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@ -25,10 +25,10 @@ import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import javax.microedition.khronos.opengles.GL10;
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import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
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import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
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import {{.JavaPkg}}.ebitenmobileview.RenderRequester;
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import {{.JavaPkg}}.ebitenmobileview.Renderer;
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import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView;
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import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView;
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class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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class EbitenSurfaceView extends GLSurfaceView implements Renderer {
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private class EbitenRenderer implements GLSurfaceView.Renderer {
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private class EbitenRenderer implements GLSurfaceView.Renderer {
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@ -63,6 +63,10 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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onceSurfaceCreated_ = true;
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onceSurfaceCreated_ = true;
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return;
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return;
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}
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}
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if (hasStrictContextRestoration()) {
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Ebitenmobileview.onContextLost();
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return;
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}
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contextLost_ = true;
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contextLost_ = true;
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new Handler(Looper.getMainLooper()).post(new Runnable() {
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new Handler(Looper.getMainLooper()).post(new Runnable() {
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@Override
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@Override
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@ -77,6 +81,8 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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}
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}
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}
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}
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private boolean strictContextRestoration_ = false;
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public EbitenSurfaceView(Context context) {
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public EbitenSurfaceView(Context context) {
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super(context);
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super(context);
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initialize();
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initialize();
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@ -90,9 +96,11 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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private void initialize() {
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private void initialize() {
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setEGLContextClientVersion(3);
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setEGLContextClientVersion(3);
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setEGLConfigChooser(8, 8, 8, 8, 0, 0);
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setEGLConfigChooser(8, 8, 8, 8, 0, 0);
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// setRenderer must be called before setRenderRequester.
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// Or, the application crashes.
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setRenderer(new EbitenRenderer());
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setRenderer(new EbitenRenderer());
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setPreserveEGLContextOnPause(true);
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Ebitenmobileview.setRenderRequester(this);
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Ebitenmobileview.setRenderer(this);
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}
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}
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private void onErrorOnGameUpdate(Exception e) {
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private void onErrorOnGameUpdate(Exception e) {
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@ -114,6 +122,16 @@ class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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}
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}
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}
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}
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@Override
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public synchronized void setStrictContextRestoration(boolean strictContextRestoration) {
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strictContextRestoration_ = strictContextRestoration;
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setPreserveEGLContextOnPause(!strictContextRestoration);
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}
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private synchronized boolean hasStrictContextRestoration() {
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return strictContextRestoration_;
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}
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@Override
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@Override
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public synchronized void requestRenderIfNeeded() {
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public synchronized void requestRenderIfNeeded() {
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if (getRenderMode() == RENDERMODE_WHEN_DIRTY) {
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if (getRenderMode() == RENDERMODE_WHEN_DIRTY) {
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@ -20,7 +20,7 @@
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#import "Ebitenmobileview.objc.h"
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#import "Ebitenmobileview.objc.h"
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderRequester, EbitenmobileviewSetGameNotifier>
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@interface {{.PrefixUpper}}EbitenViewController : UIViewController<EbitenmobileviewRenderer, EbitenmobileviewSetGameNotifier>
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@end
|
@end
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@implementation {{.PrefixUpper}}EbitenViewController {
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@implementation {{.PrefixUpper}}EbitenViewController {
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@ -149,7 +149,7 @@
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displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)];
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displayLink_ = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawFrame)];
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[displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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[displayLink_ addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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EbitenmobileviewSetRenderRequester(self);
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EbitenmobileviewSetRenderer(self);
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|
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// Run the loop. This will never return.
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// Run the loop. This will never return.
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[[NSRunLoop currentRunLoop] run];
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[[NSRunLoop currentRunLoop] run];
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@ -364,6 +364,10 @@
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}
|
}
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}
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}
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|
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- (void)setStrictContextRestoration:(BOOL)strictContextRestoration {
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// Do nothing.
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}
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|
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- (void)setExplicitRenderingMode:(BOOL)explicitRendering {
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- (void)setExplicitRenderingMode:(BOOL)explicitRendering {
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@synchronized(self) {
|
@synchronized(self) {
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explicitRendering_ = explicitRendering;
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explicitRendering_ = explicitRendering;
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@ -66,6 +66,10 @@ func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image {
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// An image on an atlas is surrounded by a transparent edge,
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// An image on an atlas is surrounded by a transparent edge,
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// and the shader program unexpectedly picks the pixel on the edges.
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// and the shader program unexpectedly picks the pixel on the edges.
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imageType := atlas.ImageTypeUnmanaged
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imageType := atlas.ImageTypeUnmanaged
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if ui.Get().IsScreenClearedEveryFrame() {
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|
// A volatile image is also always isolated.
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imageType = atlas.ImageTypeVolatile
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|
}
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g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
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g.offscreen = newImage(image.Rect(0, 0, width, height), imageType)
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return g.offscreen.image
|
return g.offscreen.image
|
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}
|
}
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|
@ -22,11 +22,10 @@ import (
|
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"runtime"
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"runtime"
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"sync"
|
"sync"
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|
|
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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)
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@ -90,11 +89,8 @@ func putImagesOnSourceBackend() {
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// backend is a big texture atlas that can have multiple images.
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// backend is a big texture atlas that can have multiple images.
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// backend is a texture in GPU.
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// backend is a texture in GPU.
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type backend struct {
|
type backend struct {
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// image is an atlas on which there might be multiple images.
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// restorable is an atlas on which there might be multiple images.
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image *graphicscommand.Image
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restorable *restorable.Image
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width int
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|
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height int
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// page is an atlas map. Each part is called a node.
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// page is an atlas map. Each part is called a node.
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// If page is nil, the backend's image is isolated and not on an atlas.
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// If page is nil, the backend's image is isolated and not on an atlas.
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@ -121,73 +117,11 @@ func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
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return nil, false
|
return nil, false
|
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}
|
}
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b.extendIfNeeded(b.page.Size())
|
b.restorable = b.restorable.Extend(b.page.Size())
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|
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return n, true
|
return n, true
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}
|
}
|
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|
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// extendIfNeeded extends the image by the given size if necessary.
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|
||||||
// extendIfNeeded creates a new image with the given size and copies the pixels of the given source image.
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|
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// extendIfNeeded disposes an old image after its call when a new image is created.
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func (b *backend) extendIfNeeded(width, height int) {
|
|
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if b.width >= width && b.height >= height {
|
|
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return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Assume that the screen image is never extended.
|
|
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newImg := newClearedImage(width, height, false)
|
|
||||||
|
|
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srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{b.image}
|
|
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sw, sh := b.image.InternalSize()
|
|
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vs := make([]float32, 4*graphics.VertexFloatCount)
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|
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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|
||||||
is := graphics.QuadIndices()
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|
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dr := image.Rect(0, 0, sw, sh)
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|
||||||
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
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|
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b.image.Dispose()
|
|
||||||
|
|
||||||
b.image = newImg
|
|
||||||
b.width = width
|
|
||||||
b.height = height
|
|
||||||
}
|
|
||||||
|
|
||||||
// newClearedImage creates an emtpy image with the given size.
|
|
||||||
//
|
|
||||||
// Note that Dispose is not called automatically.
|
|
||||||
func newClearedImage(width, height int, screen bool) *graphicscommand.Image {
|
|
||||||
i := graphicscommand.NewImage(width, height, screen)
|
|
||||||
|
|
||||||
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
|
|
||||||
// devices.
|
|
||||||
iw, ih := i.InternalSize()
|
|
||||||
clearImage(i, image.Rect(0, 0, iw, ih))
|
|
||||||
return i
|
|
||||||
}
|
|
||||||
|
|
||||||
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
|
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vs := make([]float32, 4*graphics.VertexFloatCount)
|
|
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graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
|
||||||
is := graphics.QuadIndices()
|
|
||||||
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillRuleFillAll)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (b *backend) clearPixels(region image.Rectangle) {
|
|
||||||
if region.Dx() <= 0 || region.Dy() <= 0 {
|
|
||||||
panic("atlas: width/height must be positive")
|
|
||||||
}
|
|
||||||
clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height)))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
|
||||||
if region.Dx() <= 0 || region.Dy() <= 0 {
|
|
||||||
panic("atlas: width/height must be positive")
|
|
||||||
}
|
|
||||||
if !region.In(image.Rect(0, 0, b.width, b.height)) {
|
|
||||||
panic(fmt.Sprintf("atlas: out of range %v", region))
|
|
||||||
}
|
|
||||||
b.image.WritePixels(pixels, region)
|
|
||||||
}
|
|
||||||
|
|
||||||
var (
|
var (
|
||||||
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
|
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
|
||||||
backendsM sync.Mutex
|
backendsM sync.Mutex
|
||||||
@ -205,8 +139,6 @@ var (
|
|||||||
|
|
||||||
imagesUsedAsDestination smallImageSet
|
imagesUsedAsDestination smallImageSet
|
||||||
|
|
||||||
graphicsDriverInitialized bool
|
|
||||||
|
|
||||||
deferred []func()
|
deferred []func()
|
||||||
|
|
||||||
// deferredM is a mutex for the slice operations. This must not be used for other usages.
|
// deferredM is a mutex for the slice operations. This must not be used for other usages.
|
||||||
@ -224,6 +156,8 @@ const (
|
|||||||
// A screen image is also unmanaged.
|
// A screen image is also unmanaged.
|
||||||
ImageTypeScreen
|
ImageTypeScreen
|
||||||
|
|
||||||
|
ImageTypeVolatile
|
||||||
|
|
||||||
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
|
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
|
||||||
ImageTypeUnmanaged
|
ImageTypeUnmanaged
|
||||||
)
|
)
|
||||||
@ -242,7 +176,7 @@ type Image struct {
|
|||||||
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
|
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
|
||||||
// DrawTriangles.
|
// DrawTriangles.
|
||||||
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
|
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
|
||||||
// a graphicscommand.Image on an atlas by ensureIsolatedFromSource.
|
// a restorable image on an atlas by ensureIsolatedFromSource.
|
||||||
//
|
//
|
||||||
// The type is int64 instead of int to avoid overflow when comparing the limitation.
|
// The type is int64 instead of int to avoid overflow when comparing the limitation.
|
||||||
//
|
//
|
||||||
@ -433,11 +367,6 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||||
if len(vertices) == 0 {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// This slice is not escaped to the heap. This can be checked by `go build -gcflags=-m`.
|
|
||||||
backends := make([]*backend, 0, len(srcs))
|
backends := make([]*backend, 0, len(srcs))
|
||||||
for _, src := range srcs {
|
for _, src := range srcs {
|
||||||
if src == nil {
|
if src == nil {
|
||||||
@ -457,7 +386,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
|||||||
for _, src := range srcs {
|
for _, src := range srcs {
|
||||||
// Compare i and source images after ensuring i is not on an atlas, or
|
// Compare i and source images after ensuring i is not on an atlas, or
|
||||||
// i and a source image might share the same atlas even though i != src.
|
// i and a source image might share the same atlas even though i != src.
|
||||||
if src != nil && i.backend.image == src.backend.image {
|
if src != nil && i.backend.restorable == src.backend.restorable {
|
||||||
panic("atlas: Image.DrawTriangles: source must be different from the receiver")
|
panic("atlas: Image.DrawTriangles: source must be different from the receiver")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -479,8 +408,8 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
|||||||
vertices[i+2] += oxf
|
vertices[i+2] += oxf
|
||||||
vertices[i+3] += oyf
|
vertices[i+3] += oyf
|
||||||
}
|
}
|
||||||
if shader.ir.Unit == shaderir.Texels {
|
if shader.ensureShader().Unit() == shaderir.Texels {
|
||||||
sw, sh := srcs[0].backend.image.InternalSize()
|
sw, sh := srcs[0].backend.restorable.InternalSize()
|
||||||
swf, shf := float32(sw), float32(sh)
|
swf, shf := float32(sw), float32(sh)
|
||||||
for i := 0; i < n; i += graphics.VertexFloatCount {
|
for i := 0; i < n; i += graphics.VertexFloatCount {
|
||||||
vertices[i+2] /= swf
|
vertices[i+2] /= swf
|
||||||
@ -510,15 +439,15 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
|||||||
srcRegions[i] = srcRegions[i].Add(r.Min)
|
srcRegions[i] = srcRegions[i].Add(r.Min)
|
||||||
}
|
}
|
||||||
|
|
||||||
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
var imgs [graphics.ShaderSrcImageCount]*restorable.Image
|
||||||
for i, src := range srcs {
|
for i, src := range srcs {
|
||||||
if src == nil {
|
if src == nil {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
imgs[i] = src.backend.image
|
imgs[i] = src.backend.restorable
|
||||||
}
|
}
|
||||||
|
|
||||||
i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
|
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule)
|
||||||
|
|
||||||
for _, src := range srcs {
|
for _, src := range srcs {
|
||||||
if src == nil {
|
if src == nil {
|
||||||
@ -570,7 +499,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
|||||||
region = region.Add(r.Min)
|
region = region.Add(r.Min)
|
||||||
|
|
||||||
if pix == nil {
|
if pix == nil {
|
||||||
i.backend.clearPixels(region)
|
i.backend.restorable.ClearPixels(region)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -578,7 +507,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
|||||||
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
|
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
|
||||||
copy(bs, pix)
|
copy(bs, pix)
|
||||||
})
|
})
|
||||||
i.backend.writePixels(pix2, region)
|
i.backend.restorable.WritePixels(pix2, region)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -607,7 +536,7 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
|
|||||||
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
|
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
i.backend.writePixels(pixb, r)
|
i.backend.restorable.WritePixels(pixb, r)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
|
||||||
@ -623,29 +552,17 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
|||||||
// To prevent memory leaks, flush the deferred functions here.
|
// To prevent memory leaks, flush the deferred functions here.
|
||||||
flushDeferred()
|
flushDeferred()
|
||||||
|
|
||||||
if err := i.readPixels(graphicsDriver, pixels, region); err != nil {
|
if i.backend == nil || i.backend.restorable == nil {
|
||||||
return false, err
|
|
||||||
}
|
|
||||||
return true, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
|
||||||
if i.backend == nil {
|
|
||||||
for i := range pixels {
|
for i := range pixels {
|
||||||
pixels[i] = 0
|
pixels[i] = 0
|
||||||
}
|
}
|
||||||
return nil
|
return true, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
if err := i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(i.regionWithPadding().Min)); err != nil {
|
||||||
{
|
return false, err
|
||||||
Pixels: pixels,
|
|
||||||
Region: region.Add(i.regionWithPadding().Min),
|
|
||||||
},
|
|
||||||
}); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
}
|
||||||
return nil
|
return true, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deallocate deallocates the internal state.
|
// Deallocate deallocates the internal state.
|
||||||
@ -686,13 +603,12 @@ func (i *Image) deallocate() {
|
|||||||
if !i.backend.page.IsEmpty() {
|
if !i.backend.page.IsEmpty() {
|
||||||
// As this part can be reused, this should be cleared explicitly.
|
// As this part can be reused, this should be cleared explicitly.
|
||||||
r := i.regionWithPadding()
|
r := i.regionWithPadding()
|
||||||
i.backend.clearPixels(r)
|
i.backend.restorable.ClearPixels(r)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
i.backend.image.Dispose()
|
i.backend.restorable.Dispose()
|
||||||
i.backend.image = nil
|
|
||||||
|
|
||||||
for idx, sh := range theBackends {
|
for idx, sh := range theBackends {
|
||||||
if sh == i.backend {
|
if sh == i.backend {
|
||||||
@ -735,16 +651,24 @@ func (i *Image) finalize() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
||||||
if !graphicsDriverInitialized {
|
|
||||||
panic("atlas: graphics driver must be ready at allocate but not")
|
|
||||||
}
|
|
||||||
|
|
||||||
if i.backend != nil {
|
if i.backend != nil {
|
||||||
panic("atlas: the image is already allocated")
|
panic("atlas: the image is already allocated")
|
||||||
}
|
}
|
||||||
|
|
||||||
runtime.SetFinalizer(i, (*Image).finalize)
|
runtime.SetFinalizer(i, (*Image).finalize)
|
||||||
|
|
||||||
|
if i.imageType == ImageTypeScreen {
|
||||||
|
if asSource {
|
||||||
|
panic("atlas: a screen image cannot be created as a source")
|
||||||
|
}
|
||||||
|
// A screen image doesn't have a padding.
|
||||||
|
i.backend = &backend{
|
||||||
|
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
|
||||||
|
}
|
||||||
|
theBackends = append(theBackends, i.backend)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
wp := i.width + i.paddingSize()
|
wp := i.width + i.paddingSize()
|
||||||
hp := i.height + i.paddingSize()
|
hp := i.height + i.paddingSize()
|
||||||
|
|
||||||
@ -753,11 +677,13 @@ func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
|
|||||||
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typ := restorable.ImageTypeRegular
|
||||||
|
if i.imageType == ImageTypeVolatile {
|
||||||
|
typ = restorable.ImageTypeVolatile
|
||||||
|
}
|
||||||
i.backend = &backend{
|
i.backend = &backend{
|
||||||
image: newClearedImage(wp, hp, i.imageType == ImageTypeScreen),
|
restorable: restorable.NewImage(wp, hp, typ),
|
||||||
width: wp,
|
source: asSource && typ == restorable.ImageTypeRegular,
|
||||||
height: hp,
|
|
||||||
source: asSource && i.imageType == ImageTypeRegular,
|
|
||||||
}
|
}
|
||||||
theBackends = append(theBackends, i.backend)
|
theBackends = append(theBackends, i.backend)
|
||||||
return
|
return
|
||||||
@ -801,12 +727,14 @@ loop:
|
|||||||
height *= 2
|
height *= 2
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typ := restorable.ImageTypeRegular
|
||||||
|
if i.imageType == ImageTypeVolatile {
|
||||||
|
typ = restorable.ImageTypeVolatile
|
||||||
|
}
|
||||||
b := &backend{
|
b := &backend{
|
||||||
image: newClearedImage(width, height, false),
|
restorable: restorable.NewImage(width, height, typ),
|
||||||
width: width,
|
page: packing.NewPage(width, height, maxSize),
|
||||||
height: height,
|
source: asSource,
|
||||||
page: packing.NewPage(width, height, maxSize),
|
|
||||||
source: asSource,
|
|
||||||
}
|
}
|
||||||
theBackends = append(theBackends, b)
|
theBackends = append(theBackends, b)
|
||||||
|
|
||||||
@ -826,7 +754,7 @@ func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path stri
|
|||||||
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
|
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
|
||||||
}
|
}
|
||||||
|
|
||||||
return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
|
||||||
}
|
}
|
||||||
|
|
||||||
func EndFrame() error {
|
func EndFrame() error {
|
||||||
@ -857,15 +785,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
|||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
if debug.IsDebug {
|
if err := restorable.SwapBuffers(graphicsDriver); err != nil {
|
||||||
debug.FrameLogf("Internal image sizes:\n")
|
|
||||||
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
|
|
||||||
for _, backend := range theBackends {
|
|
||||||
imgs = append(imgs, backend.image)
|
|
||||||
}
|
|
||||||
graphicscommand.LogImagesInfo(imgs)
|
|
||||||
}
|
|
||||||
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
|
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
@ -890,7 +810,7 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|||||||
|
|
||||||
var err error
|
var err error
|
||||||
initOnce.Do(func() {
|
initOnce.Do(func() {
|
||||||
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -906,15 +826,18 @@ func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|||||||
minDestinationSize = 16
|
minDestinationSize = 16
|
||||||
}
|
}
|
||||||
if maxSize == 0 {
|
if maxSize == 0 {
|
||||||
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
|
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver))
|
||||||
}
|
}
|
||||||
|
|
||||||
graphicsDriverInitialized = true
|
|
||||||
})
|
})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore images first before other image manipulations (#2075).
|
||||||
|
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
flushDeferred()
|
flushDeferred()
|
||||||
putImagesOnSourceBackend()
|
putImagesOnSourceBackend()
|
||||||
|
|
||||||
@ -929,9 +852,5 @@ func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, err
|
|||||||
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
|
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
|
||||||
}
|
}
|
||||||
|
|
||||||
images := make([]*graphicscommand.Image, 0, len(theBackends))
|
return restorable.DumpImages(graphicsDriver, dir)
|
||||||
for _, backend := range theBackends {
|
|
||||||
images = append(images, backend.image)
|
|
||||||
}
|
|
||||||
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
|
||||||
}
|
}
|
||||||
|
@ -174,8 +174,8 @@ func TestReputOnSourceBackend(t *testing.T) {
|
|||||||
}
|
}
|
||||||
img2.WritePixels(pix, image.Rect(0, 0, size, size))
|
img2.WritePixels(pix, image.Rect(0, 0, size, size))
|
||||||
|
|
||||||
// Create an unmanaged image. This should always be on a non-source backend.
|
// Create a volatile image. This should always be on a non-source backend.
|
||||||
img3 := atlas.NewImage(size, size, atlas.ImageTypeUnmanaged)
|
img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile)
|
||||||
defer img3.Deallocate()
|
defer img3.Deallocate()
|
||||||
img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
|
img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
|
||||||
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
|
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
|
||||||
@ -685,7 +685,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func TestImageWritePixelsModify(t *testing.T) {
|
func TestImageWritePixelsModify(t *testing.T) {
|
||||||
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged} {
|
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeVolatile, atlas.ImageTypeUnmanaged} {
|
||||||
const size = 16
|
const size = 16
|
||||||
img := atlas.NewImage(size, size, typ)
|
img := atlas.NewImage(size, size, typ)
|
||||||
defer img.Deallocate()
|
defer img.Deallocate()
|
||||||
|
@ -15,20 +15,15 @@
|
|||||||
package atlas
|
package atlas
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
|
||||||
"runtime"
|
"runtime"
|
||||||
|
|
||||||
"golang.org/x/sync/errgroup"
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||||
)
|
)
|
||||||
|
|
||||||
type Shader struct {
|
type Shader struct {
|
||||||
ir *shaderir.Program
|
ir *shaderir.Program
|
||||||
shader *graphicscommand.Shader
|
shader *restorable.Shader
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewShader(ir *shaderir.Program) *Shader {
|
func NewShader(ir *shaderir.Program) *Shader {
|
||||||
@ -46,11 +41,11 @@ func (s *Shader) finalize() {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *Shader) ensureShader() *graphicscommand.Shader {
|
func (s *Shader) ensureShader() *restorable.Shader {
|
||||||
if s.shader != nil {
|
if s.shader != nil {
|
||||||
return s.shader
|
return s.shader
|
||||||
}
|
}
|
||||||
s.shader = graphicscommand.NewShader(s.ir)
|
s.shader = restorable.NewShader(s.ir)
|
||||||
runtime.SetFinalizer(s, (*Shader).finalize)
|
runtime.SetFinalizer(s, (*Shader).finalize)
|
||||||
return s.shader
|
return s.shader
|
||||||
}
|
}
|
||||||
@ -80,38 +75,6 @@ func (s *Shader) deallocate() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
NearestFilterShader *Shader
|
NearestFilterShader = &Shader{shader: restorable.NearestFilterShader}
|
||||||
LinearFilterShader *Shader
|
LinearFilterShader = &Shader{shader: restorable.LinearFilterShader}
|
||||||
clearShader *Shader
|
|
||||||
)
|
)
|
||||||
|
|
||||||
func init() {
|
|
||||||
var wg errgroup.Group
|
|
||||||
wg.Go(func() error {
|
|
||||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("atlas: compiling the nearest shader failed: %w", err)
|
|
||||||
}
|
|
||||||
NearestFilterShader = NewShader(ir)
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
wg.Go(func() error {
|
|
||||||
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("atlas: compiling the linear shader failed: %w", err)
|
|
||||||
}
|
|
||||||
LinearFilterShader = NewShader(ir)
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
wg.Go(func() error {
|
|
||||||
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("atlas: compiling the clear shader failed: %w", err)
|
|
||||||
}
|
|
||||||
clearShader = NewShader(ir)
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
if err := wg.Wait(); err != nil {
|
|
||||||
panic(err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -21,6 +21,7 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||||
)
|
)
|
||||||
|
|
||||||
var whiteImage *Image
|
var whiteImage *Image
|
||||||
@ -46,6 +47,8 @@ type Image struct {
|
|||||||
// pixels is cached pixels for ReadPixels.
|
// pixels is cached pixels for ReadPixels.
|
||||||
// pixels might be out of sync with GPU.
|
// pixels might be out of sync with GPU.
|
||||||
// The data of pixels is the secondary data of pixels for ReadPixels.
|
// The data of pixels is the secondary data of pixels for ReadPixels.
|
||||||
|
//
|
||||||
|
// pixels is always nil when restorable.AlwaysReadPixelsFromGPU() returns false.
|
||||||
pixels []byte
|
pixels []byte
|
||||||
|
|
||||||
// pixelsUnsynced represents whether the pixels in CPU and GPU are not synced.
|
// pixelsUnsynced represents whether the pixels in CPU and GPU are not synced.
|
||||||
@ -68,9 +71,6 @@ func (i *Image) Deallocate() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) {
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (bool, error) {
|
||||||
// Do not call flushDotsBufferIfNeeded here. This would slow (image/draw).Draw.
|
|
||||||
// See ebiten.TestImageDrawOver.
|
|
||||||
|
|
||||||
if region.Dx() == 1 && region.Dy() == 1 {
|
if region.Dx() == 1 && region.Dy() == 1 {
|
||||||
if c, ok := i.dotsBuffer[region.Min]; ok {
|
if c, ok := i.dotsBuffer[region.Min]; ok {
|
||||||
copy(pixels, c[:])
|
copy(pixels, c[:])
|
||||||
@ -78,6 +78,19 @@ func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package.
|
||||||
|
if !restorable.AlwaysReadPixelsFromGPU() {
|
||||||
|
i.syncPixelsIfNeeded()
|
||||||
|
ok, err := i.img.ReadPixels(graphicsDriver, pixels, region)
|
||||||
|
if err != nil {
|
||||||
|
return false, err
|
||||||
|
}
|
||||||
|
return ok, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do not call syncPixelsIfNeeded here. This would slow (image/draw).Draw.
|
||||||
|
// See ebiten.TestImageDrawOver.
|
||||||
|
|
||||||
if i.pixels == nil {
|
if i.pixels == nil {
|
||||||
pix := make([]byte, 4*i.width*i.height)
|
pix := make([]byte, 4*i.width*i.height)
|
||||||
ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
|
ok, err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height))
|
||||||
|
@ -72,14 +72,23 @@ type drawTrianglesCommand struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *drawTrianglesCommand) String() string {
|
func (c *drawTrianglesCommand) String() string {
|
||||||
// TODO: Improve readability
|
var blend string
|
||||||
blend := fmt.Sprintf("{src-color: %d, src-alpha: %d, dst-color: %d, dst-alpha: %d, op-color: %d, op-alpha: %d}",
|
switch c.blend {
|
||||||
c.blend.BlendFactorSourceRGB,
|
case graphicsdriver.BlendSourceOver:
|
||||||
c.blend.BlendFactorSourceAlpha,
|
blend = "(source-over)"
|
||||||
c.blend.BlendFactorDestinationRGB,
|
case graphicsdriver.BlendClear:
|
||||||
c.blend.BlendFactorDestinationAlpha,
|
blend = "(clear)"
|
||||||
c.blend.BlendOperationRGB,
|
case graphicsdriver.BlendCopy:
|
||||||
c.blend.BlendOperationAlpha)
|
blend = "(copy)"
|
||||||
|
default:
|
||||||
|
blend = fmt.Sprintf("{src-rgb: %d, src-alpha: %d, dst-rgb: %d, dst-alpha: %d, op-rgb: %d, op-alpha: %d}",
|
||||||
|
c.blend.BlendFactorSourceRGB,
|
||||||
|
c.blend.BlendFactorSourceAlpha,
|
||||||
|
c.blend.BlendFactorDestinationRGB,
|
||||||
|
c.blend.BlendFactorDestinationAlpha,
|
||||||
|
c.blend.BlendOperationRGB,
|
||||||
|
c.blend.BlendOperationAlpha)
|
||||||
|
}
|
||||||
|
|
||||||
dst := fmt.Sprintf("%d", c.dst.id)
|
dst := fmt.Sprintf("%d", c.dst.id)
|
||||||
if c.dst.screen {
|
if c.dst.screen {
|
||||||
|
68
internal/restorable/doc.go
Normal file
68
internal/restorable/doc.go
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
// Copyright 2017 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// Package restorable offers an Image struct that stores image commands
|
||||||
|
// and restores its pixel data from the commands when context lost happens.
|
||||||
|
//
|
||||||
|
// When a function like DrawImage or Fill is called, an Image tries to record
|
||||||
|
// the information for restoration.
|
||||||
|
//
|
||||||
|
// * Context lost
|
||||||
|
//
|
||||||
|
// Contest lost is a process that information on GPU memory are removed by OS
|
||||||
|
// to make more room on GPU memory.
|
||||||
|
// This can happen e.g. when GPU memory usage is high, or just switching applications
|
||||||
|
// might cause context lost on mobiles.
|
||||||
|
// As Ebitengine's image data is on GPU memory, the game can't continue when context lost happens
|
||||||
|
// without restoring image information.
|
||||||
|
// The package restorable is the package to record information for such restoration.
|
||||||
|
//
|
||||||
|
// * DrawImage
|
||||||
|
//
|
||||||
|
// DrawImage function tries to record an item of 'draw image history' in the target image.
|
||||||
|
// If a target image is stale or volatile, no item is created.
|
||||||
|
// If an item of the history is created,
|
||||||
|
// it can be said that the target image depends on the source image.
|
||||||
|
// In other words, If A.DrawImage(B, ...) is called,
|
||||||
|
// it can be said that the image A depends on the image B.
|
||||||
|
//
|
||||||
|
// * Fill, WritePixels and Dispose
|
||||||
|
//
|
||||||
|
// These functions are also drawing functions and the target image stores the pixel data
|
||||||
|
// instead of draw image history items. There is no dependency here.
|
||||||
|
//
|
||||||
|
// * Making images stale
|
||||||
|
//
|
||||||
|
// After any of the drawing functions is called, the target image can't be depended on by
|
||||||
|
// any other images. For example, if an image A depends on an image B, and B is changed
|
||||||
|
// by a Fill call after that, the image A can't depend on the image B anymore.
|
||||||
|
// In this case, as the image B can no longer be used to restore the image A,
|
||||||
|
// the image A becomes 'stale'.
|
||||||
|
// As all the stale images are resolved before context lost happens,
|
||||||
|
// draw image history items are kept as they are
|
||||||
|
// (even if an image C depends on the stale image A, it is still fine).
|
||||||
|
//
|
||||||
|
// * Stale image
|
||||||
|
//
|
||||||
|
// A stale image is an image that can't be restored from the recorded information.
|
||||||
|
// All stale images must be resolved by reading pixels from GPU before the frame ends.
|
||||||
|
// If a source image of DrawImage is a stale image, the target always becomes stale.
|
||||||
|
//
|
||||||
|
// * Volatile image
|
||||||
|
//
|
||||||
|
// A volatile image is a special image that is always cleared when a frame starts.
|
||||||
|
// For instance, the game screen passed via the update function is a volatile image.
|
||||||
|
// A volatile image doesn't have to record the drawing history.
|
||||||
|
// If a source image of DrawImage is a volatile image, the target always becomes stale.
|
||||||
|
package restorable
|
28
internal/restorable/export_test.go
Normal file
28
internal/restorable/export_test.go
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright 2023 The Ebitengine Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable
|
||||||
|
|
||||||
|
import (
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
)
|
||||||
|
|
||||||
|
// EnableRestorationForTesting forces to enable restoration for testing.
|
||||||
|
func EnableRestorationForTesting() {
|
||||||
|
forceRestoration = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
return resolveStaleImages(graphicsDriver, false)
|
||||||
|
}
|
736
internal/restorable/image.go
Normal file
736
internal/restorable/image.go
Normal file
@ -0,0 +1,736 @@
|
|||||||
|
// Copyright 2016 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image"
|
||||||
|
"sort"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Pixels struct {
|
||||||
|
pixelsRecords *pixelsRecords
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply applies the Pixels state to the given image especially for restoration.
|
||||||
|
func (p *Pixels) Apply(img *graphicscommand.Image) {
|
||||||
|
// Pixels doesn't clear the image. This is a caller's responsibility.
|
||||||
|
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
p.pixelsRecords.apply(img)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
p.pixelsRecords = &pixelsRecords{}
|
||||||
|
}
|
||||||
|
p.pixelsRecords.addOrReplace(pix, region)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Pixels) Clear(region image.Rectangle) {
|
||||||
|
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
|
||||||
|
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
p.pixelsRecords.clear(region)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
for i := range pixels {
|
||||||
|
pixels[i] = 0
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
return regions
|
||||||
|
}
|
||||||
|
return p.pixelsRecords.appendRegions(regions)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *Pixels) Dispose() {
|
||||||
|
if p.pixelsRecords == nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
p.pixelsRecords.dispose()
|
||||||
|
}
|
||||||
|
|
||||||
|
// drawTrianglesHistoryItem is an item for history of draw-image commands.
