// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This example is a demonstration to render languages that cannot be rendered with the `text` package. // We plan to provide a useful API to render them more easily (#2454). Stay tuned! package main import ( "bytes" _ "embed" "image/color" "log" "golang.org/x/text/language" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) //go:embed NotoSansArabic-Regular.ttf var arabicTTF []byte var arabicFaceSource *text.GoTextFaceSource func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(arabicTTF)) if err != nil { log.Fatal(err) } arabicFaceSource = s } //go:embed NotoSansDevanagari-Regular.ttf var devanagariTTF []byte var devanagariFaceSource *text.GoTextFaceSource func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(devanagariTTF)) if err != nil { log.Fatal(err) } devanagariFaceSource = s } //go:embed NotoSansThai-Regular.ttf var thaiTTF []byte var thaiFaceSource *text.GoTextFaceSource func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(thaiTTF)) if err != nil { log.Fatal(err) } thaiFaceSource = s } var japaneseFaceSource *text.GoTextFaceSource func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf)) if err != nil { log.Fatal(err) } japaneseFaceSource = s } const ( screenWidth = 640 screenHeight = 480 ) type Game struct { } func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { gray := color.RGBA{0x80, 0x80, 0x80, 0xff} { const arabicText = "لمّا كان الاعتراف بالكرامة المتأصلة في جميع" f := &text.GoTextFace{ Source: arabicFaceSource, Direction: text.DirectionRightToLeft, Size: 24, Language: language.Arabic, } x, y := screenWidth-20, 40 w, h := text.Measure(arabicText, f, 0) // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction. vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, arabicText, f, op) } { const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान" f := &text.GoTextFace{ Source: devanagariFaceSource, Size: 24, Language: language.Hindi, } x, y := 20, 100 w, h := text.Measure(hindiText, f, 0) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, hindiText, f, op) } { const thaiText = "โดยที่การไม่นำพาและการหมิ่นในคุณค่าของสิทธิมนุษยชน" f := &text.GoTextFace{ Source: thaiFaceSource, Size: 24, Language: language.Thai, } x, y := 20, 160 w, h := text.Measure(thaiText, f, 0) vector.DrawFilledRect(screen, float32(x), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) text.Draw(screen, thaiText, f, op) } { const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…" f := &text.GoTextFace{ Source: japaneseFaceSource, Direction: text.DirectionTopToBottomAndRightToLeft, Size: 24, Language: language.Japanese, } const lineSpacing = 48 x, y := screenWidth-20, 210 w, h := text.Measure(japaneseText, f, lineSpacing) // The left upper point is not x but x-w, since the text runs in the rigth-to-left direction as the secondary direction. vector.DrawFilledRect(screen, float32(x)-float32(w), float32(y), float32(w), float32(h), gray, false) op := &text.DrawOptions{} op.GeoM.Translate(float64(x), float64(y)) op.LineSpacingInPixels = lineSpacing text.Draw(screen, japaneseText, f, op) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Text I18N (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }