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7142a3bcd9
...
dd63eef65e
4
go.mod
4
go.mod
@ -3,10 +3,10 @@ module github.com/hajimehoshi/ebiten/v2
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go 1.19
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require (
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github.com/ebitengine/gomobile v0.0.0-20240825043811-96c531f5bd83
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github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc
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github.com/ebitengine/hideconsole v1.0.0
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github.com/ebitengine/oto/v3 v3.3.0-alpha.4
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github.com/ebitengine/purego v0.8.0-alpha.5
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github.com/ebitengine/purego v0.8.0-alpha.4
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github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f
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github.com/go-text/typesetting v0.1.1
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github.com/hajimehoshi/bitmapfont/v3 v3.2.0-alpha.4
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8
go.sum
8
go.sum
@ -1,11 +1,11 @@
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github.com/ebitengine/gomobile v0.0.0-20240825043811-96c531f5bd83 h1:yA0CtFKYZI/db1snCOInRS0Z18QGZU6aBYkqUT0H6RI=
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github.com/ebitengine/gomobile v0.0.0-20240825043811-96c531f5bd83/go.mod h1:n2NbB/F4d9wOXFzC7FT1ipERidmYWC5I4YNOYRs5N7I=
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github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc h1:76TYsaP1F48tiQRlrr71NsbfxBcFM9/8bEHS9/JbsQg=
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github.com/ebitengine/gomobile v0.0.0-20240802043200-192f051f4fcc/go.mod h1:RM/c3pvru6dRqgGEW7RCTb6czFXYAa3MxbXu3u8/dcI=
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github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
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github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.4 h1:w9SD7kK4GgJULkh5pWVTToMA5Ia1bP7VxD4rIjQqb8M=
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github.com/ebitengine/oto/v3 v3.3.0-alpha.4/go.mod h1:B+Sz3hzZXcx251YqSPIj+cVMicvlx7Xiq29AEUIbc7E=
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github.com/ebitengine/purego v0.8.0-alpha.5 h1:M0+PSgsdVNczTB8ijX89HmYqCfb2HUuBEx4A+wNuHto=
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github.com/ebitengine/purego v0.8.0-alpha.5/go.mod h1:SQ56/omnSL8DdaBSKswoBvsMjgaWQyxyeMtb48sOskI=
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github.com/ebitengine/purego v0.8.0-alpha.4 h1:Dg9xRGC3giyQedfISyHH94eQM0md4a84+HHr7KBBH/Q=
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github.com/ebitengine/purego v0.8.0-alpha.4/go.mod h1:SQ56/omnSL8DdaBSKswoBvsMjgaWQyxyeMtb48sOskI=
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github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f h1:ysqRe+lvUiL0dH5XzkH0Bz68bFMPJ4f5Si4L/HD9SGk=
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github.com/gen2brain/mpeg v0.3.2-0.20240412154320-a2ac4fc8a46f/go.mod h1:i/ebyRRv/IoHixuZ9bElZnXbmfoUVPGQpdsJ4sVuX38=
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github.com/go-text/typesetting v0.1.1 h1:bGAesCuo85nXnEN5LmFMVGAGpGkCPtHrZLi//qD7EJo=
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@ -592,9 +592,6 @@ func (c *defaultContext) GetInteger(pname uint32) int {
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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bufSize := c.GetProgrami(program, INFO_LOG_LENGTH)
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if bufSize == 0 {
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return ""
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}
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infoLog := make([]byte, bufSize)
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C.glowGetProgramInfoLog(c.gpGetProgramInfoLog, C.GLuint(program), C.GLsizei(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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@ -608,9 +605,6 @@ func (c *defaultContext) GetProgrami(program uint32, pname uint32) int {
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func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
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bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH)
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if bufSize == 0 {
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return ""
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}
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infoLog := make([]byte, bufSize)
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C.glowGetShaderInfoLog(c.gpGetShaderInfoLog, C.GLuint(shader), C.GLsizei(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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@ -300,9 +300,6 @@ func (c *defaultContext) GetInteger(pname uint32) int {
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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bufSize := c.GetProgrami(program, INFO_LOG_LENGTH)
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if bufSize == 0 {
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return ""
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}
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infoLog := make([]byte, bufSize)
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purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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@ -316,9 +313,6 @@ func (c *defaultContext) GetProgrami(program uint32, pname uint32) int {
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func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
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bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH)
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if bufSize == 0 {
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return ""
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}
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infoLog := make([]byte, bufSize)
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purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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@ -66,11 +66,6 @@ func (a *arrayBufferLayout) float32Count() int {
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return a.total
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}
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func (a *arrayBufferLayout) addPart(part arrayBufferLayoutPart) {
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a.parts = append(a.parts, part)
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a.total = 0
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}
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// enable starts using the array buffer.