|
||||||
|
type drawTrianglesHistoryItem struct {
|
||||||
|
images [graphics.ShaderSrcImageCount]*Image
|
||||||
|
vertices []float32
|
||||||
|
indices []uint32
|
||||||
|
blend graphicsdriver.Blend
|
||||||
|
dstRegion image.Rectangle
|
||||||
|
srcRegions [graphics.ShaderSrcImageCount]image.Rectangle
|
||||||
|
shader *Shader
|
||||||
|
uniforms []uint32
|
||||||
|
fillRule graphicsdriver.FillRule
|
||||||
|
}
|
||||||
|
|
||||||
|
type ImageType int
|
||||||
|
|
||||||
|
const (
|
||||||
|
// ImageTypeRegular indicates the image is a regular image.
|
||||||
|
ImageTypeRegular ImageType = iota
|
||||||
|
|
||||||
|
// ImageTypeScreen indicates the image is used as an actual screen.
|
||||||
|
ImageTypeScreen
|
||||||
|
|
||||||
|
// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
|
||||||
|
//
|
||||||
|
// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
|
||||||
|
// the images can be restored automatically from the context lost. However, such recording the drawing history or
|
||||||
|
// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
|
||||||
|
// is cleared every frame instead.
|
||||||
|
ImageTypeVolatile
|
||||||
|
)
|
||||||
|
|
||||||
|
// Image represents an image that can be restored when GL context is lost.
|
||||||
|
type Image struct {
|
||||||
|
image *graphicscommand.Image
|
||||||
|
|
||||||
|
width int
|
||||||
|
height int
|
||||||
|
|
||||||
|
basePixels Pixels
|
||||||
|
|
||||||
|
// drawTrianglesHistory is a set of draw-image commands.
|
||||||
|
// TODO: This should be merged with the similar command queue in package graphics (#433).
|
||||||
|
drawTrianglesHistory []*drawTrianglesHistoryItem
|
||||||
|
|
||||||
|
// stale indicates whether the image needs to be synced with GPU as soon as possible.
|
||||||
|
stale bool
|
||||||
|
|
||||||
|
// staleRegions indicates the regions to restore.
|
||||||
|
// staleRegions is valid only when stale is true.
|
||||||
|
// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
|
||||||
|
staleRegions []image.Rectangle
|
||||||
|
|
||||||
|
// pixelsCache is cached byte slices for pixels.
|
||||||
|
// pixelsCache is just a cache to avoid allocations (#2375).
|
||||||
|
//
|
||||||
|
// A key is the region and a value is a byte slice for the region.
|
||||||
|
//
|
||||||
|
// It is fine to reuse the same byte slice for the same region for basePixels,
|
||||||
|
// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
|
||||||
|
pixelsCache map[image.Rectangle][]byte
|
||||||
|
|
||||||
|
// regionsCache is cached regions.
|
||||||
|
// regionsCache is just a cache to avoid allocations (#2375).
|
||||||
|
regionsCache []image.Rectangle
|
||||||
|
|
||||||
|
imageType ImageType
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewImage creates an emtpy image with the given size.
|
||||||
|
//
|
||||||
|
// The returned image is cleared.
|
||||||
|
//
|
||||||
|
// Note that Dispose is not called automatically.
|
||||||
|
func NewImage(width, height int, imageType ImageType) *Image {
|
||||||
|
if !graphicsDriverInitialized {
|
||||||
|
panic("restorable: graphics driver must be ready at NewImage but not")
|
||||||
|
}
|
||||||
|
|
||||||
|
i := &Image{
|
||||||
|
image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen),
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
|
imageType: imageType,
|
||||||
|
}
|
||||||
|
|
||||||
|
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
|
||||||
|
// devices.
|
||||||
|
iw, ih := i.image.InternalSize()
|
||||||
|
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
||||||
|
theImages.add(i)
|
||||||
|
return i
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extend extends the image by the given size.
|
||||||
|
// Extend creates a new image with the given size and copies the pixels of the given source image.
|
||||||
|
// Extend disposes itself after its call.
|
||||||
|
func (i *Image) Extend(width, height int) *Image {
|
||||||
|
if i.width >= width && i.height >= height {
|
||||||
|
return i
|
||||||
|
}
|
||||||
|
|
||||||
|
newImg := NewImage(width, height, i.imageType)
|
||||||
|
|
||||||
|
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
||||||
|
// information.
|
||||||
|
srcs := [graphics.ShaderSrcImageCount]*Image{i}
|
||||||
|
sw, sh := i.image.InternalSize()
|
||||||
|
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||||
|
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
||||||
|
is := graphics.QuadIndices()
|
||||||
|
dr := image.Rect(0, 0, sw, sh)
|
||||||
|
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
i.Dispose()
|
||||||
|
|
||||||
|
return newImg
|
||||||
|
}
|
||||||
|
|
||||||
|
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
||||||
|
vs := make([]float32, 4*graphics.VertexFloatCount)
|
||||||
|
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
||||||
|
is := graphics.QuadIndices()
|
||||||
|
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
}
|
||||||
|
|
||||||
|
// BasePixelsForTesting returns the image's basePixels for testing.
|
||||||
|
func (i *Image) BasePixelsForTesting() *Pixels {
|
||||||
|
return &i.basePixels
|
||||||
|
}
|
||||||
|
|
||||||
|
// makeStale makes the image stale.
|
||||||
|
func (i *Image) makeStale(rect image.Rectangle) {
|
||||||
|
i.stale = true
|
||||||
|
|
||||||
|
// If ReadPixels always reads pixels from GPU, staleRegions are never used.
|
||||||
|
if AlwaysReadPixelsFromGPU() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
origSize := len(i.staleRegions)
|
||||||
|
i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
|
||||||
|
if !rect.Empty() {
|
||||||
|
i.staleRegions = append(i.staleRegions, rect)
|
||||||
|
}
|
||||||
|
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
|
||||||
|
// Clear pixels to save memory.
|
||||||
|
for _, r := range i.staleRegions[origSize:] {
|
||||||
|
i.basePixels.Clear(r)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't have to call makeStale recursively here.
|
||||||
|
// Restoration is done after topological sorting is done.
|
||||||
|
// If an image depends on another stale image, this means that
|
||||||
|
// the former image can be restored from the latest state of the latter image.
|
||||||
|
}
|
||||||
|
|
||||||
|
// ClearPixels clears the specified region by WritePixels.
|
||||||
|
func (i *Image) ClearPixels(region image.Rectangle) {
|
||||||
|
i.WritePixels(nil, region)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) needsRestoration() bool {
|
||||||
|
return i.imageType == ImageTypeRegular
|
||||||
|
}
|
||||||
|
|
||||||
|
// WritePixels replaces the image pixels with the given pixels slice.
|
||||||
|
//
|
||||||
|
// The specified region must not be overlapped with other regions by WritePixels.
|
||||||
|
func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
||||||
|
if region.Dx() <= 0 || region.Dy() <= 0 {
|
||||||
|
panic("restorable: width/height must be positive")
|
||||||
|
}
|
||||||
|
w, h := i.width, i.height
|
||||||
|
if !region.In(image.Rect(0, 0, w, h)) {
|
||||||
|
panic(fmt.Sprintf("restorable: out of range %v", region))
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Avoid making other images stale if possible. (#514)
|
||||||
|
// For this purpose, images should remember which part of that is used for DrawTriangles.
|
||||||
|
theImages.makeStaleIfDependingOn(i)
|
||||||
|
|
||||||
|
if pixels != nil {
|
||||||
|
i.image.WritePixels(pixels, region)
|
||||||
|
} else {
|
||||||
|
clearImage(i.image, region)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Even if the image is already stale, call makeStale to extend the stale region.
|
||||||
|
if !needsRestoration() || !i.needsRestoration() || i.stale {
|
||||||
|
i.makeStale(region)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if region.Eq(image.Rect(0, 0, w, h)) {
|
||||||
|
if pixels != nil {
|
||||||
|
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||||
|
i.basePixels.AddOrReplace(pixels.Clone(), image.Rect(0, 0, w, h))
|
||||||
|
} else {
|
||||||
|
i.basePixels.Clear(image.Rect(0, 0, w, h))
|
||||||
|
}
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
i.stale = false
|
||||||
|
i.staleRegions = i.staleRegions[:0]
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Records for DrawTriangles cannot come before records for WritePixels.
|
||||||
|
if len(i.drawTrianglesHistory) > 0 {
|
||||||
|
i.makeStale(region)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if pixels != nil {
|
||||||
|
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||||
|
i.basePixels.AddOrReplace(pixels.Clone(), region)
|
||||||
|
} else {
|
||||||
|
i.basePixels.Clear(region)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// DrawTriangles draws triangles with the given image.
|
||||||
|
//
|
||||||
|
// The vertex floats are:
|
||||||
|
//
|
||||||
|
// 0: Destination X in pixels
|
||||||
|
// 1: Destination Y in pixels
|
||||||
|
// 2: Source X in texels
|
||||||
|
// 3: Source Y in texels
|
||||||
|
// 4: Color R [0.0-1.0]
|
||||||
|
// 5: Color G
|
||||||
|
// 6: Color B
|
||||||
|
// 7: Color Y
|
||||||
|
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||||
|
if len(vertices) == 0 {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
theImages.makeStaleIfDependingOn(i)
|
||||||
|
|
||||||
|
// TODO: Add tests to confirm this logic.
|
||||||
|
var srcstale bool
|
||||||
|
for _, src := range srcs {
|
||||||
|
if src == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if src.stale || src.imageType == ImageTypeVolatile {
|
||||||
|
srcstale = true
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Even if the image is already stale, call makeStale to extend the stale region.
|
||||||
|
if srcstale || !needsRestoration() || !i.needsRestoration() || i.stale {
|
||||||
|
i.makeStale(dstRegion)
|
||||||
|
} else {
|
||||||
|
i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule)
|
||||||
|
}
|
||||||
|
|
||||||
|
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||||
|
for i, src := range srcs {
|
||||||
|
if src == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
imgs[i] = src.image
|
||||||
|
}
|
||||||
|
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
|
||||||
|
}
|
||||||
|
|
||||||
|
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
||||||
|
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) {
|
||||||
|
if i.stale || !i.needsRestoration() {
|
||||||
|
panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory")
|
||||||
|
}
|
||||||
|
if AlwaysReadPixelsFromGPU() {
|
||||||
|
panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Would it be possible to merge draw image history items?
|
||||||
|
const maxDrawTrianglesHistoryCount = 1024
|
||||||
|
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
|
||||||
|
i.makeStale(dstRegion)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
// All images must be resolved and not stale each after frame.
|
||||||
|
// So we don't have to care if image is stale or not here.
|
||||||
|
|
||||||
|
vs := make([]float32, len(vertices))
|
||||||
|
copy(vs, vertices)
|
||||||
|
|
||||||
|
is := make([]uint32, len(indices))
|
||||||
|
copy(is, indices)
|
||||||
|
|
||||||
|
us := make([]uint32, len(uniforms))
|
||||||
|
copy(us, uniforms)
|
||||||
|
|
||||||
|
item := &drawTrianglesHistoryItem{
|
||||||
|
images: srcs,
|
||||||
|
vertices: vs,
|
||||||
|
indices: is,
|
||||||
|
blend: blend,
|
||||||
|
dstRegion: dstRegion,
|
||||||
|
srcRegions: srcRegions,
|
||||||
|
shader: shader,
|
||||||
|
uniforms: us,
|
||||||
|
fillRule: fillRule,
|
||||||
|
}
|
||||||
|
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
if len(i.drawTrianglesHistory) > 0 || i.stale {
|
||||||
|
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
||||||
|
if AlwaysReadPixelsFromGPU() {
|
||||||
|
if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
||||||
|
{
|
||||||
|
Pixels: pixels,
|
||||||
|
Region: region,
|
||||||
|
},
|
||||||
|
}); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
|
||||||
|
return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
|
||||||
|
}
|
||||||
|
i.basePixels.ReadPixels(pixels, region, i.width, i.height)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// makeStaleIfDependingOn makes the image stale if the image depends on target.
|
||||||
|
func (i *Image) makeStaleIfDependingOn(target *Image) {
|
||||||
|
if i.stale {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if i.dependsOn(target) {
|
||||||
|
// There is no new region to make stale.
|
||||||
|
i.makeStale(image.Rectangle{})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
|
||||||
|
func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
|
||||||
|
if i.stale {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if i.dependsOnShader(shader) {
|
||||||
|
// There is no new region to make stale.
|
||||||
|
i.makeStale(image.Rectangle{})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
|
||||||
|
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
var rs []image.Rectangle
|
||||||
|
if i.stale {
|
||||||
|
rs = i.staleRegions
|
||||||
|
} else {
|
||||||
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
||||||
|
defer func() {
|
||||||
|
i.regionsCache = i.regionsCache[:0]
|
||||||
|
}()
|
||||||
|
rs = i.regionsCache
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove duplications. Is this heavy?
|
||||||
|
rs = rs[:removeDuplicatedRegions(rs)]
|
||||||
|
|
||||||
|
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
|
||||||
|
for _, r := range rs {
|
||||||
|
if r.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if i.pixelsCache == nil {
|
||||||
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
||||||
|
}
|
||||||
|
|
||||||
|
pix, ok := i.pixelsCache[r]
|
||||||
|
if !ok {
|
||||||
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||||
|
i.pixelsCache[r] = pix
|
||||||
|
}
|
||||||
|
|
||||||
|
args = append(args, graphicsdriver.PixelsArgs{
|
||||||
|
Pixels: pix,
|
||||||
|
Region: r,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, a := range args {
|
||||||
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
||||||
|
copy(bs, a.Pixels)
|
||||||
|
})
|
||||||
|
i.basePixels.AddOrReplace(bs, a.Region)
|
||||||
|
}
|
||||||
|
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
i.stale = false
|
||||||
|
i.staleRegions = i.staleRegions[:0]
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// resolveStale resolves the image's 'stale' state.
|
||||||
|
func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
if !needsRestoration() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
if !i.needsRestoration() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
if !i.stale {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
return i.readPixelsFromGPU(graphicsDriver)
|
||||||
|
}
|
||||||
|
|
||||||
|
// dependsOn reports whether the image depends on target.
|
||||||
|
func (i *Image) dependsOn(target *Image) bool {
|
||||||
|
for _, c := range i.drawTrianglesHistory {
|
||||||
|
for _, img := range c.images {
|
||||||
|
if img == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if img == target {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
// dependsOnShader reports whether the image depends on shader.
|
||||||
|
func (i *Image) dependsOnShader(shader *Shader) bool {
|
||||||
|
for _, c := range i.drawTrianglesHistory {
|
||||||
|
if c.shader == shader {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
// dependingImages returns all images that is depended on the image.
|
||||||
|
func (i *Image) dependingImages() map[*Image]struct{} {
|
||||||
|
r := map[*Image]struct{}{}
|
||||||
|
for _, c := range i.drawTrianglesHistory {
|
||||||
|
for _, img := range c.images {
|
||||||
|
if img == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
r[img] = struct{}{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return r
|
||||||
|
}
|
||||||
|
|
||||||
|
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
||||||
|
func (i *Image) hasDependency() bool {
|
||||||
|
if i.stale {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return len(i.drawTrianglesHistory) > 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore restores *graphicscommand.Image from the pixels using its state.
|
||||||
|
func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
w, h := i.width, i.height
|
||||||
|
// Do not dispose the image here. The image should be already disposed.
|
||||||
|
|
||||||
|
switch i.imageType {
|
||||||
|
case ImageTypeScreen:
|
||||||
|
// The screen image should also be recreated because framebuffer might
|
||||||
|
// be changed.
|
||||||
|
i.image = graphicscommand.NewImage(w, h, true)
|
||||||
|
i.basePixels.Dispose()
|
||||||
|
i.basePixels = Pixels{}
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
i.stale = false
|
||||||
|
i.staleRegions = i.staleRegions[:0]
|
||||||
|
return nil
|
||||||
|
case ImageTypeVolatile:
|
||||||
|
i.image = graphicscommand.NewImage(w, h, false)
|
||||||
|
iw, ih := i.image.InternalSize()
|
||||||
|
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if i.stale {
|
||||||
|
panic("restorable: pixels must not be stale when restoring")
|
||||||
|
}
|
||||||
|
|
||||||
|
gimg := graphicscommand.NewImage(w, h, false)
|
||||||
|
// Clear the image explicitly.
|
||||||
|
iw, ih := gimg.InternalSize()
|
||||||
|
clearImage(gimg, image.Rect(0, 0, iw, ih))
|
||||||
|
|
||||||
|
i.basePixels.Apply(gimg)
|
||||||
|
|
||||||
|
for _, c := range i.drawTrianglesHistory {
|
||||||
|
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
||||||
|
for i, img := range c.images {
|
||||||
|
if img == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if img.hasDependency() {
|
||||||
|
panic("restorable: all dependencies must be already resolved but not")
|
||||||
|
}
|
||||||
|
imgs[i] = img.image
|
||||||
|
}
|
||||||
|
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
|
||||||
|
}
|
||||||
|
|
||||||
|
// In order to clear the draw-triangles history, read pixels from GPU.
|
||||||
|
if len(i.drawTrianglesHistory) > 0 {
|
||||||
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
||||||
|
defer func() {
|
||||||
|
i.regionsCache = i.regionsCache[:0]
|
||||||
|
}()
|
||||||
|
|
||||||
|
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
|
||||||
|
for _, r := range i.regionsCache {
|
||||||
|
if r.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if i.pixelsCache == nil {
|
||||||
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
||||||
|
}
|
||||||
|
|
||||||
|
pix, ok := i.pixelsCache[r]
|
||||||
|
if !ok {
|
||||||
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
||||||
|
i.pixelsCache[r] = pix
|
||||||
|
}
|
||||||
|
args = append(args, graphicsdriver.PixelsArgs{
|
||||||
|
Pixels: pix,
|
||||||
|
Region: r,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, a := range args {
|
||||||
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
||||||
|
copy(bs, a.Pixels)
|
||||||
|
})
|
||||||
|
i.basePixels.AddOrReplace(bs, a.Region)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
i.image = gimg
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
i.stale = false
|
||||||
|
i.staleRegions = i.staleRegions[:0]
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose disposes the image.
|
||||||
|
//
|
||||||
|
// After disposing, calling the function of the image causes unexpected results.
|
||||||
|
func (i *Image) Dispose() {
|
||||||
|
theImages.remove(i)
|
||||||
|
i.image.Dispose()
|
||||||
|
i.image = nil
|
||||||
|
i.basePixels.Dispose()
|
||||||
|
i.basePixels = Pixels{}
|
||||||
|
i.pixelsCache = nil
|
||||||
|
i.clearDrawTrianglesHistory()
|
||||||
|
i.stale = false
|
||||||
|
i.staleRegions = i.staleRegions[:0]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
|
||||||
|
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) clearDrawTrianglesHistory() {
|
||||||
|
// Clear the items explicitly, or the references might remain (#1803).
|
||||||
|
for idx := range i.drawTrianglesHistory {
|
||||||
|
i.drawTrianglesHistory[idx] = nil
|
||||||
|
}
|
||||||
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) InternalSize() (int, int) {
|
||||||
|
return i.image.InternalSize()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
|
||||||
|
for _, d := range i.drawTrianglesHistory {
|
||||||
|
if d.dstRegion.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
regions = append(regions, d.dstRegion)
|
||||||
|
}
|
||||||
|
return regions
|
||||||
|
}
|
||||||
|
|
||||||
|
// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
|
||||||
|
// If a region covers preceding regions, the covered regions are removed.
|
||||||
|
func removeDuplicatedRegions(regions []image.Rectangle) int {
|
||||||
|
// Sweep and prune algorithm
|
||||||
|
|
||||||
|
sort.Slice(regions, func(i, j int) bool {
|
||||||
|
return regions[i].Min.X < regions[j].Min.X
|
||||||
|
})
|
||||||
|
|
||||||
|
for i, r := range regions {
|
||||||
|
if r.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
for j := i + 1; j < len(regions); j++ {
|
||||||
|
rr := regions[j]
|
||||||
|
if rr.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if r.Max.X <= rr.Min.X {
|
||||||
|
break
|
||||||
|
}
|
||||||
|
if rr.In(r) {
|
||||||
|
regions[j] = image.Rectangle{}
|
||||||
|
} else if r.In(rr) {
|
||||||
|
regions[i] = image.Rectangle{}
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var n int
|
||||||
|
for _, r := range regions {
|
||||||
|
if r.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
regions[n] = r
|
||||||
|
n++
|
||||||
|
}
|
||||||
|
|
||||||
|
return n
|
||||||
|
}
|
291
internal/restorable/images.go
Normal file
291
internal/restorable/images.go
Normal file
@ -0,0 +1,291 @@
|
|||||||
|
// Copyright 2017 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image"
|
||||||
|
"runtime"
|
||||||
|
"sync"
|
||||||
|
"sync/atomic"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/debug"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
)
|
||||||
|
|
||||||
|
// forceRestoration reports whether restoration forcibly happens or not.
|
||||||
|
// This is used only for testing.
|
||||||
|
var forceRestoration = false
|
||||||
|
|
||||||
|
// disabled indicates that restoration is disabled or not.
|
||||||
|
// Restoration is enabled by default for some platforms like Android for safety.
|
||||||
|
// Before SetGame, it is not possible to determine whether restoration is needed or not.
|
||||||
|
var disabled atomic.Bool
|
||||||
|
|
||||||
|
var disabledOnce sync.Once
|
||||||
|
|
||||||
|
// Disable disables restoration.
|
||||||
|
func Disable() {
|
||||||
|
disabled.Store(true)
|
||||||
|
}
|
||||||
|
|
||||||
|
// needsRestoration reports whether restoration process works or not.
|
||||||
|
func needsRestoration() bool {
|
||||||
|
if forceRestoration {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
// TODO: If Vulkan is introduced, restoration might not be needed.
