mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Compare commits
3 Commits
27644555f8
...
fc3174db6c
Author | SHA1 | Date | |
---|---|---|---|
|
fc3174db6c | ||
|
9037da3cf0 | ||
|
fd49f22a6c |
@ -14,8 +14,6 @@
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build android
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
@ -25,15 +23,8 @@ import (
|
||||
//go:embed gamecontrollerdb_android.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
37
internal/gamepaddb/db_glfw.go
Normal file
37
internal/gamepaddb/db_glfw.go
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright 2024 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !android && !ios && !js && !microsoftgdk && !nintendosdk && !playstation5
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
)
|
||||
|
||||
var additionalGLFWGamepads = []byte(`
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
`)
|
||||
|
||||
func init() {
|
||||
if err := Update(additionalGLFWGamepads); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
@ -14,8 +14,6 @@
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build ios
|
||||
|
||||
package gamepaddb
|
||||
|
||||
import (
|
||||
@ -25,15 +23,8 @@ import (
|
||||
//go:embed gamecontrollerdb_ios.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
@ -25,15 +25,8 @@ import (
|
||||
//go:embed gamecontrollerdb_linbsd.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build darwin && !ios
|
||||
//go:build !ios
|
||||
|
||||
package gamepaddb
|
||||
|
||||
@ -25,15 +25,8 @@ import (
|
||||
//go:embed gamecontrollerdb_macos_darwin.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@
|
||||
|
||||
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
|
||||
|
||||
//go:build windows && !microsoftgdk
|
||||
//go:build !microsoftgdk
|
||||
|
||||
package gamepaddb
|
||||
|
||||
@ -25,15 +25,8 @@ import (
|
||||
//go:embed gamecontrollerdb_windows.txt
|
||||
var controllerBytes []byte
|
||||
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
@ -65,17 +65,11 @@ import (
|
||||
|
||||
//go:embed gamecontrollerdb_{{.FileNameSuffix}}.txt
|
||||
var controllerBytes []byte
|
||||
//go:embed gamecontrollerdb_glfw.txt
|
||||
var glfwControllerBytes []byte
|
||||
|
||||
func init() {
|
||||
if err := Update(controllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
if err := Update(glfwControllerBytes); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}`
|
||||
|
||||
func main() {
|
||||
@ -96,23 +90,21 @@ func run() error {
|
||||
platforms := map[string]gamePadPlatform{
|
||||
"Windows": {
|
||||
filenameSuffix: "windows",
|
||||
buildConstraints: "//go:build windows && !microsoftgdk",
|
||||
buildConstraints: "//go:build !microsoftgdk",
|
||||
},
|
||||
"Mac OS X": {
|
||||
filenameSuffix: "macos_darwin",
|
||||
buildConstraints: "//go:build darwin && !ios",
|
||||
buildConstraints: "//go:build !ios",
|
||||
},
|
||||
"Linux": {
|
||||
filenameSuffix: "linbsd",
|
||||
buildConstraints: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5",
|
||||
},
|
||||
"iOS": {
|
||||
filenameSuffix: "ios",
|
||||
buildConstraints: "//go:build ios",
|
||||
filenameSuffix: "ios",
|
||||
},
|
||||
"Android": {
|
||||
filenameSuffix: "android",
|
||||
buildConstraints: "//go:build android",
|
||||
filenameSuffix: "android",
|
||||
},
|
||||
}
|
||||
|
||||
@ -168,19 +160,21 @@ func splitControllersByPlatform(controllerDB []byte) (map[string]string, error)
|
||||
s := bufio.NewScanner(bytes.NewReader(controllerDB))
|
||||
dbs := map[string]string{}
|
||||
|
||||
var currentPlatform string
|
||||
for s.Scan() {
|
||||
line := s.Text()
|
||||
if len(line) == 0 {
|
||||
if strings.HasPrefix(line, "#") {
|
||||
continue
|
||||
}
|
||||
|
||||
if line[0] == '#' {
|
||||
currentPlatform = strings.Replace(line, "# ", "", 1)
|
||||
continue
|
||||
parts := strings.Split(line, ",")
|
||||
var platform string
|
||||
for _, part := range parts {
|
||||
if strings.HasPrefix(part, "platform:") {
|
||||
platform = strings.Replace(part, "platform:", "", 1)
|
||||
dbs[platform] += line + "\n"
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
dbs[currentPlatform] += line + "\n"
|
||||
}
|
||||
if err := s.Err(); err != nil {
|
||||
return nil, err
|
||||
|
Loading…
Reference in New Issue
Block a user