// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build nintendosdk package opengl import ( "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl" ) var ( theEGL egl ) func NewGraphics(nativeWindowType uintptr) (graphicsdriver.Graphics, error) { theEGL.init(nativeWindowType) ctx, err := gl.NewDefaultContext() if err != nil { return nil, err } return newGraphics(ctx), nil } func (g *Graphics) makeContextCurrent() { theEGL.makeContextCurrent() } func (g *Graphics) swapBuffers() error { theEGL.swapBuffers() return nil }