|
||||||
|
if runtime.GOOS == "android" {
|
||||||
|
return !disabled.Load()
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
// AlwaysReadPixelsFromGPU reports whether ReadPixels always reads pixels from GPU or not.
|
||||||
|
func AlwaysReadPixelsFromGPU() bool {
|
||||||
|
return !needsRestoration()
|
||||||
|
}
|
||||||
|
|
||||||
|
// images is a set of Image objects.
|
||||||
|
type images struct {
|
||||||
|
images map[*Image]struct{}
|
||||||
|
shaders map[*Shader]struct{}
|
||||||
|
lastTarget *Image
|
||||||
|
contextLost atomic.Bool
|
||||||
|
}
|
||||||
|
|
||||||
|
// theImages represents the images for the current process.
|
||||||
|
var theImages = &images{
|
||||||
|
images: map[*Image]struct{}{},
|
||||||
|
shaders: map[*Shader]struct{}{},
|
||||||
|
}
|
||||||
|
|
||||||
|
func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
if debug.IsDebug {
|
||||||
|
debug.FrameLogf("Internal image sizes:\n")
|
||||||
|
imgs := make([]*graphicscommand.Image, 0, len(theImages.images))
|
||||||
|
for i := range theImages.images {
|
||||||
|
imgs = append(imgs, i.image)
|
||||||
|
}
|
||||||
|
graphicscommand.LogImagesInfo(imgs)
|
||||||
|
}
|
||||||
|
return resolveStaleImages(graphicsDriver, true)
|
||||||
|
}
|
||||||
|
|
||||||
|
// resolveStaleImages flushes the queued draw commands and resolves all stale images.
|
||||||
|
// If endFrame is true, the current screen might be used to present when flushing the commands.
|
||||||
|
func resolveStaleImages(graphicsDriver graphicsdriver.Graphics, endFrame bool) error {
|
||||||
|
// When Disable is called, all the images data should be evicted once.
|
||||||
|
if disabled.Load() {
|
||||||
|
disabledOnce.Do(func() {
|
||||||
|
for img := range theImages.images {
|
||||||
|
img.makeStale(image.Rectangle{})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := graphicscommand.FlushCommands(graphicsDriver, endFrame); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if !needsRestoration() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
return theImages.resolveStaleImages(graphicsDriver)
|
||||||
|
}
|
||||||
|
|
||||||
|
// RestoreIfNeeded restores the images.
|
||||||
|
//
|
||||||
|
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
|
||||||
|
func RestoreIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
if !needsRestoration() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if !forceRestoration && !theImages.contextLost.Load() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return theImages.restore(graphicsDriver)
|
||||||
|
}
|
||||||
|
|
||||||
|
// DumpImages dumps all the current images to the specified directory.
|
||||||
|
//
|
||||||
|
// This is for testing usage.
|
||||||
|
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
|
||||||
|
images := make([]*graphicscommand.Image, 0, len(theImages.images))
|
||||||
|
for img := range theImages.images {
|
||||||
|
images = append(images, img.image)
|
||||||
|
}
|
||||||
|
|
||||||
|
return graphicscommand.DumpImages(images, graphicsDriver, dir)
|
||||||
|
}
|
||||||
|
|
||||||
|
// add adds img to the images.
|
||||||
|
func (i *images) add(img *Image) {
|
||||||
|
i.images[img] = struct{}{}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *images) addShader(shader *Shader) {
|
||||||
|
i.shaders[shader] = struct{}{}
|
||||||
|
}
|
||||||
|
|
||||||
|
// remove removes img from the images.
|
||||||
|
func (i *images) remove(img *Image) {
|
||||||
|
i.makeStaleIfDependingOn(img)
|
||||||
|
delete(i.images, img)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (i *images) removeShader(shader *Shader) {
|
||||||
|
i.makeStaleIfDependingOnShader(shader)
|
||||||
|
delete(i.shaders, shader)
|
||||||
|
}
|
||||||
|
|
||||||
|
// resolveStaleImages resolves stale images.
|
||||||
|
func (i *images) resolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
i.lastTarget = nil
|
||||||
|
for img := range i.images {
|
||||||
|
if err := img.resolveStale(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// makeStaleIfDependingOn makes all the images stale that depend on target.
|
||||||
|
//
|
||||||
|
// When target is modified, all images depending on target can't be restored with target.
|
||||||
|
// makeStaleIfDependingOn is called in such situation.
|
||||||
|
func (i *images) makeStaleIfDependingOn(target *Image) {
|
||||||
|
if target == nil {
|
||||||
|
panic("restorable: target must not be nil at makeStaleIfDependingOn")
|
||||||
|
}
|
||||||
|
if i.lastTarget == target {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
i.lastTarget = target
|
||||||
|
for img := range i.images {
|
||||||
|
img.makeStaleIfDependingOn(target)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// makeStaleIfDependingOn makes all the images stale that depend on shader.
|
||||||
|
func (i *images) makeStaleIfDependingOnShader(shader *Shader) {
|
||||||
|
if shader == nil {
|
||||||
|
panic("restorable: shader must not be nil at makeStaleIfDependingOnShader")
|
||||||
|
}
|
||||||
|
for img := range i.images {
|
||||||
|
img.makeStaleIfDependingOnShader(shader)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// restore restores the images.
|
||||||
|
//
|
||||||
|
// Restoration means to make all *graphicscommand.Image objects have their textures and framebuffers.
|
||||||
|
func (i *images) restore(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
if !needsRestoration() {
|
||||||
|
panic("restorable: restore cannot be called when restoration is disabled")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose all the shaders ahead of restoration. A current shader ID and a new shader ID can be duplicated.
|
||||||
|
for s := range i.shaders {
|
||||||
|
s.shader.Dispose()
|
||||||
|
s.shader = nil
|
||||||
|
}
|
||||||
|
for s := range i.shaders {
|
||||||
|
s.restore()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose all the images ahead of restoration. A current texture ID and a new texture ID can be duplicated.
|
||||||
|
// TODO: Write a test to confirm that ID duplication never happens.
|
||||||
|
for i := range i.images {
|
||||||
|
i.image.Dispose()
|
||||||
|
i.image = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// Let's do topological sort based on dependencies of drawing history.
|
||||||
|
// It is assured that there are not loops since cyclic drawing makes images stale.
|
||||||
|
type edge struct {
|
||||||
|
source *Image
|
||||||
|
target *Image
|
||||||
|
}
|
||||||
|
images := map[*Image]struct{}{}
|
||||||
|
for i := range i.images {
|
||||||
|
images[i] = struct{}{}
|
||||||
|
}
|
||||||
|
edges := map[edge]struct{}{}
|
||||||
|
for t := range images {
|
||||||
|
for s := range t.dependingImages() {
|
||||||
|
edges[edge{source: s, target: t}] = struct{}{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var sorted []*Image
|
||||||
|
for len(images) > 0 {
|
||||||
|
// current represents images that have no incoming edges.
|
||||||
|
current := map[*Image]struct{}{}
|
||||||
|
for i := range images {
|
||||||
|
current[i] = struct{}{}
|
||||||
|
}
|
||||||
|
for e := range edges {
|
||||||
|
if _, ok := current[e.target]; ok {
|
||||||
|
delete(current, e.target)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for i := range current {
|
||||||
|
delete(images, i)
|
||||||
|
sorted = append(sorted, i)
|
||||||
|
}
|
||||||
|
removed := []edge{}
|
||||||
|
for e := range edges {
|
||||||
|
if _, ok := current[e.source]; ok {
|
||||||
|
removed = append(removed, e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for _, e := range removed {
|
||||||
|
delete(edges, e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, img := range sorted {
|
||||||
|
if err := img.restore(graphicsDriver); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
i.contextLost.Store(false)
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
var graphicsDriverInitialized bool
|
||||||
|
|
||||||
|
// InitializeGraphicsDriverState initializes the graphics driver state.
|
||||||
|
func InitializeGraphicsDriverState(graphicsDriver graphicsdriver.Graphics) error {
|
||||||
|
graphicsDriverInitialized = true
|
||||||
|
return graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
|
||||||
|
}
|
||||||
|
|
||||||
|
// MaxImageSize returns the maximum size of an image.
|
||||||
|
func MaxImageSize(graphicsDriver graphicsdriver.Graphics) int {
|
||||||
|
return graphicscommand.MaxImageSize(graphicsDriver)
|
||||||
|
}
|
||||||
|
|
||||||
|
// OnContextLost is called when the context lost is detected in an explicit way.
|
||||||
|
func OnContextLost() {
|
||||||
|
theImages.contextLost.Store(true)
|
||||||
|
}
|
1140
internal/restorable/images_test.go
Normal file
1140
internal/restorable/images_test.go
Normal file
File diff suppressed because it is too large
Load Diff
159
internal/restorable/pixelrecords.go
Normal file
159
internal/restorable/pixelrecords.go
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
// Copyright 2019 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
|
)
|
||||||
|
|
||||||
|
type pixelsRecord struct {
|
||||||
|
rect image.Rectangle
|
||||||
|
pix *graphics.ManagedBytes
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *pixelsRecord) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||||
|
r := p.rect.Intersect(region.Intersect(image.Rect(0, 0, imageWidth, imageHeight)))
|
||||||
|
if r.Empty() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
dstBaseX := r.Min.X - region.Min.X
|
||||||
|
dstBaseY := r.Min.Y - region.Min.Y
|
||||||
|
lineWidth := 4 * r.Dx()
|
||||||
|
if p.pix != nil {
|
||||||
|
srcBaseX := r.Min.X - p.rect.Min.X
|
||||||
|
srcBaseY := r.Min.Y - p.rect.Min.Y
|
||||||
|
for j := 0; j < r.Dy(); j++ {
|
||||||
|
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
||||||
|
srcX := 4 * ((srcBaseY+j)*p.rect.Dx() + srcBaseX)
|
||||||
|
p.pix.Read(pixels[dstX:dstX+lineWidth], srcX, srcX+lineWidth)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for j := 0; j < r.Dy(); j++ {
|
||||||
|
dstX := 4 * ((dstBaseY+j)*region.Dx() + dstBaseX)
|
||||||
|
for i := 0; i < lineWidth; i++ {
|
||||||
|
pixels[i+dstX] = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type pixelsRecords struct {
|
||||||
|
records []*pixelsRecord
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) addOrReplace(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
||||||
|
if pixels.Len() != 4*region.Dx()*region.Dy() {
|
||||||
|
msg := fmt.Sprintf("restorable: len(pixels) must be 4*%d*%d = %d but %d", region.Dx(), region.Dy(), 4*region.Dx()*region.Dy(), pixels.Len())
|
||||||
|
if pixels == nil {
|
||||||
|
msg += " (nil)"
|
||||||
|
}
|
||||||
|
panic(msg)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove or update the duplicated records first.
|
||||||
|
var n int
|
||||||
|
for _, r := range pr.records {
|
||||||
|
if r.rect.In(region) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
pr.records[n] = r
|
||||||
|
n++
|
||||||
|
}
|
||||||
|
for i := n; i < len(pr.records); i++ {
|
||||||
|
pr.records[i] = nil
|
||||||
|
}
|
||||||
|
pr.records = pr.records[:n]
|
||||||
|
|
||||||
|
// Add the new record.
