// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build darwin && !ios package metal import ( "runtime" "github.com/ebitengine/purego/objc" "github.com/hajimehoshi/ebiten/v2/internal/cocoa" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl" ) func (v *view) setWindow(window uintptr) { // NSView can be updated e.g., fullscreen-state is switched. v.window = window v.windowChanged = true } func (v *view) setUIView(uiview uintptr) { panic("metal: setUIView is not available on macOS") } func (v *view) update() { if !v.windowChanged { return } // TODO: Should this be called on the main thread? cocoaWindow := cocoa.NSWindow{ID: objc.ID(v.window)} cocoaWindow.ContentView().SetLayer(uintptr(v.ml.Layer())) cocoaWindow.ContentView().SetWantsLayer(true) v.windowChanged = false } const ( storageMode = mtl.StorageModeManaged resourceStorageMode = mtl.ResourceStorageModeManaged ) func (v *view) maximumDrawableCount() int { // Use 2 for Arm Mac (#2883). if runtime.GOARCH == "arm64" { return 2 } // Use 3 for Intel Mac and iOS. With 2, There are some situations that the FPS becomes half, or the FPS becomes too low (#2880). return 3 }