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4 Commits

Author SHA1 Message Date
Hajime Hoshi
4e6fdc6db5 all: update dependencies 2024-09-08 00:11:18 +09:00
Hajime Hoshi
1488e5e685 internal/graphicscommand: add attributes to images 2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58 internal: add comments 2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b internal/graphicscommand: enable to show shader names 2024-09-07 22:06:41 +09:00
15 changed files with 113 additions and 60 deletions

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@ -46,7 +46,7 @@ func newGameForUI(game Game, transparent bool) *gameForUI {
transparent: transparent, transparent: transparent,
} }
s, err := NewShader(builtinshader.ScreenShaderSource) s, err := newShader(builtinshader.ScreenShaderSource, "screen")
if err != nil { if err != nil {
panic(fmt.Sprintf("ebiten: compiling the screen shader failed: %v", err)) panic(fmt.Sprintf("ebiten: compiling the screen shader failed: %v", err))
} }

4
go.mod
View File

@ -9,7 +9,7 @@ require (
github.com/ebitengine/purego v0.8.0-alpha.5 github.com/ebitengine/purego v0.8.0-alpha.5
github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f
github.com/go-text/typesetting v0.1.1 github.com/go-text/typesetting v0.1.1
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.4.0.20240905090502-03ded50a2328 github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5
github.com/hajimehoshi/go-mp3 v0.3.4 github.com/hajimehoshi/go-mp3 v0.3.4
github.com/jakecoffman/cp v1.2.1 github.com/jakecoffman/cp v1.2.1
github.com/jezek/xgb v1.1.1 github.com/jezek/xgb v1.1.1
@ -17,7 +17,7 @@ require (
github.com/kisielk/errcheck v1.7.0 github.com/kisielk/errcheck v1.7.0
golang.org/x/image v0.19.0 golang.org/x/image v0.19.0
golang.org/x/sync v0.8.0 golang.org/x/sync v0.8.0
golang.org/x/sys v0.24.0 golang.org/x/sys v0.25.0
golang.org/x/text v0.17.0 golang.org/x/text v0.17.0
golang.org/x/tools v0.24.0 golang.org/x/tools v0.24.0
) )

8
go.sum
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@ -13,8 +13,8 @@ github.com/go-text/typesetting v0.1.1/go.mod h1:d22AnmeKq/on0HNv73UFriMKc4Ez6EqZ
github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04 h1:zBx+p/W2aQYtNuyZNcTfinWvXBQwYtDfme051PR/lAY= github.com/go-text/typesetting-utils v0.0.0-20231211103740-d9332ae51f04 h1:zBx+p/W2aQYtNuyZNcTfinWvXBQwYtDfme051PR/lAY=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.4.0.20240905090502-03ded50a2328 h1:AYqx/yoXuPMmNJMXEblljVeqFDQnKFu5QOjHZMhGfMY= github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5 h1:gtIcN2INlD2qlfUiECuvbI0moNIoANgIY7MwgW4cFGE=
github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.4.0.20240905090502-03ded50a2328/go.mod h1:/GmYyEKgzzM7dzJBsL7aS5iR83Dr666E5bhQLVVPYsw= github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.5/go.mod h1:/GmYyEKgzzM7dzJBsL7aS5iR83Dr666E5bhQLVVPYsw=
github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68= github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68=
github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo= github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo=
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo= github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
@ -74,8 +74,8 @@ golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.24.0 h1:Twjiwq9dn6R1fQcyiK+wQyHWfaz/BJB+YIpzU/Cv3Xg= golang.org/x/sys v0.25.0 h1:r+8e+loiHxRqhXVl6ML1nO3l1+oFoWbnlu2Ehimmi34=
golang.org/x/sys v0.24.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.25.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/telemetry v0.0.0-20240228155512-f48c80bd79b2/go.mod h1:TeRTkGYfJXctD9OcfyVLyj2J3IxLnKwHJR8f4D8a3YE= golang.org/x/telemetry v0.0.0-20240228155512-f48c80bd79b2/go.mod h1:TeRTkGYfJXctD9OcfyVLyj2J3IxLnKwHJR8f4D8a3YE=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=

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@ -156,6 +156,7 @@ const (
// A screen image is also unmanaged. // A screen image is also unmanaged.
ImageTypeScreen ImageTypeScreen
// ImageTypeVolatile is a volatile image that is cleared every frame.
ImageTypeVolatile ImageTypeVolatile
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas. // ImageTypeUnmanaged is an unmanaged image that is not on an atlas.

