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f34c1c081f
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ea462f4cb6
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ea462f4cb6 | ||
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5e40bce5c9 |
@ -1,4 +1,4 @@
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// Copyright 2024 The Ebiten Authors
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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@ -32,10 +32,6 @@ const (
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var (
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dsts = [8]*ebiten.Image{
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/*ebiten.NewImage(dstSize, dstSize),
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ebiten.NewImage(dstSize, dstSize),
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ebiten.NewImage(dstSize, dstSize),
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ebiten.NewImage(dstSize, dstSize),*/
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ebiten.NewImageWithOptions(image.Rect(0, 0, dstSize, dstSize), &ebiten.NewImageOptions{
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Unmanaged: true,
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}),
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@ -619,7 +619,7 @@ func (g *graphics11) DrawTriangles(dstIDs [graphics.ShaderDstImageCount]graphics
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srcs[i] = img
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}
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// If the number of targets is more than one, or if the only target is the first one, then
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// If the number of targets is more than one, or if the only target is not the first one, then
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// it is safe to assume that MRT is used.
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// Also, it only matters in order to specify empty targets/viewports when not all slots are
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// being filled, even though it's not a MRT scenario.
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@ -1254,7 +1254,7 @@ func (g *graphics12) DrawTriangles(dstIDs [graphics.ShaderDstImageCount]graphics
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g.drawCommandList.ResourceBarrier(resourceBarriers)
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}
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// If the number of targets is more than one, or if the only target is the first one, then
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// If the number of targets is more than one, or if the only target is not the first one, then
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// it is safe to assume that MRT is used.
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// Also, it only matters in order to specify empty targets/viewports when not all slots are
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// being filled, even though it's not a MRT scenario.
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@ -226,7 +226,7 @@ func (g *Graphics) DrawTriangles(dstIDs [graphics.ShaderDstImageCount]graphicsdr
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}
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f := uint32(dsts[firstTarget].framebuffer.native)
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// If the number of targets is more than one, or if the only target is the first one, then
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// If the number of targets is more than one, or if the only target is not the first one, then
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// it is safe to assume that MRT is used.
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// Also, it only matters in order to specify empty targets/viewports when not all slots are
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// being filled.
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