|
||||||
|
pr.records = append(pr.records, &pixelsRecord{
|
||||||
|
rect: region,
|
||||||
|
pix: pixels,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) clear(region image.Rectangle) {
|
||||||
|
if region.Empty() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
var n int
|
||||||
|
var needsClear bool
|
||||||
|
for _, r := range pr.records {
|
||||||
|
if r.rect.In(region) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if r.rect.Overlaps(region) {
|
||||||
|
needsClear = true
|
||||||
|
}
|
||||||
|
pr.records[n] = r
|
||||||
|
n++
|
||||||
|
}
|
||||||
|
for i := n; i < len(pr.records); i++ {
|
||||||
|
pr.records[i] = nil
|
||||||
|
}
|
||||||
|
pr.records = pr.records[:n]
|
||||||
|
if needsClear {
|
||||||
|
pr.records = append(pr.records, &pixelsRecord{
|
||||||
|
rect: region,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) readPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
||||||
|
for i := range pixels {
|
||||||
|
pixels[i] = 0
|
||||||
|
}
|
||||||
|
for _, r := range pr.records {
|
||||||
|
r.readPixels(pixels, region, imageWidth, imageHeight)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) apply(img *graphicscommand.Image) {
|
||||||
|
// TODO: Isn't this too heavy? Can we merge the operations?
|
||||||
|
for _, r := range pr.records {
|
||||||
|
if r.pix != nil {
|
||||||
|
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
||||||
|
img.WritePixels(r.pix.Clone(), r.rect)
|
||||||
|
} else {
|
||||||
|
clearImage(img, r.rect)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) appendRegions(regions []image.Rectangle) []image.Rectangle {
|
||||||
|
for _, r := range pr.records {
|
||||||
|
if r.rect.Empty() {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
regions = append(regions, r.rect)
|
||||||
|
}
|
||||||
|
return regions
|
||||||
|
}
|
||||||
|
|
||||||
|
func (pr *pixelsRecords) dispose() {
|
||||||
|
for _, r := range pr.records {
|
||||||
|
if r.pix == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
// As the package graphicscommands already has cloned ManagedBytes objects, it is OK to release it.
|
||||||
|
_, f := r.pix.GetAndRelease()
|
||||||
|
f()
|
||||||
|
}
|
||||||
|
}
|
96
internal/restorable/shader.go
Normal file
96
internal/restorable/shader.go
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Copyright 2020 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"golang.org/x/sync/errgroup"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Shader struct {
|
||||||
|
shader *graphicscommand.Shader
|
||||||
|
ir *shaderir.Program
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewShader(ir *shaderir.Program) *Shader {
|
||||||
|
s := &Shader{
|
||||||
|
shader: graphicscommand.NewShader(ir),
|
||||||
|
ir: ir,
|
||||||
|
}
|
||||||
|
theImages.addShader(s)
|
||||||
|
return s
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Shader) Dispose() {
|
||||||
|
theImages.removeShader(s)
|
||||||
|
s.shader.Dispose()
|
||||||
|
s.shader = nil
|
||||||
|
s.ir = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Shader) restore() {
|
||||||
|
s.shader = graphicscommand.NewShader(s.ir)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *Shader) Unit() shaderir.Unit {
|
||||||
|
return s.ir.Unit
|
||||||
|
}
|
||||||
|
|
||||||
|
var (
|
||||||
|
NearestFilterShader *Shader
|
||||||
|
LinearFilterShader *Shader
|
||||||
|
clearShader *Shader
|
||||||
|
)
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
var wg errgroup.Group
|
||||||
|
var nearestIR, linearIR, clearIR *shaderir.Program
|
||||||
|
wg.Go(func() error {
|
||||||
|
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
|
||||||
|
}
|
||||||
|
nearestIR = ir
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
wg.Go(func() error {
|
||||||
|
ir, err := graphics.CompileShader([]byte(builtinshader.ShaderSource(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
|
||||||
|
}
|
||||||
|
linearIR = ir
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
wg.Go(func() error {
|
||||||
|
ir, err := graphics.CompileShader([]byte(builtinshader.ClearShaderSource))
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("restorable: compiling the clear shader failed: %w", err)
|
||||||
|
}
|
||||||
|
clearIR = ir
|
||||||
|
return nil
|
||||||
|
})
|
||||||
|
if err := wg.Wait(); err != nil {
|
||||||
|
panic(err)
|
||||||
|
}
|
||||||
|
NearestFilterShader = NewShader(nearestIR)
|
||||||
|
LinearFilterShader = NewShader(linearIR)
|
||||||
|
clearShader = NewShader(clearIR)
|
||||||
|
}
|
200
internal/restorable/shader_test.go
Normal file
200
internal/restorable/shader_test.go
Normal file
@ -0,0 +1,200 @@
|
|||||||
|
// Copyright 2018 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package restorable_test
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image"
|
||||||
|
"image/color"
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||||
|
etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
||||||
|
)
|
||||||
|
|
||||||
|
func clearImage(img *restorable.Image, w, h int) {
|
||||||
|
emptyImage := restorable.NewImage(3, 3, restorable.ImageTypeRegular)
|
||||||
|
defer emptyImage.Dispose()
|
||||||
|
|
||||||
|
dx0 := float32(0)
|
||||||
|
dy0 := float32(0)
|
||||||
|
dx1 := float32(w)
|
||||||
|
dy1 := float32(h)
|
||||||
|
sx0 := float32(1)
|
||||||
|
sy0 := float32(1)
|
||||||
|
sx1 := float32(2)
|
||||||
|
sy1 := float32(2)
|
||||||
|
vs := []float32{
|
||||||
|
dx0, dy0, sx0, sy0, 0, 0, 0, 0,
|
||||||
|
dx1, dy0, sx1, sy0, 0, 0, 0, 0,
|
||||||
|
dx0, dy1, sx0, sy1, 0, 0, 0, 0,
|
||||||
|
dx1, dy1, sx1, sy1, 0, 0, 0, 0,
|
||||||
|
}
|
||||||
|
is := graphics.QuadIndices()
|
||||||
|
dr := image.Rect(0, 0, w, h)
|
||||||
|
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{emptyImage}, vs, is, graphicsdriver.BlendClear, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, restorable.NearestFilterShader, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestShader(t *testing.T) {
|
||||||
|
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
defer img.Dispose()
|
||||||
|
|
||||||
|
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
|
||||||
|
dr := image.Rect(0, 0, 1, 1)
|
||||||
|
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
|
||||||
|
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
want := color.RGBA{R: 0xff, A: 0xff}
|
||||||
|
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||||
|
if !sameColors(got, want, 1) {
|
||||||
|
t.Errorf("got %v, want %v", got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestShaderChain(t *testing.T) {
|
||||||
|
const num = 10
|
||||||
|
imgs := []*restorable.Image{}
|
||||||
|
for i := 0; i < num; i++ {
|
||||||
|
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
defer img.Dispose()
|
||||||
|
imgs = append(imgs, img)
|
||||||
|
}
|
||||||
|
|
||||||
|
imgs[0].WritePixels(bytesToManagedBytes([]byte{0xff, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||||
|
|
||||||
|
s := restorable.NewShader(etesting.ShaderProgramImages(1))
|
||||||
|
for i := 0; i < num-1; i++ {
|
||||||
|
dr := image.Rect(0, 0, 1, 1)
|
||||||
|
imgs[i+1].DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{imgs[i]}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, img := range imgs {
|
||||||
|
want := color.RGBA{R: 0xff, A: 0xff}
|
||||||
|
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||||
|
if !sameColors(got, want, 1) {
|
||||||
|
t.Errorf("%d: got %v, want %v", i, got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestShaderMultipleSources(t *testing.T) {
|
||||||
|
var srcs [graphics.ShaderSrcImageCount]*restorable.Image
|
||||||
|
for i := range srcs {
|
||||||
|
srcs[i] = restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
}
|
||||||
|
srcs[0].WritePixels(bytesToManagedBytes([]byte{0x40, 0, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||||
|
srcs[1].WritePixels(bytesToManagedBytes([]byte{0, 0x80, 0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||||
|
srcs[2].WritePixels(bytesToManagedBytes([]byte{0, 0, 0xc0, 0xff}), image.Rect(0, 0, 1, 1))
|
||||||
|
|
||||||
|
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
|
||||||
|
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||||
|
dr := image.Rect(0, 0, 1, 1)
|
||||||
|
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
|
||||||
|
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||||
|
clearImage(srcs[0], 1, 1)
|
||||||
|
|
||||||
|
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||||
|
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||||
|
if !sameColors(got, want, 1) {
|
||||||
|
t.Errorf("got %v, want %v", got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
|
||||||
|
src := restorable.NewImage(3, 1, restorable.ImageTypeRegular)
|
||||||
|
src.WritePixels(bytesToManagedBytes([]byte{
|
||||||
|
0x40, 0, 0, 0xff,
|
||||||
|
0, 0x80, 0, 0xff,
|
||||||
|
0, 0, 0xc0, 0xff,
|
||||||
|
}), image.Rect(0, 0, 3, 1))
|
||||||
|
srcs := [graphics.ShaderSrcImageCount]*restorable.Image{src, src, src}
|
||||||
|
|
||||||
|
dst := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
|
||||||
|
s := restorable.NewShader(etesting.ShaderProgramImages(3))
|
||||||
|
dr := image.Rect(0, 0, 1, 1)
|
||||||
|
srcRegions := [graphics.ShaderSrcImageCount]image.Rectangle{
|
||||||
|
image.Rect(0, 0, 1, 1),
|
||||||
|
image.Rect(1, 0, 2, 1),
|
||||||
|
image.Rect(2, 0, 3, 1),
|
||||||
|
}
|
||||||
|
dst.DrawTriangles(srcs, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, srcRegions, s, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
|
||||||
|
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||||
|
clearImage(srcs[0], 3, 1)
|
||||||
|
|
||||||
|
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
want := color.RGBA{R: 0x40, G: 0x80, B: 0xc0, A: 0xff}
|
||||||
|
got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||||
|
if !sameColors(got, want, 1) {
|
||||||
|
t.Errorf("got %v, want %v", got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestShaderDispose(t *testing.T) {
|
||||||
|
img := restorable.NewImage(1, 1, restorable.ImageTypeRegular)
|
||||||
|
defer img.Dispose()
|
||||||
|
|
||||||
|
s := restorable.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
|
||||||
|
dr := image.Rect(0, 0, 1, 1)
|
||||||
|
img.DrawTriangles([graphics.ShaderSrcImageCount]*restorable.Image{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, s, nil, graphicsdriver.FillRuleFillAll)
|
||||||
|
|
||||||
|
// Dispose the shader. This should invalidate all the images using this shader i.e., all the images become
|
||||||
|
// stale.
