// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "flag" "fmt" "log" "strings" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( windowWidth = 640 windowHeight = 480 ) type Game struct { monitors []*ebiten.MonitorType } func (g *Game) Update() error { // Refresh monitors. g.monitors = ebiten.AppendMonitors(g.monitors[:0]) // Handle keypresses. if inpututil.IsKeyJustReleased(ebiten.KeyF) { ebiten.SetFullscreen(!ebiten.IsFullscreen()) } else { for i, m := range g.monitors { if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) { ebiten.SetWindowTitle(m.Name()) ebiten.SetMonitor(m) } } } return nil } func (g *Game) Draw(screen *ebiten.Image) { lines := []string{"F to toggle fullscreen", "0-9 to change monitor"} lines = append(lines, "") for i, m := range g.monitors { lines = append(lines, fmt.Sprintf("%d: %s", i, m.Name())) } activeMonitor := ebiten.Monitor() lines = append(lines, "") for i, m := range g.monitors { if m == activeMonitor { lines = append(lines, fmt.Sprintf("active: %s (%d)", m.Name(), i)) } } ebitenutil.DebugPrint(screen, strings.Join(lines, "\n")) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return windowWidth / 2, windowHeight / 2 } func main() { g := &Game{} // Allow the user to pass in a monitor flag to target a specific monitor. var monitor int flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on") flag.Parse() // Read our monitors. g.monitors = ebiten.AppendMonitors(nil) // Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary. if monitor < 0 || monitor >= len(g.monitors) { monitor = 0 } targetMonitor := g.monitors[monitor] ebiten.SetMonitor(targetMonitor) ebiten.SetWindowTitle(targetMonitor.Name()) ebiten.SetWindowSize(windowWidth, windowHeight) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }