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89933bf0ab
Author | SHA1 | Date | |
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89933bf0ab | ||
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332da38565 | ||
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fbf40a4455 |
@ -32,8 +32,11 @@ ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
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extern "C" void ebitengine_DisposeImage(int id) {}
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extern "C" ebitengine_Error
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ebitengine_DrawTriangles(ebitengine_DrawTrianglesArgs *args) {
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ebitengine_Error
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ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
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ebitengine_DstRegion *dstRegions, int dstRegionCount,
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int indexOffset, ebitengine_Blend blend,
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uint32_t *uniforms, int uniformCount, int fillRule) {
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return {};
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}
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@ -118,26 +118,24 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
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}
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func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderSrcImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
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csrcs := make([]C.int, len(srcs))
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cSrcs := make([]C.int, len(srcs))
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for i, src := range srcs {
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csrcs[i] = C.int(src)
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cSrcs[i] = C.int(src)
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}
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defer runtime.KeepAlive(cSrcs)
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cDstRegions := make([]C.ebitengine_DstRegion, len(dstRegions))
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defer runtime.KeepAlive(cDstRegions)
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for i, r := range dstRegions {
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cDstRegions[i] = C.ebitengine_DstRegion{
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Region: C.ebitengine_Rectangle{
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MinX: C.int(r.Region.Min.X),
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MinY: C.int(r.Region.Min.Y),
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MaxX: C.int(r.Region.Max.X),
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MaxY: C.int(r.Region.Max.Y),
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},
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IndexCount: C.int(r.IndexCount),
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}
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}
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cUniforms := make([]C.uint32_t, len(uniforms))
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for i, u := range uniforms {
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cUniforms[i] = C.uint32_t(u)
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}
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cBlend := C.ebitengine_Blend{
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BlendFactorSourceRGB: C.uint8_t(blend.BlendFactorSourceRGB),
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BlendFactorSourceAlpha: C.uint8_t(blend.BlendFactorSourceAlpha),
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@ -147,23 +145,15 @@ func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.Shad
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BlendOperationAlpha: C.uint8_t(blend.BlendOperationAlpha),
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}
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args := C.ebitengine_DrawTrianglesArgs{
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Dst: C.int(dst),
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Srcs: &csrcs[0],
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SrcCount: C.int(len(csrcs)),
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Shader: C.int(shader),
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DstRegions: &cDstRegions[0],
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DstRegionCount: C.int(len(cDstRegions)),
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IndexOffset: C.int(indexOffset),
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Blend: cBlend,
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Uniforms: &cUniforms[0],
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UniformCount: C.int(len(cUniforms)),
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FillRule: C.int(fillRule),
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cUniforms := make([]C.uint32_t, len(uniforms))
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defer runtime.KeepAlive(cUniforms)
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for i, u := range uniforms {
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cUniforms[i] = C.uint32_t(u)
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}
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if err := C.ebitengine_DrawTriangles(&args); !C.ebitengine_IsErrorNil(&err) {
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if err := C.ebitengine_DrawTriangles(C.int(dst), &cSrcs[0], C.int(len(cSrcs)), C.int(shader), &cDstRegions[0], C.int(len(cDstRegions)), C.int(indexOffset), cBlend, &cUniforms[0], C.int(len(cUniforms)), C.int(fillRule)); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).DrawTriangles", err)
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}
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runtime.KeepAlive(args)
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return nil
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}
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@ -34,15 +34,11 @@ static bool ebitengine_IsErrorNil(ebitengine_Error *err) {
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return err->Message == NULL && err->Code == 0;
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}
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typedef struct ebitengine_Rectangle {
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typedef struct ebitengine_DstRegion {
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int MinX;
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int MinY;
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int MaxX;
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int MaxY;
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} ebitengine_Rectangle;
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typedef struct ebitengine_DstRegion {
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ebitengine_Rectangle Region;
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int IndexCount;
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} ebitengine_DstRegion;
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@ -55,26 +51,17 @@ typedef struct ebitengine_Blend {
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uint8_t BlendOperationAlpha;
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} ebitengine_Blend;
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typedef struct ebitengine_DrawTrianglesArgs {
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int Dst;
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int *Srcs;
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int SrcCount;
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int Shader;
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ebitengine_DstRegion *DstRegions;
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int DstRegionCount;
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int IndexOffset;
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ebitengine_Blend Blend;
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uint32_t *Uniforms;
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int UniformCount;
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int FillRule;
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} ebitengine_DrawTrianglesArgs;
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_NewImage(int *image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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int height);
