// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics // minInternalImageSize is the minimum size of internal images (texture/framebuffer). // // For example, the image size less than 15 is not supported on some iOS devices. // See also: https://stackoverflow.com/questions/15935651/certain-framebuffer-sizes-fail-on-ios-devices-gl-framebuffer-unsupported const minInternalImageSize = 16 // InternalImageSize returns a nearest appropriate size as an internal image. func InternalImageSize(x int) int { if x <= 0 { panic("graphics: x must be positive") } if x < minInternalImageSize { return minInternalImageSize } r := 1 for r < x { r <<= 1 } return r } func isInternalImageSize(x int) bool { if x <= 0 { return false } if x < minInternalImageSize { return false } return (x & (x - 1)) == 0 }