// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "image" "image/color" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) var ( whiteImage = ebiten.NewImage(3, 3) // whiteSubImage is an internal sub image of whiteImage. // Use whiteSubImage at DrawTriangles instead of whiteImage in order to avoid bleeding edges. whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image) ) func init() { whiteImage.Fill(color.White) } const ( screenWidth = 640 screenHeight = 480 ) type Game struct { path vector.Path vertices []ebiten.Vertex indices []uint16 tick int } func (g *Game) Update() error { if g.tick == 0 { s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf)) if err != nil { return err } op := &text.LayoutOptions{} op.LineSpacing = 110 text.AppendVectorPath(&g.path, "ABCEDFG\nabcdefg\nあいうえお\nかきくけこ", &text.GoTextFace{ Source: s, Size: 90, }, op) } g.tick++ return nil } func (g *Game) Draw(screen *ebiten.Image) { g.vertices = g.vertices[:0] g.indices = g.indices[:0] op := &vector.StrokeOptions{} op.Width = 2*(float32(math.Sin(float64(g.tick)*2*math.Pi/180))+1) + 1 op.LineJoin = vector.LineJoinRound op.LineCap = vector.LineCapRound g.vertices, g.indices = g.path.AppendVerticesAndIndicesForStroke(g.vertices, g.indices, op) for i := range g.vertices { g.vertices[i].DstX += 50 g.vertices[i].DstY += 0 g.vertices[i].SrcX = 1 g.vertices[i].SrcY = 1 } screen.DrawTriangles(g.vertices, g.indices, whiteSubImage, &ebiten.DrawTrianglesOptions{ AntiAlias: true, }) } func (*Game) Layout(width, height int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowTitle("Font Vector (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }