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22 changed files with 239 additions and 2937 deletions

View File

@ -25,10 +25,10 @@ import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL10;
import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview; import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
import {{.JavaPkg}}.ebitenmobileview.Renderer; import {{.JavaPkg}}.ebitenmobileview.RenderRequester;
import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView; import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView;
class EbitenSurfaceView extends GLSurfaceView implements Renderer { class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
private class EbitenRenderer implements GLSurfaceView.Renderer { private class EbitenRenderer implements GLSurfaceView.Renderer {
@ -63,10 +63,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
onceSurfaceCreated_ = true; onceSurfaceCreated_ = true;
return; return;
} }
if (hasStrictContextRestoration()) {
Ebitenmobileview.onContextLost();
return;
}
contextLost_ = true; contextLost_ = true;
new Handler(Looper.getMainLooper()).post(new Runnable() { new Handler(Looper.getMainLooper()).post(new Runnable() {
@Override @Override
@ -81,8 +77,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
} }
} }
private boolean strictContextRestoration_ = false;
public EbitenSurfaceView(Context context) { public EbitenSurfaceView(Context context) {
super(context); super(context);
initialize(); initialize();
@ -96,11 +90,9 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
private void initialize() { private void initialize() {
setEGLContextClientVersion(3); setEGLContextClientVersion(3);
setEGLConfigChooser(8, 8, 8, 8, 0, 0); setEGLConfigChooser(8, 8, 8, 8, 0, 0);
// setRenderer must be called before setRenderRequester.
// Or, the application crashes.
setRenderer(new EbitenRenderer()); setRenderer(new EbitenRenderer());
setPreserveEGLContextOnPause(true);
Ebitenmobileview.setRenderer(this); Ebitenmobileview.setRenderRequester(this);
} }
private void onErrorOnGameUpdate(Exception e) { private void onErrorOnGameUpdate(Exception e) {
@ -122,16 +114,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
} }
} }
@Override
public synchronized void setStrictContextRestoration(boolean strictContextRestoration) {
strictContextRestoration_ = strictContextRestoration;
setPreserveEGLContextOnPause(!strictContextRestoration);
}
private synchronized boolean hasStrictContextRestoration() {
return strictContextRestoration_;
}
@Override @Override
public synchronized void requestRenderIfNeeded() { public synchronized void requestRenderIfNeeded() {
if (getRenderMode() == RENDERMODE_WHEN_DIRTY) { if (getRenderMode() == RENDERMODE_WHEN_DIRTY) {

View File

@ -20,7 +20,7 @@
#import "Ebitenmobileview.objc.h" #import "Ebitenmobileview.objc.h"
@interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderer, EbitenmobileviewSetGameNotifier> @interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderRequester, EbitenmobileviewSetGameNotifier>
@end @end
@implementation {{.PrefixUpper}}EbitenViewController { @implementation {{.PrefixUpper}}EbitenViewController {
@ -149,7 +149,7 @@
displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)]; displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)];
[displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
EbitenmobileviewSetRenderer(self); EbitenmobileviewSetRenderRequester(self);
// Run the loop. This will never return. // Run the loop. This will never return.
[[NSRunLoop currentRunLoop] run]; [[NSRunLoop currentRunLoop] run];
@ -364,10 +364,6 @@
} }
} }
- (void)setStrictContextRestoration:(BOOL)strictContextRestoration {
// Do nothing.
}
- (void)setExplicitRenderingMode:(BOOL)explicitRendering { - (void)setExplicitRenderingMode:(BOOL)explicitRendering {
@synchronized(self) { @synchronized(self) {
explicitRendering_ = explicitRendering; explicitRendering_ = explicitRendering;

View File

@ -66,10 +66,6 @@ func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
// An image on an atlas is surrounded by a transparent edge, // An image on an atlas is surrounded by a transparent edge,
// and the shader program unexpectedly picks the pixel on the edges. // and the shader program unexpectedly picks the pixel on the edges.
imageType := atlas.ImageTypeUnmanaged imageType := atlas.ImageTypeUnmanaged
if ui.Get().IsScreenClearedEveryFrame() {
// A volatile image is also always isolated.
imageType = atlas.ImageTypeVolatile
}
g.offscreen = newImage(image.Rect(0, 0, width, height), imageType) g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
return g.offscreen.image return g.offscreen.image
} }

