// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "time" "github.com/hajimehoshi/ebiten/v2" ) type Game struct { ch <-chan struct{} } func (g *Game) Update() error { select { case <-g.ch: return ebiten.Termination default: } return nil } func (g *Game) Draw(screen *ebiten.Image) { } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return outsideWidth, outsideHeight } func main() { ch := make(chan struct{}) go func() { for i := 0; i < 100; i++ { ebiten.SetCursorMode(ebiten.CursorModeHidden) time.Sleep(time.Millisecond) } close(ch) }() if err := ebiten.RunGame(&Game{ch: ch}); err != nil { panic(err) } }