// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build android || ios package ebiten import ( "github.com/hajimehoshi/ebiten/v2/internal/ui" ) // RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread. // RunGameWithoutMainLoop returns immediately unlike Run. // // Ebitengine users should NOT call RunGameWithoutMainLoop. // Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this. // // TODO: Remove this. In order to remove this, the gameForUI should be in another package. func RunGameWithoutMainLoop(game Game, options *RunGameOptions) { op := toUIRunOptions(options) ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op) }