// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package driver import ( "time" ) type GamepadID int type TouchID int type Input interface { AppendInputChars(runes []rune) []rune AppendGamepadIDs(gamepadIDs []GamepadID) []GamepadID AppendTouchIDs(touchIDs []TouchID) []TouchID CursorPosition() (x, y int) GamepadSDLID(id GamepadID) string GamepadName(id GamepadID) string GamepadAxisValue(id GamepadID, axis int) float64 GamepadAxisNum(id GamepadID) int GamepadButtonNum(id GamepadID) int IsGamepadButtonPressed(id GamepadID, button GamepadButton) bool IsKeyPressed(key Key) bool IsMouseButtonPressed(button MouseButton) bool IsStandardGamepadButtonPressed(id GamepadID, button StandardGamepadButton) bool IsStandardGamepadLayoutAvailable(id GamepadID) bool StandardGamepadAxisValue(id GamepadID, button StandardGamepadAxis) float64 StandardGamepadButtonValue(id GamepadID, button StandardGamepadButton) float64 TouchPosition(id TouchID) (x, y int) VibrateGamepad(id GamepadID, duration time.Duration, strongMagnitude float64, weakMagnitude float64) Wheel() (xoff, yoff float64) }