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393437b8be
...
6eb0271f83
@ -25,10 +25,10 @@ import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
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import {{.JavaPkg}}.ebitenmobileview.Renderer;
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import {{.JavaPkg}}.ebitenmobileview.RenderRequester;
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import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView;
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class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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private class EbitenRenderer implements GLSurfaceView.Renderer {
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@ -63,10 +63,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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onceSurfaceCreated_ = true;
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return;
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}
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if (hasStrictContextRestoration()) {
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Ebitenmobileview.onContextLost();
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return;
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}
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contextLost_ = true;
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new Handler(Looper.getMainLooper()).post(new Runnable() {
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@Override
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@ -81,8 +77,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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}
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}
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private boolean strictContextRestoration_ = false;
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public EbitenSurfaceView(Context context) {
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super(context);
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initialize();
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@ -96,11 +90,9 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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private void initialize() {
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setEGLContextClientVersion(3);
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setEGLConfigChooser(8, 8, 8, 8, 0, 0);
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// setRenderer must be called before setRenderRequester.
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// Or, the application crashes.
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setRenderer(new EbitenRenderer());
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Ebitenmobileview.setRenderer(this);
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setPreserveEGLContextOnPause(true);
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Ebitenmobileview.setRenderRequester(this);
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}
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private void onErrorOnGameUpdate(Exception e) {
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@ -122,16 +114,6 @@ class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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}
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}
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@Override
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public synchronized void setStrictContextRestoration(boolean strictContextRestoration) {
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strictContextRestoration_ = strictContextRestoration;
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setPreserveEGLContextOnPause(!strictContextRestoration);
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}
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private synchronized boolean hasStrictContextRestoration() {
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return strictContextRestoration_;
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}
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@Override
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public synchronized void requestRenderIfNeeded() {
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if (getRenderMode() == RENDERMODE_WHEN_DIRTY) {
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@ -20,7 +20,7 @@
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#import "Ebitenmobileview.objc.h"
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderer, EbitenmobileviewSetGameNotifier>
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderRequester, EbitenmobileviewSetGameNotifier>
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@end
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@implementation {{.PrefixUpper}}EbitenViewController {
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@ -149,7 +149,7 @@
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displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)];
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[displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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EbitenmobileviewSetRenderer(self);
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EbitenmobileviewSetRenderRequester(self);
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// Run the loop. This will never return.
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[[NSRunLoop currentRunLoop] run];
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@ -364,10 +364,6 @@
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}
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}
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- (void)setStrictContextRestoration:(BOOL)strictContextRestoration {
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// Do nothing.
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}
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- (void)setExplicitRenderingMode:(BOOL)explicitRendering {
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@synchronized(self) {
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explicitRendering_ = explicitRendering;
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@ -66,10 +66,6 @@ func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
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// An image on an atlas is surrounded by a transparent edge,
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// and the shader program unexpectedly picks the pixel on the edges.
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imageType := atlas.ImageTypeUnmanaged
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if ui.Get().IsScreenClearedEveryFrame() {
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// A volatile image is also always isolated.
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imageType = atlas.ImageTypeVolatile
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}
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g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
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return g.offscreen.image
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}
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@ -22,10 +22,11 @@ import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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@ -89,8 +90,11 @@ func putImagesOnSourceBackend() {
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// backend is a big texture atlas that can have multiple images.
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// backend is a texture in GPU.
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type backend struct {
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// restorable is an atlas on which there might be multiple images.
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restorable *restorable.Image
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// image is an atlas on which there might be multiple images.
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image *graphicscommand.Image
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width int
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height int
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// page is an atlas map. Each part is called a node.
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// If page is nil, the backend's image is isolated and not on an atlas.
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@ -117,11 +121,73 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
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return nil, false
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}
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b.restorable = b.restorable.Extend(b.page.Size())
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b.extendIfNeeded(b.page.Size())
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return n, true
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}
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// extendIfNeeded extends the image by the given size if necessary.
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// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
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// extendIfNeeded disposes an old image after its call when a new image is created.
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func (b *backend) extendIfNeeded(width, height int) {
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if b.width >= width && b.height >= height {
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return
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}
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// Assume that the screen image is never extended.
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newImg := newClearedImage(width, height, false)
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srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image}
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sw, sh := b.image.InternalSize()
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, sw, sh)
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newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
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b.image.Dispose()
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b.image = newImg
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b.width = width
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b.height = height
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}
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// newClearedImage creates an emtpy image with the given size.
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//
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// Note that Dispose is not called automatically.
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func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
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i := graphicscommand.NewImage(width, height, screen)
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// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
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// devices.
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iw, ih := i.InternalSize()
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clearImage(i, image.Rect(0, 0, iw, ih))
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return i
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}
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func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
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is := graphics.QuadIndices()
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i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
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}
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func (b *backend) clearPixels(region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
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}
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func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("atlas: width/height must be positive")
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}
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if !region.In(image.Rect(0, 0, b.width, b.height)) {
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panic(fmt.Sprintf("atlas: out of range %v", region))
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}
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b.image.WritePixels(pixels, region)
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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@ -139,6 +205,8 @@ var (
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imagesUsedAsDestination smallImageSet
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graphicsDriverInitialized bool
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deferred []func()
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// deferredM is a mutex for the slice operations. This must not be used for other usages.
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@ -156,8 +224,6 @@ const (
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// A screen image is also unmanaged.
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ImageTypeScreen
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ImageTypeVolatile
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// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
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ImageTypeUnmanaged
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)
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@ -176,7 +242,7 @@ type Image struct {
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// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
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// DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a restorable image on an atlas by ensureIsolatedFromSource.
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// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
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//
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// The type is int64 instead of int to avoid overflow when comparing the limitation.
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//
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@ -367,6 +433,11 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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}
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func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
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if len(vertices) == 0 {
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return
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}
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// This slice is not escaped to the heap. This can be checked by `go build -gcflags=-m`.
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backends := make([]*backend, 0, len(srcs))
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for _, src := range srcs {
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if src == nil {
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@ -386,7 +457,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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for _, src := range srcs {
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// Compare i and source images after ensuring i is not on an atlas, or
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// i and a source image might share the same atlas even though i != src.
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if src != nil && i.backend.restorable == src.backend.restorable {
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if src != nil && i.backend.image == src.backend.image {
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panic("atlas: Image.DrawTriangles: source must be different from the receiver")
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}
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}
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@ -408,8 +479,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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vertices[i+2] += oxf
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vertices[i+3] += oyf
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}
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if shader.ensureShader().Unit() == shaderir.Texels {
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sw, sh := srcs[0].backend.restorable.InternalSize()
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if shader.ir.Unit == shaderir.Texels {
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sw, sh := srcs[0].backend.image.InternalSize()
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swf, shf := float32(sw), float32(sh)
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for i := 0; i < n; i += graphics.VertexFloatCount {
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vertices[i+2] /= swf
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@ -439,15 +510,15 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
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srcRegions[i] = srcRegions[i].Add(r.Min)
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}
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var imgs [graphics.ShaderSrcImageCount]*restorable.Image
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var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
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for i, src := range srcs {
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if src == nil {
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continue
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}
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imgs[i] = src.backend.restorable
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imgs[i] = src.backend.image
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}
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i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
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i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
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for _, src := range srcs {
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if src == nil {
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@ -499,7 +570,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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region = region.Add(r.Min)
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if pix == nil {
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i.backend.restorable.ClearPixels(region)
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i.backend.clearPixels(region)
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return
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}
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@ -507,7 +578,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
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copy(bs, pix)
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})
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i.backend.restorable.WritePixels(pix2, region)
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i.backend.writePixels(pix2, region)
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return
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}
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|
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@ -536,7 +607,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
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copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
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}
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})
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i.backend.restorable.WritePixels(pixb, r)
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i.backend.writePixels(pixb, r)
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}
|
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|
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
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@ -552,19 +623,31 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
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// To prevent memory leaks, flush the deferred functions here.
|
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flushDeferred()
|
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|
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if i.backend == nil || i.backend.restorable == nil {
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for i := range pixels {
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pixels[i] = 0
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}
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return true, nil
|
||||
}
|
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|
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if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil {
|
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if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
|
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return false, err
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
|
||||
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||
if i.backend == nil {
|
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for i := range pixels {
|
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pixels[i] = 0
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
||||
{
|
||||
Pixels: pixels,
|
||||
Region: region.Add(i.regionWithPadding().Min),
|
||||
},
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Deallocate deallocates the internal state.
|
||||
// Even after this call, the image is still available as a new cleared image.
|
||||
func (i *Image) Deallocate() {
|
||||
@ -603,12 +686,13 @@ func (i *Image) deallocate() {
|
||||
if !i.backend.page.IsEmpty() {
|
||||
// As this part can be reused, this should be cleared explicitly.