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func (a *arrayBufferLayout) enable(context *context) {
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for i := range a.parts {
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@ -122,7 +117,7 @@ func init() {
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if d > 4 {
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panic("opengl: the array buffer layout is too small")
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}
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theArrayBufferLayout.addPart(arrayBufferLayoutPart{
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theArrayBufferLayout.parts = append(theArrayBufferLayout.parts, arrayBufferLayoutPart{
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name: "A3",
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num: d,
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})
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@ -56,6 +56,8 @@ type compileState struct {
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ir shaderir.Program
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funcs []function
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vertexOutParams []shaderir.Type
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fragmentInParams []shaderir.Type
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global block
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@ -290,17 +292,18 @@ func (cs *compileState) parse(f *ast.File) {
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// Parse function names so that any other function call the others.
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// The function data is provisional and will be updated soon.
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var vertexInParams []shaderir.Type
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var vertexOutParams []shaderir.Type
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var fragmentInParams []shaderir.Type
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var fragmentOutParams []shaderir.Type
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var fragmentReturnType shaderir.Type
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for _, d := range f.Decls {
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fd, ok := d.(*ast.FuncDecl)
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if !ok {
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continue
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}
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n := fd.Name.Name
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if n == cs.vertexEntry {
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continue
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}
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if n == cs.fragmentEntry {
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continue
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}
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for _, f := range cs.funcs {
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if f.name == n {
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@ -318,18 +321,6 @@ func (cs *compileState) parse(f *ast.File) {
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outT = append(outT, v.typ)
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}
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if n == cs.vertexEntry {
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vertexInParams = inT
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vertexOutParams = outT
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continue
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}
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if n == cs.fragmentEntry {
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fragmentInParams = inT
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fragmentOutParams = outT
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fragmentReturnType = ret
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continue
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}
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cs.funcs = append(cs.funcs, function{
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name: n,
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ir: shaderir.Func{
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@ -342,45 +333,6 @@ func (cs *compileState) parse(f *ast.File) {
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})
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}
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// Check varying variables.
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// In testings, there might not be vertex and fragment entry points.
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if len(vertexOutParams) > 0 && len(fragmentInParams) > 0 {
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if len(vertexOutParams) != len(fragmentInParams) {
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cs.addError(0, "the number of vertex entry point's returning values and the number of fragment entry point's params must be the same")
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}
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for i, t := range vertexOutParams {
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if !t.Equal(&fragmentInParams[i]) {
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cs.addError(0, "vertex entry point's returning value types and fragment entry point's param types must match")
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}
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}
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// The first out-param is treated as gl_Position in GLSL.
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if vertexOutParams[0].Main != shaderir.Vec4 {
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cs.addError(0, "vertex entry point must have at least one returning vec4 value for a position")
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}
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if len(fragmentInParams) == 0 {
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cs.addError(0, "fragment entry point must have at least one vec4 parameter for a position")
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}
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if fragmentInParams[0].Main != shaderir.Vec4 {
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cs.addError(0, "fragment entry point must have at least one vec4 parameter for a position")
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}
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if len(fragmentOutParams) != 0 || fragmentReturnType.Main != shaderir.Vec4 {
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cs.addError(0, "fragment entry point must have one returning vec4 value for a color")
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}
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}
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if len(cs.errs) > 0 {
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return
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}
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// Set attribute varying veraibles.
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cs.ir.Attributes = append(cs.ir.Attributes, vertexInParams...)
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if len(vertexOutParams) > 0 {
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// TODO: Check that these params are not arrays or structs
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// The 0th argument is a special variable for position and is not included in varying variables.
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cs.ir.Varyings = append(cs.ir.Varyings, vertexOutParams[1:]...)
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}
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// Parse functions.
