// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image" "image/color" "image/draw" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type images struct { images map[*imageImpl]struct{} m sync.Mutex } var theImages = images{ images: map[*imageImpl]struct{}{}, } func (i *images) add(img *imageImpl) (*Image, error) { i.m.Lock() defer i.m.Unlock() i.images[img] = struct{}{} eimg := &Image{img} runtime.SetFinalizer(eimg, theImages.remove) return eimg, nil } func (i *images) remove(img *Image) { i.m.Lock() defer i.m.Unlock() delete(i.images, img.impl) } func (i *images) savePixels(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() for img := range i.images { if err := img.savePixels(context); err != nil { return err } } return nil } func (i *images) restorePixels(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() // Dispose all images first because framebuffer/texture numbers can be reused. // If framebuffers/textures are not disposed here, a newly created framebuffer/texture // number can be a same number as existing one. for img := range i.images { if img.screen { continue } if img.isDisposed() { continue } if err := img.image.Dispose(); err != nil { return err } } for img := range i.images { if err := img.restorePixels(); err != nil { return err } } return nil } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. type Image struct { impl *imageImpl } // Size returns the size of the image. // // This function is concurrent-safe. func (i *Image) Size() (width, height int) { return i.impl.width, i.impl.height } // Clear resets the pixels of the image into 0. // // This function is concurrent-safe. func (i *Image) Clear() error { return i.impl.Fill(color.Transparent) } // Fill fills the image with a solid color. // // This function is concurrent-safe. func (i *Image) Fill(clr color.Color) error { return i.impl.Fill(clr) } // DrawImage draws the given image on the receiver image. // // This method accepts the options. // The parts of the given image at the parts of the destination. // After determining parts to draw, this applies the geometry matrix and the color matrix. // // Here are the default values: // ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height) // (i.e. the whole source image) // GeoM: Identity matrix // ColorM: Identity matrix (that changes no colors) // CompositeMode: CompositeModeSourceOver (regular alpha blending) // // Note that this function returns immediately and actual drawing is done lazily. // // This function is concurrent-safe. func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error { return i.impl.DrawImage(image, options) } // Bounds returns the bounds of the image. // // This function is concurrent-safe. func (i *Image) Bounds() image.Rectangle { return image.Rect(0, 0, i.impl.width, i.impl.height) } // ColorModel returns the color model of the image. // // This function is concurrent-safe. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from VRAM to system memory if necessary. // // This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). // // This function is concurrent-safe. func (i *Image) At(x, y int) color.Color { return i.impl.At(x, y) } // Dispose disposes the image data. After disposing, the image becomes invalid. // This is useful to save memory. // // The behavior of any functions for a disposed image is undefined. // // This function is concurrent-safe. func (i *Image) Dispose() error { return i.impl.Dispose() } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // This function may be slow (as for implementation, this calls glTexSubImage2D). // // This function is concurrent-safe. // // BUG(hajimehoshi) This might not work on Android (#211). func (i *Image) ReplacePixels(p []uint8) error { return i.impl.ReplacePixels(p) } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { ImageParts ImageParts GeoM GeoM ColorM ColorM CompositeMode CompositeMode // Deprecated (as of 1.1.0-alpha): Use ImageParts instead. Parts []ImagePart } // NewImage returns an empty image. // // NewImage generates a new texture and a new framebuffer. // // This function is concurrent-safe. func NewImage(width, height int, filter Filter) (*Image, error) { image := &imageImpl{ width: width, height: height, filter: filter, } var err error image.image, err = graphics.NewImage(width, height, glFilter(filter)) if err != nil { return nil, err } runtime.SetFinalizer(image, (*imageImpl).Dispose) if err := image.image.Fill(color.Transparent); err != nil { return nil, err } eimg, err := theImages.add(image) if err != nil { return nil, err } return eimg, nil } // NewImageFromImage creates a new image with the given image (source). // // NewImageFromImage generates a new texture and a new framebuffer. // // This function is concurrent-safe. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { size := source.Bounds().Size() w, h := size.X, size.Y // TODO: Return error when the image is too big! // Don't lock while manipulating an image.Image interface. rgbaImg, ok := source.(*image.RGBA) if !ok || source.Bounds().Min != image.ZP { origImg := source newImg := image.NewRGBA(image.Rect(0, 0, w, h)) draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src) rgbaImg = newImg } pixels := make([]uint8, 4*w*h) for j := 0; j < h; j++ { copy(pixels[j*w*4:(j+1)*w*4], rgbaImg.Pix[j*rgbaImg.Stride:]) } img := &imageImpl{ width: w, height: h, filter: filter, pixels: pixels, } var err error img.image, err = graphics.NewImageFromImage(rgbaImg, glFilter(filter)) if err != nil { // TODO: texture should be removed here? return nil, err } runtime.SetFinalizer(img, (*imageImpl).Dispose) eimg, err := theImages.add(img) if err != nil { return nil, err } return eimg, nil } func newImageWithScreenFramebuffer(width, height int) (*Image, error) { i, err := graphics.NewScreenFramebufferImage(width, height) if err != nil { return nil, err } img := &imageImpl{ image: i, width: width, height: height, screen: true, } runtime.SetFinalizer(img, (*imageImpl).Dispose) eimg, err := theImages.add(img) if err != nil { return nil, err } return eimg, nil }