|
||||
r := i.regionWithPadding()
|
||||
i.backend.restorable.ClearPixels(r)
|
||||
i.backend.clearPixels(r)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
i.backend.restorable.Dispose()
|
||||
i.backend.image.Dispose()
|
||||
i.backend.image = nil
|
||||
|
||||
for idx, sh := range theBackends {
|
||||
if sh == i.backend {
|
||||
@ -651,24 +735,16 @@ func (i *Image) finalize() {
|
||||
}
|
||||
|
||||
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||
if !graphicsDriverInitialized {
|
||||
panic("atlas: graphics driver must be ready at allocate but not")
|
||||
}
|
||||
|
||||
if i.backend != nil {
|
||||
panic("atlas: the image is already allocated")
|
||||
}
|
||||
|
||||
runtime.SetFinalizer(i, (*Image).finalize)
|
||||
|
||||
if i.imageType == ImageTypeScreen {
|
||||
if asSource {
|
||||
panic("atlas: a screen image cannot be created as a source")
|
||||
}
|
||||
// A screen image doesn't have a padding.
|
||||
i.backend = &backend{
|
||||
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
|
||||
}
|
||||
theBackends = append(theBackends, i.backend)
|
||||
return
|
||||
}
|
||||
|
||||
wp := i.width + i.paddingSize()
|
||||
hp := i.height + i.paddingSize()
|
||||
|
||||
@ -677,13 +753,11 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
||||
}
|
||||
|
||||
typ := restorable.ImageTypeRegular
|
||||
if i.imageType == ImageTypeVolatile {
|
||||
typ = restorable.ImageTypeVolatile
|
||||
}
|
||||
i.backend = &backend{
|
||||
restorable: restorable.NewImage(wp, hp, typ),
|
||||
source: asSource && typ == restorable.ImageTypeRegular,
|
||||
image: newClearedImage(wp, hp, i.imageType == ImageTypeScreen),
|
||||
width: wp,
|
||||
height: hp,
|
||||
source: asSource && i.imageType == ImageTypeRegular,
|
||||
}
|
||||
theBackends = append(theBackends, i.backend)
|
||||
return
|
||||
@ -727,14 +801,12 @@ loop:
|
||||
height *= 2
|
||||
}
|
||||
|
||||
typ := restorable.ImageTypeRegular
|
||||
if i.imageType == ImageTypeVolatile {
|
||||
typ = restorable.ImageTypeVolatile
|
||||
}
|
||||
b := &backend{
|
||||
restorable: restorable.NewImage(width, height, typ),
|
||||
page: packing.NewPage(width, height, maxSize),
|
||||
source: asSource,
|
||||
image: newClearedImage(width, height, false),
|
||||
width: width,
|
||||
height: height,
|
||||
page: packing.NewPage(width, height, maxSize),
|
||||
source: asSource,
|
||||
}
|
||||
theBackends = append(theBackends, b)
|
||||
|
||||
@ -754,7 +826,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
|
||||
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
|
||||
}
|
||||
|
||||
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
||||
return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
||||
}
|
||||
|
||||
func EndFrame() error {
|
||||
@ -785,7 +857,15 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
||||
}
|
||||
}()
|
||||
|
||||
if err := restorable.SwapBuffers(graphicsDriver); err != nil {
|
||||
if debug.IsDebug {
|
||||
debug.FrameLogf("Internal image sizes:\n")
|
||||
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
|
||||
for _, backend := range theBackends {
|
||||
imgs = append(imgs, backend.image)
|
||||
}
|
||||
graphicscommand.LogImagesInfo(imgs)
|
||||
}
|
||||
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -810,7 +890,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
||||
|
||||
var err error
|
||||
initOnce.Do(func() {
|
||||
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
|
||||
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
@ -826,18 +906,15 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
||||
minDestinationSize = 16
|
||||
}
|
||||
if maxSize == 0 {
|
||||
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver))
|
||||
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
|
||||
}
|
||||
|
||||
graphicsDriverInitialized = true
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Restore images first before other image manipulations (#2075).
|
||||
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
flushDeferred()
|
||||
putImagesOnSourceBackend()
|
||||
|
||||
@ -852,5 +929,9 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err
|
||||
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
|
||||
}
|
||||
|
||||
return restorable.DumpImages(graphicsDriver, dir)
|
||||
images := make([]*graphicscommand.Image, 0, len(theBackends))
|
||||
for _, backend := range theBackends {
|
||||
images = append(images, backend.image)
|
||||
}
|
||||
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
||||
}
|
||||
|
@ -174,8 +174,8 @@ func TestReputOnSourceBackend(t *testing.T) {
|
||||
}
|
||||
img2.WritePixels(pix, image.Rect(0, 0, size, size))
|
||||
|
||||
// Create a volatile image. This should always be on a non-source backend.
|
||||
img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile)
|
||||
// Create an unmanaged image. This should always be on a non-source backend.
|
||||
img3 := atlas.NewImage(size, size, atlas.ImageTypeUnmanaged)
|
||||
defer img3.Deallocate()
|
||||
img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
|
||||
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
|
||||
@ -685,7 +685,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestImageWritePixelsModify(t *testing.T) {
|
||||
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeVolatile, atlas.ImageTypeUnmanaged} {
|
||||
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged} {
|
||||
const size = 16
|
||||
img := atlas.NewImage(size, size, typ)
|
||||
defer img.Deallocate()
|
||||
|
@ -15,15 +15,20 @@
|
||||
package atlas
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
type Shader struct {
|
||||
ir *shaderir.Program
|
||||
shader *restorable.Shader
|
||||
shader *graphicscommand.Shader
|
||||
}
|
||||
|
||||
func NewShader(ir *shaderir.Program) *Shader {
|
||||
@ -41,11 +46,11 @@ func (s *Shader) finalize() {
|
||||
})
|
||||
}
|
||||
|
||||
func (s *Shader) ensureShader() *restorable.Shader {
|
||||
func (s *Shader) ensureShader() *graphicscommand.Shader {
|
||||
if s.shader != nil {
|
||||
return s.shader
|
||||
}
|
||||
s.shader = restorable.NewShader(s.ir)
|
||||
s.shader = graphicscommand.NewShader(s.ir)
|
||||
runtime.SetFinalizer(s, (*Shader).finalize)
|
||||
return s.shader
|
||||
}
|
||||
@ -75,6 +80,38 @@ func (s *Shader) deallocate() {
|
||||
}
|
||||
|
||||
var (
|
||||
NearestFilterShader = &Shader{shader: restorable.NearestFilterShader}
|
||||
LinearFilterShader = &Shader{shader: restorable.LinearFilterShader}
|
||||
NearestFilterShader *Shader
|
||||
LinearFilterShader *Shader
|
||||
clearShader *Shader
|
||||
)
|
||||
|
||||
func init() {
|
||||
var wg errgroup.Group
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the nearest shader failed: %w", err)
|
||||
}
|
||||
NearestFilterShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the linear shader failed: %w", err)
|
||||
}
|
||||
LinearFilterShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
|
||||
if err != nil {
|
||||
return fmt.Errorf("atlas: compiling the clear shader failed: %w", err)
|
||||
}
|
||||
clearShader = NewShader(ir)
|
||||
return nil
|
||||
})
|
||||
if err := wg.Wait(); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
)
|
||||
|
||||
var whiteImage *Image
|
||||
@ -47,8 +46,6 @@ type Image struct {
|
||||
// pixels is cached pixels for ReadPixels.
|
||||
// pixels might be out of sync with GPU.
|
||||
// The data of pixels is the secondary data of pixels for ReadPixels.
|
||||
//
|
||||
// pixels is always nil when restorable.AlwaysReadPixelsFromGPU() returns false.
|
||||
pixels []byte
|
||||
|
||||
// pixelsUnsynced represents whether the pixels in CPU and GPU are not synced.
|
||||
@ -71,6 +68,9 @@ func (i *Image) Deallocate() {
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) {
|
||||
// Do not call flushDotsBufferIfNeeded here. This would slow (image/draw).Draw.
|
||||
// See ebiten.TestImageDrawOver.
|
||||
|
||||
if region.Dx() == 1 && region.Dy() == 1 {
|
||||
if c, ok := i.dotsBuffer[region.Min]; ok {
|
||||
copy(pixels, c[:])
|
||||
@ -78,19 +78,6 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
||||
}
|
||||
}
|
||||
|
||||
// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
|
||||
if !restorable.AlwaysReadPixelsFromGPU() {
|
||||
i.syncPixelsIfNeeded()
|
||||
ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
return ok, nil
|
||||
}
|
||||
|
||||
// Do not call syncPixelsIfNeeded here. This would slow (image/draw).Draw.
|
||||
// See ebiten.TestImageDrawOver.