View File

@ -22,10 +22,11 @@ import (
"runtime" "runtime"
"sync" "sync"
"github.com/hajimehoshi/ebiten/v2/internal/debug"
"github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/packing" "github.com/hajimehoshi/ebiten/v2/internal/packing"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir" "github.com/hajimehoshi/ebiten/v2/internal/shaderir"
) )
@ -89,8 +90,11 @@ func putImagesOnSourceBackend() {
// backend is a big texture atlas that can have multiple images. // backend is a big texture atlas that can have multiple images.
// backend is a texture in GPU. // backend is a texture in GPU.
type backend struct { type backend struct {
// restorable is an atlas on which there might be multiple images. // image is an atlas on which there might be multiple images.
restorable *restorable.Image image *graphicscommand.Image
width int
height int
// page is an atlas map. Each part is called a node. // page is an atlas map. Each part is called a node.
// If page is nil, the backend's image is isolated and not on an atlas. // If page is nil, the backend's image is isolated and not on an atlas.
@ -117,11 +121,73 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
return nil, false return nil, false
} }
b.restorable = b.restorable.Extend(b.page.Size()) b.extendIfNeeded(b.page.Size())
return n, true return n, true
} }
// extendIfNeeded extends the image by the given size if necessary.
// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
// extendIfNeeded disposes an old image after its call when a new image is created.
func (b *backend) extendIfNeeded(width, height int) {
if b.width >= width && b.height >= height {
return
}
// Assume that the screen image is never extended.
newImg := newClearedImage(width, height, false)
srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image}
sw, sh := b.image.InternalSize()
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, sw, sh)
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
b.image.Dispose()
b.image = newImg
b.width = width
b.height = height
}
// newClearedImage creates an emtpy image with the given size.
//
// Note that Dispose is not called automatically.
func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
i := graphicscommand.NewImage(width, height, screen)
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
iw, ih := i.InternalSize()
clearImage(i, image.Rect(0, 0, iw, ih))
return i
}
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
}
func (b *backend) clearPixels(region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
}
func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("atlas: width/height must be positive")
}
if !region.In(image.Rect(0, 0, b.width, b.height)) {
panic(fmt.Sprintf("atlas: out of range %v", region))
}
b.image.WritePixels(pixels, region)
}
var ( var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects. // backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex backendsM sync.Mutex
@ -139,6 +205,8 @@ var (
imagesUsedAsDestination smallImageSet imagesUsedAsDestination smallImageSet
graphicsDriverInitialized bool
deferred []func() deferred []func()
// deferredM is a mutex for the slice operations. This must not be used for other usages. // deferredM is a mutex for the slice operations. This must not be used for other usages.
@ -156,8 +224,6 @@ const (
// A screen image is also unmanaged. // A screen image is also unmanaged.
ImageTypeScreen ImageTypeScreen
ImageTypeVolatile
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas. // ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
ImageTypeUnmanaged ImageTypeUnmanaged
) )
@ -176,7 +242,7 @@ type Image struct {
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with // usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
// DrawTriangles. // DrawTriangles.
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from // In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
// a restorable image on an atlas by ensureIsolatedFromSource. // a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
// //
// The type is int64 instead of int to avoid overflow when comparing the limitation. // The type is int64 instead of int to avoid overflow when comparing the limitation.
// //
@ -367,6 +433,11 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
} }
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
if len(vertices) == 0 {
return
}
// This slice is not escaped to the heap. This can be checked by `go build -gcflags=-m`.
backends := make([]*backend, 0, len(srcs)) backends := make([]*backend, 0, len(srcs))
for _, src := range srcs { for _, src := range srcs {
if src == nil { if src == nil {
@ -386,7 +457,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
for _, src := range srcs { for _, src := range srcs {
// Compare i and source images after ensuring i is not on an atlas, or // Compare i and source images after ensuring i is not on an atlas, or
// i and a source image might share the same atlas even though i != src. // i and a source image might share the same atlas even though i != src.
if src != nil && i.backend.restorable == src.backend.restorable { if src != nil && i.backend.image == src.backend.image {
panic("atlas: Image.DrawTriangles: source must be different from the receiver") panic("atlas: Image.DrawTriangles: source must be different from the receiver")
} }
} }
@ -408,8 +479,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
vertices[i+2] += oxf vertices[i+2] += oxf
vertices[i+3] += oyf vertices[i+3] += oyf
} }
if shader.ensureShader().Unit() == shaderir.Texels { if shader.ir.Unit == shaderir.Texels {
sw, sh := srcs[0].backend.restorable.InternalSize() sw, sh := srcs[0].backend.image.InternalSize()
swf, shf := float32(sw), float32(sh) swf, shf := float32(sw), float32(sh)
for i := 0; i < n; i += graphics.VertexFloatCount { for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i+2] /= swf vertices[i+2] /= swf
@ -439,15 +510,15 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
srcRegions[i] = srcRegions[i].Add(r.Min) srcRegions[i] = srcRegions[i].Add(r.Min)
} }
var imgs [graphics.ShaderSrcImageCount]*restorable.Image var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
for i, src := range srcs { for i, src := range srcs {
if src == nil { if src == nil {
continue continue
} }
imgs[i] = src.backend.restorable imgs[i] = src.backend.image
} }
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule) i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
for _, src := range srcs { for _, src := range srcs {
if src == nil { if src == nil {
@ -499,7 +570,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
region = region.Add(r.Min) region = region.Add(r.Min)
if pix == nil { if pix == nil {
i.backend.restorable.ClearPixels(region) i.backend.clearPixels(region)
return return
} }
@ -507,7 +578,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) { pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
copy(bs, pix) copy(bs, pix)
}) })
i.backend.restorable.WritePixels(pix2, region) i.backend.writePixels(pix2, region)
return return
} }
@ -536,7 +607,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()]) copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
} }
}) })
i.backend.restorable.WritePixels(pixb, r) i.backend.writePixels(pixb, r)
} }
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) { func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
@ -552,19 +623,31 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
// To prevent memory leaks, flush the deferred functions here. // To prevent memory leaks, flush the deferred functions here.
flushDeferred() flushDeferred()
if i.backend == nil || i.backend.restorable == nil { if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
for i := range pixels {
pixels[i] = 0
}
return true, nil
}
if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil {
return false, err return false, err
} }
return true, nil return true, nil
} }
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
if i.backend == nil {
for i := range pixels {
pixels[i] = 0
}
return nil
}
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
{
Pixels: pixels,
Region: region.Add(i.regionWithPadding().Min),
},
}); err != nil {
return err
}
return nil
}
// Deallocate deallocates the internal state. // Deallocate deallocates the internal state.
// Even after this call, the image is still available as a new cleared image. // Even after this call, the image is still available as a new cleared image.
func (i *Image) Deallocate() { func (i *Image) Deallocate() {
@ -603,12 +686,13 @@ func (i *Image) deallocate() {
if !i.backend.page.IsEmpty() { if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly. // As this part can be reused, this should be cleared explicitly.
r := i.regionWithPadding() r := i.regionWithPadding()
i.backend.restorable.ClearPixels(r) i.backend.clearPixels(r)
return return
} }
} }
i.backend.restorable.Dispose() i.backend.image.Dispose()
i.backend.image = nil
for idx, sh := range theBackends { for idx, sh := range theBackends {
if sh == i.backend { if sh == i.backend {
@ -651,24 +735,16 @@ func (i *Image) finalize() {
} }
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) { func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
if !graphicsDriverInitialized {
panic("atlas: graphics driver must be ready at allocate but not")
}
if i.backend != nil { if i.backend != nil {
panic("atlas: the image is already allocated") panic("atlas: the image is already allocated")
} }
runtime.SetFinalizer(i, (*Image).finalize) runtime.SetFinalizer(i, (*Image).finalize)
if i.imageType == ImageTypeScreen {
if asSource {
panic("atlas: a screen image cannot be created as a source")
}
// A screen image doesn't have a padding.
i.backend = &backend{
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
}
theBackends = append(theBackends, i.backend)
return
}
wp := i.width + i.paddingSize() wp := i.width + i.paddingSize()
hp := i.height + i.paddingSize() hp := i.height + i.paddingSize()
@ -677,13 +753,11 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height)) panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
} }
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
i.backend = &backend{ i.backend = &backend{
restorable: restorable.NewImage(wp, hp, typ), image: newClearedImage(wp, hp, i.imageType == ImageTypeScreen),
source: asSource && typ == restorable.ImageTypeRegular, width: wp,
height: hp,
source: asSource && i.imageType == ImageTypeRegular,
} }
theBackends = append(theBackends, i.backend) theBackends = append(theBackends, i.backend)
return return
@ -727,12 +801,10 @@ loop:
height *= 2 height *= 2
} }
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
b := &backend{ b := &backend{
restorable: restorable.NewImage(width, height, typ), image: newClearedImage(width, height, false),
width: width,
height: height,
page: packing.NewPage(width, height, maxSize), page: packing.NewPage(width, height, maxSize),
source: asSource, source: asSource,
} }
@ -754,7 +826,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame") panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
} }
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height)) return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
} }
func EndFrame() error { func EndFrame() error {
@ -785,7 +857,15 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
} }
}() }()
if err := restorable.SwapBuffers(graphicsDriver); err != nil { if debug.IsDebug {
debug.FrameLogf("Internal image sizes:\n")
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
for _, backend := range theBackends {
imgs = append(imgs, backend.image)
}
graphicscommand.LogImagesInfo(imgs)
}
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
return err return err
} }
return nil return nil
@ -810,7 +890,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
var err error var err error
initOnce.Do(func() { initOnce.Do(func() {
err = restorable.InitializeGraphicsDriverState(graphicsDriver) err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
if err != nil { if err != nil {
return return
} }
@ -826,15 +906,12 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
minDestinationSize = 16 minDestinationSize = 16
} }
if maxSize == 0 { if maxSize == 0 {
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver)) maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
}
})
if err != nil {
return err
} }
// Restore images first before other image manipulations (#2075). graphicsDriverInitialized = true
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil { })
if err != nil {
return err return err
} }
@ -852,5 +929,9 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame") panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
} }
return restorable.DumpImages(graphicsDriver, dir) images := make([]*graphicscommand.Image, 0, len(theBackends))
for _, backend := range theBackends {
images = append(images, backend.image)
}
return graphicscommand.DumpImages(images, graphicsDriver, dir)
} }

