// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main import ( "errors" "github.com/hajimehoshi/ebiten/v2" ) var regularTermination = errors.New("regular termination") type Game struct { shader *ebiten.Shader timeout int } func (g *Game) Update() error { // A shader compilation error breaks the state of the graphics command queue, and this cannot be reused. // Thus, a process test is appropriated. g.shader, _ = ebiten.NewShader([]byte(`package main`)) g.timeout++ if g.timeout > 60 { return regularTermination } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.DrawRectShader(1, 1, g.shader, nil) } func (g *Game) Layout(width, height int) (int, int) { return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination { return } panic("RunGame must return an error but not") }