// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package mobile import ( "github.com/hajimehoshi/ebiten/internal/ui" ) type position struct { x int y int } var ( touches = map[int]position{} ) // touch implements ui.Touch. type touch struct { id int position position } func (t touch) ID() int { return t.id } func (t touch) Position() (int, int) { // TODO: Is this OK to adjust the position here? return int(float64(t.position.x) / ui.ScreenScale()), int(float64(t.position.y) / ui.ScreenScale()) } func updateTouches() { ts := []ui.Touch{} for id, position := range touches { ts = append(ts, touch{id, position}) } ui.UpdateTouches(ts) }