// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten_test import ( "image/color" "testing" . "github.com/hajimehoshi/ebiten" ) func TestShaderFill(t *testing.T) { const w, h = 16, 16 dst, _ := NewImage(w, h, FilterDefault) s, err := NewShader([]byte(`package main func Fragment(position vec4, texCoord vec2, color vec4) vec4 { return vec4(1, 0, 0, 1) } `)) if err != nil { t.Fatal(err) } dst.DrawRectShader(w/2, h/2, s, nil) if got, want := dst.At(0, 0).(color.RGBA), (color.RGBA{0xff, 0, 0, 0xff}); got != want { t.Errorf("got: %v, want: %v", got, want) } if got, want := dst.At(w/2, h/2).(color.RGBA), (color.RGBA{}); got != want { t.Errorf("got: %v, want: %v", got, want) } }