// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal" "github.com/hajimehoshi/ebiten/internal/opengl" "image" "image/color" ) type innerImage struct { framebuffer *opengl.Framebuffer texture *opengl.Texture } func newInnerImage(texture *opengl.Texture) (*innerImage, error) { framebuffer, err := opengl.NewFramebufferFromTexture(texture) if err != nil { return nil, err } return &innerImage{framebuffer, texture}, nil } func (i *innerImage) size() (width, height int) { return i.framebuffer.Size() } func (i *innerImage) Clear() error { return i.Fill(color.Transparent) } func (i *innerImage) Fill(clr color.Color) error { r, g, b, a := internal.RGBA(clr) return i.framebuffer.Fill(r, g, b, a) } func (i *innerImage) drawImage(img *innerImage, options *DrawImageOptions) error { if options == nil { options = &DrawImageOptions{} } parts := options.Parts if parts == nil { w, h := img.size() parts = []ImagePart{ { Dst: image.Rect(0, 0, w, h), Src: image.Rect(0, 0, w, h), }, } } geo := options.GeoM clr := options.ColorM w, h := img.size() quads := &textureQuads{parts, w, h} return i.framebuffer.DrawTexture(img.texture, quads, geo, clr) } func u(x float64, width int) float32 { return float32(x) / float32(internal.NextPowerOf2Int(width)) } func v(y float64, height int) float32 { return float32(y) / float32(internal.NextPowerOf2Int(height)) } type textureQuads struct { parts []ImagePart width int height int } func (t *textureQuads) Len() int { return len(t.parts) } func (t *textureQuads) Vertex(i int) (x0, y0, x1, y1 float32) { dst := t.parts[i].Dst return float32(dst.Min.X), float32(dst.Min.Y), float32(dst.Max.X), float32(dst.Max.Y) } func (t *textureQuads) Texture(i int) (u0, v0, u1, v1 float32) { src := t.parts[i].Src w, h := t.width, t.height return u(float64(src.Min.X), w), v(float64(src.Min.Y), h), u(float64(src.Max.X), w), v(float64(src.Max.Y), h) } type syncer interface { Sync(func()) } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. type Image struct { syncer syncer inner *innerImage pixels []uint8 } // Size returns the size of the image. func (i *Image) Size() (width, height int) { return i.inner.size() } // Clear resets the pixels of the image into 0. func (i *Image) Clear() (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.Clear() }) return } // Fill fills the image with a solid color. func (i *Image) Fill(clr color.Color) (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.Fill(clr) }) return } // DrawImage draws the given image on the receiver image. // // This method accepts the options. // The parts of the given image at the parts of the destination. // After determining parts to draw, this applies the geometry matrix and the color matrix. // // Here are the default values: // Parts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height) // (i.e. the whole source image) // GeoM: Identity matrix // ColorM: Identity matrix (that changes no colors) func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) { return i.drawImage(image.inner, options) } func (i *Image) drawImage(image *innerImage, option *DrawImageOptions) (err error) { i.pixels = nil i.syncer.Sync(func() { err = i.inner.drawImage(image, option) }) return } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { w, h := i.inner.size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from GPU to VRAM if necessary. func (i *Image) At(x, y int) color.Color { if i.pixels == nil { i.syncer.Sync(func() { var err error i.pixels, err = i.inner.texture.Pixels() if err != nil { panic(err) } }) } w, _ := i.inner.size() w = internal.NextPowerOf2Int(w) idx := 4*x + 4*y*w r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3] return color.RGBA{r, g, b, a} } type ImagePart struct { Dst image.Rectangle Src image.Rectangle } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { Parts []ImagePart GeoM GeoM ColorM ColorM }