// Copyright 2013 Hajime Hoshi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package rects import ( "github.com/hajimehoshi/go.ebiten" "github.com/hajimehoshi/go.ebiten/graphics" "github.com/hajimehoshi/go.ebiten/graphics/matrix" "image/color" "math/rand" "time" ) type Rects struct { rectsTexture graphics.Texture rect *graphics.Rect rectColor *color.RGBA } func New() *Rects { return &Rects{ rect: &graphics.Rect{}, rectColor: &color.RGBA{}, } } func (game *Rects) Init(tf graphics.TextureFactory) { // TODO: fix game.rectsTexture = tf.NewTexture(256, 240) } func (game *Rects) Update(context ebiten.GameContext) { game.rect.X = rand.Intn(context.ScreenWidth()) game.rect.Y = rand.Intn(context.ScreenHeight()) game.rect.Width = rand.Intn(context.ScreenWidth() - game.rect.X) game.rect.Height = rand.Intn(context.ScreenHeight() - game.rect.Y) game.rectColor.R = uint8(rand.Intn(256)) game.rectColor.G = uint8(rand.Intn(256)) game.rectColor.B = uint8(rand.Intn(256)) game.rectColor.A = uint8(rand.Intn(256)) } func (game *Rects) Draw(g graphics.Context) { g.SetOffscreen(game.rectsTexture.ID()) g.DrawRect(*game.rect, game.rectColor) g.SetOffscreen(g.Screen().ID()) g.DrawTexture(game.rectsTexture.ID(), matrix.IdentityGeometry(), matrix.IdentityColor()) } func init() { rand.Seed(time.Now().UnixNano()) }