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for _, d := range f.Decls {
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if f, ok := d.(*ast.FuncDecl); ok {
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@ -396,6 +348,29 @@ func (cs *compileState) parse(f *ast.File) {
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return
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}
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// Parse varying veraibles.
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// In testings, there might not be vertex and fragment entry points.
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if cs.ir.VertexFunc.Block != nil && cs.ir.FragmentFunc.Block != nil {
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if len(cs.fragmentInParams) != len(cs.vertexOutParams) {
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cs.addError(0, "the number of vertex entry point's returning values and the number of fragment entry point's params must be the same")
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}
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for i, t := range cs.vertexOutParams {
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if !t.Equal(&cs.fragmentInParams[i]) {
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cs.addError(0, "vertex entry point's returning value types and fragment entry point's param types must match")
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}
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}
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}
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if cs.ir.VertexFunc.Block != nil {
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// TODO: Check that these params are not arrays or structs
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// The 0th argument is a special variable for position and is not included in varying variables.
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cs.ir.Varyings = append(cs.ir.Varyings, cs.vertexOutParams[1:]...)
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}
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if len(cs.errs) > 0 {
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return
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}
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for _, f := range cs.funcs {
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cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
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}
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@ -508,8 +483,10 @@ func (cs *compileState) parseDecl(b *block, fname string, d ast.Decl) ([]shaderi
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switch d.Name.Name {
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case cs.vertexEntry:
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cs.ir.VertexFunc.Block = f.ir.Block
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cs.vertexOutParams = f.ir.OutParams
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case cs.fragmentEntry:
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cs.ir.FragmentFunc.Block = f.ir.Block
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cs.fragmentInParams = f.ir.InParams
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default:
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// The function is already registered for their names.
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for i := range cs.funcs {
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@ -791,13 +768,7 @@ func (cs *compileState) parseFuncParams(block *block, fname string, d *ast.FuncD
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// If there is only one returning value, it is treated as a returning value.
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// An array cannot be a returning value, especially for HLSL (#2923).
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//
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// For the vertex entry, a parameter (variable) is used as a returning value.
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// For example, GLSL doesn't treat gl_Position as a returning value.
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// Thus, the returning value is not set for the vertex entry.
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// TODO: This can be resolved by having an indirect function like what the fragment entry already does.
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// See internal/shaderir/glsl.adjustProgram.
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if len(out) == 1 && out[0].name == "" && out[0].typ.Main != shaderir.Array && fname != cs.vertexEntry {
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if len(out) == 1 && out[0].name == "" && out[0].typ.Main != shaderir.Array {
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ret = out[0].typ
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out = nil
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}
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@ -820,6 +791,47 @@ func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool
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}
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inParams, outParams, returnType := cs.parseFuncParams(block, d.Name.Name, d)
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if block == &cs.global {
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switch d.Name.Name {
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case cs.vertexEntry:
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for _, v := range inParams {
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cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
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}
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// For the vertex entry, a parameter (variable) is used as a returning value.
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// For example, GLSL doesn't treat gl_Position as a returning value.
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// TODO: This can be resolved by having an indirect function like what the fragment entry already does.
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// See internal/shaderir/glsl.adjustProgram.
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if len(outParams) == 0 {
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outParams = append(outParams, variable{
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typ: shaderir.Type{Main: shaderir.Vec4},
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})
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}
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// The first out-param is treated as gl_Position in GLSL.
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if outParams[0].typ.Main != shaderir.Vec4 {
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cs.addError(d.Pos(), "vertex entry point must have at least one returning vec4 value for a position")
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return function{}, false
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}
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case cs.fragmentEntry:
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if len(inParams) == 0 {
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cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position")
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return function{}, false
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}
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if inParams[0].typ.Main != shaderir.Vec4 {
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cs.addError(d.Pos(), "fragment entry point must have at least one vec4 parameter for a position")
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return function{}, false
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}
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if len(outParams) != 0 || returnType.Main != shaderir.Vec4 {
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cs.addError(d.Pos(), "fragment entry point must have one returning vec4 value for a color")
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return function{}, false
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}
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}
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}
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b, ok := cs.parseBlock(block, d.Name.Name, d.Body.List, inParams, outParams, returnType, true)
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if !ok {
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return function{}, false
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|
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