// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package oboe // Disable AAudio (#1634). // AAudio doesn't care about plugging in/out of a headphone. // See https://github.com/google/oboe/blob/master/docs/notes/disconnect.md // #cgo CXXFLAGS: -std=c++17 -DOBOE_ENABLE_AAUDIO=0 // #cgo LDFLAGS: -llog -lOpenSLES -static-libstdc++ // // #include "binding_android.h" import "C" import ( "fmt" "runtime" "sync" "unsafe" ) func Suspend() error { if msg := C.ebiten_oboe_Suspend(); msg != nil { return fmt.Errorf("oboe: Suspend failed: %s", C.GoString(msg)) } return nil } func Resume() error { if msg := C.ebiten_oboe_Resume(); msg != nil { return fmt.Errorf("oboe: Resume failed: %s", C.GoString(msg)) } return nil } type Player struct { player C.PlayerID onWritten func() // m is the mutex for this player. // This is necessary as Close can be invoked from the finalizer goroutine. m sync.Mutex } func NewPlayer(sampleRate, channelNum, bitDepthInBytes int, volume float64, onWritten func()) *Player { p := &Player{ onWritten: onWritten, } p.player = C.ebiten_oboe_Player_Create(C.int(sampleRate), C.int(channelNum), C.int(bitDepthInBytes), C.double(volume), C.uintptr_t(uintptr(unsafe.Pointer(p)))) runtime.SetFinalizer(p, (*Player).Close) return p } //export onWrittenCallback func onWrittenCallback(player C.uintptr_t) { p := (*Player)(unsafe.Pointer(uintptr(player))) p.onWritten() } func (p *Player) IsPlaying() bool { p.m.Lock() defer p.m.Unlock() return bool(C.ebiten_oboe_Player_IsPlaying(p.player)) } func (p *Player) AppendBuffer(buf []byte) { p.m.Lock() defer p.m.Unlock() ptr := C.CBytes(buf) defer C.free(ptr) C.ebiten_oboe_Player_AppendBuffer(p.player, (*C.uint8_t)(ptr), C.int(len(buf))) } func (p *Player) Play() error { p.m.Lock() defer p.m.Unlock() if p.player == 0 { return fmt.Errorf("oboe: player is already closed at Play") } if msg := C.ebiten_oboe_Player_Play(p.player); msg != nil { return fmt.Errorf("oboe: Player_Play failed: %s", C.GoString(msg)) } return nil } func (p *Player) Pause() error { p.m.Lock() defer p.m.Unlock() if p.player == 0 { return fmt.Errorf("oboe: player is already closed at Pause") } if msg := C.ebiten_oboe_Player_Pause(p.player); msg != nil { return fmt.Errorf("oboe: Player_Pause failed: %s", C.GoString(msg)) } return nil } func (p *Player) SetVolume(volume float64) { p.m.Lock() defer p.m.Unlock() C.ebiten_oboe_Player_SetVolume(p.player, C.double(volume)) } func (p *Player) Close() error { p.m.Lock() defer p.m.Unlock() runtime.SetFinalizer(p, nil) if p.player == 0 { return fmt.Errorf("oboe: player is already closed at Close") } if msg := C.ebiten_oboe_Player_Close(p.player); msg != nil { return fmt.Errorf("oboe: Player_Close failed: %s", C.GoString(msg)) } p.player = 0 return nil } func (p *Player) UnplayedBufferSize() int { p.m.Lock() defer p.m.Unlock() return int(C.ebiten_oboe_Player_UnplayedBufferSize(p.player)) }