|
||||
|
||||
if i.pixels == nil {
|
||||
pix := make([]byte, 4*i.width*i.height)
|
||||
ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
|
||||
|
@ -72,23 +72,14 @@ type drawTrianglesCommand struct {
|
||||
}
|
||||
|
||||
func (c *drawTrianglesCommand) String() string {
|
||||
var blend string
|
||||
switch c.blend {
|
||||
case graphicsdriver.BlendSourceOver:
|
||||
blend = "(source-over)"
|
||||
case graphicsdriver.BlendClear:
|
||||
blend = "(clear)"
|
||||
case graphicsdriver.BlendCopy:
|
||||
blend = "(copy)"
|
||||
default:
|
||||
blend = fmt.Sprintf("{src-rgb: %d, src-alpha: %d, dst-rgb: %d, dst-alpha: %d, op-rgb: %d, op-alpha: %d}",
|
||||
c.blend.BlendFactorSourceRGB,
|
||||
c.blend.BlendFactorSourceAlpha,
|
||||
c.blend.BlendFactorDestinationRGB,
|
||||
c.blend.BlendFactorDestinationAlpha,
|
||||
c.blend.BlendOperationRGB,
|
||||
c.blend.BlendOperationAlpha)
|
||||
}
|
||||
// TODO: Improve readability
|
||||
blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}",
|
||||
c.blend.BlendFactorSourceRGB,
|
||||
c.blend.BlendFactorSourceAlpha,
|
||||
c.blend.BlendFactorDestinationRGB,
|
||||
c.blend.BlendFactorDestinationAlpha,
|
||||
c.blend.BlendOperationRGB,
|
||||
c.blend.BlendOperationAlpha)
|
||||
|
||||
dst := fmt.Sprintf("%d", c.dst.id)
|
||||
if c.dst.screen {
|
||||
|
@ -1,68 +0,0 @@
|
||||
// Copyright 2017 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Package restorable offers an Image struct that stores image commands
|
||||
// and restores its pixel data from the commands when context lost happens.
|
||||
//
|
||||
// When a function like DrawImage or Fill is called, an Image tries to record
|
||||
// the information for restoration.
|
||||
//
|
||||
// * Context lost
|
||||
//
|
||||
// Contest lost is a process that information on GPU memory are removed by OS
|
||||
// to make more room on GPU memory.
|
||||
// This can happen e.g. when GPU memory usage is high, or just switching applications
|
||||
// might cause context lost on mobiles.
|
||||
// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens
|
||||
// without restoring image information.
|
||||
// The package restorable is the package to record information for such restoration.
|
||||
//
|
||||
// * DrawImage
|
||||
//
|
||||
// DrawImage function tries to record an item of 'draw image history' in the target image.
|
||||
// If a target image is stale or volatile, no item is created.
|
||||
// If an item of the history is created,
|
||||
// it can be said that the target image depends on the source image.
|
||||
// In other words, If A.DrawImage(B, ...) is called,
|
||||
// it can be said that the image A depends on the image B.
|
||||
//
|
||||
// * Fill, WritePixels and Dispose
|
||||
//
|
||||
// These functions are also drawing functions and the target image stores the pixel data
|
||||
// instead of draw image history items. There is no dependency here.
|
||||
//
|
||||
// * Making images stale
|
||||
//
|
||||
// After any of the drawing functions is called, the target image can't be depended on by
|
||||
// any other images. For example, if an image A depends on an image B, and B is changed
|
||||
// by a Fill call after that, the image A can't depend on the image B anymore.
|
||||
// In this case, as the image B can no longer be used to restore the image A,
|
||||
// the image A becomes 'stale'.
|
||||
// As all the stale images are resolved before context lost happens,
|
||||
// draw image history items are kept as they are
|
||||
// (even if an image C depends on the stale image A, it is still fine).
|
||||
//
|
||||
// * Stale image
|
||||
//
|
||||
// A stale image is an image that can't be restored from the recorded information.
|
||||
// All stale images must be resolved by reading pixels from GPU before the frame ends.
|
||||
// If a source image of DrawImage is a stale image, the target always becomes stale.
|
||||
//
|
||||
// * Volatile image
|
||||
//
|
||||
// A volatile image is a special image that is always cleared when a frame starts.
|
||||
// For instance, the game screen passed via the update function is a volatile image.
|
||||
// A volatile image doesn't have to record the drawing history.
|
||||
// If a source image of DrawImage is a volatile image, the target always becomes stale.
|
||||
package restorable
|
@ -1,28 +0,0 @@
|
||||
// Copyright 2023 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
// EnableRestorationForTesting forces to enable restoration for testing.
|
||||
func EnableRestorationForTesting() {
|
||||
forceRestoration = true
|
||||
}
|
||||
|
||||
func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
|
||||
return resolveStaleImages(graphicsDriver, false)
|
||||
}
|
@ -1,736 +0,0 @@
|
||||
// Copyright 2016 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"sort"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
type Pixels struct {
|
||||
pixelsRecords *pixelsRecords
|
||||
}
|
||||
|
||||
// Apply applies the Pixels state to the given image especially for restoration.
|
||||
func (p *Pixels) Apply(img *graphicscommand.Image) {
|
||||
// Pixels doesn't clear the image. This is a caller's responsibility.
|
||||
|
||||
if p.pixelsRecords == nil {
|
||||
return
|
||||
}
|
||||
p.pixelsRecords.apply(img)
|
||||
}
|
||||
|
||||
func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
|
||||
if p.pixelsRecords == nil {
|
||||
p.pixelsRecords = &pixelsRecords{}
|
||||
}
|
||||
p.pixelsRecords.addOrReplace(pix, region)
|
||||
}
|
||||
|
||||
func (p *Pixels) Clear(region image.Rectangle) {
|
||||
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
|
||||
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
|
||||
if p.pixelsRecords == nil {
|
||||
return
|
||||
}
|
||||
p.pixelsRecords.clear(region)
|
||||
}
|
||||
|
||||
func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||
if p.pixelsRecords == nil {
|
||||
for i := range pixels {
|
||||
pixels[i] = 0
|
||||
}
|
||||
return
|
||||
}
|
||||
p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
|
||||
}
|
||||
|
||||
func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
|
||||
if p.pixelsRecords == nil {
|
||||
return regions
|
||||
}
|
||||
return p.pixelsRecords.appendRegions(regions)
|
||||
}
|
||||
|
||||
func (p *Pixels) Dispose() {
|
||||
if p.pixelsRecords == nil {
|
||||
return
|
||||
}
|
||||
p.pixelsRecords.dispose()
|
||||
}
|
||||
|
||||
// drawTrianglesHistoryItem is an item for history of draw-image commands.
|
||||
type drawTrianglesHistoryItem struct {
|
||||
images [graphics.ShaderSrcImageCount]*Image
|
||||
vertices []float32
|
||||
indices []uint32
|
||||
blend graphicsdriver.Blend
|
||||
dstRegion image.Rectangle
|
||||
srcRegions [graphics.ShaderSrcImageCount]image.Rectangle
|
||||
shader *Shader
|
||||
uniforms []uint32
|
||||
fillRule graphicsdriver.FillRule
|
||||
}
|
||||
|
||||
type ImageType int
|
||||
|
||||
const (
|
||||
// ImageTypeRegular indicates the image is a regular image.
|
||||
ImageTypeRegular ImageType = iota
|
||||
|
||||
// ImageTypeScreen indicates the image is used as an actual screen.
|
||||
ImageTypeScreen
|
||||
|
||||
// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
|
||||
//
|
||||
// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
|
||||
// the images can be restored automatically from the context lost. However, such recording the drawing history or
|
||||
// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
|
||||
// is cleared every frame instead.
|
||||
ImageTypeVolatile
|
||||
)
|
||||
|
||||
// Image represents an image that can be restored when GL context is lost.
|
||||
type Image struct {
|
||||
image *graphicscommand.Image
|
||||
|
||||
width int
|
||||
height int
|
||||
|
||||
basePixels Pixels
|
||||
|
||||
// drawTrianglesHistory is a set of draw-image commands.
|
||||
// TODO: This should be merged with the similar command queue in package graphics (#433).
|
||||
drawTrianglesHistory []*drawTrianglesHistoryItem
|
||||
|
||||
// stale indicates whether the image needs to be synced with GPU as soon as possible.
|
||||
stale bool
|
||||
|
||||
// staleRegions indicates the regions to restore.
|
||||
// staleRegions is valid only when stale is true.
|
||||
// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
|
||||
staleRegions []image.Rectangle
|
||||
|
||||
// pixelsCache is cached byte slices for pixels.
|
||||
// pixelsCache is just a cache to avoid allocations (#2375).
|
||||
//
|
||||
// A key is the region and a value is a byte slice for the region.
|
||||
//
|
||||
// It is fine to reuse the same byte slice for the same region for basePixels,
|
||||
// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
|
||||
pixelsCache map[image.Rectangle][]byte
|
||||
|
||||
// regionsCache is cached regions.
|
||||
// regionsCache is just a cache to avoid allocations (#2375).
|
||||
regionsCache []image.Rectangle
|
||||
|
||||
imageType ImageType
|
||||
}
|
||||
|
||||
// NewImage creates an emtpy image with the given size.
|
||||
//
|
||||
// The returned image is cleared.
|
||||
//
|
||||
// Note that Dispose is not called automatically.
|
||||
func NewImage(width, height int, imageType ImageType) *Image {
|
||||
if !graphicsDriverInitialized {
|
||||
panic("restorable: graphics driver must be ready at NewImage but not")
|
||||
}
|
||||
|
||||
i := &Image{
|
||||
image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen),
|
||||
width: width,
|
||||
height: height,
|
||||
imageType: imageType,
|
||||
}
|
||||
|
||||
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
|
||||
// devices.