View File

@ -174,8 +174,8 @@ func TestReputOnSourceBackend(t *testing.T) {
} }
img2.WritePixels(pix, image.Rect(0, 0, size, size)) img2.WritePixels(pix, image.Rect(0, 0, size, size))
// Create a volatile image. This should always be on a non-source backend. // Create an unmanaged image. This should always be on a non-source backend.
img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile) img3 := atlas.NewImage(size, size, atlas.ImageTypeUnmanaged)
defer img3.Deallocate() defer img3.Deallocate()
img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size)) img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want { if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
@ -685,7 +685,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
} }
func TestImageWritePixelsModify(t *testing.T) { func TestImageWritePixelsModify(t *testing.T) {
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeVolatile, atlas.ImageTypeUnmanaged} { for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged} {
const size = 16 const size = 16
img := atlas.NewImage(size, size, typ) img := atlas.NewImage(size, size, typ)
defer img.Deallocate() defer img.Deallocate()

View File

@ -15,15 +15,20 @@
package atlas package atlas
import ( import (
"fmt"
"runtime" "runtime"
"github.com/hajimehoshi/ebiten/v2/internal/restorable" "golang.org/x/sync/errgroup"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir" "github.com/hajimehoshi/ebiten/v2/internal/shaderir"
) )
type Shader struct { type Shader struct {
ir *shaderir.Program ir *shaderir.Program
shader *restorable.Shader shader *graphicscommand.Shader
} }
func NewShader(ir *shaderir.Program) *Shader { func NewShader(ir *shaderir.Program) *Shader {
@ -41,11 +46,11 @@ func (s *Shader) finalize() {
}) })
} }
func (s *Shader) ensureShader() *restorable.Shader { func (s *Shader) ensureShader() *graphicscommand.Shader {
if s.shader != nil { if s.shader != nil {
return s.shader return s.shader
} }
s.shader = restorable.NewShader(s.ir) s.shader = graphicscommand.NewShader(s.ir)
runtime.SetFinalizer(s, (*Shader).finalize) runtime.SetFinalizer(s, (*Shader).finalize)
return s.shader return s.shader
} }
@ -75,6 +80,38 @@ func (s *Shader) deallocate() {
} }
var ( var (
NearestFilterShader = &Shader{shader: restorable.NearestFilterShader} NearestFilterShader *Shader
LinearFilterShader = &Shader{shader: restorable.LinearFilterShader} LinearFilterShader *Shader
clearShader *Shader
) )
func init() {
var wg errgroup.Group
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
if err != nil {
return fmt.Errorf("atlas: compiling the nearest shader failed: %w", err)
}
NearestFilterShader = NewShader(ir)
return nil
})
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
if err != nil {
return fmt.Errorf("atlas: compiling the linear shader failed: %w", err)
}
LinearFilterShader = NewShader(ir)
return nil
})
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
if err != nil {
return fmt.Errorf("atlas: compiling the clear shader failed: %w", err)
}
clearShader = NewShader(ir)
return nil
})
if err := wg.Wait(); err != nil {
panic(err)
}
}

View File

@ -21,7 +21,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/atlas"
"github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
) )
var whiteImage *Image var whiteImage *Image
@ -47,8 +46,6 @@ type Image struct {
// pixels is cached pixels for ReadPixels. // pixels is cached pixels for ReadPixels.
// pixels might be out of sync with GPU. // pixels might be out of sync with GPU.
// The data of pixels is the secondary data of pixels for ReadPixels. // The data of pixels is the secondary data of pixels for ReadPixels.
//
// pixels is always nil when restorable.AlwaysReadPixelsFromGPU() returns false.
pixels []byte pixels []byte
// pixelsUnsynced represents whether the pixels in CPU and GPU are not synced. // pixelsUnsynced represents whether the pixels in CPU and GPU are not synced.
@ -71,6 +68,9 @@ func (i *Image) Deallocate() {
} }
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) { func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) {
// Do not call flushDotsBufferIfNeeded here. This would slow (image/draw).Draw.
// See ebiten.TestImageDrawOver.
if region.Dx() == 1 && region.Dy() == 1 { if region.Dx() == 1 && region.Dy() == 1 {
if c, ok := i.dotsBuffer[region.Min]; ok { if c, ok := i.dotsBuffer[region.Min]; ok {
copy(pixels, c[:]) copy(pixels, c[:])
@ -78,19 +78,6 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
} }
} }
// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
if !restorable.AlwaysReadPixelsFromGPU() {
i.syncPixelsIfNeeded()
ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
if err != nil {
return false, err
}
return ok, nil
}
// Do not call syncPixelsIfNeeded here. This would slow (image/draw).Draw.
// See ebiten.TestImageDrawOver.
if i.pixels == nil { if i.pixels == nil {
pix := make([]byte, 4*i.width*i.height) pix := make([]byte, 4*i.width*i.height)
ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)) ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))

View File

@ -72,23 +72,14 @@ type drawTrianglesCommand struct {
} }
func (c *drawTrianglesCommand) String() string { func (c *drawTrianglesCommand) String() string {
var blend string // TODO: Improve readability
switch c.blend { blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}",
case graphicsdriver.BlendSourceOver:
blend = "(source-over)"
case graphicsdriver.BlendClear:
blend = "(clear)"
case graphicsdriver.BlendCopy:
blend = "(copy)"
default:
blend = fmt.Sprintf("{src-rgb: %d, src-alpha: %d, dst-rgb: %d, dst-alpha: %d, op-rgb: %d, op-alpha: %d}",
c.blend.BlendFactorSourceRGB, c.blend.BlendFactorSourceRGB,
c.blend.BlendFactorSourceAlpha, c.blend.BlendFactorSourceAlpha,
c.blend.BlendFactorDestinationRGB, c.blend.BlendFactorDestinationRGB,
c.blend.BlendFactorDestinationAlpha, c.blend.BlendFactorDestinationAlpha,
c.blend.BlendOperationRGB, c.blend.BlendOperationRGB,
c.blend.BlendOperationAlpha) c.blend.BlendOperationAlpha)
}
dst := fmt.Sprintf("%d", c.dst.id) dst := fmt.Sprintf("%d", c.dst.id)
if c.dst.screen { if c.dst.screen {

View File

@ -1,68 +0,0 @@
// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package restorable offers an Image struct that stores image commands
// and restores its pixel data from the commands when context lost happens.
//
// When a function like DrawImage or Fill is called, an Image tries to record
// the information for restoration.
//
// * Context lost
//
// Contest lost is a process that information on GPU memory are removed by OS
// to make more room on GPU memory.
// This can happen e.g. when GPU memory usage is high, or just switching applications
// might cause context lost on mobiles.
// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens
// without restoring image information.
// The package restorable is the package to record information for such restoration.
//
// * DrawImage
//
// DrawImage function tries to record an item of 'draw image history' in the target image.
// If a target image is stale or volatile, no item is created.
// If an item of the history is created,
// it can be said that the target image depends on the source image.
// In other words, If A.DrawImage(B, ...) is called,
// it can be said that the image A depends on the image B.
//
// * Fill, WritePixels and Dispose
//
// These functions are also drawing functions and the target image stores the pixel data
// instead of draw image history items. There is no dependency here.
//
// * Making images stale
//
// After any of the drawing functions is called, the target image can't be depended on by
// any other images. For example, if an image A depends on an image B, and B is changed
// by a Fill call after that, the image A can't depend on the image B anymore.
// In this case, as the image B can no longer be used to restore the image A,
// the image A becomes 'stale'.
// As all the stale images are resolved before context lost happens,
// draw image history items are kept as they are
// (even if an image C depends on the stale image A, it is still fine).
//
// * Stale image
//
// A stale image is an image that can't be restored from the recorded information.
// All stale images must be resolved by reading pixels from GPU before the frame ends.
// If a source image of DrawImage is a stale image, the target always becomes stale.
//
// * Volatile image
//
// A volatile image is a special image that is always cleared when a frame starts.
// For instance, the game screen passed via the update function is a volatile image.
// A volatile image doesn't have to record the drawing history.
// If a source image of DrawImage is a volatile image, the target always becomes stale.
package restorable

