// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ios && !ebitenginecbackend && !ebitencbackend // +build ios,!ebitenginecbackend,!ebitencbackend package vibrate // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework AVFoundation -framework CoreHaptics -framework Foundation // // #import // #import // #include // // static id initializeHapticEngine(void) { // if (@available(iOS 13.0, *)) { // if (!CHHapticEngine.capabilitiesForHardware.supportsHaptics) { // return nil; // } // // NSError* error = nil; // // Specify the AVAudioSession's shared instance so that this won't affect // // the result of `[[AVAudioSession sharedInstance] secondaryAudioShouldBeSilencedHint]` (#1976). // CHHapticEngine* engine = // [[CHHapticEngine alloc] initWithAudioSession:[AVAudioSession sharedInstance] // error:&error]; // if (error) { // NSLog(@"CHHapticEngine::initAndReturnError failed: %@", error); // return nil; // } // // [engine startAndReturnError:&error]; // if (error) { // NSLog(@"CHHapticEngine::startAndReturnError failed %@", error); // return nil; // } // return engine; // } // return nil; // } // // static void vibrateOnMainThread(double duration, double intensity) { // if (@available(iOS 13.0, *)) { // static BOOL initializeHapticEngineCalled = NO; // static CHHapticEngine* engine = nil; // if (!initializeHapticEngineCalled) { // engine = (CHHapticEngine*)initializeHapticEngine(); // initializeHapticEngineCalled = YES; // } // if (!engine) { // return; // } // @autoreleasepool { // NSDictionary* hapticDict = @{ // (id)(CHHapticPatternKeyPattern): @[ // @{ // (id)(CHHapticPatternKeyEvent): @{ // (id)(CHHapticPatternKeyEventType):CHHapticEventTypeHapticContinuous, // (id)(CHHapticPatternKeyTime):@0.0, // (id)(CHHapticPatternKeyEventDuration):[NSNumber numberWithDouble:duration], // (id)(CHHapticPatternKeyEventParameters):@[ // @{ // (id)(CHHapticPatternKeyParameterID): CHHapticEventParameterIDHapticIntensity, // (id)(CHHapticPatternKeyParameterValue): [NSNumber numberWithDouble:intensity], // }, // ], // }, // }, // ], // }; // // NSError* error = nil; // CHHapticPattern* pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict // error:&error]; // if (error) { // return; // } // // id player = [engine createPlayerWithPattern:pattern // error:&error]; // if (error) { // return; // } // // [player startAtTime:0 error:&error]; // if (error) { // NSLog(@"3, %@", [error localizedDescription]); // return; // } // } // } // } // // static void vibrate(double duration, double intensity) { // dispatch_async(dispatch_get_main_queue(), ^{ // vibrateOnMainThread(duration, intensity); // }); // } import "C" import ( "time" ) func Vibrate(duration time.Duration, magnitude float64) { go func() { C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(magnitude)) }() }