|
||||
iw, ih := i.image.InternalSize()
|
||||
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
||||
theImages.add(i)
|
||||
return i
|
||||
}
|
||||
|
||||
// Extend extends the image by the given size.
|
||||
// Extend creates a new image with the given size and copies the pixels of the given source image.
|
||||
// Extend disposes itself after its call.
|
||||
func (i *Image) Extend(width, height int) *Image {
|
||||
if i.width >= width && i.height >= height {
|
||||
return i
|
||||
}
|
||||
|
||||
newImg := NewImage(width, height, i.imageType)
|
||||
|
||||
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
||||
// information.
|
||||
srcs := [graphics.ShaderSrcImageCount]*Image{i}
|
||||
sw, sh := i.image.InternalSize()
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, sw, sh)
|
||||
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
i.Dispose()
|
||||
|
||||
return newImg
|
||||
}
|
||||
|
||||
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
||||
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
is := graphics.QuadIndices()
|
||||
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll)
|
||||
}
|
||||
|
||||
// BasePixelsForTesting returns the image's basePixels for testing.
|
||||
func (i *Image) BasePixelsForTesting() *Pixels {
|
||||
return &i.basePixels
|
||||
}
|
||||
|
||||
// makeStale makes the image stale.
|
||||
func (i *Image) makeStale(rect image.Rectangle) {
|
||||
i.stale = true
|
||||
|
||||
// If ReadPixels always reads pixels from GPU, staleRegions are never used.
|
||||
if AlwaysReadPixelsFromGPU() {
|
||||
return
|
||||
}
|
||||
|
||||
origSize := len(i.staleRegions)
|
||||
i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
|
||||
if !rect.Empty() {
|
||||
i.staleRegions = append(i.staleRegions, rect)
|
||||
}
|
||||
|
||||
i.clearDrawTrianglesHistory()
|
||||
|
||||
// Clear pixels to save memory.
|
||||
for _, r := range i.staleRegions[origSize:] {
|
||||
i.basePixels.Clear(r)
|
||||
}
|
||||
|
||||
// Don't have to call makeStale recursively here.
|
||||
// Restoration is done after topological sorting is done.
|
||||
// If an image depends on another stale image, this means that
|
||||
// the former image can be restored from the latest state of the latter image.
|
||||
}
|
||||
|
||||
// ClearPixels clears the specified region by WritePixels.
|
||||
func (i *Image) ClearPixels(region image.Rectangle) {
|
||||
i.WritePixels(nil, region)
|
||||
}
|
||||
|
||||
func (i *Image) needsRestoration() bool {
|
||||
return i.imageType == ImageTypeRegular
|
||||
}
|
||||
|
||||
// WritePixels replaces the image pixels with the given pixels slice.
|
||||
//
|
||||
// The specified region must not be overlapped with other regions by WritePixels.
|
||||
func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
||||
if region.Dx() <= 0 || region.Dy() <= 0 {
|
||||
panic("restorable: width/height must be positive")
|
||||
}
|
||||
w, h := i.width, i.height
|
||||
if !region.In(image.Rect(0, 0, w, h)) {
|
||||
panic(fmt.Sprintf("restorable: out of range %v", region))
|
||||
}
|
||||
|
||||
// TODO: Avoid making other images stale if possible. (#514)
|
||||
// For this purpose, images should remember which part of that is used for DrawTriangles.
|
||||
theImages.makeStaleIfDependingOn(i)
|
||||
|
||||
if pixels != nil {
|
||||
i.image.WritePixels(pixels, region)
|
||||
} else {
|
||||
clearImage(i.image, region)
|
||||
}
|
||||
|
||||
// Even if the image is already stale, call makeStale to extend the stale region.
|
||||
if !needsRestoration() || !i.needsRestoration() || i.stale {
|
||||
i.makeStale(region)
|
||||
return
|
||||
}
|
||||
|
||||
if region.Eq(image.Rect(0, 0, w, h)) {
|
||||
if pixels != nil {
|
||||
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||
i.basePixels.AddOrReplace(pixels.Clone(), image.Rect(0, 0, w, h))
|
||||
} else {
|
||||
i.basePixels.Clear(image.Rect(0, 0, w, h))
|
||||
}
|
||||
i.clearDrawTrianglesHistory()
|
||||
i.stale = false
|
||||
i.staleRegions = i.staleRegions[:0]
|
||||
return
|
||||
}
|
||||
|
||||
// Records for DrawTriangles cannot come before records for WritePixels.
|
||||
if len(i.drawTrianglesHistory) > 0 {
|
||||
i.makeStale(region)
|
||||
return
|
||||
}
|
||||
|
||||
if pixels != nil {
|
||||
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||
i.basePixels.AddOrReplace(pixels.Clone(), region)
|
||||
} else {
|
||||
i.basePixels.Clear(region)
|
||||
}
|
||||
}
|
||||
|
||||
// DrawTriangles draws triangles with the given image.
|
||||
//
|
||||
// The vertex floats are:
|
||||
//
|
||||
// 0: Destination X in pixels
|
||||
// 1: Destination Y in pixels
|
||||
// 2: Source X in texels
|
||||
// 3: Source Y in texels
|
||||
// 4: Color R [0.0-1.0]
|
||||
// 5: Color G
|
||||
// 6: Color B
|
||||
// 7: Color Y
|
||||
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if len(vertices) == 0 {
|
||||
return
|
||||
}
|
||||
theImages.makeStaleIfDependingOn(i)
|
||||
|
||||
// TODO: Add tests to confirm this logic.
|
||||
var srcstale bool
|
||||
for _, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
if src.stale || src.imageType == ImageTypeVolatile {
|
||||
srcstale = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Even if the image is already stale, call makeStale to extend the stale region.
|
||||
if srcstale || !needsRestoration() || !i.needsRestoration() || i.stale {
|
||||
i.makeStale(dstRegion)
|
||||
} else {
|
||||
i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
|
||||
}
|
||||
|
||||
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||
for i, src := range srcs {
|
||||
if src == nil {
|
||||
continue
|
||||
}
|
||||
imgs[i] = src.image
|
||||
}
|
||||
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
|
||||
}
|
||||
|
||||
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
||||
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||
if i.stale || !i.needsRestoration() {
|
||||
panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory")
|
||||
}
|
||||
if AlwaysReadPixelsFromGPU() {
|
||||
panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
|
||||
}
|
||||
|
||||
// TODO: Would it be possible to merge draw image history items?
|
||||
const maxDrawTrianglesHistoryCount = 1024
|
||||
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
|
||||
i.makeStale(dstRegion)
|
||||
return
|
||||
}
|
||||
// All images must be resolved and not stale each after frame.
|
||||
// So we don't have to care if image is stale or not here.
|
||||
|
||||
vs := make([]float32, len(vertices))
|
||||
copy(vs, vertices)
|
||||
|
||||
is := make([]uint32, len(indices))
|
||||
copy(is, indices)
|
||||
|
||||
us := make([]uint32, len(uniforms))
|
||||
copy(us, uniforms)
|
||||
|
||||
item := &drawTrianglesHistoryItem{
|
||||
images: srcs,
|
||||
vertices: vs,
|
||||
indices: is,
|
||||
blend: blend,
|
||||
dstRegion: dstRegion,
|
||||
srcRegions: srcRegions,
|
||||
shader: shader,
|
||||
uniforms: us,
|
||||
fillRule: fillRule,
|
||||
}
|
||||
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
||||
}
|
||||
|
||||
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
||||
if len(i.drawTrianglesHistory) > 0 || i.stale {
|
||||
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||
if AlwaysReadPixelsFromGPU() {
|
||||
if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
||||
{
|
||||
Pixels: pixels,
|
||||
Region: region,
|
||||
},
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
|
||||
return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
|
||||
}
|
||||
i.basePixels.ReadPixels(pixels, region, i.width, i.height)
|
||||
return nil
|
||||
}
|
||||
|
||||
// makeStaleIfDependingOn makes the image stale if the image depends on target.
|
||||
func (i *Image) makeStaleIfDependingOn(target *Image) {
|
||||
if i.stale {
|
||||
return
|
||||
}
|
||||
if i.dependsOn(target) {
|
||||
// There is no new region to make stale.
|
||||
i.makeStale(image.Rectangle{})
|
||||
}
|
||||
}
|
||||
|
||||
// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
|
||||
func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
|
||||
if i.stale {
|
||||
return
|
||||
}
|
||||
if i.dependsOnShader(shader) {
|
||||
// There is no new region to make stale.
|
||||
i.makeStale(image.Rectangle{})
|
||||
}
|
||||
}
|
||||
|
||||
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
|
||||
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
|
||||
var rs []image.Rectangle
|
||||
if i.stale {
|
||||
rs = i.staleRegions
|
||||
} else {
|
||||
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
||||
defer func() {
|
||||
i.regionsCache = i.regionsCache[:0]
|
||||
}()
|
||||
rs = i.regionsCache
|
||||
}
|
||||
|
||||
// Remove duplications. Is this heavy?
