// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten_test import ( "image" "image/color" "testing" . "github.com/hajimehoshi/ebiten/v2" ) func TestShaderFill(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(1, 0, 0, 1) } `)) if err != nil { t.Fatal(err) } dst.DrawRectShader(w/2, h/2, s, nil) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) var want color.RGBA if i < w/2 && j < h/2 { want = color.RGBA{0xff, 0, 0, 0xff} } if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderFillWithDrawImage(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(1, 0, 0, 1) } `)) if err != nil { t.Fatal(err) } src, _ := NewImage(w/2, h/2) op := &DrawRectShaderOptions{} op.Images[0] = src dst.DrawRectShader(w/2, h/2, s, op) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) var want color.RGBA if i < w/2 && j < h/2 { want = color.RGBA{0xff, 0, 0, 0xff} } if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderFillWithDrawTriangles(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(1, 0, 0, 1) } `)) if err != nil { t.Fatal(err) } src, _ := NewImage(w/2, h/2) op := &DrawTrianglesShaderOptions{} op.Images[0] = src vs := []Vertex{ { DstX: 0, DstY: 0, SrcX: 0, SrcY: 0, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: w, DstY: 0, SrcX: w / 2, SrcY: 0, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: 0, DstY: h, SrcX: 0, SrcY: h / 2, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: w, DstY: h, SrcX: w / 2, SrcY: h / 2, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, } is := []uint16{0, 1, 2, 1, 2, 3} dst.DrawTrianglesShader(vs, is, s, op) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) want := color.RGBA{0xff, 0, 0, 0xff} if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderFunction(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main func clr(red float) (float, float, float, float) { return red, 0, 0, 1 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(clr(1)) } `)) if err != nil { t.Fatal(err) } dst.DrawRectShader(w, h, s, nil) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) want := color.RGBA{0xff, 0, 0, 0xff} if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderShadowing(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var position vec4 return position } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderDuplicatedVariables(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var foo vec4 var foo vec4 return foo } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var foo, foo vec4 return foo } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var foo vec4 foo := vec4(0) return foo } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (vec4, vec4) { return vec4(0), vec4(0) } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { foo, foo := Foo() return foo } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderNoMain(t *testing.T) { if _, err := NewShader([]byte(`package main `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderNoNewVariables(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _ := 1 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _, _ := 1, 1 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (int, int) { return 1, 1 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _, _ := Foo() return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { a, _ := 1, 1 _ = a return vec4(0) } `)); err != nil { t.Error(err) } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _, a := 1, 1 _ = a return vec4(0) } `)); err != nil { t.Error(err) } } func TestShaderWrongReturn(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return 0.0 } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (float, float) { return 0 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() float { } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderMultipleValueReturn(t *testing.T) { if _, err := NewShader([]byte(`package main func Foo() (float, float) { return 0.0 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() float { return 0.0, 0.0 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (float, float, float) { return 0.0, 0.0 } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (float, float) { return 0.0, 0.0 } func Foo2() (float, float, float) { return Foo() } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Foo() (float, float, float) { return 0.0, 0.0, 0.0 } func Foo2() (float, float, float) { return Foo() } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0.0) } `)); err != nil { t.Error(err) } } func TestShaderInit(t *testing.T) { if _, err := NewShader([]byte(`package main func init() { } func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderUnspportedSyntax(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := func() { } _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { go func() { }() return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { ch := make(chan int) _ = ch return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 1i _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var x [4]float y := x[1:2] _ = y return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var x [4]float y := x[1:2:3] _ = y return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderUninitializedUniformVariables(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main var U vec4 