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@ -24,12 +24,14 @@ import (
type Shader struct { type Shader struct {
ir *shaderir.Program ir *shaderir.Program
shader *restorable.Shader shader *restorable.Shader
name string
} }
func NewShader(ir *shaderir.Program) *Shader { func NewShader(ir *shaderir.Program, name string) *Shader {
// A shader is initialized lazily, and the lock is not needed. // A shader is initialized lazily, and the lock is not needed.
return &Shader{ return &Shader{
ir: ir, ir: ir,
name: name,
} }
} }
@ -45,7 +47,7 @@ func (s *Shader) ensureShader() *restorable.Shader {
if s.shader != nil { if s.shader != nil {
return s.shader return s.shader
} }
s.shader = restorable.NewShader(s.ir) s.shader = restorable.NewShader(s.ir, s.name)
runtime.SetFinalizer(s, (*Shader).finalize) runtime.SetFinalizer(s, (*Shader).finalize)
return s.shader return s.shader
} }

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@ -36,12 +36,12 @@ func TestShaderFillTwice(t *testing.T) {
is := graphics.QuadIndices() is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h) dr := image.Rect(0, 0, w, h)
g := ui.Get().GraphicsDriverForTesting() g := ui.Get().GraphicsDriverForTesting()
s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff)) s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff), "")
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s0, nil, graphicsdriver.FillRuleFillAll) dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s0, nil, graphicsdriver.FillRuleFillAll)
// Vertices must be recreated (#1755) // Vertices must be recreated (#1755)
vs = quadVertices(w, h, 0, 0, 1) vs = quadVertices(w, h, 0, 0, 1)
s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff)) s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff), "")
dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s1, nil, graphicsdriver.FillRuleFillAll) dst.DrawTriangles([graphics.ShaderSrcImageCount]*atlas.Image{}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s1, nil, graphicsdriver.FillRuleFillAll)
pix := make([]byte, 4*w*h) pix := make([]byte, 4*w*h)
@ -89,7 +89,7 @@ func TestImageDrawTwice(t *testing.T) {
} }
func TestGCShader(t *testing.T) { func TestGCShader(t *testing.T) {
s := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff)) s := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff), "")
// Use the shader to initialize it. // Use the shader to initialize it.
const w, h = 1, 1 const w, h = 1, 1

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@ -93,6 +93,8 @@ func (c *drawTrianglesCommand) String() string {
dst := fmt.Sprintf("%d", c.dst.id) dst := fmt.Sprintf("%d", c.dst.id)
if c.dst.screen { if c.dst.screen {
dst += " (screen)" dst += " (screen)"
} else if c.dst.attribute != "" {
dst += " (" + c.dst.attribute + ")"
} }
var srcstrs [graphics.ShaderSrcImageCount]string var srcstrs [graphics.ShaderSrcImageCount]string
@ -104,10 +106,17 @@ func (c *drawTrianglesCommand) String() string {
srcstrs[i] = fmt.Sprintf("%d", src.id) srcstrs[i] = fmt.Sprintf("%d", src.id)
if src.screen { if src.screen {
srcstrs[i] += " (screen)" srcstrs[i] += " (screen)"
} else if src.attribute != "" {
srcstrs[i] += " (" + src.attribute + ")"
} }
} }
return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader id: %d", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, c.shader.id) shader := fmt.Sprintf("%d", c.shader.id)
if c.shader.name != "" {
shader += " (" + c.shader.name + ")"
}
return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], num of dst regions: %d, num of indices: %d, blend: %s, fill rule: %s, shader: %s", dst, strings.Join(srcstrs[:], ", "), len(c.dstRegions), c.numIndices(), blend, c.fillRule, shader)
} }
// Exec executes the drawTrianglesCommand. // Exec executes the drawTrianglesCommand.
@ -334,10 +343,15 @@ type newImageCommand struct {
width int width int
height int height int
screen bool screen bool
attribute string
} }
func (c *newImageCommand) String() string { func (c *newImageCommand) String() string {
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen) str := fmt.Sprintf("new-image: result: %d, width: %d, height: %d, screen: %t", c.result.id, c.width, c.height, c.screen)
if c.attribute != "" {
str += ", attribute: " + c.attribute
}
return str
} }
// Exec executes a newImageCommand. // Exec executes a newImageCommand.