|
||||
rs = rs[:removeDuplicatedRegions(rs)]
|
||||
|
||||
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
|
||||
for _, r := range rs {
|
||||
if r.Empty() {
|
||||
continue
|
||||
}
|
||||
|
||||
if i.pixelsCache == nil {
|
||||
i.pixelsCache = map[image.Rectangle][]byte{}
|
||||
}
|
||||
|
||||
pix, ok := i.pixelsCache[r]
|
||||
if !ok {
|
||||
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||
i.pixelsCache[r] = pix
|
||||
}
|
||||
|
||||
args = append(args, graphicsdriver.PixelsArgs{
|
||||
Pixels: pix,
|
||||
Region: r,
|
||||
})
|
||||
}
|
||||
|
||||
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
for _, a := range args {
|
||||
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
||||
copy(bs, a.Pixels)
|
||||
})
|
||||
i.basePixels.AddOrReplace(bs, a.Region)
|
||||
}
|
||||
|
||||
i.clearDrawTrianglesHistory()
|
||||
i.stale = false
|
||||
i.staleRegions = i.staleRegions[:0]
|
||||
return nil
|
||||
}
|
||||
|
||||
// resolveStale resolves the image's 'stale' state.
|
||||
func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
|
||||
if !needsRestoration() {
|
||||
return nil
|
||||
}
|
||||
if !i.needsRestoration() {
|
||||
return nil
|
||||
}
|
||||
if !i.stale {
|
||||
return nil
|
||||
}
|
||||
return i.readPixelsFromGPU(graphicsDriver)
|
||||
}
|
||||
|
||||
// dependsOn reports whether the image depends on target.
|
||||
func (i *Image) dependsOn(target *Image) bool {
|
||||
for _, c := range i.drawTrianglesHistory {
|
||||
for _, img := range c.images {
|
||||
if img == nil {
|
||||
continue
|
||||
}
|
||||
if img == target {
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// dependsOnShader reports whether the image depends on shader.
|
||||
func (i *Image) dependsOnShader(shader *Shader) bool {
|
||||
for _, c := range i.drawTrianglesHistory {
|
||||
if c.shader == shader {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// dependingImages returns all images that is depended on the image.
|
||||
func (i *Image) dependingImages() map[*Image]struct{} {
|
||||
r := map[*Image]struct{}{}
|
||||
for _, c := range i.drawTrianglesHistory {
|
||||
for _, img := range c.images {
|
||||
if img == nil {
|
||||
continue
|
||||
}
|
||||
r[img] = struct{}{}
|
||||
}
|
||||
}
|
||||
return r
|
||||
}
|
||||
|
||||
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
||||
func (i *Image) hasDependency() bool {
|
||||
if i.stale {
|
||||
return false
|
||||
}
|
||||
return len(i.drawTrianglesHistory) > 0
|
||||
}
|
||||
|
||||
// Restore restores *graphicscommand.Image from the pixels using its state.
|
||||
func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
||||
w, h := i.width, i.height
|
||||
// Do not dispose the image here. The image should be already disposed.
|
||||
|
||||
switch i.imageType {
|
||||
case ImageTypeScreen:
|
||||
// The screen image should also be recreated because framebuffer might
|
||||
// be changed.
|
||||
i.image = graphicscommand.NewImage(w, h, true)
|
||||
i.basePixels.Dispose()
|
||||
i.basePixels = Pixels{}
|
||||
i.clearDrawTrianglesHistory()
|
||||
i.stale = false
|
||||
i.staleRegions = i.staleRegions[:0]
|
||||
return nil
|
||||
case ImageTypeVolatile:
|
||||
i.image = graphicscommand.NewImage(w, h, false)
|
||||
iw, ih := i.image.InternalSize()
|
||||
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
||||
return nil
|
||||
}
|
||||
|
||||
if i.stale {
|
||||
panic("restorable: pixels must not be stale when restoring")
|
||||
}
|
||||
|
||||
gimg := graphicscommand.NewImage(w, h, false)
|
||||
// Clear the image explicitly.
|
||||
iw, ih := gimg.InternalSize()
|
||||
clearImage(gimg, image.Rect(0, 0, iw, ih))
|
||||
|
||||
i.basePixels.Apply(gimg)
|
||||
|
||||
for _, c := range i.drawTrianglesHistory {
|
||||
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||
for i, img := range c.images {
|
||||
if img == nil {
|
||||
continue
|
||||
}
|
||||
if img.hasDependency() {
|
||||
panic("restorable: all dependencies must be already resolved but not")
|
||||
}
|
||||
imgs[i] = img.image
|
||||
}
|
||||
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
|
||||
}
|
||||
|
||||
// In order to clear the draw-triangles history, read pixels from GPU.
|
||||
if len(i.drawTrianglesHistory) > 0 {
|
||||
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
||||
defer func() {
|
||||
i.regionsCache = i.regionsCache[:0]
|
||||
}()
|
||||
|
||||
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
|
||||
for _, r := range i.regionsCache {
|
||||
if r.Empty() {
|
||||
continue
|
||||
}
|
||||
|
||||
if i.pixelsCache == nil {
|
||||
i.pixelsCache = map[image.Rectangle][]byte{}
|
||||
}
|
||||
|
||||
pix, ok := i.pixelsCache[r]
|
||||
if !ok {
|
||||
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||
i.pixelsCache[r] = pix
|
||||
}
|
||||
args = append(args, graphicsdriver.PixelsArgs{
|
||||
Pixels: pix,
|
||||
Region: r,
|
||||
})
|
||||
}
|
||||
|
||||
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
for _, a := range args {
|
||||
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
||||
copy(bs, a.Pixels)
|
||||
})
|
||||
i.basePixels.AddOrReplace(bs, a.Region)
|
||||
}
|
||||
}
|
||||
|
||||
i.image = gimg
|
||||
i.clearDrawTrianglesHistory()
|
||||
i.stale = false
|
||||
i.staleRegions = i.staleRegions[:0]
|
||||
return nil
|
||||
}
|
||||
|
||||
// Dispose disposes the image.
|
||||
//
|
||||
// After disposing, calling the function of the image causes unexpected results.
|
||||
func (i *Image) Dispose() {
|
||||
theImages.remove(i)
|
||||
i.image.Dispose()
|
||||
i.image = nil
|
||||
i.basePixels.Dispose()
|
||||
i.basePixels = Pixels{}
|
||||
i.pixelsCache = nil
|
||||
i.clearDrawTrianglesHistory()
|
||||
i.stale = false
|
||||
i.staleRegions = i.staleRegions[:0]
|
||||
}
|
||||
|
||||
func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
|
||||
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
||||
}
|
||||
|
||||
func (i *Image) clearDrawTrianglesHistory() {
|
||||
// Clear the items explicitly, or the references might remain (#1803).
|
||||
for idx := range i.drawTrianglesHistory {
|
||||
i.drawTrianglesHistory[idx] = nil
|
||||
}
|
||||
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
||||
}
|
||||
|
||||
func (i *Image) InternalSize() (int, int) {
|
||||
return i.image.InternalSize()
|
||||
}
|
||||
|
||||
func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
|
||||
for _, d := range i.drawTrianglesHistory {
|
||||
if d.dstRegion.Empty() {
|
||||
continue
|
||||
}
|
||||
regions = append(regions, d.dstRegion)
|
||||
}
|
||||
return regions
|
||||
}
|
||||
|
||||
// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
|
||||
// If a region covers preceding regions, the covered regions are removed.
|
||||
func removeDuplicatedRegions(regions []image.Rectangle) int {
|
||||
// Sweep and prune algorithm
|
||||
|
||||
sort.Slice(regions, func(i, j int) bool {
|
||||
return regions[i].Min.X < regions[j].Min.X
|
||||
})
|
||||
|
||||
for i, r := range regions {
|
||||
if r.Empty() {
|
||||
continue
|
||||
}
|
||||
for j := i + 1; j < len(regions); j++ {
|
||||
rr := regions[j]
|
||||
if rr.Empty() {
|
||||
continue
|
||||
}
|
||||
if r.Max.X <= rr.Min.X {
|
||||
break
|
||||
}
|
||||
if rr.In(r) {
|
||||
regions[j] = image.Rectangle{}
|
||||
} else if r.In(rr) {
|
||||
regions[i] = image.Rectangle{}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var n int
|
||||
for _, r := range regions {
|
||||
if r.Empty() {
|
||||
continue
|
||||
}
|
||||
regions[n] = r
|
||||
n++
|
||||
}
|
||||
|
||||
return n
|
||||
}
|
@ -1,291 +0,0 @@
|
||||
// Copyright 2017 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"image"
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/debug"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
)
|
||||
|
||||
// forceRestoration reports whether restoration forcibly happens or not.
|
||||
// This is used only for testing.
|
||||
var forceRestoration = false
|
||||
|
||||
// disabled indicates that restoration is disabled or not.
|
||||
// Restoration is enabled by default for some platforms like Android for safety.
|
||||
// Before SetGame, it is not possible to determine whether restoration is needed or not.
