// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main import ( "errors" "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" ) var regularTermination = errors.New("regular termination") type Game struct { drawCount int } func (g *Game) Update() error { if g.drawCount == 2 { return regularTermination } return nil } func (g *Game) Draw(screen *ebiten.Image) { switch g.drawCount { case 0: screen.Set(0, 0, color.White) g.drawCount++ case 1: if got, want := screen.At(0, 0).(color.RGBA), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want { panic(fmt.Sprintf("got: %v, want: %v", got, want)) } g.drawCount++ } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return 640, 480 } func main() { ebiten.SetWindowTitle("Test") ebiten.SetScreenClearedEveryFrame(false) if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) { panic(err) } }