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return U } `)) if err != nil { t.Fatal(err) } dst.DrawRectShader(w, h, s, nil) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) var want color.RGBA if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderForbidAssigningSpecialVariables(t *testing.T) { if _, err := NewShader([]byte(`package main var U vec4 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { U = vec4(0) return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main var U vec4 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { U.x = 0 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main var U [2]vec4 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { U[0] = vec4(0) return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { texCoord = vec2(0) return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { texCoord.x = 0 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderBoolLiteral(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { true := vec4(0) return true } `)); err != nil { t.Errorf("error must be nil but was non-nil") } } func TestShaderUnusedVariable(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 0 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 0 x = 1 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := vec4(0) x.x = 1 return vec4(0) } `)); err != nil { t.Error(err) } // Increment statement treats a variable 'used'. // https://play.golang.org/p/2RuYMrSLjt3 if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 0 x++ return vec4(0) } `)); err != nil { t.Error(err) } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var a int return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var a, b int return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderBlankLhs(t *testing.T) { if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := _ _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var x int = _ _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 1 x = _ _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { x := 1 + _ _ = x return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _++ return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _ += 1 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } if _, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { _.x = 1 return vec4(0) } `)); err == nil { t.Errorf("error must be non-nil but was nil") } } func TestShaderMatrix(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h) s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { var a, b mat4 a[0] = vec4(0.125, 0.0625, 0.0625, 0.0625) a[1] = vec4(0.25, 0.25, 0.0625, 0.1875) a[2] = vec4(0.1875, 0.125, 0.25, 0.25) a[3] = vec4(0.0625, 0.1875, 0.125, 0.25) b[0] = vec4(0.0625, 0.125, 0.0625, 0.125) b[1] = vec4(0.125, 0.1875, 0.25, 0.0625) b[2] = vec4(0.125, 0.125, 0.1875, 0.1875) b[3] = vec4(0.25, 0.0625, 0.125, 0.0625) return vec4((a * b * vec4(1, 1, 1, 1)).xyz, 1) } `)) if err != nil { t.Fatal(err) } src, _ := NewImage(w, h) op := &DrawRectShaderOptions{} op.Images[0] = src dst.DrawRectShader(w, h, s, op) for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) want := color.RGBA{87, 82, 71, 255} if got != want { t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestShaderSubImage(t *testing.T) { const w, h = 16, 16 s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { r := imageSrc0At(texCoord).r g := imageSrc1At(texCoord).g return vec4(r, g, 0, 1) } `)) if err != nil { t.Fatal(err) } src0, _ := NewImage(w, h) pix0 := make([]byte, 4*w*h) for j := 0; j < h; j++ { for i := 0; i < w; i++ { if 2 <= i && i < 10 && 3 <= j && j < 11 { pix0[4*(j*w+i)] = 0xff pix0[4*(j*w+i)+1] = 0 pix0[4*(j*w+i)+2] = 0 pix0[4*(j*w+i)+3] = 0xff } } } src0.ReplacePixels(pix0) src0 = src0.SubImage(image.Rect(2, 3, 10, 11)).(*Image) src1, _ := NewImage(w, h) pix1 := make([]byte, 4*w*h) for j := 0; j < h; j++ { for i := 0; i < w; i++ { if 6 <= i && i < 14 && 8 <= j && j < 16 { pix1[4*(j*w+i)] = 0 pix1[4*(j*w+i)+1] = 0xff pix1[4*(j*w+i)+2] = 0 pix1[4*(j*w+i)+3] = 0xff } } } src1.ReplacePixels(pix1) src1 = src1.SubImage(image.Rect(6, 8, 14, 16)).(*Image) testPixels := func(testname string, dst *Image) { for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := dst.At(i, j).(color.RGBA) var want color.RGBA if i < w/2 && j < h/2 { want = color.RGBA{0xff, 0xff, 0, 0xff} } if got != want { t.Errorf("%s dst.At(%d, %d): got: %v, want: %v", testname, i, j, got, want) } } } } t.Run("DrawRectShader", func(t *testing.T) { dst, _ := NewImage(w, h) op := &DrawRectShaderOptions{} op.Images[0] = src0 op.Images[1] = src1 dst.DrawRectShader(w/2, h/2, s, op) testPixels("DrawRectShader", dst) }) t.Run("DrawTrianglesShader", func(t *testing.T) { dst, _ := NewImage(w, h) vs := []Vertex{ { DstX: 0, DstY: 0, SrcX: 2, SrcY: 3, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: w / 2, DstY: 0, SrcX: 10, SrcY: 3, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: 0, DstY: h / 2, SrcX: 2, SrcY: 11, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, { DstX: w / 2, DstY: h / 2, SrcX: 10, SrcY: 11, ColorR: 1, ColorG: 1, ColorB: 1, ColorA: 1, }, } is := []uint16{0, 1, 2, 1, 2, 3} op := &DrawTrianglesShaderOptions{} op.Images[0] = src0 op.Images[1] = src1 dst.DrawTrianglesShader(vs, is, s, op) testPixels("DrawTrianglesShader", dst) }) }