|
||||
var disabled atomic.Bool
|
||||
|
||||
var disabledOnce sync.Once
|
||||
|
||||
// Disable disables restoration.
|
||||
func Disable() {
|
||||
disabled.Store(true)
|
||||
}
|
||||
|
||||
// needsRestoration reports whether restoration process works or not.
|
||||
func needsRestoration() bool {
|
||||
if forceRestoration {
|
||||
return true
|
||||
}
|
||||
// TODO: If Vulkan is introduced, restoration might not be needed.
|
||||
if runtime.GOOS == "android" {
|
||||
return !disabled.Load()
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// AlwaysReadPixelsFromGPU reports whether ReadPixels always reads pixels from GPU or not.
|
||||
func AlwaysReadPixelsFromGPU() bool {
|
||||
return !needsRestoration()
|
||||
}
|
||||
|
||||
// images is a set of Image objects.
|
||||
type images struct {
|
||||
images map[*Image]struct{}
|
||||
shaders map[*Shader]struct{}
|
||||
lastTarget *Image
|
||||
contextLost atomic.Bool
|
||||
}
|
||||
|
||||
// theImages represents the images for the current process.
|
||||
var theImages = &images{
|
||||
images: map[*Image]struct{}{},
|
||||
shaders: map[*Shader]struct{}{},
|
||||
}
|
||||
|
||||
func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
||||
if debug.IsDebug {
|
||||
debug.FrameLogf("Internal image sizes:\n")
|
||||
imgs := make([]*graphicscommand.Image, 0, len(theImages.images))
|
||||
for i := range theImages.images {
|
||||
imgs = append(imgs, i.image)
|
||||
}
|
||||
graphicscommand.LogImagesInfo(imgs)
|
||||
}
|
||||
return resolveStaleImages(graphicsDriver, true)
|
||||
}
|
||||
|
||||
// resolveStaleImages flushes the queued draw commands and resolves all stale images.
|
||||
// If endFrame is true, the current screen might be used to present when flushing the commands.
|
||||
func resolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
|
||||
// When Disable is called, all the images data should be evicted once.
|
||||
if disabled.Load() {
|
||||
disabledOnce.Do(func() {
|
||||
for img := range theImages.images {
|
||||
img.makeStale(image.Rectangle{})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil {
|
||||
return err
|
||||
}
|
||||
if !needsRestoration() {
|
||||
return nil
|
||||
}
|
||||
return theImages.resolveStaleImages(graphicsDriver)
|
||||
}
|
||||
|
||||
// RestoreIfNeeded restores the images.
|
||||
//
|
||||
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
|
||||
func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
||||
if !needsRestoration() {
|
||||
return nil
|
||||
}
|
||||
|
||||
if !forceRestoration && !theImages.contextLost.Load() {
|
||||
return nil
|
||||
}
|
||||
|
||||
if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
return theImages.restore(graphicsDriver)
|
||||
}
|
||||
|
||||
// DumpImages dumps all the current images to the specified directory.
|
||||
//
|
||||
// This is for testing usage.
|
||||
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
|
||||
images := make([]*graphicscommand.Image, 0, len(theImages.images))
|
||||
for img := range theImages.images {
|
||||
images = append(images, img.image)
|
||||
}
|
||||
|
||||
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
||||
}
|
||||
|
||||
// add adds img to the images.
|
||||
func (i *images) add(img *Image) {
|
||||
i.images[img] = struct{}{}
|
||||
}
|
||||
|
||||
func (i *images) addShader(shader *Shader) {
|
||||
i.shaders[shader] = struct{}{}
|
||||
}
|
||||
|
||||
// remove removes img from the images.
|
||||
func (i *images) remove(img *Image) {
|
||||
i.makeStaleIfDependingOn(img)
|
||||
delete(i.images, img)
|
||||
}
|
||||
|
||||
func (i *images) removeShader(shader *Shader) {
|
||||
i.makeStaleIfDependingOnShader(shader)
|
||||
delete(i.shaders, shader)
|
||||
}
|
||||
|
||||
// resolveStaleImages resolves stale images.
|
||||
func (i *images) resolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
|
||||
i.lastTarget = nil
|
||||
for img := range i.images {
|
||||
if err := img.resolveStale(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// makeStaleIfDependingOn makes all the images stale that depend on target.
|
||||
//
|
||||
// When target is modified, all images depending on target can't be restored with target.
|
||||
// makeStaleIfDependingOn is called in such situation.
|
||||
func (i *images) makeStaleIfDependingOn(target *Image) {
|
||||
if target == nil {
|
||||
panic("restorable: target must not be nil at makeStaleIfDependingOn")
|
||||
}
|
||||
if i.lastTarget == target {
|
||||
return
|
||||
}
|
||||
i.lastTarget = target
|
||||
for img := range i.images {
|
||||
img.makeStaleIfDependingOn(target)
|
||||
}
|
||||
}
|
||||
|
||||
// makeStaleIfDependingOn makes all the images stale that depend on shader.
|
||||
func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
|
||||
if shader == nil {
|
||||
panic("restorable: shader must not be nil at makeStaleIfDependingOnShader")
|
||||
}
|
||||
for img := range i.images {
|
||||
img.makeStaleIfDependingOnShader(shader)
|
||||
}
|
||||
}
|
||||
|
||||
// restore restores the images.
|
||||
//
|
||||
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
|
||||
func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error {
|
||||
if !needsRestoration() {
|
||||
panic("restorable: restore cannot be called when restoration is disabled")
|
||||
}
|
||||
|
||||
// Dispose all the shaders ahead of restoration. A current shader ID and a new shader ID can be duplicated.
|
||||
for s := range i.shaders {
|
||||
s.shader.Dispose()
|
||||
s.shader = nil
|
||||
}
|
||||
for s := range i.shaders {
|
||||
s.restore()
|
||||
}
|
||||
|
||||
// Dispose all the images ahead of restoration. A current texture ID and a new texture ID can be duplicated.
|
||||
// TODO: Write a test to confirm that ID duplication never happens.
|
||||
for i := range i.images {
|
||||
i.image.Dispose()
|
||||
i.image = nil
|
||||
}
|
||||
|
||||
// Let's do topological sort based on dependencies of drawing history.
|
||||
// It is assured that there are not loops since cyclic drawing makes images stale.
|
||||
type edge struct {
|
||||
source *Image
|
||||
target *Image
|
||||
}
|
||||
images := map[*Image]struct{}{}
|
||||
for i := range i.images {
|
||||
images[i] = struct{}{}
|
||||
}
|
||||
edges := map[edge]struct{}{}
|
||||
for t := range images {
|
||||
for s := range t.dependingImages() {
|
||||
edges[edge{source: s, target: t}] = struct{}{}
|
||||
}
|
||||
}
|
||||
|
||||
var sorted []*Image
|
||||
for len(images) > 0 {
|
||||
// current represents images that have no incoming edges.
|
||||
current := map[*Image]struct{}{}
|
||||
for i := range images {
|
||||
current[i] = struct{}{}
|
||||
}
|
||||
for e := range edges {
|
||||
if _, ok := current[e.target]; ok {
|
||||
delete(current, e.target)
|
||||
}
|
||||
}
|
||||
for i := range current {
|
||||
delete(images, i)
|
||||
sorted = append(sorted, i)
|
||||
}
|
||||
removed := []edge{}
|
||||
for e := range edges {
|
||||
if _, ok := current[e.source]; ok {
|
||||
removed = append(removed, e)
|
||||
}
|
||||
}
|
||||
for _, e := range removed {
|
||||
delete(edges, e)
|
||||
}
|
||||
}
|
||||
|
||||
for _, img := range sorted {
|
||||
if err := img.restore(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
i.contextLost.Store(false)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
var graphicsDriverInitialized bool
|
||||
|
||||
// InitializeGraphicsDriverState initializes the graphics driver state.
|
||||
func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) error {
|
||||
graphicsDriverInitialized = true
|
||||
return graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
||||
}
|
||||
|
||||
// MaxImageSize returns the maximum size of an image.
|
||||
func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int {
|
||||
return graphicscommand.MaxImageSize(graphicsDriver)
|
||||
}
|
||||
|
||||
// OnContextLost is called when the context lost is detected in an explicit way.
