// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui import ( "fmt" "math" "reflect" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/mipmap" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Shader struct { shader *mipmap.Shader uniformNames []string uniformTypes []shaderir.Type } func NewShader(ir *shaderir.Program) *Shader { return &Shader{ shader: mipmap.NewShader(ir), uniformNames: ir.UniformNames, uniformTypes: ir.Uniforms, } } func (s *Shader) MarkDisposed() { s.shader.MarkDisposed() s.shader = nil } func (s *Shader) ConvertUniforms(uniforms map[string]any) []uint32 { var n int for _, typ := range s.uniformTypes[graphics.PreservedUniformVariablesCount:] { n += typ.Uint32Count() } us := make([]uint32, n) var idx int for i, name := range s.uniformNames[graphics.PreservedUniformVariablesCount:] { typ := s.uniformTypes[graphics.PreservedUniformVariablesCount+i] if uv, ok := uniforms[name]; ok { // TODO: Panic if uniforms include an invalid name v := reflect.ValueOf(uv) t := v.Type() switch t.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: us[idx] = uint32(v.Int()) case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: us[idx] = uint32(v.Uint()) case reflect.Float32, reflect.Float64: us[idx] = math.Float32bits(float32(v.Float())) case reflect.Slice, reflect.Array: l := v.Len() switch t.Elem().Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: for i := 0; i < l; i++ { us[idx+i] = uint32(v.Index(i).Int()) } case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: for i := 0; i < l; i++ { us[idx+i] = uint32(v.Index(i).Uint()) } case reflect.Float32, reflect.Float64: for i := 0; i < l; i++ { us[idx+i] = math.Float32bits(float32(v.Index(i).Float())) } default: panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s (%s)", name, v.Kind().String())) } default: panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s (%s)", name, v.Kind().String())) } } idx += typ.Uint32Count() } return us }