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66da80a100
Author | SHA1 | Date | |
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66da80a100 | ||
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4267664b8b | ||
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117957cf2a |
2
go.mod
2
go.mod
@ -5,7 +5,7 @@ go 1.19
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require (
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github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895
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github.com/ebitengine/hideconsole v1.0.0
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github.com/ebitengine/oto/v3 v3.3.0-alpha.1.0.20240629064540-d586bcb56190
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github.com/ebitengine/oto/v3 v3.3.0-alpha.2
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github.com/ebitengine/purego v0.8.0-alpha.3
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github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f
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github.com/go-text/typesetting v0.1.1
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4
go.sum
4
go.sum
@ -2,8 +2,8 @@ github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z
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github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
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github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
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github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.1.0.20240629064540-d586bcb56190 h1:9wXCvZNC5XAZWZcInWz85M+TNHhAZ1x6Q9io1fiQsdw=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.1.0.20240629064540-d586bcb56190/go.mod h1:yYvXK7mgNwsFawY5RsvGI6yhMHtD+0MfaPkDTl9/uv8=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.2 h1:ex2UbULSPuLt76yyaR2JBXICx83Ph6Oz5ugN7h1Jo/I=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.2/go.mod h1:yYvXK7mgNwsFawY5RsvGI6yhMHtD+0MfaPkDTl9/uv8=
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github.com/ebitengine/purego v0.8.0-alpha.3 h1:qoFlpGuVwJ6J85kuj6Qpyp0DBgxsNYfSY9efidSNFgA=
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github.com/ebitengine/purego v0.8.0-alpha.3/go.mod h1:b94LtM1jUWDZPKDyENVhB0WsLdLWFApjbNw5AyxmKyI=
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github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f h1:ysqRe+lvUiL0dH5XzkH0Bz68bFMPJ4f5Si4L/HD9SGk=
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@ -16,7 +16,6 @@ package ebiten
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import (
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"fmt"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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@ -82,14 +81,10 @@ func (s *Shader) appendUniforms(dst []uint32, uniforms map[string]any) []uint32
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}
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var (
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builtinShaders [builtinshader.FilterCount][builtinshader.AddressCount][2]*Shader
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builtinShadersM sync.Mutex
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builtinShaders [builtinshader.FilterCount][builtinshader.AddressCount][2]*Shader
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)
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func builtinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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builtinShadersM.Lock()
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defer builtinShadersM.Unlock()
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func getBuiltinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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var c int
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if useColorM {
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c = 1
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32
shader_multithread.go
Normal file
32
shader_multithread.go
Normal file
@ -0,0 +1,32 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitenginesinglethread && !ebitensinglethread
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package ebiten
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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)
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var shaderMu sync.Mutex
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func builtinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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shaderMu.Lock()
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defer shaderMu.Unlock()
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return getBuiltinShader(filter, address, useColorM)
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}
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23
shader_singlethread.go
Normal file
23
shader_singlethread.go
Normal file
@ -0,0 +1,23 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitenginesinglethread || ebitensinglethread
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package ebiten
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import "github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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func builtinShader(filter builtinshader.Filter, address builtinshader.Address, useColorM bool) *Shader {
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return getBuiltinShader(filter, address, useColorM)
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}
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