// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/png" "log" "strings" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard" rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 320 screenHeight = 240 ) var keyboardImage *ebiten.Image func init() { img, _, err := image.Decode(bytes.NewReader(rkeyboard.Keyboard_png)) if err != nil { log.Fatal(err) } keyboardImage = ebiten.NewImageFromImage(img) } type Game struct { keys []ebiten.Key } func (g *Game) Update() error { g.keys = inpututil.PressedKeys() return nil } func (g *Game) Draw(screen *ebiten.Image) { const ( offsetX = 24 offsetY = 40 ) // Draw the base (grayed) keyboard image. op := &ebiten.DrawImageOptions{} op.GeoM.Translate(offsetX, offsetY) op.ColorM.Scale(0.5, 0.5, 0.5, 1) screen.DrawImage(keyboardImage, op) // Draw the highlighted keys. op = &ebiten.DrawImageOptions{} for _, p := range g.keys { op.GeoM.Reset() r, ok := keyboard.KeyRect(p) if !ok { continue } op.GeoM.Translate(float64(r.Min.X), float64(r.Min.Y)) op.GeoM.Translate(offsetX, offsetY) screen.DrawImage(keyboardImage.SubImage(r).(*ebiten.Image), op) } keyStrs := []string{} for _, p := range g.keys { keyStrs = append(keyStrs, p.String()) } ebitenutil.DebugPrint(screen, strings.Join(keyStrs, ", ")) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Keyboard (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }