// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ui import ( "github.com/gopherjs/gopherjs/js" "github.com/gopherjs/webgl" "github.com/hajimehoshi/ebiten/internal/opengl" "strconv" ) var canvas js.Object var context *opengl.Context func Use(f func(*opengl.Context)) { f(context) } func DoEvents() { // TODO: requestAnimationFrame is not called when the window is not activated. ch := make(chan struct{}) js.Global.Get("window").Call("requestAnimationFrame", func() { close(ch) }) <-ch } func Terminate() { // Do nothing. } func IsClosed() bool { return false } func SwapBuffers() { // Do nothing. } func init() { ch := make(chan struct{}) js.Global.Get("window").Set("onload", func() { close(ch) }) <-ch doc := js.Global.Get("document") doc.Set("onkeydown", func(e js.Object) bool { code := e.Get("keyCode").Int() // Backspace if code == 8 { return false } // Functions if 112 <= code && code <= 123 { return false } // Alt and arrows if code == 37 && code == 39 { // Don't need to check Alt. return false } return true }) canvas = doc.Call("createElement", "canvas") canvas.Set("width", 16) canvas.Set("height", 16) doc.Get("body").Call("appendChild", canvas) htmlStyle := doc.Get("documentElement").Get("style") htmlStyle.Set("height", "100%") htmlStyle.Set("margin", "0") htmlStyle.Set("padding", "0") bodyStyle := doc.Get("body").Get("style") bodyStyle.Set("backgroundColor", "#000") bodyStyle.Set("position", "relative") bodyStyle.Set("height", "100%") bodyStyle.Set("margin", "0") bodyStyle.Set("padding", "0") doc.Get("body").Set("onclick", func() { canvas.Call("focus") }) canvasStyle := canvas.Get("style") canvasStyle.Set("position", "absolute") webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{ Alpha: true, PremultipliedAlpha: true, }) if err != nil { panic(err) } context = opengl.NewContext(webglContext) // Make the canvas focusable. canvas.Call("setAttribute", "tabindex", 1) canvas.Get("style").Set("outline", "none") canvas.Set("onkeydown", func(e js.Object) bool { code := e.Get("keyCode").Int() currentInput.keyDown(code) return false }) canvas.Set("onkeyup", func(e js.Object) bool { code := e.Get("keyCode").Int() currentInput.keyUp(code) return false }) canvas.Set("onmousedown", func(e js.Object) bool { button := e.Get("button").Int() currentInput.mouseDown(button) return false }) canvas.Set("onmouseup", func(e js.Object) bool { button := e.Get("button").Int() currentInput.mouseUp(button) return false }) canvas.Set("oncontextmenu", func(e js.Object) bool { return false }) } func devicePixelRatio() int { // TODO: What if ratio is not an integer but a float? ratio := js.Global.Get("window").Get("devicePixelRatio").Int() if ratio == 0 { ratio = 1 } return ratio } func Start(width, height, scale int, title string) (actualScale int, err error) { doc := js.Global.Get("document") doc.Set("title", title) // for retina actualScale = scale * devicePixelRatio() canvas.Set("width", width*actualScale) canvas.Set("height", height*actualScale) canvasStyle := canvas.Get("style") cssWidth := width * scale cssHeight := height * scale canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px") canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px") canvasStyle.Set("left", "calc(50% - "+strconv.Itoa(cssWidth/2)+"px)") canvasStyle.Set("top", "calc(50% - "+strconv.Itoa(cssHeight/2)+"px)") canvas.Set("onmousemove", func(e js.Object) { rect := canvas.Call("getBoundingClientRect") x, y := e.Get("clientX").Int(), e.Get("clientY").Int() x -= rect.Get("left").Int() y -= rect.Get("top").Int() currentInput.mouseMove(x/scale, y/scale) }) canvas.Call("focus") return actualScale, nil }