@ -646,10 +749,11 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
||||
y: (endR[1].y + endR[3].y) / 2,
|
||||
}
|
||||
a := float32(math.Atan2(float64(endR[1].y-endR[3].y), float64(endR[1].x-endR[3].x)))
|
||||
var arc Path
|
||||
arc.MoveTo(endR[1].x, endR[1].y)
|
||||
arc.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, Clockwise)
|
||||
vertices, indices = arc.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
// Arc
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(endR[1].x, endR[1].y)
|
||||
tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, Clockwise)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
}
|
||||
|
||||
case LineCapSquare:
|
||||
@ -659,24 +763,26 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic
|
||||
s, c := math.Sincos(a)
|
||||
dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2
|
||||
|
||||
var quad Path
|
||||
quad.MoveTo(startR[0].x, startR[0].y)
|
||||
quad.LineTo(startR[0].x+dx, startR[0].y+dy)
|
||||
quad.LineTo(startR[2].x+dx, startR[2].y+dy)
|
||||
quad.LineTo(startR[2].x, startR[2].y)
|
||||
vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
// Quadrilateral
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(startR[0].x, startR[0].y)
|
||||
tmpPath.LineTo(startR[0].x+dx, startR[0].y+dy)
|
||||
tmpPath.LineTo(startR[2].x+dx, startR[2].y+dy)
|
||||
tmpPath.LineTo(startR[2].x, startR[2].y)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
}
|
||||
{
|
||||
a := math.Atan2(float64(endR[1].y-endR[0].y), float64(endR[1].x-endR[0].x))
|
||||
s, c := math.Sincos(a)
|
||||
dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2
|
||||
|
||||
var quad Path
|
||||
quad.MoveTo(endR[1].x, endR[1].y)
|
||||
quad.LineTo(endR[1].x+dx, endR[1].y+dy)
|
||||
quad.LineTo(endR[3].x+dx, endR[3].y+dy)
|
||||
quad.LineTo(endR[3].x, endR[3].y)
|
||||
vertices, indices = quad.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
// Quadrilateral
|
||||
tmpPath.reset()
|
||||
tmpPath.MoveTo(endR[1].x, endR[1].y)
|
||||
tmpPath.LineTo(endR[1].x+dx, endR[1].y+dy)
|
||||
tmpPath.LineTo(endR[3].x+dx, endR[3].y+dy)
|
||||
tmpPath.LineTo(endR[3].x, endR[3].y)
|
||||
vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
88
vector/path_test.go
Normal file
88
vector/path_test.go
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package vector_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
func TestIsPointCloseToSegment(t *testing.T) {
|
||||
testCases := []struct {
|
||||
p vector.Point
|
||||
p0 vector.Point
|
||||
p1 vector.Point
|
||||
allow float32
|
||||
want bool
|
||||
}{
|
||||
{
|
||||
p: vector.Point{0.5, 0.5},
|
||||
p0: vector.Point{0, 0},
|
||||
p1: vector.Point{1, 0},
|
||||
allow: 1,
|
||||
want: true,
|
||||
},
|
||||
{
|
||||
p: vector.Point{0.5, 1.5},
|
||||
p0: vector.Point{0, 0},
|
||||
p1: vector.Point{1, 0},
|
||||
allow: 1,
|
||||
want: false,
|
||||
},
|
||||
{
|
||||
p: vector.Point{0.5, 0.5},
|
||||
p0: vector.Point{0, 0},
|
||||
p1: vector.Point{1, 1},
|
||||
allow: 0,
|
||||
want: true,
|
||||
},
|
||||
{
|
||||
p: vector.Point{0, 1},
|
||||
p0: vector.Point{0, 0},
|
||||
p1: vector.Point{1, 1},
|
||||
allow: 0.7,
|
||||
want: false,
|
||||
},
|
||||
{
|
||||
p: vector.Point{0, 1},
|
||||
p0: vector.Point{0, 0},
|
||||
p1: vector.Point{1, 1},
|
||||
allow: 0.8,
|
||||
want: true,
|
||||
},
|
||||
{
|
||||
// p0 and p1 are the same.
|
||||
p: vector.Point{0, 1},
|
||||
p0: vector.Point{0.5, 0.5},
|
||||
p1: vector.Point{0.5, 0.5},
|
||||
allow: 0.7,
|
||||
want: false,
|
||||
},
|
||||
{
|
||||
// p0 and p1 are the same.
|
||||
p: vector.Point{0, 1},
|
||||
p0: vector.Point{0.5, 0.5},
|
||||
p1: vector.Point{0.5, 0.5},
|
||||
allow: 0.8,
|
||||
want: true,
|
||||
},
|
||||
}
|
||||
for _, tc := range testCases {
|
||||
if got := vector.IsPointCloseToSegment(tc.p, tc.p0, tc.p1, tc.allow); got != tc.want {
|
||||
t.Errorf("got: %v, want: %v", got, tc.want)
|
||||
}
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ import (
|
||||
"image"
|
||||
"image/color"
|
||||
"math"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
@ -27,6 +28,18 @@ var (
|
||||
whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
||||
)
|
||||
|
||||
var (
|
||||
cachedVertices []ebiten.Vertex
|
||||
cachedIndices []uint16
|
||||
cacheM sync.Mutex
|
||||
)
|
||||
|
||||
func useCachedVerticesAndIndices(fn func([]ebiten.Vertex, []uint16) (vs []ebiten.Vertex, is []uint16)) {
|
||||
cacheM.Lock()
|
||||
defer cacheM.Unlock()
|
||||
cachedVertices, cachedIndices = fn(cachedVertices[:0], cachedIndices[:0])
|
||||
}
|
||||
|
||||
func init() {
|
||||
b := whiteImage.Bounds()
|
||||
pix := make([]byte, 4*b.Dx()*b.Dy())
|
||||
@ -63,9 +76,12 @@ func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32,
|
||||
path.LineTo(x1, y1)
|
||||
strokeOp := &StrokeOptions{}
|
||||
strokeOp.Width = strokeWidth
|
||||
vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
|
||||
|
||||
useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) {
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp)
|
||||
drawVerticesForUtil(dst, vs, is, clr, antialias)
|
||||
return vs, is
|
||||
})
|
||||
}
|
||||
|
||||
// DrawFilledRect fills a rectangle with the specified width and color.
|
||||
@ -75,9 +91,12 @@ func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Co
|
||||
path.LineTo(x, y+height)
|
||||
path.LineTo(x+width, y+height)
|
||||
path.LineTo(x+width, y)
|
||||
vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
|
||||
useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(vs, is)
|
||||
drawVerticesForUtil(dst, vs, is, clr, antialias)
|
||||
return vs, is
|
||||
})
|
||||
}
|
||||
|
||||
// StrokeRect strokes a rectangle with the specified width and color.
|
||||
@ -94,18 +113,24 @@ func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth floa
|
||||
strokeOp := &StrokeOptions{}
|
||||
strokeOp.Width = strokeWidth
|
||||
strokeOp.MiterLimit = 10
|
||||
vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
|
||||
|
||||
useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) {
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp)
|
||||
drawVerticesForUtil(dst, vs, is, clr, antialias)
|
||||
return vs, is
|
||||
})
|
||||
}
|
||||
|
||||
// DrawFilledCircle fills a circle with the specified center position (cx, cy), the radius (r), width and color.
|
||||
func DrawFilledCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color, antialias bool) {
|
||||
var path Path
|
||||
path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise)
|
||||
vs, is := path.AppendVerticesAndIndicesForFilling(nil, nil)
|
||||
|
||||
useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) {
|
||||
vs, is = path.AppendVerticesAndIndicesForFilling(vs, is)
|
||||
drawVerticesForUtil(dst, vs, is, clr, antialias)
|
||||
return vs, is
|
||||
})
|
||||
}
|
||||
|
||||
// StrokeCircle strokes a circle with the specified center position (cx, cy), the radius (r), width and color.
|
||||
@ -118,7 +143,10 @@ func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr
|
||||
|
||||
strokeOp := &StrokeOptions{}
|
||||
strokeOp.Width = strokeWidth
|
||||
vs, is := path.AppendVerticesAndIndicesForStroke(nil, nil, strokeOp)
|
||||
|
||||
useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) {
|
||||
vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp)
|
||||
drawVerticesForUtil(dst, vs, is, clr, antialias)
|
||||
return vs, is
|
||||
})
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user