// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package buffered import ( "fmt" "github.com/hajimehoshi/ebiten/v2/internal/affine" "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Image struct { img *atlas.Image width int height int pixels []byte mask []byte needsToResolvePixels bool } func BeginFrame(graphicsDriver graphicsdriver.Graphics) error { if err := atlas.BeginFrame(graphicsDriver); err != nil { return err } flushDelayedCommands() return nil } func EndFrame(graphicsDriver graphicsdriver.Graphics) error { return atlas.EndFrame(graphicsDriver) } func NewImage(width, height int, imageType atlas.ImageType) *Image { i := &Image{ width: width, height: height, } i.initialize(imageType) return i } func (i *Image) initialize(imageType atlas.ImageType) { if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() { i.initialize(imageType) }) { return } } i.img = atlas.NewImage(i.width, i.height, imageType) } func (i *Image) invalidatePixels() { i.pixels = nil i.mask = nil i.needsToResolvePixels = false } func (i *Image) resolvePendingPixels(keepPendingPixels bool) { if !i.needsToResolvePixels { return } i.img.ReplacePixels(i.pixels, i.mask) if !keepPendingPixels { i.pixels = nil i.mask = nil } i.needsToResolvePixels = false } func (i *Image) MarkDisposed() { if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() { i.MarkDisposed() }) { return } } i.invalidatePixels() i.img.MarkDisposed() } func (img *Image) At(graphicsDriver graphicsdriver.Graphics, x, y int) (r, g, b, a byte, err error) { checkDelayedCommandsFlushed("At") idx := (y*img.width + x) if img.pixels != nil { if img.mask == nil { return img.pixels[4*idx], img.pixels[4*idx+1], img.pixels[4*idx+2], img.pixels[4*idx+3], nil } if img.mask[idx/8]<<(idx%8)&1 != 0 { return img.pixels[4*idx], img.pixels[4*idx+1], img.pixels[4*idx+2], img.pixels[4*idx+3], nil } img.resolvePendingPixels(false) } pix, err := img.img.Pixels(graphicsDriver) if err != nil { return 0, 0, 0, 0, err } img.pixels = pix // When pixels represents the whole pixels, the mask is not needed. img.mask = nil return img.pixels[4*idx], img.pixels[4*idx+1], img.pixels[4*idx+2], img.pixels[4*idx+3], nil } func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) error { checkDelayedCommandsFlushed("Dump") return i.img.DumpScreenshot(graphicsDriver, name, blackbg) } // ReplacePixels replaces the pixels at the specified region. func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) { if l := 4 * width * height; len(pix) != l { panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l)) } if maybeCanAddDelayedCommand() { copied := make([]byte, len(pix)) copy(copied, pix) if tryAddDelayedCommand(func() { i.ReplacePixels(copied, x, y, width, height) }) { return } } if x == 0 && y == 0 && width == i.width && height == i.height { i.invalidatePixels() i.img.ReplacePixels(pix, nil) return } // TODO: If width/height is big enough, ReplacePixels can be called instead of replacePendingPixels. // Check if this is efficient. i.replacePendingPixels(pix, x, y, width, height) } func (img *Image) replacePendingPixels(pix []byte, x, y, width, height int) { if img.pixels == nil { img.pixels = make([]byte, 4*img.width*img.height) if img.mask == nil { img.mask = make([]byte, (img.width*img.height-1)/8+1) } } for j := 0; j < height; j++ { copy(img.pixels[4*((j+y)*img.width+x):], pix[4*j*width:4*(j+1)*width]) } // A mask is created only when partial regions are replaced by replacePendingPixels. if img.mask != nil { for j := 0; j < height; j++ { for i := 0; i < width; i++ { idx := (y+j)*img.width + x + i img.mask[idx/8] |= 1 << (idx % 8) } } } img.needsToResolvePixels = true } // DrawTriangles draws the src image with the given vertices. // // Copying vertices and indices is the caller's responsibility. func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) { for _, src := range srcs { if i == src { panic("buffered: Image.DrawTriangles: source images must be different from the receiver") } } if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() { // Arguments are not copied. Copying is the caller's responsibility. i.DrawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd) }) { return } } var s *atlas.Shader var imgs [graphics.ShaderImageNum]*atlas.Image if shader == nil { // Fast path for rendering without a shader (#1355). img := srcs[0] img.resolvePendingPixels(true) imgs[0] = img.img } else { for i, img := range srcs { if img == nil { continue } img.resolvePendingPixels(true) imgs[i] = img.img } s = shader.shader } i.resolvePendingPixels(false) i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd) i.invalidatePixels() } type Shader struct { shader *atlas.Shader } func NewShader(ir *shaderir.Program) *Shader { s := &Shader{} s.initialize(ir) return s } func (s *Shader) initialize(ir *shaderir.Program) { if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() { s.initialize(ir) }) { return } } s.shader = atlas.NewShader(ir) } func (s *Shader) MarkDisposed() { if maybeCanAddDelayedCommand() { if tryAddDelayedCommand(func() { s.MarkDisposed() }) { return } } s.shader.MarkDisposed() s.shader = nil }