|
||||
func OnContextLost() {
|
||||
theImages.contextLost.Store(true)
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,159 +0,0 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
)
|
||||
|
||||
type pixelsRecord struct {
|
||||
rect image.Rectangle
|
||||
pix *graphics.ManagedBytes
|
||||
}
|
||||
|
||||
func (p *pixelsRecord) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||
r := p.rect.Intersect(region.Intersect(image.Rect(0, 0, imageWidth, imageHeight)))
|
||||
if r.Empty() {
|
||||
return
|
||||
}
|
||||
|
||||
dstBaseX := r.Min.X - region.Min.X
|
||||
dstBaseY := r.Min.Y - region.Min.Y
|
||||
lineWidth := 4 * r.Dx()
|
||||
if p.pix != nil {
|
||||
srcBaseX := r.Min.X - p.rect.Min.X
|
||||
srcBaseY := r.Min.Y - p.rect.Min.Y
|
||||
for j := 0; j < r.Dy(); j++ {
|
||||
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
||||
srcX := 4 * ((srcBaseY+j)*p.rect.Dx() + srcBaseX)
|
||||
p.pix.Read(pixels[dstX:dstX+lineWidth], srcX, srcX+lineWidth)
|
||||
}
|
||||
} else {
|
||||
for j := 0; j < r.Dy(); j++ {
|
||||
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
||||
for i := 0; i < lineWidth; i++ {
|
||||
pixels[i+dstX] = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type pixelsRecords struct {
|
||||
records []*pixelsRecord
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) addOrReplace(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
||||
if pixels.Len() != 4*region.Dx()*region.Dy() {
|
||||
msg := fmt.Sprintf("restorable: len(pixels) must be 4*%d*%d = %d but %d", region.Dx(), region.Dy(), 4*region.Dx()*region.Dy(), pixels.Len())
|
||||
if pixels == nil {
|
||||
msg += " (nil)"
|
||||
}
|
||||
panic(msg)
|
||||
}
|
||||
|
||||
// Remove or update the duplicated records first.
|
||||
var n int
|
||||
for _, r := range pr.records {
|
||||
if r.rect.In(region) {
|
||||
continue
|
||||
}
|
||||
pr.records[n] = r
|
||||
n++
|
||||
}
|
||||
for i := n; i < len(pr.records); i++ {
|
||||
pr.records[i] = nil
|
||||
}
|
||||
pr.records = pr.records[:n]
|
||||
|
||||
// Add the new record.
|
||||
pr.records = append(pr.records, &pixelsRecord{
|
||||
rect: region,
|
||||
pix: pixels,
|
||||
})
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) clear(region image.Rectangle) {
|
||||
if region.Empty() {
|
||||
return
|
||||
}
|
||||
|
||||
var n int
|
||||
var needsClear bool
|
||||
for _, r := range pr.records {
|
||||
if r.rect.In(region) {
|
||||
continue
|
||||
}
|
||||
if r.rect.Overlaps(region) {
|
||||
needsClear = true
|
||||
}
|
||||
pr.records[n] = r
|
||||
n++
|
||||
}
|
||||
for i := n; i < len(pr.records); i++ {
|
||||
pr.records[i] = nil
|
||||
}
|
||||
pr.records = pr.records[:n]
|
||||
if needsClear {
|
||||
pr.records = append(pr.records, &pixelsRecord{
|
||||
rect: region,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||
for i := range pixels {
|
||||
pixels[i] = 0
|
||||
}
|
||||
for _, r := range pr.records {
|
||||
r.readPixels(pixels, region, imageWidth, imageHeight)
|
||||
}
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) apply(img *graphicscommand.Image) {
|
||||
// TODO: Isn't this too heavy? Can we merge the operations?
|
||||
for _, r := range pr.records {
|
||||
if r.pix != nil {
|
||||
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||
img.WritePixels(r.pix.Clone(), r.rect)
|
||||
} else {
|
||||
clearImage(img, r.rect)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) appendRegions(regions []image.Rectangle) []image.Rectangle {
|
||||
for _, r := range pr.records {
|
||||
if r.rect.Empty() {
|
||||
continue
|
||||
}
|
||||
regions = append(regions, r.rect)
|
||||
}
|
||||
return regions
|
||||
}
|
||||
|
||||
func (pr *pixelsRecords) dispose() {
|
||||
for _, r := range pr.records {
|
||||
if r.pix == nil {
|
||||
continue
|
||||
}
|
||||
// As the package graphicscommands already has cloned ManagedBytes objects, it is OK to release it.
|
||||
_, f := r.pix.GetAndRelease()
|
||||
f()
|
||||
}
|
||||
}
|
@ -1,96 +0,0 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"golang.org/x/sync/errgroup"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
)
|
||||
|
||||
type Shader struct {
|
||||
shader *graphicscommand.Shader
|
||||
ir *shaderir.Program
|
||||
}
|
||||
|
||||
func NewShader(ir *shaderir.Program) *Shader {
|
||||
s := &Shader{
|
||||
shader: graphicscommand.NewShader(ir),
|
||||
ir: ir,
|
||||
}
|
||||
theImages.addShader(s)
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *Shader) Dispose() {
|
||||
theImages.removeShader(s)
|
||||
s.shader.Dispose()
|
||||
s.shader = nil
|
||||
s.ir = nil
|
||||
}
|
||||
|
||||
func (s *Shader) restore() {
|
||||
s.shader = graphicscommand.NewShader(s.ir)
|
||||
}
|
||||
|
||||
func (s *Shader) Unit() shaderir.Unit {
|
||||
return s.ir.Unit
|
||||
}
|
||||
|
||||
var (
|
||||
NearestFilterShader *Shader
|
||||
LinearFilterShader *Shader
|
||||
clearShader *Shader
|
||||
)
|
||||
|
||||
func init() {
|
||||
var wg errgroup.Group
|
||||
var nearestIR, linearIR, clearIR *shaderir.Program
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
|
||||
}
|
||||
nearestIR = ir
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
||||
if err != nil {
|
||||
return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
|
||||
}
|
||||
linearIR = ir
|
||||
return nil
|
||||
})
|
||||
wg.Go(func() error {
|
||||
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
|
||||
if err != nil {
|
||||
return fmt.Errorf("restorable: compiling the clear shader failed: %w", err)
|
||||
}
|
||||
clearIR = ir
|
||||
return nil
|
||||
})
|
||||
if err := wg.Wait(); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
NearestFilterShader = NewShader(nearestIR)
|
||||
LinearFilterShader = NewShader(linearIR)
|
||||
clearShader = NewShader(clearIR)
|
||||
}
|
@ -1,200 +0,0 @@
|
||||
// Copyright 2018 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package restorable_test
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/color"
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
||||
)
|
||||
|
||||
func clearImage(img *restorable.Image, w, h int) {
|
||||
emptyImage := restorable.NewImage(3, 3, restorable.ImageTypeRegular)
|
||||
defer emptyImage.Dispose()
|
||||
|
||||
dx0 := float32(0)
|
||||
dy0 := float32(0)
|
||||
dx1 := float32(w)
|
||||
dy1 := float32(h)
|
||||
sx0 := float32(1)
|
||||
sy0 := float32(1)
|
||||
sx1 := float32(2)
|
||||
sy1 := float32(2)
|
||||
vs := []float32{
|
||||
dx0, dy0, sx0, sy0, 0, 0, 0, 0,
|
||||
dx1, dy0, sx1, sy0, 0, 0, 0, 0,
|
||||
dx0, dy1, sx0, sy1, 0, 0, 0, 0,
|
||||
dx1, dy1, sx1, sy1, 0, 0, 0, 0,
|
||||
}
|
||||
is := graphics.QuadIndices()
|
||||
dr := image.Rect(0, 0, w, h)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||
}
|
||||
|
||||
func TestShader(t *testing.T) {
|
||||
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
defer img.Dispose()
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0xff, A: 0xff}
|
||||
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderChain(t *testing.T) {
|
||||
const num = 10
|
||||
imgs := []*restorable.Image{}
|
||||
for i := 0; i < num; i++ {
|
||||
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
defer img.Dispose()
|
||||
imgs = append(imgs, img)
|
||||
}
|
||||
|
||||
imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(1))
|
||||
for i := 0; i < num-1; i++ {
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||
}
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
for i, img := range imgs {
|
||||
want := color.RGBA{R: 0xff, A: 0xff}
|
||||
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("%d: got %v, want %v", i, got, want)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderMultipleSources(t *testing.T) {
|
||||
var srcs [graphics.ShaderSrcImageCount]*restorable.Image
|
||||
for i := range srcs {
|
||||
srcs[i] = restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
}
|
||||
srcs[0].WritePixels(bytesToManagedBytes([]byte{0x40, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||
srcs[1].WritePixels(bytesToManagedBytes([]byte{0, 0x80, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||
srcs[2].WritePixels(bytesToManagedBytes([]byte{0, 0, 0xc0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||
|
||||
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 1, 1)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
|
||||
src := restorable.NewImage(3, 1, restorable.ImageTypeRegular)
|
||||
src.WritePixels(bytesToManagedBytes([]byte{
|
||||
0x40, 0, 0, 0xff,
|
||||
0, 0x80, 0, 0xff,
|
||||
0, 0, 0xc0, 0xff,
|
||||
}), image.Rect(0, 0, 3, 1))
|
||||
srcs := [graphics.ShaderSrcImageCount]*restorable.Image{src, src, src}
|
||||
|
||||
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{
|
||||
image.Rect(0, 0, 1, 1),
|
||||
image.Rect(1, 0, 2, 1),
|
||||
image.Rect(2, 0, 3, 1),
|
||||
}
|
||||
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srcRegions, s, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 3, 1)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestShaderDispose(t *testing.T) {
|
||||
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||
defer img.Dispose()
|
||||
|
||||
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
|
||||
dr := image.Rect(0, 0, 1, 1)
|
||||
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||
|
||||
// Dispose the shader. This should invalidate all the images using this shader i.e., all the images become
|
||||
// stale.