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@ -37,6 +37,9 @@ type Image struct {
internalHeight int internalHeight int
screen bool screen bool
// attribute is used only for logs.
attribute string
// id is an identifier for the image. This is used only when dumping the information. // id is an identifier for the image. This is used only when dumping the information.
// //
// This is duplicated with graphicsdriver.Image's ID, but this id is still necessary because this image might not // This is duplicated with graphicsdriver.Image's ID, but this id is still necessary because this image might not
@ -57,18 +60,20 @@ func genNextImageID() int {
// NewImage returns a new image. // NewImage returns a new image.
// //
// Note that the image is not initialized yet. // Note that the image is not initialized yet.
func NewImage(width, height int, screenFramebuffer bool) *Image { func NewImage(width, height int, screenFramebuffer bool, attribute string) *Image {
i := &Image{ i := &Image{
width: width, width: width,
height: height, height: height,
screen: screenFramebuffer, screen: screenFramebuffer,
id: genNextImageID(), id: genNextImageID(),
attribute: attribute,
} }
c := &newImageCommand{ c := &newImageCommand{
result: i, result: i,
width: width, width: width,
height: height, height: height,
screen: screenFramebuffer, screen: screenFramebuffer,
attribute: attribute,
} }
theCommandQueueManager.enqueueCommand(c) theCommandQueueManager.enqueueCommand(c)
return i return i

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@ -35,7 +35,7 @@ func init() {
if err != nil { if err != nil {
panic(fmt.Sprintf("graphicscommand: compiling the nearest shader failed: %v", err)) panic(fmt.Sprintf("graphicscommand: compiling the nearest shader failed: %v", err))
} }
nearestFilterShader = graphicscommand.NewShader(ir) nearestFilterShader = graphicscommand.NewShader(ir, "")
} }
func TestMain(m *testing.M) { func TestMain(m *testing.M) {
@ -50,8 +50,8 @@ func quadVertices(w, h float32) []float32 {
func TestClear(t *testing.T) { func TestClear(t *testing.T) {
const w, h = 1024, 1024 const w, h = 1024, 1024
src := graphicscommand.NewImage(w/2, h/2, false) src := graphicscommand.NewImage(w/2, h/2, false, "")
dst := graphicscommand.NewImage(w, h, false) dst := graphicscommand.NewImage(w, h, false, "")
vs := quadVertices(w/2, h/2) vs := quadVertices(w/2, h/2)
is := graphics.QuadIndices() is := graphics.QuadIndices()
@ -81,9 +81,9 @@ func TestClear(t *testing.T) {
func TestWritePixelsPartAfterDrawTriangles(t *testing.T) { func TestWritePixelsPartAfterDrawTriangles(t *testing.T) {
const w, h = 32, 32 const w, h = 32, 32
clr := graphicscommand.NewImage(w, h, false) clr := graphicscommand.NewImage(w, h, false, "")
src := graphicscommand.NewImage(w/2, h/2, false) src := graphicscommand.NewImage(w/2, h/2, false, "")
dst := graphicscommand.NewImage(w, h, false) dst := graphicscommand.NewImage(w, h, false, "")
vs := quadVertices(w/2, h/2) vs := quadVertices(w/2, h/2)
is := graphics.QuadIndices() is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h) dr := image.Rect(0, 0, w, h)
@ -101,15 +101,15 @@ func TestWritePixelsPartAfterDrawTriangles(t *testing.T) {
func TestShader(t *testing.T) { func TestShader(t *testing.T) {
const w, h = 16, 16 const w, h = 16, 16
clr := graphicscommand.NewImage(w, h, false) clr := graphicscommand.NewImage(w, h, false, "")
dst := graphicscommand.NewImage(w, h, false) dst := graphicscommand.NewImage(w, h, false, "")
vs := quadVertices(w, h) vs := quadVertices(w, h)
is := graphics.QuadIndices() is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h) dr := image.Rect(0, 0, w, h)
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll) dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{clr}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, nearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
g := ui.Get().GraphicsDriverForTesting() g := ui.Get().GraphicsDriverForTesting()
s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff)) s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "")
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendSourceOver, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
pix := make([]byte, 4*w*h) pix := make([]byte, 4*w*h)
@ -136,7 +136,7 @@ func TestShader(t *testing.T) {
// Issue #3036 // Issue #3036
func TestSuccessiveWritePixels(t *testing.T) { func TestSuccessiveWritePixels(t *testing.T) {
const w, h = 32, 32 const w, h = 32, 32
dst := graphicscommand.NewImage(w, h, false) dst := graphicscommand.NewImage(w, h, false, "")
dst.WritePixels(graphics.NewManagedBytes(4, func(bs []byte) { dst.WritePixels(graphics.NewManagedBytes(4, func(bs []byte) {
for i := range bs { for i := range bs {