View File

@ -1,28 +0,0 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
)
// EnableRestorationForTesting forces to enable restoration for testing.
func EnableRestorationForTesting() {
forceRestoration = true
}
func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
return resolveStaleImages(graphicsDriver, false)
}

View File

@ -1,736 +0,0 @@
// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"fmt"
"image"
"sort"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
)
type Pixels struct {
pixelsRecords *pixelsRecords
}
// Apply applies the Pixels state to the given image especially for restoration.
func (p *Pixels) Apply(img *graphicscommand.Image) {
// Pixels doesn't clear the image. This is a caller's responsibility.
if p.pixelsRecords == nil {
return
}
p.pixelsRecords.apply(img)
}
func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
if p.pixelsRecords == nil {
p.pixelsRecords = &pixelsRecords{}
}
p.pixelsRecords.addOrReplace(pix, region)
}
func (p *Pixels) Clear(region image.Rectangle) {
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
if p.pixelsRecords == nil {
return
}
p.pixelsRecords.clear(region)
}
func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
if p.pixelsRecords == nil {
for i := range pixels {
pixels[i] = 0
}
return
}
p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
}
func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
if p.pixelsRecords == nil {
return regions
}
return p.pixelsRecords.appendRegions(regions)
}
func (p *Pixels) Dispose() {
if p.pixelsRecords == nil {
return
}
p.pixelsRecords.dispose()
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
type drawTrianglesHistoryItem struct {
images [graphics.ShaderSrcImageCount]*Image
vertices []float32
indices []uint32
blend graphicsdriver.Blend
dstRegion image.Rectangle
srcRegions [graphics.ShaderSrcImageCount]image.Rectangle
shader *Shader
uniforms []uint32
fillRule graphicsdriver.FillRule
}
type ImageType int
const (
// ImageTypeRegular indicates the image is a regular image.
ImageTypeRegular ImageType = iota
// ImageTypeScreen indicates the image is used as an actual screen.
ImageTypeScreen
// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
//
// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
// the images can be restored automatically from the context lost. However, such recording the drawing history or
// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
// is cleared every frame instead.
ImageTypeVolatile
)
// Image represents an image that can be restored when GL context is lost.
type Image struct {
image *graphicscommand.Image
width int
height int
basePixels Pixels
// drawTrianglesHistory is a set of draw-image commands.
// TODO: This should be merged with the similar command queue in package graphics (#433).
drawTrianglesHistory []*drawTrianglesHistoryItem
// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// staleRegions indicates the regions to restore.
// staleRegions is valid only when stale is true.
// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
staleRegions []image.Rectangle
// pixelsCache is cached byte slices for pixels.
// pixelsCache is just a cache to avoid allocations (#2375).
//
// A key is the region and a value is a byte slice for the region.
//
// It is fine to reuse the same byte slice for the same region for basePixels,
// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
pixelsCache map[image.Rectangle][]byte
// regionsCache is cached regions.
// regionsCache is just a cache to avoid allocations (#2375).
regionsCache []image.Rectangle
imageType ImageType
}
// NewImage creates an emtpy image with the given size.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewImage(width, height int, imageType ImageType) *Image {
if !graphicsDriverInitialized {
panic("restorable: graphics driver must be ready at NewImage but not")
}
i := &Image{
image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen),
width: width,
height: height,
imageType: imageType,
}
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
// devices.
iw, ih := i.image.InternalSize()
clearImage(i.image, image.Rect(0, 0, iw, ih))
theImages.add(i)
return i
}
// Extend extends the image by the given size.
// Extend creates a new image with the given size and copies the pixels of the given source image.
// Extend disposes itself after its call.
func (i *Image) Extend(width, height int) *Image {
if i.width >= width && i.height >= height {
return i
}
newImg := NewImage(width, height, i.imageType)
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
// information.
srcs := [graphics.ShaderSrcImageCount]*Image{i}
sw, sh := i.image.InternalSize()
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, sw, sh)
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
i.Dispose()
return newImg
}
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll)
}
// BasePixelsForTesting returns the image's basePixels for testing.
func (i *Image) BasePixelsForTesting() *Pixels {
return &i.basePixels
}
// makeStale makes the image stale.
func (i *Image) makeStale(rect image.Rectangle) {
i.stale = true
// If ReadPixels always reads pixels from GPU, staleRegions are never used.
if AlwaysReadPixelsFromGPU() {
return
}
origSize := len(i.staleRegions)
i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
if !rect.Empty() {
i.staleRegions = append(i.staleRegions, rect)
}
i.clearDrawTrianglesHistory()
// Clear pixels to save memory.
for _, r := range i.staleRegions[origSize:] {
i.basePixels.Clear(r)
}
// Don't have to call makeStale recursively here.
// Restoration is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
}
// ClearPixels clears the specified region by WritePixels.
func (i *Image) ClearPixels(region image.Rectangle) {
i.WritePixels(nil, region)
}
func (i *Image) needsRestoration() bool {
return i.imageType == ImageTypeRegular
}
// WritePixels replaces the image pixels with the given pixels slice.
//
// The specified region must not be overlapped with other regions by WritePixels.
func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
if region.Dx() <= 0 || region.Dy() <= 0 {
panic("restorable: width/height must be positive")
}
w, h := i.width, i.height
if !region.In(image.Rect(0, 0, w, h)) {
panic(fmt.Sprintf("restorable: out of range %v", region))
}
// TODO: Avoid making other images stale if possible. (#514)
// For this purpose, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
if pixels != nil {
i.image.WritePixels(pixels, region)
} else {
clearImage(i.image, region)
}
// Even if the image is already stale, call makeStale to extend the stale region.
if !needsRestoration() || !i.needsRestoration() || i.stale {
i.makeStale(region)
return
}
if region.Eq(image.Rect(0, 0, w, h)) {
if pixels != nil {
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
i.basePixels.AddOrReplace(pixels.Clone(), image.Rect(0, 0, w, h))
} else {
i.basePixels.Clear(image.Rect(0, 0, w, h))
}
i.clearDrawTrianglesHistory()
i.stale = false
i.staleRegions = i.staleRegions[:0]
return
}
// Records for DrawTriangles cannot come before records for WritePixels.
if len(i.drawTrianglesHistory) > 0 {
i.makeStale(region)
return
}
if pixels != nil {
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
i.basePixels.AddOrReplace(pixels.Clone(), region)
} else {
i.basePixels.Clear(region)
}
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in texels
// 3: Source Y in texels
// 4: Color R [0.0-1.0]
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
if len(vertices) == 0 {
return
}
theImages.makeStaleIfDependingOn(i)
// TODO: Add tests to confirm this logic.
var srcstale bool
for _, src := range srcs {
if src == nil {
continue
}
if src.stale || src.imageType == ImageTypeVolatile {
srcstale = true
break
}
}
// Even if the image is already stale, call makeStale to extend the stale region.
if srcstale || !needsRestoration() || !i.needsRestoration() || i.stale {
i.makeStale(dstRegion)
} else {
i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
}
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