|
||||
s.Dispose()
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
want := color.RGBA{R: 0xff, A: 0xff}
|
||||
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||
if !sameColors(got, want, 1) {
|
||||
t.Errorf("got %v, want %v", got, want)
|
||||
}
|
||||
}
|
@ -180,12 +180,6 @@ func (c *context) newOffscreenImage(w, h int) *Image {
|
||||
}
|
||||
|
||||
func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error {
|
||||
if (c.offscreen.imageType == atlas.ImageTypeVolatile) != ui.IsScreenClearedEveryFrame() {
|
||||
w, h := c.offscreen.width, c.offscreen.height
|
||||
c.offscreen.Deallocate()
|
||||
c.offscreen = c.newOffscreenImage(w, h)
|
||||
}
|
||||
|
||||
// isOffscreenModified is updated when an offscreen's modifyCallback.
|
||||
c.isOffscreenModified = false
|
||||
|
||||
|
@ -15,7 +15,6 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"math"
|
||||
|
||||
@ -86,16 +85,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
||||
|
||||
if antialias {
|
||||
if i.bigOffscreenBuffer == nil {
|
||||
var imageType atlas.ImageType
|
||||
switch i.imageType {
|
||||
case atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged:
|
||||
imageType = atlas.ImageTypeUnmanaged
|
||||
case atlas.ImageTypeScreen, atlas.ImageTypeVolatile:
|
||||
imageType = atlas.ImageTypeVolatile
|
||||
default:
|
||||
panic(fmt.Sprintf("ui: unexpected image type: %d", imageType))
|
||||
}
|
||||
i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, imageType)
|
||||
i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, atlas.ImageTypeUnmanaged)
|
||||
}
|
||||
|
||||
i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap)
|
||||
|
@ -172,16 +172,15 @@ func (u *UserInterface) dumpImages(dir string) (string, error) {
|
||||
}
|
||||
|
||||
type RunOptions struct {
|
||||
GraphicsLibrary GraphicsLibrary
|
||||
InitUnfocused bool
|
||||
ScreenTransparent bool
|
||||
SkipTaskbar bool
|
||||
SingleThread bool
|
||||
DisableHiDPI bool
|
||||
ColorSpace graphicsdriver.ColorSpace
|
||||
X11ClassName string
|
||||
X11InstanceName string
|
||||
StrictContextRestoration bool
|
||||
GraphicsLibrary GraphicsLibrary
|
||||
InitUnfocused bool
|
||||
ScreenTransparent bool
|
||||
SkipTaskbar bool
|
||||
SingleThread bool
|
||||
DisableHiDPI bool
|
||||
ColorSpace graphicsdriver.ColorSpace
|
||||
X11ClassName string
|
||||
X11InstanceName string
|
||||
}
|
||||
|
||||
// InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.
|
||||
|
@ -28,7 +28,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hook"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
)
|
||||
|
||||
var (
|
||||
@ -98,11 +97,8 @@ type userInterfaceImpl struct {
|
||||
inputState InputState
|
||||
touches []TouchForInput
|
||||
|
||||
fpsMode atomic.Int32
|
||||
renderer Renderer
|
||||
|
||||
strictContextRestoration bool
|
||||
strictContextRestorationOnce sync.Once
|
||||
fpsMode atomic.Int32
|
||||
renderRequester RenderRequester
|
||||
|
||||
m sync.RWMutex
|
||||
}
|
||||
@ -156,11 +152,6 @@ func (u *UserInterface) runMobile(game Game, options *RunOptions) (err error) {
|
||||
u.graphicsDriver = g
|
||||
u.setGraphicsLibrary(lib)
|
||||
close(u.graphicsLibraryInitCh)
|
||||
u.strictContextRestoration = options.StrictContextRestoration
|
||||
if !u.strictContextRestoration {
|
||||
restorable.Disable()
|
||||
}
|
||||
u.renderer.SetStrictContextRestoration(u.strictContextRestoration)
|
||||
|
||||
for {
|
||||
if err := u.update(); err != nil {
|
||||
@ -248,10 +239,10 @@ func (u *UserInterface) SetFPSMode(mode FPSModeType) {
|
||||
}
|
||||
|
||||
func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) {
|
||||
if u.renderer == nil {
|
||||
if u.renderRequester == nil {
|
||||
return
|
||||
}
|
||||
u.renderer.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
|
||||
u.renderRequester.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
|
||||
}
|
||||
|
||||
func (u *UserInterface) readInputState(inputState *InputState) {
|
||||
@ -306,24 +297,23 @@ func (u *UserInterface) Monitor() *Monitor {
|
||||
func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
||||
u.updateInputStateFromOutside(keys, runes, touches)
|
||||
if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
||||
u.renderer.RequestRenderIfNeeded()
|
||||
u.renderRequester.RequestRenderIfNeeded()
|
||||
}
|
||||
}
|
||||
|
||||
type Renderer interface {
|
||||
type RenderRequester interface {
|
||||
SetExplicitRenderingMode(explicitRendering bool)
|
||||
SetStrictContextRestoration(strictContextRestoration bool)
|
||||
RequestRenderIfNeeded()
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetRenderer(renderer Renderer) {
|
||||
u.renderer = renderer
|
||||
func (u *UserInterface) SetRenderRequester(renderRequester RenderRequester) {
|
||||
u.renderRequester = renderRequester
|
||||
u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load()))
|
||||
}
|
||||
|
||||
func (u *UserInterface) ScheduleFrame() {
|
||||
if u.renderer != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
||||
u.renderer.RequestRenderIfNeeded()
|
||||
if u.renderRequester != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
||||
u.renderRequester.RequestRenderIfNeeded()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,6 @@ import (
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
||||
)
|
||||
|
||||
@ -113,20 +112,17 @@ func Resume() error {
|
||||
return ui.Get().SetForeground(true)
|
||||
}
|
||||
|
||||
func OnContextLost() {
|
||||
restorable.OnContextLost()
|
||||
}
|
||||
|
||||
func DeviceScale() float64 {
|
||||
return ui.Get().Monitor().DeviceScaleFactor()
|
||||
}
|
||||
|
||||
type Renderer interface {
|
||||
ui.Renderer
|
||||
type RenderRequester interface {
|
||||
SetExplicitRenderingMode(explicitRendering bool)
|
||||
RequestRenderIfNeeded()
|
||||
}
|
||||
|
||||
func SetRenderer(renderer Renderer) {
|
||||
ui.Get().SetRenderer(renderer)
|
||||
func SetRenderRequester(renderRequester RenderRequester) {
|
||||
ui.Get().SetRenderRequester(renderRequester)
|
||||
}
|
||||
|
||||
func SetSetGameNotifier(setGameNotifier SetGameNotifier) {
|
||||
|
37
run.go
37
run.go
@ -297,24 +297,6 @@ type RunGameOptions struct {
|
||||
|
||||
// X11InstanceName is an instance name in the ICCCM WM_CLASS window property.
|
||||
X11InstanceName string
|
||||
|
||||
// StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not.
|
||||
//
|
||||
// StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored.
|
||||
//
|
||||
// When StrictContextRestration is false, Ebitengine tries to rely on the OS to restore the context.
|
||||
// In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`.
|
||||
// This works in most cases, but it is still possible that the context is lost in some minor cases.
|
||||
// With StrictContextRestration false, the activity's launch mode should be singleInstance,
|
||||
// or the activity no longer works correctly after the context is lost.
|
||||
//
|
||||
// When StrictContextRestration is true, Ebitengine tries to restore the context more strictly.
|
||||
// This is useful when you want to restore the context in any case.
|
||||
// However, this might cause a performance issue since Ebitengine tries to keep all the information
|
||||
// to restore the context.
|
||||
//
|
||||
// The default (zero) value is false.
|
||||
StrictContextRestration bool
|
||||
}
|
||||
|
||||
// RunGameWithOptions starts the main loop and runs the game with the specified options.
|
||||
@ -734,16 +716,15 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
|
||||
options.X11InstanceName = defaultX11InstanceName
|
||||
}
|
||||
return &ui.RunOptions{
|
||||
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
|
||||
InitUnfocused: options.InitUnfocused,
|
||||
ScreenTransparent: options.ScreenTransparent,
|
||||
SkipTaskbar: options.SkipTaskbar,
|
||||
SingleThread: options.SingleThread,
|
||||
DisableHiDPI: options.DisableHiDPI,
|
||||
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
|
||||
X11ClassName: options.X11ClassName,
|
||||
X11InstanceName: options.X11InstanceName,
|
||||
StrictContextRestoration: options.StrictContextRestration,
|
||||
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
|
||||
InitUnfocused: options.InitUnfocused,
|
||||
ScreenTransparent: options.ScreenTransparent,
|
||||
SkipTaskbar: options.SkipTaskbar,
|
||||
SingleThread: options.SingleThread,
|
||||
DisableHiDPI: options.DisableHiDPI,
|
||||
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
|
||||
X11ClassName: options.X11ClassName,
|
||||
X11InstanceName: options.X11InstanceName,
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user