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@ -31,12 +31,16 @@ type Shader struct {
shader graphicsdriver.Shader shader graphicsdriver.Shader
ir *shaderir.Program ir *shaderir.Program
id int id int
// name is used only for logging.
name string
} }
func NewShader(ir *shaderir.Program) *Shader { func NewShader(ir *shaderir.Program, name string) *Shader {
s := &Shader{ s := &Shader{
ir: ir, ir: ir,
id: genNextShaderID(), id: genNextShaderID(),
name: name,
} }
c := &newShaderCommand{ c := &newShaderCommand{
result: s, result: s,

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@ -156,8 +156,13 @@ func NewImage(width, height int, imageType ImageType) *Image {
panic("restorable: graphics driver must be ready at NewImage but not") panic("restorable: graphics driver must be ready at NewImage but not")
} }
var attribute string
switch imageType {
case ImageTypeVolatile:
attribute = "volatile"
}
i := &Image{ i := &Image{
image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen), image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen, attribute),
width: width, width: width,
height: height, height: height,
imageType: imageType, imageType: imageType,
@ -566,7 +571,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
case ImageTypeScreen: case ImageTypeScreen:
// The screen image should also be recreated because framebuffer might // The screen image should also be recreated because framebuffer might
// be changed. // be changed.
i.image = graphicscommand.NewImage(w, h, true) i.image = graphicscommand.NewImage(w, h, true, "")
i.basePixels.Dispose() i.basePixels.Dispose()
i.basePixels = Pixels{} i.basePixels = Pixels{}
i.clearDrawTrianglesHistory() i.clearDrawTrianglesHistory()
@ -574,7 +579,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
i.staleRegions = i.staleRegions[:0] i.staleRegions = i.staleRegions[:0]
return nil return nil
case ImageTypeVolatile: case ImageTypeVolatile:
i.image = graphicscommand.NewImage(w, h, false) i.image = graphicscommand.NewImage(w, h, false, "volatile")
iw, ih := i.image.InternalSize() iw, ih := i.image.InternalSize()
clearImage(i.image, image.Rect(0, 0, iw, ih)) clearImage(i.image, image.Rect(0, 0, iw, ih))
return nil return nil
@ -584,7 +589,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
panic("restorable: pixels must not be stale when restoring") panic("restorable: pixels must not be stale when restoring")
} }
gimg := graphicscommand.NewImage(w, h, false) gimg := graphicscommand.NewImage(w, h, false, "")
// Clear the image explicitly. // Clear the image explicitly.
iw, ih := gimg.InternalSize() iw, ih := gimg.InternalSize()
clearImage(gimg, image.Rect(0, 0, iw, ih)) clearImage(gimg, image.Rect(0, 0, iw, ih))

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@ -28,12 +28,14 @@ import (
type Shader struct { type Shader struct {
shader *graphicscommand.Shader shader *graphicscommand.Shader
ir *shaderir.Program ir *shaderir.Program
name string
} }
func NewShader(ir *shaderir.Program) *Shader { func NewShader(ir *shaderir.Program, name string) *Shader {
s := &Shader{ s := &Shader{
shader: graphicscommand.NewShader(ir), shader: graphicscommand.NewShader(ir, name),
ir: ir, ir: ir,
name: name,
} }
theImages.addShader(s) theImages.addShader(s)
return s return s
@ -47,7 +49,7 @@ func (s *Shader) Dispose() {
} }
func (s *Shader) restore() { func (s *Shader) restore() {
s.shader = graphicscommand.NewShader(s.ir) s.shader = graphicscommand.NewShader(s.ir, s.name)
} }
func (s *Shader) Unit() shaderir.Unit { func (s *Shader) Unit() shaderir.Unit {
@ -90,7 +92,7 @@ func init() {
if err := wg.Wait(); err != nil { if err := wg.Wait(); err != nil {
panic(err) panic(err)
} }
NearestFilterShader = NewShader(nearestIR) NearestFilterShader = NewShader(nearestIR, "nearest")
LinearFilterShader = NewShader(linearIR) LinearFilterShader = NewShader(linearIR, "linear")
clearShader = NewShader(clearIR) clearShader = NewShader(clearIR, "clear")
} }