for i, src := range srcs {
if src == nil {
continue
}
imgs[i] = src.image
}
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
if i.stale || !i.needsRestoration() {
panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory")
}
if AlwaysReadPixelsFromGPU() {
panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
}
// TODO: Would it be possible to merge draw image history items?
const maxDrawTrianglesHistoryCount = 1024
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
i.makeStale(dstRegion)
return
}
// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
vs := make([]float32, len(vertices))
copy(vs, vertices)
is := make([]uint32, len(indices))
copy(is, indices)
us := make([]uint32, len(uniforms))
copy(us, uniforms)
item := &drawTrianglesHistoryItem{
images: srcs,
vertices: vs,
indices: is,
blend: blend,
dstRegion: dstRegion,
srcRegions: srcRegions,
shader: shader,
uniforms: us,
fillRule: fillRule,
}
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
if len(i.drawTrianglesHistory) > 0 || i.stale {
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
return err
}
}
return nil
}
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
if AlwaysReadPixelsFromGPU() {
if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
{
Pixels: pixels,
Region: region,
},
}); err != nil {
return err
}
return nil
}
if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
return err
}
if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
}
i.basePixels.ReadPixels(pixels, region, i.width, i.height)
return nil
}
// makeStaleIfDependingOn makes the image stale if the image depends on target.
func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
}
if i.dependsOn(target) {
// There is no new region to make stale.
i.makeStale(image.Rectangle{})
}
}
// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
if i.stale {
return
}
if i.dependsOnShader(shader) {
// There is no new region to make stale.
i.makeStale(image.Rectangle{})
}
}
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
var rs []image.Rectangle
if i.stale {
rs = i.staleRegions
} else {
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
defer func() {
i.regionsCache = i.regionsCache[:0]
}()
rs = i.regionsCache
}
// Remove duplications. Is this heavy?
rs = rs[:removeDuplicatedRegions(rs)]
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
for _, r := range rs {
if r.Empty() {
continue
}
if i.pixelsCache == nil {
i.pixelsCache = map[image.Rectangle][]byte{}
}
pix, ok := i.pixelsCache[r]
if !ok {
pix = make([]byte, 4*r.Dx()*r.Dy())
i.pixelsCache[r] = pix
}
args = append(args, graphicsdriver.PixelsArgs{
Pixels: pix,
Region: r,
})
}
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
return err
}
for _, a := range args {
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
copy(bs, a.Pixels)
})
i.basePixels.AddOrReplace(bs, a.Region)
}
i.clearDrawTrianglesHistory()
i.stale = false
i.staleRegions = i.staleRegions[:0]
return nil
}
// resolveStale resolves the image's 'stale' state.
func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
if !needsRestoration() {
return nil
}
if !i.needsRestoration() {
return nil
}
if !i.stale {
return nil
}
return i.readPixelsFromGPU(graphicsDriver)
}
// dependsOn reports whether the image depends on target.
func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawTrianglesHistory {
for _, img := range c.images {
if img == nil {
continue
}
if img == target {
return true
}
}
}
return false
}
// dependsOnShader reports whether the image depends on shader.
func (i *Image) dependsOnShader(shader *Shader) bool {
for _, c := range i.drawTrianglesHistory {
if c.shader == shader {
return true
}
}
return false
}
// dependingImages returns all images that is depended on the image.
func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
for _, c := range i.drawTrianglesHistory {
for _, img := range c.images {
if img == nil {
continue
}
r[img] = struct{}{}
}
}
return r
}
// hasDependency returns a boolean value indicating whether the image depends on another image.
func (i *Image) hasDependency() bool {
if i.stale {
return false
}
return len(i.drawTrianglesHistory) > 0
}
// Restore restores *graphicscommand.Image from the pixels using its state.
func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
w, h := i.width, i.height
// Do not dispose the image here. The image should be already disposed.
switch i.imageType {
case ImageTypeScreen:
// The screen image should also be recreated because framebuffer might
// be changed.
i.image = graphicscommand.NewImage(w, h, true)
i.basePixels.Dispose()
i.basePixels = Pixels{}
i.clearDrawTrianglesHistory()
i.stale = false
i.staleRegions = i.staleRegions[:0]
return nil
case ImageTypeVolatile:
i.image = graphicscommand.NewImage(w, h, false)
iw, ih := i.image.InternalSize()
clearImage(i.image, image.Rect(0, 0, iw, ih))
return nil
}
if i.stale {
panic("restorable: pixels must not be stale when restoring")
}
gimg := graphicscommand.NewImage(w, h, false)
// Clear the image explicitly.
iw, ih := gimg.InternalSize()
clearImage(gimg, image.Rect(0, 0, iw, ih))
i.basePixels.Apply(gimg)
for _, c := range i.drawTrianglesHistory {
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
for i, img := range c.images {
if img == nil {
continue
}
if img.hasDependency() {
panic("restorable: all dependencies must be already resolved but not")
}
imgs[i] = img.image
}
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
}
// In order to clear the draw-triangles history, read pixels from GPU.
if len(i.drawTrianglesHistory) > 0 {
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
defer func() {
i.regionsCache = i.regionsCache[:0]
}()
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
for _, r := range i.regionsCache {
if r.Empty() {
continue
}
if i.pixelsCache == nil {
i.pixelsCache = map[image.Rectangle][]byte{}
}
pix, ok := i.pixelsCache[r]
if !ok {
pix = make([]byte, 4*r.Dx()*r.Dy())
i.pixelsCache[r] = pix
}
args = append(args, graphicsdriver.PixelsArgs{
Pixels: pix,
Region: r,
})
}
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
return err
}
for _, a := range args {
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
copy(bs, a.Pixels)
})
i.basePixels.AddOrReplace(bs, a.Region)
}
}
i.image = gimg
i.clearDrawTrianglesHistory()
i.stale = false
i.staleRegions = i.staleRegions[:0]
return nil
}
// Dispose disposes the image.
//
// After disposing, calling the function of the image causes unexpected results.
func (i *Image) Dispose() {
theImages.remove(i)
i.image.Dispose()
i.image = nil
i.basePixels.Dispose()
i.basePixels = Pixels{}
i.pixelsCache = nil
i.clearDrawTrianglesHistory()
i.stale = false
i.staleRegions = i.staleRegions[:0]
}
func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
return i.image.Dump(graphicsDriver, path, blackbg, rect)
}
func (i *Image) clearDrawTrianglesHistory() {
// Clear the items explicitly, or the references might remain (#1803).
for idx := range i.drawTrianglesHistory {
i.drawTrianglesHistory[idx] = nil
}
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
}
func (i *Image) InternalSize() (int, int) {
return i.image.InternalSize()
}
func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
for _, d := range i.drawTrianglesHistory {
if d.dstRegion.Empty() {
continue
}
regions = append(regions, d.dstRegion)
}
return regions
}
// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
// If a region covers preceding regions, the covered regions are removed.
func removeDuplicatedRegions(regions []image.Rectangle) int {
// Sweep and prune algorithm
sort.Slice(regions, func(i, j int) bool {
return regions[i].Min.X < regions[j].Min.X
})
for i, r := range regions {
if r.Empty() {
continue
}
for j := i + 1; j < len(regions); j++ {
rr := regions[j]
if rr.Empty() {
continue
}
if r.Max.X <= rr.Min.X {
break
}
if rr.In(r) {
regions[j] = image.Rectangle{}
} else if r.In(rr) {
regions[i] = image.Rectangle{}
break
}
}
}
var n int
for _, r := range regions {
if r.Empty() {
continue
}
regions[n] = r
n++
}
return n
}

