// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/clock" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/hooks" "github.com/hajimehoshi/ebiten/internal/shareable" "github.com/hajimehoshi/ebiten/internal/ui" "github.com/hajimehoshi/ebiten/internal/web" ) func newGraphicsContext(f func(*Image) error) *graphicsContext { return &graphicsContext{ f: f, } } type graphicsContext struct { f func(*Image) error offscreen *Image screen *Image initialized bool invalidated bool // browser only offsetX float64 offsetY float64 } func (c *graphicsContext) Invalidate() { // Note that this is called only on browsers so far. // TODO: On mobiles, this function is not called and instead IsTexture is called // to detect if the context is lost. This is simple but might not work on some platforms. // Should Invalidate be called explicitly? c.invalidated = true } func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) { if c.screen != nil { _ = c.screen.Dispose() } if c.offscreen != nil { _ = c.offscreen.Dispose() } c.offscreen = newVolatileImage(screenWidth, screenHeight, FilterDefault) w := int(float64(screenWidth) * screenScale) h := int(float64(screenHeight) * screenScale) px0, py0, _, _ := ui.ScreenPadding() c.screen = newImageWithScreenFramebuffer(w, h) c.offsetX = px0 c.offsetY = py0 } func (c *graphicsContext) initializeIfNeeded() error { if !c.initialized { if err := shareable.InitializeGLState(); err != nil { return err } c.initialized = true } if err := c.restoreIfNeeded(); err != nil { return err } return nil } func (c *graphicsContext) Update(afterFrameUpdate func()) error { updateCount := clock.Update() if err := c.initializeIfNeeded(); err != nil { return err } for i := 0; i < updateCount; i++ { c.offscreen.fill(0, 0, 0, 0) setRunningSlowly(i < updateCount-1) if err := hooks.RunBeforeUpdateHooks(); err != nil { return err } if err := c.f(c.offscreen); err != nil { return err } afterFrameUpdate() } // Clear the screen framebuffer by DrawImage instad of Fill // to clear the whole region including fullscreen's padding. // TODO: This clear is needed only when the screen size is changed. if c.offsetX > 0 || c.offsetY > 0 { op := &DrawImageOptions{} w, h := emptyImage.Size() s := float64(graphics.MaxImageSize()) op.GeoM.Scale(s/float64(w), s/float64(h)) op.CompositeMode = CompositeModeCopy c.screen.DrawImage(emptyImage, op) } dw, dh := c.screen.Size() sw, _ := c.offscreen.Size() scale := float64(dw) / float64(sw) op := &DrawImageOptions{} // c.screen is special: its Y axis is down to up, // and the origin point is lower left. op.GeoM.Scale(scale, -scale) op.GeoM.Translate(0, float64(dh)) op.GeoM.Translate(c.offsetX, c.offsetY) op.CompositeMode = CompositeModeCopy op.Filter = filterScreen _ = c.screen.DrawImage(c.offscreen, op) if err := shareable.ResolveStaleImages(); err != nil { return err } return nil } func (c *graphicsContext) needsRestoring() (bool, error) { if web.IsBrowser() { return c.invalidated, nil } return c.offscreen.shareableImage.IsInvalidated() } func (c *graphicsContext) restoreIfNeeded() error { if !shareable.IsRestoringEnabled() { return nil } r, err := c.needsRestoring() if err != nil { return err } if !r { return nil } if err := shareable.Restore(); err != nil { return err } c.invalidated = false return nil }