// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package monogame import ( "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/monogame" "github.com/hajimehoshi/ebiten/internal/thread" ) type Graphics struct { game *monogame.Game } var theGraphics Graphics func Get() *Graphics { return &theGraphics } func (g *Graphics) SetGame(game *monogame.Game) { g.game = game } func (g *Graphics) SetThread(thread *thread.Thread) { panic("monogame: SetThread is not implemented") } func (g *Graphics) Begin() { // Do nothing } func (g *Graphics) End() { // Do nothing } func (g *Graphics) SetTransparent(transparent bool) { panic("monogame: SetTransparent is not implemented yet") } func (g *Graphics) SetVertices(vertices []float32, indices []uint16) { g.game.SetVertices(vertices, indices) } func (g *Graphics) NewImage(width, height int) (driver.Image, error) { v := g.game.NewRenderTarget2D(width, height) return &Image{ v: v, g: g, width: width, height: height, }, nil } func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) { return &Image{ g: g, width: width, height: height, }, nil } func (g *Graphics) Reset() error { return nil } func (g *Graphics) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error { // TODO: Implement return nil } func (g *Graphics) SetVsyncEnabled(enabled bool) { panic("monogame: SetVsyncEnabled is not implemented yet") } func (g *Graphics) VDirection() driver.VDirection { return driver.VDownward } func (g *Graphics) NeedsRestoring() bool { return false } func (g *Graphics) IsGL() bool { return false } func (g *Graphics) HasHighPrecisionFloat() bool { return true } func (g *Graphics) MaxImageSize() int { // TODO: Implement this return 4096 }