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// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"image"
"runtime"
"sync"
"sync/atomic"
"github.com/hajimehoshi/ebiten/v2/internal/debug"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
)
// forceRestoration reports whether restoration forcibly happens or not.
// This is used only for testing.
var forceRestoration = false
// disabled indicates that restoration is disabled or not.
// Restoration is enabled by default for some platforms like Android for safety.
// Before SetGame, it is not possible to determine whether restoration is needed or not.
var disabled atomic.Bool
var disabledOnce sync.Once
// Disable disables restoration.
func Disable() {
disabled.Store(true)
}
// needsRestoration reports whether restoration process works or not.
func needsRestoration() bool {
if forceRestoration {
return true
}
// TODO: If Vulkan is introduced, restoration might not be needed.
if runtime.GOOS == "android" {
return !disabled.Load()
}
return false
}
// AlwaysReadPixelsFromGPU reports whether ReadPixels always reads pixels from GPU or not.
func AlwaysReadPixelsFromGPU() bool {
return !needsRestoration()
}
// images is a set of Image objects.
type images struct {
images map[*Image]struct{}
shaders map[*Shader]struct{}
lastTarget *Image
contextLost atomic.Bool
}
// theImages represents the images for the current process.
var theImages = &images{
images: map[*Image]struct{}{},
shaders: map[*Shader]struct{}{},
}
func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
if debug.IsDebug {
debug.FrameLogf("Internal image sizes:\n")
imgs := make([]*graphicscommand.Image, 0, len(theImages.images))
for i := range theImages.images {
imgs = append(imgs, i.image)
}
graphicscommand.LogImagesInfo(imgs)
}
return resolveStaleImages(graphicsDriver, true)
}
// resolveStaleImages flushes the queued draw commands and resolves all stale images.
// If endFrame is true, the current screen might be used to present when flushing the commands.
func resolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
// When Disable is called, all the images data should be evicted once.
if disabled.Load() {
disabledOnce.Do(func() {
for img := range theImages.images {
img.makeStale(image.Rectangle{})
}
})
}
if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil {
return err
}
if !needsRestoration() {
return nil
}
return theImages.resolveStaleImages(graphicsDriver)
}
// RestoreIfNeeded restores the images.
//
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
if !needsRestoration() {
return nil
}
if !forceRestoration && !theImages.contextLost.Load() {
return nil
}
if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil {
return err
}
return theImages.restore(graphicsDriver)
}
// DumpImages dumps all the current images to the specified directory.
//
// This is for testing usage.
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
images := make([]*graphicscommand.Image, 0, len(theImages.images))
for img := range theImages.images {
images = append(images, img.image)
}
return graphicscommand.DumpImages(images, graphicsDriver, dir)
}
// add adds img to the images.
func (i *images) add(img *Image) {
i.images[img] = struct{}{}
}
func (i *images) addShader(shader *Shader) {
i.shaders[shader] = struct{}{}
}
// remove removes img from the images.
func (i *images) remove(img *Image) {
i.makeStaleIfDependingOn(img)
delete(i.images, img)
}
func (i *images) removeShader(shader *Shader) {
i.makeStaleIfDependingOnShader(shader)
delete(i.shaders, shader)
}
// resolveStaleImages resolves stale images.
func (i *images) resolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
i.lastTarget = nil
for img := range i.images {
if err := img.resolveStale(graphicsDriver); err != nil {
return err
}
}
return nil
}
// makeStaleIfDependingOn makes all the images stale that depend on target.
//
// When target is modified, all images depending on target can't be restored with target.
// makeStaleIfDependingOn is called in such situation.
func (i *images) makeStaleIfDependingOn(target *Image) {
if target == nil {
panic("restorable: target must not be nil at makeStaleIfDependingOn")
}
if i.lastTarget == target {
return
}
i.lastTarget = target
for img := range i.images {
img.makeStaleIfDependingOn(target)
}
}
// makeStaleIfDependingOn makes all the images stale that depend on shader.
func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
if shader == nil {
panic("restorable: shader must not be nil at makeStaleIfDependingOnShader")
}
for img := range i.images {
img.makeStaleIfDependingOnShader(shader)
}
}
// restore restores the images.
//
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error {
if !needsRestoration() {
panic("restorable: restore cannot be called when restoration is disabled")
}
// Dispose all the shaders ahead of restoration. A current shader ID and a new shader ID can be duplicated.
for s := range i.shaders {
s.shader.Dispose()
s.shader = nil
}
for s := range i.shaders {
s.restore()
}
// Dispose all the images ahead of restoration. A current texture ID and a new texture ID can be duplicated.
// TODO: Write a test to confirm that ID duplication never happens.
for i := range i.images {
i.image.Dispose()
i.image = nil
}
// Let's do topological sort based on dependencies of drawing history.
// It is assured that there are not loops since cyclic drawing makes images stale.
type edge struct {
source *Image
target *Image
}
images := map[*Image]struct{}{}
for i := range i.images {
images[i] = struct{}{}
}
edges := map[edge]struct{}{}
for t := range images {
for s := range t.dependingImages() {
edges[edge{source: s, target: t}] = struct{}{}
}
}
var sorted []*Image
for len(images) > 0 {
// current represents images that have no incoming edges.
current := map[*Image]struct{}{}
for i := range images {
current[i] = struct{}{}
}
for e := range edges {
if _, ok := current[e.target]; ok {
delete(current, e.target)
}
}
for i := range current {
delete(images, i)
sorted = append(sorted, i)
}
removed := []edge{}
for e := range edges {
if _, ok := current[e.source]; ok {
removed = append(removed, e)
}
}
for _, e := range removed {
delete(edges, e)
}
}
for _, img := range sorted {
if err := img.restore(graphicsDriver); err != nil {
return err
}
}
i.contextLost.Store(false)
return nil
}
var graphicsDriverInitialized bool
// InitializeGraphicsDriverState initializes the graphics driver state.
func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) error {
graphicsDriverInitialized = true
return graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
}
// MaxImageSize returns the maximum size of an image.
func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int {
return graphicscommand.MaxImageSize(graphicsDriver)
}
// OnContextLost is called when the context lost is detected in an explicit way.
func OnContextLost() {
theImages.contextLost.Store(true)
}

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"fmt"
"image"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
)
type pixelsRecord struct {
rect image.Rectangle
pix *graphics.ManagedBytes
}
func (p *pixelsRecord) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
r := p.rect.Intersect(region.Intersect(image.Rect(0, 0, imageWidth, imageHeight)))
if r.Empty() {
return
}
dstBaseX := r.Min.X - region.Min.X
dstBaseY := r.Min.Y - region.Min.Y
lineWidth := 4 * r.Dx()
if p.pix != nil {
srcBaseX := r.Min.X - p.rect.Min.X
srcBaseY := r.Min.Y - p.rect.Min.Y
for j := 0; j < r.Dy(); j++ {
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
srcX := 4 * ((srcBaseY+j)*p.rect.Dx() + srcBaseX)
p.pix.Read(pixels[dstX:dstX+lineWidth], srcX, srcX+lineWidth)
}
} else {
for j := 0; j < r.Dy(); j++ {
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
for i := 0; i < lineWidth; i++ {
pixels[i+dstX] = 0
}
}
}
}
type pixelsRecords struct {
records []*pixelsRecord
}
func (pr *pixelsRecords) addOrReplace(pixels *graphics.ManagedBytes, region image.Rectangle) {
if pixels.Len() != 4*region.Dx()*region.Dy() {
msg := fmt.Sprintf("restorable: len(pixels) must be 4*%d*%d = %d but %d", region.Dx(), region.Dy(), 4*region.Dx()*region.Dy(), pixels.Len())
if pixels == nil {
msg += " (nil)"
}
panic(msg)
}
// Remove or update the duplicated records first.
var n int
for _, r := range pr.records {
if r.rect.In(region) {
continue
}
pr.records[n] = r
n++
}
for i := n; i < len(pr.records); i++ {
pr.records[i] = nil
}
pr.records = pr.records[:n]
// Add the new record.
pr.records = append(pr.records, &pixelsRecord{
rect: region,
pix: pixels,
})
}
func (pr *pixelsRecords) clear(region image.Rectangle) {
if region.Empty() {
return
}
var n int
var needsClear bool
for _, r := range pr.records {
if r.rect.In(region) {
continue
}
if r.rect.Overlaps(region) {
needsClear = true
}
pr.records[n] = r
n++
}
for i := n; i < len(pr.records); i++ {
pr.records[i] = nil
}
pr.records = pr.records[:n]
if needsClear {
pr.records = append(pr.records, &pixelsRecord{
rect: region,
})
}
}
func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
for i := range pixels {
pixels[i] = 0
}
for _, r := range pr.records {
r.readPixels(pixels, region, imageWidth, imageHeight)
}
}
func (pr *pixelsRecords) apply(img *graphicscommand.Image) {
// TODO: Isn't this too heavy? Can we merge the operations?
for _, r := range pr.records {
if r.pix != nil {
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
img.WritePixels(r.pix.Clone(), r.rect)
} else {
clearImage(img, r.rect)
}
}
}
func (pr *pixelsRecords) appendRegions(regions []image.Rectangle) []image.Rectangle {
for _, r := range pr.records {
if r.rect.Empty() {
continue
}
regions = append(regions, r.rect)
}
return regions
}
func (pr *pixelsRecords) dispose() {
for _, r := range pr.records {
if r.pix == nil {
continue
}
// As the package graphicscommands already has cloned ManagedBytes objects, it is OK to release it.
_, f := r.pix.GetAndRelease()
f()
}
}

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"fmt"
"golang.org/x/sync/errgroup"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type Shader struct {
shader *graphicscommand.Shader
ir *shaderir.Program
}
func NewShader(ir *shaderir.Program) *Shader {
s := &Shader{
shader: graphicscommand.NewShader(ir),
ir: ir,
}
theImages.addShader(s)
return s
}
func (s *Shader) Dispose() {
theImages.removeShader(s)
s.shader.Dispose()
s.shader = nil
s.ir = nil
}
func (s *Shader) restore() {
s.shader = graphicscommand.NewShader(s.ir)
}
func (s *Shader) Unit() shaderir.Unit {
return s.ir.Unit
}
var (
NearestFilterShader *Shader
LinearFilterShader *Shader
clearShader *Shader
)
func init() {
var wg errgroup.Group
var nearestIR, linearIR, clearIR *shaderir.Program
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
if err != nil {
return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
}
nearestIR = ir
return nil
})
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
if err != nil {
return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
}
linearIR = ir
return nil
})
wg.Go(func() error {
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
if err != nil {
return fmt.Errorf("restorable: compiling the clear shader failed: %w", err)
}
clearIR = ir
return nil
})
if err := wg.Wait(); err != nil {
panic(err)
}
NearestFilterShader = NewShader(nearestIR)
LinearFilterShader = NewShader(linearIR)
clearShader = NewShader(clearIR)
}

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable_test
import (
"image"
"image/color"
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
func clearImage(img *restorable.Image, w, h int) {
emptyImage := restorable.NewImage(3, 3, restorable.ImageTypeRegular)
defer emptyImage.Dispose()
dx0 := float32(0)
dy0 := float32(0)
dx1 := float32(w)
dy1 := float32(h)
sx0 := float32(1)
sy0 := float32(1)
sx1 := float32(2)
sy1 := float32(2)
vs := []float32{
dx0, dy0, sx0, sy0, 0, 0, 0, 0,
dx1, dy0, sx1, sy0, 0, 0, 0, 0,
dx0, dy1, sx0, sy1, 0, 0, 0, 0,
dx1, dy1, sx1, sy1, 0, 0, 0, 0,
}
is := graphics.QuadIndices()
dr := image.Rect(0, 0, w, h)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
}
func TestShader(t *testing.T) {
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
defer img.Dispose()
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
dr := image.Rect(0, 0, 1, 1)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
want := color.RGBA{R: 0xff, A: 0xff}
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
if !sameColors(got, want, 1) {
t.Errorf("got %v, want %v", got, want)
}
}
func TestShaderChain(t *testing.T) {
const num = 10
imgs := []*restorable.Image{}
for i := 0; i < num; i++ {
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
defer img.Dispose()
imgs = append(imgs, img)
}
imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
s := restorable.NewShader(etesting.ShaderProgramImages(1))
for i := 0; i < num-1; i++ {
dr := image.Rect(0, 0, 1, 1)
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
}
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
for i, img := range imgs {
want := color.RGBA{R: 0xff, A: 0xff}
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
if !sameColors(got, want, 1) {
t.Errorf("%d: got %v, want %v", i, got, want)
}
}
}
func TestShaderMultipleSources(t *testing.T) {
var srcs [graphics.ShaderSrcImageCount]*restorable.Image
for i := range srcs {
srcs[i] = restorable.NewImage(1, 1, restorable.ImageTypeRegular)
}
srcs[0].WritePixels(bytesToManagedBytes([]byte{0x40, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
srcs[1].WritePixels(bytesToManagedBytes([]byte{0, 0x80, 0, 0xff}), image.Rect(0, 0, 1, 1))
srcs[2].WritePixels(bytesToManagedBytes([]byte{0, 0, 0xc0, 0xff}), image.Rect(0, 0, 1, 1))
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
s := restorable.NewShader(etesting.ShaderProgramImages(3))
dr := image.Rect(0, 0, 1, 1)
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
// Clear one of the sources after DrawTriangles. dst should not be affected.
clearImage(srcs[0], 1, 1)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
if !sameColors(got, want, 1) {
t.Errorf("got %v, want %v", got, want)
}
}
func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
src := restorable.NewImage(3, 1, restorable.ImageTypeRegular)
src.WritePixels(bytesToManagedBytes([]byte{
0x40, 0, 0, 0xff,
0, 0x80, 0, 0xff,
0, 0, 0xc0, 0xff,
}), image.Rect(0, 0, 3, 1))
srcs := [graphics.ShaderSrcImageCount]*restorable.Image{src, src, src}
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
s := restorable.NewShader(etesting.ShaderProgramImages(3))
dr := image.Rect(0, 0, 1, 1)
srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{
image.Rect(0, 0, 1, 1),
image.Rect(1, 0, 2, 1),
image.Rect(2, 0, 3, 1),
}
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srcRegions, s, nil, graphicsdriver.FillRuleFillAll)
// Clear one of the sources after DrawTriangles. dst should not be affected.
clearImage(srcs[0], 3, 1)
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
if !sameColors(got, want, 1) {
t.Errorf("got %v, want %v", got, want)
}
}
func TestShaderDispose(t *testing.T) {
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
defer img.Dispose()
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
dr := image.Rect(0, 0, 1, 1)
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
// Dispose the shader. This should invalidate all the images using this shader i.e., all the images become
// stale.
s.Dispose()
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
t.Fatal(err)
}
want := color.RGBA{R: 0xff, A: 0xff}
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
if !sameColors(got, want, 1) {
t.Errorf("got %v, want %v", got, want)
}
}