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@ -53,7 +53,7 @@ func TestShader(t *testing.T) {
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
defer img.Dispose() defer img.Dispose()
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff)) s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "")
dr := image.Rect(0, 0, 1, 1) dr := image.Rect(0, 0, 1, 1)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
@ -82,7 +82,7 @@ func TestShaderChain(t *testing.T) {
imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1)) imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
s := restorable.NewShader(etesting.ShaderProgramImages(1)) s := restorable.NewShader(etesting.ShaderProgramImages(1), "")
for i := 0; i < num-1; i++ { for i := 0; i < num-1; i++ {
dr := image.Rect(0, 0, 1, 1) dr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
@ -115,7 +115,7 @@ func TestShaderMultipleSources(t *testing.T) {
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular) dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
s := restorable.NewShader(etesting.ShaderProgramImages(3)) s := restorable.NewShader(etesting.ShaderProgramImages(3), "")
dr := image.Rect(0, 0, 1, 1) dr := image.Rect(0, 0, 1, 1)
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
@ -147,7 +147,7 @@ func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular) dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
s := restorable.NewShader(etesting.ShaderProgramImages(3)) s := restorable.NewShader(etesting.ShaderProgramImages(3), "")
dr := image.Rect(0, 0, 1, 1) dr := image.Rect(0, 0, 1, 1)
srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{ srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{
image.Rect(0, 0, 1, 1), image.Rect(0, 0, 1, 1),
@ -177,7 +177,7 @@ func TestShaderDispose(t *testing.T) {
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
defer img.Dispose() defer img.Dispose()
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff)) s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff), "")
dr := image.Rect(0, 0, 1, 1) dr := image.Rect(0, 0, 1, 1)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll) img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)

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@ -32,9 +32,9 @@ type Shader struct {
uniformUint32Count int uniformUint32Count int
} }
func NewShader(ir *shaderir.Program) *Shader { func NewShader(ir *shaderir.Program, name string) *Shader {
return &Shader{ return &Shader{
shader: atlas.NewShader(ir), shader: atlas.NewShader(ir, name),
uniformNames: ir.UniformNames[graphics.PreservedUniformVariablesCount:], uniformNames: ir.UniformNames[graphics.PreservedUniformVariablesCount:],
uniformTypes: ir.Uniforms[graphics.PreservedUniformVariablesCount:], uniformTypes: ir.Uniforms[graphics.PreservedUniformVariablesCount:],
} }

View File

@ -38,12 +38,16 @@ type Shader struct {
// //
// For the details about the shader, see https://ebitengine.org/en/documents/shader.html. // For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
func NewShader(src []byte) (*Shader, error) { func NewShader(src []byte) (*Shader, error) {
return newShader(src, "")
}
func newShader(src []byte, name string) (*Shader, error) {
ir, err := graphics.CompileShader(src) ir, err := graphics.CompileShader(src)
if err != nil { if err != nil {
return nil, err return nil, err
} }
return &Shader{ return &Shader{
shader: ui.NewShader(ir), shader: ui.NewShader(ir, name),
unit: ir.Unit, unit: ir.Unit,
}, nil }, nil
} }
@ -108,7 +112,23 @@ func builtinShader(filter builtinshader.Filter, address builtinshader.Address, u
} }
} else { } else {
src := builtinshader.ShaderSource(filter, address, useColorM) src := builtinshader.ShaderSource(filter, address, useColorM)
s, err := NewShader(src) var name string
switch filter {
case builtinshader.FilterNearest:
name = "nearest"
case builtinshader.FilterLinear:
name = "linear"
}
switch address {
case builtinshader.AddressClampToZero:
name += "-clamptozero"
case builtinshader.AddressRepeat:
name += "-repeat"
}
if useColorM {
name += "-colorm"
}
s, err := newShader(src, name)
if err != nil { if err != nil {
panic(fmt.Sprintf("ebiten: NewShader for a built-in shader failed: %v", err)) panic(fmt.Sprintf("ebiten: NewShader for a built-in shader failed: %v", err))
} }