// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) // Filter represents the type of texture filter to be used when an image is maginified or minified. type Filter int const ( // FilterNearest represents nearest (crisp-edged) filter FilterNearest Filter = Filter(builtinshader.FilterNearest) // FilterLinear represents linear filter FilterLinear Filter = Filter(builtinshader.FilterLinear) ) // CompositeMode represents Porter-Duff composition mode. // // Deprecated: as of v2.5. Use Blend instead. type CompositeMode int const ( // CompositeModeCustom indicates to refer Blend. CompositeModeCustom CompositeMode = iota // Deprecated: as of v2.5. Use BlendSourceOver instead. CompositeModeSourceOver // Deprecated: as of v2.5. Use BlendClear instead. CompositeModeClear // Deprecated: as of v2.5. Use BlendCopy instead. CompositeModeCopy // Deprecated: as of v2.5. Use BlendDestination instead. CompositeModeDestination // Deprecated: as of v2.5. Use BlendDestinationOver instead. CompositeModeDestinationOver // Deprecated: as of v2.5. Use BlendSourceIn instead. CompositeModeSourceIn // Deprecated: as of v2.5. Use BlendDestinationIn instead. CompositeModeDestinationIn // Deprecated: as of v2.5. Use BlendSourceOut instead. CompositeModeSourceOut // Deprecated: as of v2.5. Use BlendDestinationOut instead. CompositeModeDestinationOut // Deprecated: as of v2.5. Use BlendSourceAtop instead. CompositeModeSourceAtop // Deprecated: as of v2.5. Use BlendDestinationAtop instead. CompositeModeDestinationAtop // Deprecated: as of v2.5. Use BlendXor instead. CompositeModeXor // Deprecated: as of v2.5. Use BlendLighter instead. CompositeModeLighter // Deprecated: as of v2.5. Use Blend with BlendFactorDestinationColor and BlendFactorZero instead. CompositeModeMultiply ) func (c CompositeMode) blend() Blend { switch c { case CompositeModeSourceOver: return BlendSourceOver case CompositeModeClear: return BlendClear case CompositeModeCopy: return BlendCopy case CompositeModeDestination: return BlendDestination case CompositeModeDestinationOver: return BlendDestinationOver case CompositeModeSourceIn: return BlendSourceIn case CompositeModeDestinationIn: return BlendDestinationIn case CompositeModeSourceOut: return BlendSourceOut case CompositeModeDestinationOut: return BlendDestinationOut case CompositeModeSourceAtop: return BlendSourceAtop case CompositeModeDestinationAtop: return BlendDestinationAtop case CompositeModeXor: return BlendXor case CompositeModeLighter: return BlendLighter case CompositeModeMultiply: return Blend{ BlendFactorSourceRGB: BlendFactorDestinationColor, BlendFactorSourceAlpha: BlendFactorDestinationColor, BlendFactorDestinationRGB: BlendFactorZero, BlendFactorDestinationAlpha: BlendFactorZero, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } default: panic(fmt.Sprintf("ebiten: invalid composite mode: %d", c)) } } // GraphicsLibrary represets graphics libraries supported by the engine. type GraphicsLibrary = ui.GraphicsLibrary const ( // GraphicsLibraryUnknown represents the state at which graphics library cannot be determined, // e.g. hasn't loaded yet or failed to initialize. GraphicsLibraryUnknown GraphicsLibrary = ui.GraphicsLibraryUnknown // GraphicsLibraryOpenGL represents the graphics library OpenGL. GraphicsLibraryOpenGL GraphicsLibrary = ui.GraphicsLibraryOpenGL // GraphicsLibraryDirectX represents the graphics library Microsoft DirectX. GraphicsLibraryDirectX GraphicsLibrary = ui.GraphicsLibraryDirectX // GraphicsLibraryMetal represents the graphics library Apple's Metal. GraphicsLibraryMetal GraphicsLibrary = ui.GraphicsLibraryMetal ) // DebugInfo is a struct to store debug info about the graphics. type DebugInfo struct { // GraphicsLibrary represents the graphics library currently in use. GraphicsLibrary GraphicsLibrary } // ReadDebugInfo writes debug info (e.g. current graphics library) into a provided struct. func ReadDebugInfo(d *DebugInfo) { d.GraphicsLibrary = ui.GetGraphicsLibrary() }