View File

@ -180,12 +180,6 @@ func (c *context) newOffscreenImage(w, h int) *Image {
} }
func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error { func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error {
if (c.offscreen.imageType == atlas.ImageTypeVolatile) != ui.IsScreenClearedEveryFrame() {
w, h := c.offscreen.width, c.offscreen.height
c.offscreen.Deallocate()
c.offscreen = c.newOffscreenImage(w, h)
}
// isOffscreenModified is updated when an offscreen's modifyCallback. // isOffscreenModified is updated when an offscreen's modifyCallback.
c.isOffscreenModified = false c.isOffscreenModified = false

View File

@ -15,7 +15,6 @@
package ui package ui
import ( import (
"fmt"
"image" "image"
"math" "math"
@ -86,16 +85,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
if antialias { if antialias {
if i.bigOffscreenBuffer == nil { if i.bigOffscreenBuffer == nil {
var imageType atlas.ImageType i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, atlas.ImageTypeUnmanaged)
switch i.imageType {
case atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged:
imageType = atlas.ImageTypeUnmanaged
case atlas.ImageTypeScreen, atlas.ImageTypeVolatile:
imageType = atlas.ImageTypeVolatile
default:
panic(fmt.Sprintf("ui: unexpected image type: %d", imageType))
}
i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, imageType)
} }
i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap) i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap)

View File

@ -181,7 +181,6 @@ type RunOptions struct {
ColorSpace graphicsdriver.ColorSpace ColorSpace graphicsdriver.ColorSpace
X11ClassName string X11ClassName string
X11InstanceName string X11InstanceName string
StrictContextRestoration bool
} }
// InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair. // InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.

View File

@ -28,7 +28,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/hook" "github.com/hajimehoshi/ebiten/v2/internal/hook"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
) )
var ( var (
@ -99,10 +98,7 @@ type userInterfaceImpl struct {
touches []TouchForInput touches []TouchForInput
fpsMode atomic.Int32 fpsMode atomic.Int32
renderer Renderer renderRequester RenderRequester
strictContextRestoration bool
strictContextRestorationOnce sync.Once
m sync.RWMutex m sync.RWMutex
} }
@ -156,11 +152,6 @@ func (u *UserInterface) runMobile(game Game, options *RunOptions) (err error) {
u.graphicsDriver = g u.graphicsDriver = g
u.setGraphicsLibrary(lib) u.setGraphicsLibrary(lib)
close(u.graphicsLibraryInitCh) close(u.graphicsLibraryInitCh)
u.strictContextRestoration = options.StrictContextRestoration
if !u.strictContextRestoration {
restorable.Disable()
}
u.renderer.SetStrictContextRestoration(u.strictContextRestoration)
for { for {
if err := u.update(); err != nil { if err := u.update(); err != nil {
@ -248,10 +239,10 @@ func (u *UserInterface) SetFPSMode(mode FPSModeType) {
} }
func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) { func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) {
if u.renderer == nil { if u.renderRequester == nil {
return return
} }
u.renderer.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum) u.renderRequester.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
} }
func (u *UserInterface) readInputState(inputState *InputState) { func (u *UserInterface) readInputState(inputState *InputState) {
@ -306,24 +297,23 @@ func (u *UserInterface) Monitor() *Monitor {
func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) { func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
u.updateInputStateFromOutside(keys, runes, touches) u.updateInputStateFromOutside(keys, runes, touches)
if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum { if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
u.renderer.RequestRenderIfNeeded() u.renderRequester.RequestRenderIfNeeded()
} }
} }
type Renderer interface { type RenderRequester interface {
SetExplicitRenderingMode(explicitRendering bool) SetExplicitRenderingMode(explicitRendering bool)
SetStrictContextRestoration(strictContextRestoration bool)
RequestRenderIfNeeded() RequestRenderIfNeeded()
} }
func (u *UserInterface) SetRenderer(renderer Renderer) { func (u *UserInterface) SetRenderRequester(renderRequester RenderRequester) {
u.renderer = renderer u.renderRequester = renderRequester
u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load())) u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load()))
} }
func (u *UserInterface) ScheduleFrame() { func (u *UserInterface) ScheduleFrame() {
if u.renderer != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum { if u.renderRequester != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
u.renderer.RequestRenderIfNeeded() u.renderRequester.RequestRenderIfNeeded()
} }
} }

View File

@ -30,7 +30,6 @@ import (
"sync" "sync"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
"github.com/hajimehoshi/ebiten/v2/internal/ui" "github.com/hajimehoshi/ebiten/v2/internal/ui"
) )
@ -113,20 +112,17 @@ func Resume() error {
return ui.Get().SetForeground(true) return ui.Get().SetForeground(true)
} }
func OnContextLost() {
restorable.OnContextLost()
}
func DeviceScale() float64 { func DeviceScale() float64 {
return ui.Get().Monitor().DeviceScaleFactor() return ui.Get().Monitor().DeviceScaleFactor()
} }
type Renderer interface { type RenderRequester interface {
ui.Renderer SetExplicitRenderingMode(explicitRendering bool)
RequestRenderIfNeeded()
} }
func SetRenderer(renderer Renderer) { func SetRenderRequester(renderRequester RenderRequester) {
ui.Get().SetRenderer(renderer) ui.Get().SetRenderRequester(renderRequester)
} }
func SetSetGameNotifier(setGameNotifier SetGameNotifier) { func SetSetGameNotifier(setGameNotifier SetGameNotifier) {

19
run.go
View File

@ -297,24 +297,6 @@ type RunGameOptions struct {
// X11InstanceName is an instance name in the ICCCM WM_CLASS window property. // X11InstanceName is an instance name in the ICCCM WM_CLASS window property.
X11InstanceName string X11InstanceName string
// StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not.
//
// StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored.
//
// When StrictContextRestration is false, Ebitengine tries to rely on the OS to restore the context.
// In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`.
// This works in most cases, but it is still possible that the context is lost in some minor cases.
// With StrictContextRestration false, the activity's launch mode should be singleInstance,
// or the activity no longer works correctly after the context is lost.
//
// When StrictContextRestration is true, Ebitengine tries to restore the context more strictly.
// This is useful when you want to restore the context in any case.
// However, this might cause a performance issue since Ebitengine tries to keep all the information
// to restore the context.
//
// The default (zero) value is false.
StrictContextRestration bool
} }
// RunGameWithOptions starts the main loop and runs the game with the specified options. // RunGameWithOptions starts the main loop and runs the game with the specified options.
@ -743,7 +725,6 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace), ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
X11ClassName: options.X11ClassName, X11ClassName: options.X11ClassName,
X11InstanceName: options.X11InstanceName, X11InstanceName: options.X11InstanceName,
StrictContextRestoration: options.StrictContextRestration,
} }
} }