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void ebitengine_DisposeImage(int id);
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ebitengine_Error ebitengine_DrawTriangles(ebitengine_DrawTrianglesArgs *args);
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ebitengine_Error
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ebitengine_DrawTriangles(int dst, int *srcs, int srcCount, int shader,
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ebitengine_DstRegion *dstRegions, int dstRegionCount,
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int indexOffset, ebitengine_Blend blend,
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uint32_t *uniforms, int uniformCount, int fillRule);
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ebitengine_Error ebitengine_NewShader(int *shader, const char *source);
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void ebitengine_DisposeShader(int id);
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32
vector/export_test.go
Normal file
32
vector/export_test.go
Normal file
@ -0,0 +1,32 @@
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package vector
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type Point struct {
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X, Y float32
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}
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func IsPointCloseToSegment(p, p0, p1 Point, allow float32) bool {
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return isPointCloseToSegment(point{
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x: p.X,
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y: p.Y,
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}, point{
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x: p0.X,
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y: p0.Y,
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}, point{
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x: p1.X,
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y: p1.Y,
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}, allow)
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}
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@ -232,12 +232,17 @@ func lineForTwoPoints(p0, p1 point) (a, b, c float32) {
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}
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// isPointCloseToSegment detects the distance between a segment (x0, y0)-(x1, y1) and a point (x, y) is less than allow.
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// If p0 and p1 are the same, isPointCloseToSegment returns true when the distance between p0 and p is less than allow.
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func isPointCloseToSegment(p, p0, p1 point, allow float32) bool {
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if p0 == p1 {
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return allow*allow >= (p0.x-p.x)*(p0.x-p.x)+(p0.y-p.y)*(p0.y-p.y)
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}
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a, b, c := lineForTwoPoints(p0, p1)
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// The distance between a line ax+by+c=0 and (x0, y0) is
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// |ax0 + by0 + c| / √(a² + b²)
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return allow*allow*(a*a+b*b) > (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c)
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return allow*allow*(a*a+b*b) >= (a*p.x+b*p.y+c)*(a*p.x+b*p.y+c)
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}
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// crossingPointForTwoLines returns a crossing point for two lines.
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88
vector/path_test.go
Normal file
88
vector/path_test.go
Normal file
@ -0,0 +1,88 @@
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package vector_test
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import (
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"testing"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func TestIsPointCloseToSegment(t *testing.T) {
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testCases := []struct {
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p vector.Point
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p0 vector.Point
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p1 vector.Point
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allow float32
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want bool
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}{
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{
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p: vector.Point{0.5, 0.5},
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p0: vector.Point{0, 0},
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p1: vector.Point{1, 0},
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allow: 1,
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want: true,
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},
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{
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p: vector.Point{0.5, 1.5},
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p0: vector.Point{0, 0},
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p1: vector.Point{1, 0},
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allow: 1,
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want: false,
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},
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{
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p: vector.Point{0.5, 0.5},
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p0: vector.Point{0, 0},
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p1: vector.Point{1, 1},
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allow: 0,
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want: true,
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},
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{
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p: vector.Point{0, 1},
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p0: vector.Point{0, 0},
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p1: vector.Point{1, 1},
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allow: 0.7,
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want: false,
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},
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{
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p: vector.Point{0, 1},
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p0: vector.Point{0, 0},
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p1: vector.Point{1, 1},
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allow: 0.8,
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want: true,
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},
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{
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// p0 and p1 are the same.
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p: vector.Point{0, 1},
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p0: vector.Point{0.5, 0.5},
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p1: vector.Point{0.5, 0.5},
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allow: 0.7,
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want: false,
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},
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{
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// p0 and p1 are the same.
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p: vector.Point{0, 1},
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p0: vector.Point{0.5, 0.5},
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p1: vector.Point{0.5, 0.5},
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allow: 0.8,
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want: true,
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},
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}
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for _, tc := range testCases {
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if got := vector.IsPointCloseToSegment(tc.p, tc.p0, tc.p1, tc.allow); got != tc.want {
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t.Errorf("got: %v, want: %v", got, tc.want)
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}
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}
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}
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