|
||||||
|
s.Dispose()
|
||||||
|
|
||||||
|
if err := restorable.ResolveStaleImages(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
if err := restorable.RestoreIfNeeded(ui.Get().GraphicsDriverForTesting()); err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
want := color.RGBA{R: 0xff, A: 0xff}
|
||||||
|
got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1)
|
||||||
|
if !sameColors(got, want, 1) {
|
||||||
|
t.Errorf("got %v, want %v", got, want)
|
||||||
|
}
|
||||||
|
}
|
@ -180,6 +180,12 @@ func (c *context) newOffscreenImage(w, h int) *Image {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error {
|
func (c *context) drawGame(graphicsDriver graphicsdriver.Graphics, ui *UserInterface, forceDraw bool) error {
|
||||||
|
if (c.offscreen.imageType == atlas.ImageTypeVolatile) != ui.IsScreenClearedEveryFrame() {
|
||||||
|
w, h := c.offscreen.width, c.offscreen.height
|
||||||
|
c.offscreen.Deallocate()
|
||||||
|
c.offscreen = c.newOffscreenImage(w, h)
|
||||||
|
}
|
||||||
|
|
||||||
// isOffscreenModified is updated when an offscreen's modifyCallback.
|
// isOffscreenModified is updated when an offscreen's modifyCallback.
|
||||||
c.isOffscreenModified = false
|
c.isOffscreenModified = false
|
||||||
|
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
package ui
|
package ui
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"fmt"
|
||||||
"image"
|
"image"
|
||||||
"math"
|
"math"
|
||||||
|
|
||||||
@ -85,7 +86,16 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertice
|
|||||||
|
|
||||||
if antialias {
|
if antialias {
|
||||||
if i.bigOffscreenBuffer == nil {
|
if i.bigOffscreenBuffer == nil {
|
||||||
i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, atlas.ImageTypeUnmanaged)
|
var imageType atlas.ImageType
|
||||||
|
switch i.imageType {
|
||||||
|
case atlas.ImageTypeRegular, atlas.ImageTypeUnmanaged:
|
||||||
|
imageType = atlas.ImageTypeUnmanaged
|
||||||
|
case atlas.ImageTypeScreen, atlas.ImageTypeVolatile:
|
||||||
|
imageType = atlas.ImageTypeVolatile
|
||||||
|
default:
|
||||||
|
panic(fmt.Sprintf("ui: unexpected image type: %d", imageType))
|
||||||
|
}
|
||||||
|
i.bigOffscreenBuffer = i.ui.newBigOffscreenImage(i, imageType)
|
||||||
}
|
}
|
||||||
|
|
||||||
i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap)
|
i.bigOffscreenBuffer.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, canSkipMipmap)
|
||||||
|
@ -172,15 +172,16 @@ func (u *UserInterface) dumpImages(dir string) (string, error) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
type RunOptions struct {
|
type RunOptions struct {
|
||||||
GraphicsLibrary GraphicsLibrary
|
GraphicsLibrary GraphicsLibrary
|
||||||
InitUnfocused bool
|
InitUnfocused bool
|
||||||
ScreenTransparent bool
|
ScreenTransparent bool
|
||||||
SkipTaskbar bool
|
SkipTaskbar bool
|
||||||
SingleThread bool
|
SingleThread bool
|
||||||
DisableHiDPI bool
|
DisableHiDPI bool
|
||||||
ColorSpace graphicsdriver.ColorSpace
|
ColorSpace graphicsdriver.ColorSpace
|
||||||
X11ClassName string
|
X11ClassName string
|
||||||
X11InstanceName string
|
X11InstanceName string
|
||||||
|
StrictContextRestoration bool
|
||||||
}
|
}
|
||||||
|
|
||||||
// InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.
|
// InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.
|
||||||
|
@ -28,6 +28,7 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/hook"
|
"github.com/hajimehoshi/ebiten/v2/internal/hook"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||||
)
|
)
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -97,8 +98,11 @@ type userInterfaceImpl struct {
|
|||||||
inputState InputState
|
inputState InputState
|
||||||
touches []TouchForInput
|
touches []TouchForInput
|
||||||
|
|
||||||
fpsMode atomic.Int32
|
fpsMode atomic.Int32
|
||||||
renderRequester RenderRequester
|
renderer Renderer
|
||||||
|
|
||||||
|
strictContextRestoration bool
|
||||||
|
strictContextRestorationOnce sync.Once
|
||||||
|
|
||||||
m sync.RWMutex
|
m sync.RWMutex
|
||||||
}
|
}
|
||||||
@ -152,6 +156,11 @@ func (u *UserInterface) runMobile(game Game, options *RunOptions) (err error) {
|
|||||||
u.graphicsDriver = g
|
u.graphicsDriver = g
|
||||||
u.setGraphicsLibrary(lib)
|
u.setGraphicsLibrary(lib)
|
||||||
close(u.graphicsLibraryInitCh)
|
close(u.graphicsLibraryInitCh)
|
||||||
|
u.strictContextRestoration = options.StrictContextRestoration
|
||||||
|
if !u.strictContextRestoration {
|
||||||
|
restorable.Disable()
|
||||||
|
}
|
||||||
|
u.renderer.SetStrictContextRestoration(u.strictContextRestoration)
|
||||||
|
|
||||||
for {
|
for {
|
||||||
if err := u.update(); err != nil {
|
if err := u.update(); err != nil {
|
||||||
@ -239,10 +248,10 @@ func (u *UserInterface) SetFPSMode(mode FPSModeType) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) {
|
func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) {
|
||||||
if u.renderRequester == nil {
|
if u.renderer == nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
u.renderRequester.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
|
u.renderer.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) readInputState(inputState *InputState) {
|
func (u *UserInterface) readInputState(inputState *InputState) {
|
||||||
@ -297,23 +306,24 @@ func (u *UserInterface) Monitor() *Monitor {
|
|||||||
func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
||||||
u.updateInputStateFromOutside(keys, runes, touches)
|
u.updateInputStateFromOutside(keys, runes, touches)
|
||||||
if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
||||||
u.renderRequester.RequestRenderIfNeeded()
|
u.renderer.RequestRenderIfNeeded()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
type RenderRequester interface {
|
type Renderer interface {
|
||||||
SetExplicitRenderingMode(explicitRendering bool)
|
SetExplicitRenderingMode(explicitRendering bool)
|
||||||
|
SetStrictContextRestoration(strictContextRestoration bool)
|
||||||
RequestRenderIfNeeded()
|
RequestRenderIfNeeded()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) SetRenderRequester(renderRequester RenderRequester) {
|
func (u *UserInterface) SetRenderer(renderer Renderer) {
|
||||||
u.renderRequester = renderRequester
|
u.renderer = renderer
|
||||||
u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load()))
|
u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load()))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (u *UserInterface) ScheduleFrame() {
|
func (u *UserInterface) ScheduleFrame() {
|
||||||
if u.renderRequester != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
if u.renderer != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
||||||
u.renderRequester.RequestRenderIfNeeded()
|
u.renderer.RequestRenderIfNeeded()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@ import (
|
|||||||
"sync"
|
"sync"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -112,17 +113,20 @@ func Resume() error {
|
|||||||
return ui.Get().SetForeground(true)
|
return ui.Get().SetForeground(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func OnContextLost() {
|
||||||
|
restorable.OnContextLost()
|
||||||
|
}
|
||||||
|
|
||||||
func DeviceScale() float64 {
|
func DeviceScale() float64 {
|
||||||
return ui.Get().Monitor().DeviceScaleFactor()
|
return ui.Get().Monitor().DeviceScaleFactor()
|
||||||
}
|
}
|
||||||
|
|
||||||
type RenderRequester interface {
|
type Renderer interface {
|
||||||
SetExplicitRenderingMode(explicitRendering bool)
|
ui.Renderer
|
||||||
RequestRenderIfNeeded()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func SetRenderRequester(renderRequester RenderRequester) {
|
func SetRenderer(renderer Renderer) {
|
||||||
ui.Get().SetRenderRequester(renderRequester)
|
ui.Get().SetRenderer(renderer)
|
||||||
}
|
}
|
||||||
|
|
||||||
func SetSetGameNotifier(setGameNotifier SetGameNotifier) {
|
func SetSetGameNotifier(setGameNotifier SetGameNotifier) {
|
||||||
|
37
run.go
37
run.go
@ -297,6 +297,24 @@ type RunGameOptions struct {
|
|||||||
|
|
||||||
// X11InstanceName is an instance name in the ICCCM WM_CLASS window property.
|
// X11InstanceName is an instance name in the ICCCM WM_CLASS window property.
|
||||||
X11InstanceName string
|
X11InstanceName string
|
||||||
|
|
||||||
|
// StrictContextRestration indicates whether the context lost should be restored strictly by Ebitengine or not.
|
||||||
|
//
|
||||||
|
// StrictContextRestration is available only on Android. Otherwise, StrictContextRestration is ignored.
|
||||||
|
//
|
||||||
|
// When StrictContextRestration is false, Ebitengine tries to rely on the OS to restore the context.
|
||||||
|
// In Android, Ebitengien uses `GLSurfaceView`'s `setPreserveEGLContextOnPause(true)`.
|
||||||
|
// This works in most cases, but it is still possible that the context is lost in some minor cases.
|
||||||
|
// With StrictContextRestration false, the activity's launch mode should be singleInstance,
|
||||||
|
// or the activity no longer works correctly after the context is lost.
|
||||||
|
//
|
||||||
|
// When StrictContextRestration is true, Ebitengine tries to restore the context more strictly.
|
||||||
|
// This is useful when you want to restore the context in any case.
|
||||||
|
// However, this might cause a performance issue since Ebitengine tries to keep all the information
|
||||||
|
// to restore the context.
|
||||||
|
//
|
||||||
|
// The default (zero) value is false.
|
||||||
|
StrictContextRestration bool
|
||||||
}
|
}
|
||||||
|
|
||||||
// RunGameWithOptions starts the main loop and runs the game with the specified options.
|
// RunGameWithOptions starts the main loop and runs the game with the specified options.
|
||||||
@ -716,15 +734,16 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
|
|||||||
options.X11InstanceName = defaultX11InstanceName
|
options.X11InstanceName = defaultX11InstanceName
|
||||||
}
|
}
|
||||||
return &ui.RunOptions{
|
return &ui.RunOptions{
|
||||||
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
|
GraphicsLibrary: ui.GraphicsLibrary(options.GraphicsLibrary),
|
||||||
InitUnfocused: options.InitUnfocused,
|
InitUnfocused: options.InitUnfocused,
|
||||||
ScreenTransparent: options.ScreenTransparent,
|
ScreenTransparent: options.ScreenTransparent,
|
||||||
SkipTaskbar: options.SkipTaskbar,
|
SkipTaskbar: options.SkipTaskbar,
|
||||||
SingleThread: options.SingleThread,
|
SingleThread: options.SingleThread,
|
||||||
DisableHiDPI: options.DisableHiDPI,
|
DisableHiDPI: options.DisableHiDPI,
|
||||||
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
|
ColorSpace: graphicsdriver.ColorSpace(options.ColorSpace),
|
||||||
X11ClassName: options.X11ClassName,
|
X11ClassName: options.X11ClassName,
|
||||||
X11InstanceName: options.X11InstanceName,
|
X11InstanceName: options.X11InstanceName,
|
||||||
|
StrictContextRestoration: options.StrictContextRestration,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user